feat(display): draw hint animation at touch position instead of center
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@@ -5,19 +5,33 @@
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/// Board sketch creates the concrete driver and passes it in.
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class DisplayManager {
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public:
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DisplayManager() : _drv(nullptr) {}
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explicit DisplayManager(IDisplayDriver* drv) : _drv(drv) {}
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DisplayManager()
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: _drv(nullptr) { }
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explicit DisplayManager(IDisplayDriver* drv)
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: _drv(drv) { }
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void setDriver(IDisplayDriver* drv) { _drv = drv; }
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void begin() { if (_drv) _drv->begin(); }
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void setBacklight(bool on) { if (_drv) _drv->setBacklight(on); }
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void render(const ScreenState& st) { if (_drv) _drv->render(st); }
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TouchEvent readTouch() { return _drv ? _drv->readTouch() : TouchEvent{}; }
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int dashboardTouch(int x, int y) { return _drv ? _drv->dashboardTouch(x, y) : -1; }
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HoldState updateHold(unsigned long ms) { return _drv ? _drv->updateHold(ms) : HoldState{}; }
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void updateHint() { if (_drv) _drv->updateHint(); }
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int width() { return _drv ? _drv->width() : 0; }
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int height() { return _drv ? _drv->height() : 0; }
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void begin() {
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if(_drv)
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_drv->begin();
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}
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void setBacklight(bool on) {
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if(_drv)
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_drv->setBacklight(on);
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}
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void render(const ScreenState& st) {
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if(_drv)
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_drv->render(st);
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}
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TouchEvent readTouch() { return _drv ? _drv->readTouch() : TouchEvent {}; }
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int dashboardTouch(int x, int y) { return _drv ? _drv->dashboardTouch(x, y) : -1; }
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HoldState updateHold(unsigned long ms) { return _drv ? _drv->updateHold(ms) : HoldState {}; }
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void updateHint(int x, int y) {
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if(_drv)
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_drv->updateHint(x, y);
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}
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int width() { return _drv ? _drv->width() : 0; }
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int height() { return _drv ? _drv->height() : 0; }
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private:
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IDisplayDriver* _drv;
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