refactor: remove legacy demo code, integrate metrics via pipeline context
- Remove ~700 lines of legacy code from app.py (run_demo_mode, run_pipeline_demo, run_preset_mode, font picker, effects picker) - HUD now reads metrics from pipeline context (first-class citizen) with fallback to global monitor for backwards compatibility - Add validate_signal_flow() for PureData-style type validation in presets - Update MicSensor documentation (self-contained, doesn't use MicMonitor) - Delete test_app.py (was testing removed legacy code) - Update AGENTS.md with pipeline architecture documentation
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@@ -1,4 +1,3 @@
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from engine.effects.performance import get_monitor
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from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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@@ -8,15 +7,34 @@ class HudEffect(EffectPlugin):
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def process(self, buf: list[str], ctx: EffectContext) -> list[str]:
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result = list(buf)
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monitor = get_monitor()
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# Read metrics from pipeline context (first-class citizen)
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# Falls back to global monitor for backwards compatibility
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metrics = ctx.get_state("metrics")
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if not metrics:
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# Fallback to global monitor for backwards compatibility
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from engine.effects.performance import get_monitor
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monitor = get_monitor()
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if monitor:
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stats = monitor.get_stats()
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if stats and "pipeline" in stats:
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metrics = stats
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fps = 0.0
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frame_time = 0.0
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if monitor:
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stats = monitor.get_stats()
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if stats and "pipeline" in stats:
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frame_time = stats["pipeline"].get("avg_ms", 0.0)
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frame_count = stats.get("frame_count", 0)
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if metrics:
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if "error" in metrics:
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pass # No metrics available yet
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elif "pipeline" in metrics:
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frame_time = metrics["pipeline"].get("avg_ms", 0.0)
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frame_count = metrics.get("frame_count", 0)
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if frame_count > 0 and frame_time > 0:
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fps = 1000.0 / frame_time
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elif "avg_ms" in metrics:
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# Direct metrics format
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frame_time = metrics.get("avg_ms", 0.0)
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frame_count = metrics.get("frame_count", 0)
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if frame_count > 0 and frame_time > 0:
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fps = 1000.0 / frame_time
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@@ -44,11 +62,17 @@ class HudEffect(EffectPlugin):
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f"\033[2;1H\033[38;5;45mEFFECT:\033[0m \033[1;38;5;227m{effect_name:12s}\033[0m \033[38;5;245m|\033[0m {bar} \033[38;5;245m|\033[0m \033[38;5;219m{effect_intensity * 100:.0f}%\033[0m"
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)
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from engine.effects import get_effect_chain
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# Try to get pipeline order from context
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pipeline_order = ctx.get_state("pipeline_order")
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if pipeline_order:
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pipeline_str = ",".join(pipeline_order)
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else:
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# Fallback to legacy effect chain
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from engine.effects import get_effect_chain
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chain = get_effect_chain()
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order = chain.get_order()
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pipeline_str = ",".join(order) if order else "(none)"
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chain = get_effect_chain()
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order = chain.get_order() if chain else []
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pipeline_str = ",".join(order) if order else "(none)"
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hud_lines.append(f"\033[3;1H\033[38;5;44mPIPELINE:\033[0m {pipeline_str}")
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for i, line in enumerate(hud_lines):
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