feat(display): draw hint animation at touch position instead of center

This commit is contained in:
2026-02-17 03:49:34 -08:00
parent 23712a152b
commit 0ace263324
9 changed files with 78 additions and 31 deletions

View File

@@ -5,19 +5,33 @@
/// Board sketch creates the concrete driver and passes it in.
class DisplayManager {
public:
DisplayManager() : _drv(nullptr) {}
explicit DisplayManager(IDisplayDriver* drv) : _drv(drv) {}
DisplayManager()
: _drv(nullptr) { }
explicit DisplayManager(IDisplayDriver* drv)
: _drv(drv) { }
void setDriver(IDisplayDriver* drv) { _drv = drv; }
void begin() { if (_drv) _drv->begin(); }
void setBacklight(bool on) { if (_drv) _drv->setBacklight(on); }
void render(const ScreenState& st) { if (_drv) _drv->render(st); }
TouchEvent readTouch() { return _drv ? _drv->readTouch() : TouchEvent{}; }
int dashboardTouch(int x, int y) { return _drv ? _drv->dashboardTouch(x, y) : -1; }
HoldState updateHold(unsigned long ms) { return _drv ? _drv->updateHold(ms) : HoldState{}; }
void updateHint() { if (_drv) _drv->updateHint(); }
int width() { return _drv ? _drv->width() : 0; }
int height() { return _drv ? _drv->height() : 0; }
void begin() {
if(_drv)
_drv->begin();
}
void setBacklight(bool on) {
if(_drv)
_drv->setBacklight(on);
}
void render(const ScreenState& st) {
if(_drv)
_drv->render(st);
}
TouchEvent readTouch() { return _drv ? _drv->readTouch() : TouchEvent {}; }
int dashboardTouch(int x, int y) { return _drv ? _drv->dashboardTouch(x, y) : -1; }
HoldState updateHold(unsigned long ms) { return _drv ? _drv->updateHold(ms) : HoldState {}; }
void updateHint(int x, int y) {
if(_drv)
_drv->updateHint(x, y);
}
int width() { return _drv ? _drv->width() : 0; }
int height() { return _drv ? _drv->height() : 0; }
private:
IDisplayDriver* _drv;

View File

@@ -24,6 +24,7 @@ public:
/// Externally trigger silence (e.g. hold-to-silence gesture).
void silenceAlert();
void setScreen(ScreenID s);
private:
void pollTopics();
@@ -34,7 +35,6 @@ private:
void flushStatus(const String& message);
void heartbeat();
void transition(DeviceState s);
void setScreen(ScreenID s);
String topicUrl(const char* base);
DisplayManager* _display;

View File

@@ -9,6 +9,7 @@ struct TouchEvent {
struct HoldState {
bool active = false;
bool started = false;
bool completed = false;
float progress = 0.0f; // 0.0 1.0
};
@@ -31,7 +32,7 @@ public:
/// Track a long-press gesture; returns progress/completion.
virtual HoldState updateHold(unsigned long holdMs) = 0;
/// Idle hint animation (e.g. pulsing ring) while alert is showing.
virtual void updateHint() = 0;
virtual void updateHint(int x, int y) = 0;
virtual int width() = 0;
virtual int height() = 0;