The border-test preset had empty effects list, so no border was rendering. Updated to include 'border' effect in the effects list, and set border=false at the display level (since the effect handles the border rendering). Now 'uv run mainline.py --preset border-test' correctly displays a bordered empty frame.
118 lines
2.4 KiB
TOML
118 lines
2.4 KiB
TOML
# Mainline Presets Configuration
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# Human- and machine-readable preset definitions
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#
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# Format: TOML
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# Usage: mainline --preset <name>
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#
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# Built-in presets can be overridden by user presets in:
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# - ~/.config/mainline/presets.toml
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# - ./presets.toml (local override)
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[presets.demo]
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description = "Demo mode with effect cycling and camera modes"
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source = "headlines"
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display = "pygame"
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camera = "vertical"
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effects = ["noise", "fade", "glitch", "firehose"]
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viewport_width = 80
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viewport_height = 24
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camera_speed = 1.0
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firehose_enabled = true
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[presets.poetry]
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description = "Poetry feed with subtle effects"
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source = "poetry"
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display = "pygame"
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camera = "vertical"
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effects = ["fade"]
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viewport_width = 80
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viewport_height = 24
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camera_speed = 0.5
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[presets.border-test]
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description = "Test border rendering with empty buffer"
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source = "empty"
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display = "terminal"
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camera = "vertical"
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effects = ["border"]
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viewport_width = 80
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viewport_height = 24
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camera_speed = 1.0
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firehose_enabled = false
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border = false
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[presets.websocket]
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description = "WebSocket display mode"
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source = "headlines"
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display = "websocket"
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camera = "vertical"
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effects = ["noise", "fade", "glitch"]
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viewport_width = 80
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viewport_height = 24
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camera_speed = 1.0
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firehose_enabled = false
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[presets.sixel]
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description = "Sixel graphics display mode"
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source = "headlines"
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display = "sixel"
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camera = "vertical"
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effects = ["noise", "fade", "glitch"]
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viewport_width = 80
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viewport_height = 24
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camera_speed = 1.0
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firehose_enabled = false
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[presets.firehose]
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description = "High-speed firehose mode"
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source = "headlines"
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display = "pygame"
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camera = "vertical"
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effects = ["noise", "fade", "glitch", "firehose"]
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viewport_width = 80
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viewport_height = 24
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camera_speed = 2.0
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firehose_enabled = true
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[presets.pipeline-inspect]
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description = "Live pipeline introspection with DAG and performance metrics"
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source = "pipeline-inspect"
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display = "pygame"
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camera = "vertical"
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effects = ["crop"]
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viewport_width = 100
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viewport_height = 35
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camera_speed = 0.3
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firehose_enabled = false
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# Sensor configuration (for future use with param bindings)
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[sensors.mic]
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enabled = false
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threshold_db = 50.0
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[sensors.oscillator]
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enabled = false
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waveform = "sine"
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frequency = 1.0
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# Effect configurations
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[effect_configs.noise]
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enabled = true
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intensity = 1.0
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[effect_configs.fade]
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enabled = true
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intensity = 1.0
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[effect_configs.glitch]
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enabled = true
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intensity = 0.5
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[effect_configs.firehose]
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enabled = true
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intensity = 1.0
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[effect_configs.hud]
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enabled = true
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intensity = 1.0
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