feat(integration): Complete feature rewrite with pipeline architecture, effects system, and display improvements
Major changes: - Pipeline architecture with capability-based dependency resolution - Effects plugin system with performance monitoring - Display abstraction with multiple backends (terminal, null, websocket) - Camera system for viewport scrolling - Sensor framework for real-time input - Command-and-control system via ntfy - WebSocket display backend for browser clients - Comprehensive test suite and documentation Issue #48: ADR for preset scripting language included This commit consolidates 110 individual commits into a single feature integration that can be reviewed and tested before further refinement.
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@@ -2,7 +2,7 @@ import time
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from engine.effects.performance import PerformanceMonitor, get_monitor
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from engine.effects.registry import EffectRegistry
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from engine.effects.types import EffectContext
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from engine.effects.types import EffectContext, PartialUpdate
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class EffectChain:
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@@ -51,6 +51,18 @@ class EffectChain:
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frame_number = ctx.frame_number
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monitor.start_frame(frame_number)
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# Get dirty regions from canvas via context (set by CanvasStage)
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dirty_rows = ctx.get_state("canvas.dirty_rows")
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# Create PartialUpdate for effects that support it
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full_buffer = dirty_rows is None or len(dirty_rows) == 0
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partial = PartialUpdate(
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rows=None,
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cols=None,
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dirty=dirty_rows,
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full_buffer=full_buffer,
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)
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frame_start = time.perf_counter()
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result = list(buf)
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for name in self._order:
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@@ -59,7 +71,11 @@ class EffectChain:
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chars_in = sum(len(line) for line in result)
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effect_start = time.perf_counter()
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try:
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result = plugin.process(result, ctx)
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# Use process_partial if supported, otherwise fall back to process
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if getattr(plugin, "supports_partial_updates", False):
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result = plugin.process_partial(result, ctx, partial)
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else:
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result = plugin.process(result, ctx)
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except Exception:
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plugin.config.enabled = False
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elapsed = time.perf_counter() - effect_start
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