feat(display): add reuse flag to Display protocol

- Add reuse parameter to Display.init() for all backends
- PygameDisplay: reuse existing SDL window via class-level flag
- TerminalDisplay: skip re-init when reuse=True
- WebSocketDisplay: skip server start when reuse=True
- SixelDisplay, KittyDisplay, NullDisplay: ignore reuse (not applicable)
- MultiDisplay: pass reuse to child displays
- Update benchmark.py to reuse pygame display for effect benchmarks
- Add test_websocket_e2e.py with e2e marker
- Register e2e marker in pyproject.toml
This commit is contained in:
2026-03-16 00:30:52 -07:00
parent f9991c24af
commit f5de2c62e0
13 changed files with 309 additions and 34 deletions

View File

@@ -62,9 +62,21 @@ def get_sample_buffer(width: int = 80, height: int = 24) -> list[str]:
def benchmark_display(
display_class, buffer: list[str], iterations: int = 100
display_class,
buffer: list[str],
iterations: int = 100,
display=None,
reuse: bool = False,
) -> BenchmarkResult | None:
"""Benchmark a single display."""
"""Benchmark a single display.
Args:
display_class: Display class to instantiate
buffer: Buffer to display
iterations: Number of iterations
display: Optional existing display instance to reuse
reuse: If True and display provided, use reuse mode
"""
old_stdout = sys.stdout
old_stderr = sys.stderr
@@ -72,8 +84,12 @@ def benchmark_display(
sys.stdout = StringIO()
sys.stderr = StringIO()
display = display_class()
display.init(80, 24)
if display is None:
display = display_class()
display.init(80, 24, reuse=False)
should_cleanup = True
else:
should_cleanup = False
times = []
chars = sum(len(line) for line in buffer)
@@ -84,7 +100,8 @@ def benchmark_display(
elapsed = (time.perf_counter() - t0) * 1000
times.append(elapsed)
display.cleanup()
if should_cleanup and hasattr(display, "cleanup"):
display.cleanup(quit_pygame=False)
except Exception:
return None
@@ -113,9 +130,17 @@ def benchmark_display(
def benchmark_effect_with_display(
effect_class, display, buffer: list[str], iterations: int = 100
effect_class, display, buffer: list[str], iterations: int = 100, reuse: bool = False
) -> BenchmarkResult | None:
"""Benchmark an effect with a display."""
"""Benchmark an effect with a display.
Args:
effect_class: Effect class to instantiate
display: Display instance to use
buffer: Buffer to process and display
iterations: Number of iterations
reuse: If True, use reuse mode for display
"""
old_stdout = sys.stdout
old_stderr = sys.stderr
@@ -149,7 +174,8 @@ def benchmark_effect_with_display(
elapsed = (time.perf_counter() - t0) * 1000
times.append(elapsed)
display.cleanup()
if not reuse and hasattr(display, "cleanup"):
display.cleanup(quit_pygame=False)
except Exception:
return None
@@ -206,6 +232,13 @@ def get_available_displays():
except Exception:
pass
try:
from engine.display.backends.pygame import PygameDisplay
displays.append(("pygame", PygameDisplay))
except Exception:
pass
return displays
@@ -255,6 +288,7 @@ def run_benchmarks(
if verbose:
print(f"Running benchmarks ({iterations} iterations each)...")
pygame_display = None
for name, display_class in displays:
if verbose:
print(f"Benchmarking display: {name}")
@@ -265,13 +299,44 @@ def run_benchmarks(
if verbose:
print(f" {result.fps:.1f} FPS, {result.avg_time_ms:.2f}ms avg")
if name == "pygame":
pygame_display = result
if verbose:
print()
pygame_instance = None
if pygame_display:
try:
from engine.display.backends.pygame import PygameDisplay
PygameDisplay.reset_state()
pygame_instance = PygameDisplay()
pygame_instance.init(80, 24, reuse=False)
except Exception:
pygame_instance = None
for effect_name, effect_class in effects:
for display_name, display_class in displays:
if display_name == "websocket":
continue
if display_name == "pygame":
if verbose:
print(f"Benchmarking effect: {effect_name} with {display_name}")
if pygame_instance:
result = benchmark_effect_with_display(
effect_class, pygame_instance, buffer, iterations, reuse=True
)
if result:
results.append(result)
if verbose:
print(
f" {result.fps:.1f} FPS, {result.avg_time_ms:.2f}ms avg"
)
continue
if verbose:
print(f"Benchmarking effect: {effect_name} with {display_name}")
@@ -285,6 +350,12 @@ def run_benchmarks(
if verbose:
print(f" {result.fps:.1f} FPS, {result.avg_time_ms:.2f}ms avg")
if pygame_instance:
try:
pygame_instance.cleanup(quit_pygame=True)
except Exception:
pass
summary = generate_summary(results)
return BenchmarkReport(

View File

@@ -5,8 +5,10 @@ Stream controller - manages input sources and orchestrates the render stream.
from engine.config import Config, get_config
from engine.display import (
DisplayRegistry,
KittyDisplay,
MultiDisplay,
NullDisplay,
PygameDisplay,
SixelDisplay,
TerminalDisplay,
WebSocketDisplay,
@@ -38,6 +40,12 @@ def _get_display(config: Config):
if display_mode == "sixel":
displays.append(SixelDisplay())
if display_mode == "kitty":
displays.append(KittyDisplay())
if display_mode == "pygame":
displays.append(PygameDisplay())
if not displays:
return NullDisplay()

View File

@@ -17,13 +17,30 @@ from engine.display.backends.websocket import WebSocketDisplay
class Display(Protocol):
"""Protocol for display backends."""
"""Protocol for display backends.
All display backends must implement:
- width, height: Terminal dimensions
- init(width, height, reuse=False): Initialize the display
- show(buffer): Render buffer to display
- clear(): Clear the display
- cleanup(): Shutdown the display
The reuse flag allows attaching to an existing display instance
rather than creating a new window/connection.
"""
width: int
height: int
def init(self, width: int, height: int) -> None:
"""Initialize display with dimensions."""
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, attach to existing display instead of creating new
"""
...
def show(self, buffer: list[str]) -> None:

View File

@@ -126,7 +126,14 @@ class KittyDisplay:
self._initialized = False
self._font_path = None
def init(self, width: int, height: int) -> None:
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for KittyDisplay (protocol doesn't support reuse)
"""
self.width = width
self.height = height
self._initialized = True

View File

@@ -4,7 +4,10 @@ Multi display backend - forwards to multiple displays.
class MultiDisplay:
"""Display that forwards to multiple displays."""
"""Display that forwards to multiple displays.
Supports reuse - passes reuse flag to all child displays.
"""
width: int = 80
height: int = 24
@@ -14,11 +17,18 @@ class MultiDisplay:
self.width = 80
self.height = 24
def init(self, width: int, height: int) -> None:
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize all child displays with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, use reuse mode for child displays
"""
self.width = width
self.height = height
for d in self.displays:
d.init(width, height)
d.init(width, height, reuse=reuse)
def show(self, buffer: list[str]) -> None:
for d in self.displays:

View File

@@ -6,12 +6,23 @@ import time
class NullDisplay:
"""Headless/null display - discards all output."""
"""Headless/null display - discards all output.
This display does nothing - useful for headless benchmarking
or when no display output is needed.
"""
width: int = 80
height: int = 24
def init(self, width: int, height: int) -> None:
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for NullDisplay (no resources to reuse)
"""
self.width = width
self.height = height

View File

@@ -6,12 +6,16 @@ import time
class PygameDisplay:
"""Pygame display backend - renders to native window."""
"""Pygame display backend - renders to native window.
Supports reuse mode - when reuse=True, skips SDL initialization
and reuses the existing pygame window from a previous instance.
"""
width: int = 80
height: int = 24
window_width: int = 800
window_height: int = 600
_pygame_initialized: bool = False
def __init__(
self,
@@ -76,20 +80,37 @@ class PygameDisplay:
return None
def init(self, width: int, height: int) -> None:
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, attach to existing pygame window instead of creating new
"""
self.width = width
self.height = height
import os
os.environ["SDL_VIDEODRIVER"] = "x11"
try:
import pygame
except ImportError:
return
if reuse and PygameDisplay._pygame_initialized:
self._pygame = pygame
self._initialized = True
return
pygame.init()
self._pygame = pygame
pygame.display.set_caption("Mainline")
self._screen = pygame.display.set_mode((self.window_width, self.window_height))
pygame.display.set_caption("Mainline")
self._pygame = pygame
PygameDisplay._pygame_initialized = True
font_path = self._get_font_path()
if font_path:
@@ -218,6 +239,18 @@ class PygameDisplay:
self._screen.fill((0, 0, 0))
self._pygame.display.flip()
def cleanup(self) -> None:
if self._pygame:
def cleanup(self, quit_pygame: bool = True) -> None:
"""Cleanup display resources.
Args:
quit_pygame: If True, quit pygame entirely. Set to False when
reusing the display to avoid closing shared window.
"""
if quit_pygame and self._pygame:
self._pygame.quit()
PygameDisplay._pygame_initialized = False
@classmethod
def reset_state(cls) -> None:
"""Reset pygame state - useful for testing."""
cls._pygame_initialized = False

View File

@@ -271,7 +271,14 @@ class SixelDisplay:
return None
def init(self, width: int, height: int) -> None:
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: Ignored for SixelDisplay
"""
self.width = width
self.height = height
self._initialized = True

View File

@@ -6,17 +6,32 @@ import time
class TerminalDisplay:
"""ANSI terminal display backend."""
"""ANSI terminal display backend.
Renders buffer to stdout using ANSI escape codes.
Supports reuse - when reuse=True, skips re-initializing terminal state.
"""
width: int = 80
height: int = 24
_initialized: bool = False
def init(self, width: int, height: int) -> None:
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, skip terminal re-initialization
"""
from engine.terminal import CURSOR_OFF
self.width = width
self.height = height
print(CURSOR_OFF, end="", flush=True)
if not reuse or not self._initialized:
print(CURSOR_OFF, end="", flush=True)
self._initialized = True
def show(self, buffer: list[str]) -> None:
import sys

View File

@@ -86,12 +86,20 @@ class WebSocketDisplay:
"""Check if WebSocket support is available."""
return self._available
def init(self, width: int, height: int) -> None:
"""Initialize display with dimensions and start server."""
def init(self, width: int, height: int, reuse: bool = False) -> None:
"""Initialize display with dimensions and start server.
Args:
width: Terminal width in characters
height: Terminal height in rows
reuse: If True, skip starting servers (assume already running)
"""
self.width = width
self.height = height
self.start_server()
self.start_http_server()
if not reuse or not self._server_running:
self.start_server()
self.start_http_server()
def show(self, buffer: list[str]) -> None:
"""Broadcast buffer to all connected clients."""