- Add _glyph_cache dict to PygameDisplay.__init__
- Cache font.render() results per (char, fg, bg) combination
- Use blits() for batch rendering instead of individual blit calls
- Add TestRenderBorder tests (8 new tests) for border rendering
- Update NullDisplay.show() to support border=True for consistency
- Add test_show_with_border_uses_render_border for TerminalDisplay
Closes#28
- Rename VERTICAL camera mode to FEED (rapid single-item view)
- Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling
- Add estimate_block_height() for cheap layout calculation without full rendering
- Replace ViewportFilterStage with layout-aware filtering that tracks camera position
- Add render caching to FontStage to avoid re-rendering items
- Fix CameraStage to use global canvas height for scrolling bounds
- Add horizontal padding in Camera.apply() to prevent ghosting
- Add get_dimensions() to MultiDisplay for proper viewport sizing
- Fix PygameDisplay to auto-detect viewport from window size
- Update presets to use scroll camera with appropriate speeds
BUG: FPS display showed incorrect values (e.g., >1000 when actual FPS was ~60)
ROOT CAUSE: Display backends were looking for avg_ms at the wrong level
in the stats dictionary. The PerformanceMonitor.get_stats() returns:
{
'frame_count': N,
'pipeline': {'avg_ms': X, ...},
'effects': {...}
}
But the display backends were using:
avg_ms = stats.get('avg_ms', 0) # ❌ Returns 0 (not found at top level)
FIXED: All display backends now use:
avg_ms = stats.get('pipeline', {}).get('avg_ms', 0) # ✅ Correct path
Updated backends:
- engine/display/backends/terminal.py
- engine/display/backends/websocket.py
- engine/display/backends/sixel.py
- engine/display/backends/pygame.py
- engine/display/backends/kitty.py
Now FPS displays correctly (e.g., 60 FPS for 16.67ms avg frame time).
MAJOR REFACTORING: Consolidate duplicated pipeline code and standardize on
capability-based dependency resolution. This is a significant but backwards-compatible
restructuring that improves maintainability and extensibility.
## ARCHITECTURE CHANGES
### Data Sources Consolidation
- Move engine/sources_v2.py → engine/data_sources/sources.py
- Move engine/pipeline_sources/ → engine/data_sources/
- Create unified DataSource ABC with common interface:
* fetch() - idempotent data retrieval
* get_items() - cached access with automatic refresh
* refresh() - force cache invalidation
* is_dynamic - indicate streaming vs static sources
- Support for SourceItem dataclass (content, source, timestamp, metadata)
### Display Backend Improvements
- Update all 7 display backends to use new import paths
- Terminal: Improve dimension detection and handling
- WebSocket: Better error handling and client lifecycle
- Sixel: Refactor graphics rendering
- Pygame: Modernize event handling
- Kitty: Add protocol support for inline images
- Multi: Ensure proper forwarding to all backends
- Null: Maintain testing backend functionality
### Pipeline Adapter Consolidation
- Refactor adapter stages for clarity and flexibility
- RenderStage now handles both item-based and buffer-based rendering
- Add SourceItemsToBufferStage for converting data source items
- Improve DataSourceStage to work with all source types
- Add DisplayStage wrapper for display backends
### Camera & Viewport Refinements
- Update Camera class for new architecture
- Improve viewport dimension detection
- Better handling of resize events across backends
### New Effect Plugins
- border.py: Frame rendering effect with configurable style
- crop.py: Viewport clipping effect for selective display
- tint.py: Color filtering effect for atmosphere
### Tests & Quality
- Add test_border_effect.py with comprehensive border tests
- Add test_crop_effect.py with viewport clipping tests
- Add test_tint_effect.py with color filtering tests
- Update test_pipeline.py for new architecture
- Update test_pipeline_introspection.py for new data source location
- All 463 tests pass with 56% coverage
- Linting: All checks pass with ruff
### Removals (Code Cleanup)
- Delete engine/benchmark.py (deprecated performance testing)
- Delete engine/pipeline_sources/__init__.py (moved to data_sources)
- Delete engine/sources_v2.py (replaced by data_sources/sources.py)
- Update AGENTS.md to reflect new structure
### Import Path Updates
- Update engine/pipeline/controller.py::create_default_pipeline()
* Old: from engine.sources_v2 import HeadlinesDataSource
* New: from engine.data_sources.sources import HeadlinesDataSource
- All display backends import from new locations
- All tests import from new locations
## BACKWARDS COMPATIBILITY
This refactoring is intended to be backwards compatible:
- Pipeline execution unchanged (DAG-based with capability matching)
- Effect plugins unchanged (EffectPlugin interface same)
- Display protocol unchanged (Display duck-typing works as before)
- Config system unchanged (presets.toml format same)
## TESTING
- 463 tests pass (0 failures, 19 skipped)
- Full linting check passes
- Manual testing on demo, poetry, websocket modes
- All new effect plugins tested
## FILES CHANGED
- 24 files modified/added/deleted
- 723 insertions, 1,461 deletions (net -738 LOC - cleanup!)
- No breaking changes to public APIs
- All transitive imports updated correctly
- Add HUD effect plugin showing FPS, effect name, intensity bar, pipeline
- Add pygame window resize handling (VIDEORESIZE event)
- Move HUD to end of chain so it renders on top
- Fix monitor stats API (returns dict, not object)
- Add tests/test_hud.py for HUD effect verification
- Add renderer.py with parse_ansi(), get_default_font_path(), render_to_pil()
- Update KittyDisplay and SixelDisplay to use shared renderer
- Enhance parse_ansi to handle full ANSI color codes (4-bit, 256-color)
- Update tests to use shared renderer functions