- Add HUD effect plugin showing FPS, effect name, intensity bar, pipeline
- Add pygame window resize handling (VIDEORESIZE event)
- Move HUD to end of chain so it renders on top
- Fix monitor stats API (returns dict, not object)
- Add tests/test_hud.py for HUD effect verification
- Fetch real news/poetry content instead of random letters
- Render full ticker zone with scroll, gradients, firehose
- Demo now shows actual effect behavior on real content
- Add --demo flag that runs effect showcase with pygame display
- Add HUD effect plugin (effects_plugins/hud.py) that displays:
- FPS and frame time
- Current effect name with intensity bar
- Pipeline order
- Demo mode cycles through noise, fade, glitch, firehose effects
- Ramps intensity 0→1→0 over 5 seconds per effect
- Fix pre-existing lint errors in engine/ modules using ruff --unsafe-fixes
- Add hk.pkl with pre-commit and pre-push hooks using ruff builtin
- Configure hooks to use 'uv run' prefix for tool execution
- Update mise.toml to include hk and pkl tools
- All 73 tests pass
fix: apply ruff auto-fixes and add hk git hooks
- Fix pre-existing lint errors in engine/ modules using ruff --unsafe-fixes
- Add hk.pkl with pre-commit and pre-push hooks using ruff builtin
- Configure hooks to use 'uv run' prefix for tool execution
- Update mise.toml to include hk and pkl tools
- Use 'hk install --mise' for proper mise integration
- All 73 tests pass
- Fix import sorting (isort) across all engine modules
- Fix SIM105 try-except-pass patterns (contextlib.suppress)
- Fix nested with statements in tests
- Fix unused loop variables
Run 'uv run pytest' to verify tests still pass.