feat(display): add reuse flag to Display protocol

- Add reuse parameter to Display.init() for all backends
- PygameDisplay: reuse existing SDL window via class-level flag
- TerminalDisplay: skip re-init when reuse=True
- WebSocketDisplay: skip server start when reuse=True
- SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable)
- MultiDisplay: pass reuse to child displays
- Update benchmark.py to reuse pygame display for effect benchmarks
- Add test_websocket_e2e.py with e2e marker
- Register e2e marker in pyproject.toml
This commit is contained in:
2026-03-16 00:30:52 -07:00
parent f9991c24af
commit f5de2c62e0
13 changed files with 309 additions and 34 deletions

View File

@@ -5,8 +5,10 @@ Stream controller - manages input sources and orchestrates the render stream.
from engine.config import Config, get_config
from engine.display import (
DisplayRegistry,
KittyDisplay,
MultiDisplay,
NullDisplay,
PygameDisplay,
SixelDisplay,
TerminalDisplay,
WebSocketDisplay,
@@ -38,6 +40,12 @@ def _get_display(config: Config):
if display_mode == "sixel":
displays.append(SixelDisplay())
if display_mode == "kitty":
displays.append(KittyDisplay())
if display_mode == "pygame":
displays.append(PygameDisplay())
if not displays:
return NullDisplay()