Update docs, fix Pygame window, and improve camera stage timing
This commit is contained in:
@@ -19,7 +19,14 @@ All backends implement a common Display protocol (in `engine/display/__init__.py
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```python
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class Display(Protocol):
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def show(self, buf: list[str]) -> None:
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width: int
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height: int
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def init(self, width: int, height: int, reuse: bool = False) -> None:
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"""Initialize the display"""
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...
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def show(self, buf: list[str], border: bool = False) -> None:
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"""Display the buffer"""
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...
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@@ -27,7 +34,11 @@ class Display(Protocol):
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"""Clear the display"""
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...
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def size(self) -> tuple[int, int]:
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def cleanup(self) -> None:
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"""Clean up resources"""
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...
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def get_dimensions(self) -> tuple[int, int]:
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"""Return (width, height)"""
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...
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```
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@@ -37,8 +48,8 @@ class Display(Protocol):
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Discovers and manages backends:
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```python
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from engine.display import get_monitor
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display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
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from engine.display import DisplayRegistry
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display = DisplayRegistry.create("terminal") # or "websocket", "null", "multi"
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```
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### Available Backends
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@@ -47,9 +58,9 @@ display = get_monitor("terminal") # or "websocket", "sixel", "null", "multi"
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|---------|------|-------------|
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| terminal | backends/terminal.py | ANSI terminal output |
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| websocket | backends/websocket.py | Web browser via WebSocket |
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| sixel | backends/sixel.py | Sixel graphics (pure Python) |
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| null | backends/null.py | Headless for testing |
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| multi | backends/multi.py | Forwards to multiple displays |
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| moderngl | backends/moderngl.py | GPU-accelerated OpenGL rendering (optional) |
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### WebSocket Backend
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@@ -68,9 +79,11 @@ Forwards to multiple displays simultaneously - useful for `terminal + websocket`
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3. Register in `engine/display/__init__.py`'s `DisplayRegistry`
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Required methods:
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- `show(buf: list[str])` - Display buffer
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- `init(width: int, height: int, reuse: bool = False)` - Initialize display
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- `show(buf: list[str], border: bool = False)` - Display buffer
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- `clear()` - Clear screen
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- `size() -> tuple[int, int]` - Terminal dimensions
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- `cleanup()` - Clean up resources
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- `get_dimensions() -> tuple[int, int]` - Get terminal dimensions
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Optional methods:
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- `title(text: str)` - Set window title
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@@ -81,6 +94,5 @@ Optional methods:
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```bash
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python mainline.py --display terminal # default
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python mainline.py --display websocket
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python mainline.py --display sixel
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python mainline.py --display both # terminal + websocket
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python mainline.py --display moderngl # GPU-accelerated (requires moderngl)
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```
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@@ -86,8 +86,8 @@ Edit `engine/presets.toml` (requires PR to repository).
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- `terminal` - ANSI terminal
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- `websocket` - Web browser
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- `sixel` - Sixel graphics
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- `null` - Headless
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- `moderngl` - GPU-accelerated (optional)
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## Available Effects
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21
AGENTS.md
21
AGENTS.md
@@ -12,7 +12,7 @@ This project uses:
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```bash
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mise run install # Install dependencies
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# Or: uv sync --all-extras # includes mic, websocket, sixel support
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# Or: uv sync --all-extras # includes mic, websocket support
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```
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### Available Commands
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@@ -206,20 +206,6 @@ class TestEventBusSubscribe:
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**Never** modify a test to make it pass without understanding why it failed.
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## Architecture Overview
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- **Pipeline**: source → render → effects → display
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- **EffectPlugin**: ABC with `process()` and `configure()` methods
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- **Display backends**: terminal, websocket, sixel, null (for testing)
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- **EventBus**: thread-safe pub/sub messaging
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- **Presets**: TOML format in `engine/presets.toml`
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Key files:
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- `engine/pipeline/core.py` - Stage base class
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- `engine/effects/types.py` - EffectPlugin ABC and dataclasses
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- `engine/display/backends/` - Display backend implementations
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- `engine/eventbus.py` - Thread-safe event system
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=======
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## Testing
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Tests live in `tests/` and follow the pattern `test_*.py`.
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@@ -336,9 +322,9 @@ Functions:
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- **Display abstraction** (`engine/display/`): swap display backends via the Display protocol
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- `display/backends/terminal.py` - ANSI terminal output
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- `display/backends/websocket.py` - broadcasts to web clients via WebSocket
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- `display/backends/sixel.py` - renders to Sixel graphics (pure Python, no C dependency)
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- `display/backends/null.py` - headless display for testing
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- `display/backends/multi.py` - forwards to multiple displays simultaneously
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- `display/backends/moderngl.py` - GPU-accelerated OpenGL rendering (optional)
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- `display/__init__.py` - DisplayRegistry for backend discovery
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- **WebSocket display** (`engine/display/backends/websocket.py`): real-time frame broadcasting to web browsers
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@@ -349,8 +335,7 @@ Functions:
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- **Display modes** (`--display` flag):
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- `terminal` - Default ANSI terminal output
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- `websocket` - Web browser display (requires websockets package)
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- `sixel` - Sixel graphics in supported terminals (iTerm2, mintty, etc.)
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- `both` - Terminal + WebSocket simultaneously
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- `moderngl` - GPU-accelerated rendering (requires moderngl package)
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### Effect Plugin System
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10
README.md
10
README.md
@@ -16,7 +16,6 @@ python3 mainline.py --poetry # literary consciousness mode
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python3 mainline.py -p # same
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python3 mainline.py --firehose # dense rapid-fire headline mode
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python3 mainline.py --display websocket # web browser display only
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python3 mainline.py --display both # terminal + web browser
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python3 mainline.py --no-font-picker # skip interactive font picker
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python3 mainline.py --font-file path.otf # use a specific font file
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python3 mainline.py --font-dir ~/fonts # scan a different font folder
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@@ -75,8 +74,7 @@ Mainline supports multiple display backends:
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- **Terminal** (`--display terminal`): ANSI terminal output (default)
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- **WebSocket** (`--display websocket`): Stream to web browser clients
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- **Sixel** (`--display sixel`): Sixel graphics in supported terminals (iTerm2, mintty)
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- **Both** (`--display both`): Terminal + WebSocket simultaneously
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- **ModernGL** (`--display moderngl`): GPU-accelerated rendering (optional)
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WebSocket mode serves a web client at http://localhost:8766 with ANSI color support and fullscreen mode.
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@@ -160,9 +158,9 @@ engine/
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backends/
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terminal.py ANSI terminal display
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websocket.py WebSocket server for browser clients
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sixel.py Sixel graphics (pure Python)
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null.py headless display for testing
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multi.py forwards to multiple displays
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moderngl.py GPU-accelerated OpenGL rendering
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benchmark.py performance benchmarking tool
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```
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@@ -194,9 +192,7 @@ mise run format # ruff format
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mise run run # terminal display
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mise run run-websocket # web display only
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mise run run-sixel # sixel graphics
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mise run run-both # terminal + web
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mise run run-client # both + open browser
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mise run run-client # terminal + web
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mise run cmd # C&C command interface
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mise run cmd-stats # watch effects stats
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11
TODO.md
11
TODO.md
@@ -1,5 +1,16 @@
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# Tasks
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## Documentation Updates
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- [x] Remove references to removed display backends (sixel, kitty) from all documentation
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- [x] Remove references to deprecated "both" display mode
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- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
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- [x] Update Agent Skills (.opencode/skills/) to match current codebase
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- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
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- [x] Verify ModernGL backend is properly documented and registered
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- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart)
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## Code & Features
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- [ ] Check if luminance implementation exists for shade/tint effects (see #26 related: need to verify render/blocks.py has luminance calculation)
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- [ ] Add entropy/chaos score metadata to effects for auto-categorization and intensity control
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- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes.
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- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.
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@@ -54,7 +54,6 @@ classDiagram
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Display <|.. NullDisplay
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Display <|.. PygameDisplay
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Display <|.. WebSocketDisplay
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Display <|.. SixelDisplay
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class Camera {
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+int viewport_width
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@@ -139,8 +138,6 @@ Display(Protocol)
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├── NullDisplay
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├── PygameDisplay
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├── WebSocketDisplay
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├── SixelDisplay
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├── KittyDisplay
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└── MultiDisplay
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```
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@@ -99,9 +99,6 @@ class PygameDisplay:
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self.width = width
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self.height = height
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import os
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os.environ["SDL_VIDEODRIVER"] = "dummy"
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try:
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import pygame
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@@ -1,5 +1,6 @@
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"""Adapter for camera stage."""
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import time
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from typing import Any
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from engine.pipeline.core import DataType, PipelineContext, Stage
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@@ -13,6 +14,7 @@ class CameraStage(Stage):
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self.name = name
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self.category = "camera"
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self.optional = True
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self._last_frame_time: float | None = None
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@property
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def stage_type(self) -> str:
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@@ -39,9 +41,17 @@ class CameraStage(Stage):
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if data is None:
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return data
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# Apply camera offset to items
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current_time = time.perf_counter()
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dt = 0.0
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if self._last_frame_time is not None:
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dt = current_time - self._last_frame_time
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self._camera.update(dt)
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self._last_frame_time = current_time
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ctx.set_state("camera_y", self._camera.y)
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ctx.set_state("camera_x", self._camera.x)
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if hasattr(self._camera, "apply"):
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# Extract viewport dimensions from context params
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viewport_width = ctx.params.viewport_width if ctx.params else 80
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viewport_height = ctx.params.viewport_height if ctx.params else 24
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return self._camera.apply(data, viewport_width, viewport_height)
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@@ -34,9 +34,6 @@ mic = [
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websocket = [
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"websockets>=12.0",
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]
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sixel = [
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"Pillow>=10.0.0",
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]
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pygame = [
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"pygame>=2.0.0",
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]
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@@ -2,11 +2,52 @@
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Tests for engine.benchmark module - performance regression tests.
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"""
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import os
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from unittest.mock import patch
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import pytest
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from engine.display import NullDisplay
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from engine.display import MultiDisplay, NullDisplay, TerminalDisplay
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from engine.effects import EffectContext, get_registry
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from engine.effects.plugins import discover_plugins
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def _is_coverage_active():
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"""Check if coverage is active."""
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# Check if coverage module is loaded
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import sys
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return "coverage" in sys.modules or "cov" in sys.modules
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def _get_min_fps_threshold(base_threshold: int) -> int:
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"""
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Get minimum FPS threshold adjusted for coverage mode.
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Coverage instrumentation typically slows execution by 2-5x.
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We adjust thresholds accordingly to avoid false positives.
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"""
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if _is_coverage_active():
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# Coverage typically slows execution by 2-5x
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# Use a more conservative threshold (25% of original to account for higher overhead)
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return max(500, int(base_threshold * 0.25))
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return base_threshold
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def _get_iterations() -> int:
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"""Get number of iterations for benchmarks."""
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# Check for environment variable override
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env_iterations = os.environ.get("BENCHMARK_ITERATIONS")
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if env_iterations:
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try:
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return int(env_iterations)
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except ValueError:
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pass
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# Default based on coverage mode
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if _is_coverage_active():
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return 100 # Fewer iterations when coverage is active
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return 500 # Default iterations
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class TestBenchmarkNullDisplay:
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@@ -21,14 +62,14 @@ class TestBenchmarkNullDisplay:
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display.init(80, 24)
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buffer = ["x" * 80 for _ in range(24)]
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iterations = 1000
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iterations = _get_iterations()
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start = time.perf_counter()
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for _ in range(iterations):
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display.show(buffer)
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elapsed = time.perf_counter() - start
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fps = iterations / elapsed
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min_fps = 20000
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min_fps = _get_min_fps_threshold(20000)
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assert fps >= min_fps, f"NullDisplay FPS {fps:.0f} below minimum {min_fps}"
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@@ -57,14 +98,14 @@ class TestBenchmarkNullDisplay:
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has_message=False,
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)
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iterations = 500
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iterations = _get_iterations()
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start = time.perf_counter()
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for _ in range(iterations):
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effect.process(buffer, ctx)
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elapsed = time.perf_counter() - start
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fps = iterations / elapsed
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min_fps = 10000
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min_fps = _get_min_fps_threshold(10000)
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assert fps >= min_fps, (
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f"Effect processing FPS {fps:.0f} below minimum {min_fps}"
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@@ -86,15 +127,254 @@ class TestBenchmarkWebSocketDisplay:
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display.init(80, 24)
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buffer = ["x" * 80 for _ in range(24)]
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iterations = 500
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iterations = _get_iterations()
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start = time.perf_counter()
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for _ in range(iterations):
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display.show(buffer)
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elapsed = time.perf_counter() - start
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fps = iterations / elapsed
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min_fps = 10000
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min_fps = _get_min_fps_threshold(10000)
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assert fps >= min_fps, (
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f"WebSocketDisplay FPS {fps:.0f} below minimum {min_fps}"
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)
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class TestBenchmarkTerminalDisplay:
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"""Performance tests for TerminalDisplay."""
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@pytest.mark.benchmark
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def test_terminal_display_minimum_fps(self):
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"""TerminalDisplay should meet minimum performance threshold."""
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import time
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display = TerminalDisplay()
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display.init(80, 24)
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buffer = ["x" * 80 for _ in range(24)]
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iterations = _get_iterations()
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start = time.perf_counter()
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for _ in range(iterations):
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display.show(buffer)
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elapsed = time.perf_counter() - start
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fps = iterations / elapsed
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min_fps = _get_min_fps_threshold(10000)
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assert fps >= min_fps, f"TerminalDisplay FPS {fps:.0f} below minimum {min_fps}"
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class TestBenchmarkMultiDisplay:
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"""Performance tests for MultiDisplay."""
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@pytest.mark.benchmark
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def test_multi_display_minimum_fps(self):
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"""MultiDisplay should meet minimum performance threshold."""
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import time
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with patch("engine.display.backends.websocket.websockets", None):
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from engine.display import WebSocketDisplay
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null_display = NullDisplay()
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null_display.init(80, 24)
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ws_display = WebSocketDisplay()
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ws_display.init(80, 24)
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display = MultiDisplay([null_display, ws_display])
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display.init(80, 24)
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buffer = ["x" * 80 for _ in range(24)]
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iterations = _get_iterations()
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start = time.perf_counter()
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for _ in range(iterations):
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display.show(buffer)
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elapsed = time.perf_counter() - start
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fps = iterations / elapsed
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min_fps = _get_min_fps_threshold(5000)
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assert fps >= min_fps, f"MultiDisplay FPS {fps:.0f} below minimum {min_fps}"
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class TestBenchmarkEffects:
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"""Performance tests for various effects."""
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@pytest.mark.benchmark
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def test_fade_effect_minimum_fps(self):
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"""Fade effect should meet minimum performance threshold."""
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import time
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discover_plugins()
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registry = get_registry()
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effect = registry.get("fade")
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assert effect is not None, "Fade effect should be registered"
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buffer = ["x" * 80 for _ in range(24)]
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ctx = EffectContext(
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terminal_width=80,
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terminal_height=24,
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scroll_cam=0,
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ticker_height=20,
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mic_excess=0.0,
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grad_offset=0.0,
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frame_number=0,
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has_message=False,
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)
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iterations = _get_iterations()
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start = time.perf_counter()
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for _ in range(iterations):
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effect.process(buffer, ctx)
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elapsed = time.perf_counter() - start
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fps = iterations / elapsed
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min_fps = _get_min_fps_threshold(7000)
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assert fps >= min_fps, f"Fade effect FPS {fps:.0f} below minimum {min_fps}"
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@pytest.mark.benchmark
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def test_glitch_effect_minimum_fps(self):
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"""Glitch effect should meet minimum performance threshold."""
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import time
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discover_plugins()
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registry = get_registry()
|
||||
effect = registry.get("glitch")
|
||||
assert effect is not None, "Glitch effect should be registered"
|
||||
|
||||
buffer = ["x" * 80 for _ in range(24)]
|
||||
ctx = EffectContext(
|
||||
terminal_width=80,
|
||||
terminal_height=24,
|
||||
scroll_cam=0,
|
||||
ticker_height=20,
|
||||
mic_excess=0.0,
|
||||
grad_offset=0.0,
|
||||
frame_number=0,
|
||||
has_message=False,
|
||||
)
|
||||
|
||||
iterations = _get_iterations()
|
||||
start = time.perf_counter()
|
||||
for _ in range(iterations):
|
||||
effect.process(buffer, ctx)
|
||||
elapsed = time.perf_counter() - start
|
||||
|
||||
fps = iterations / elapsed
|
||||
min_fps = _get_min_fps_threshold(5000)
|
||||
|
||||
assert fps >= min_fps, f"Glitch effect FPS {fps:.0f} below minimum {min_fps}"
|
||||
|
||||
@pytest.mark.benchmark
|
||||
def test_border_effect_minimum_fps(self):
|
||||
"""Border effect should meet minimum performance threshold."""
|
||||
import time
|
||||
|
||||
discover_plugins()
|
||||
registry = get_registry()
|
||||
effect = registry.get("border")
|
||||
assert effect is not None, "Border effect should be registered"
|
||||
|
||||
buffer = ["x" * 80 for _ in range(24)]
|
||||
ctx = EffectContext(
|
||||
terminal_width=80,
|
||||
terminal_height=24,
|
||||
scroll_cam=0,
|
||||
ticker_height=20,
|
||||
mic_excess=0.0,
|
||||
grad_offset=0.0,
|
||||
frame_number=0,
|
||||
has_message=False,
|
||||
)
|
||||
|
||||
iterations = _get_iterations()
|
||||
start = time.perf_counter()
|
||||
for _ in range(iterations):
|
||||
effect.process(buffer, ctx)
|
||||
elapsed = time.perf_counter() - start
|
||||
|
||||
fps = iterations / elapsed
|
||||
min_fps = _get_min_fps_threshold(5000)
|
||||
|
||||
assert fps >= min_fps, f"Border effect FPS {fps:.0f} below minimum {min_fps}"
|
||||
|
||||
@pytest.mark.benchmark
|
||||
def test_tint_effect_minimum_fps(self):
|
||||
"""Tint effect should meet minimum performance threshold."""
|
||||
import time
|
||||
|
||||
discover_plugins()
|
||||
registry = get_registry()
|
||||
effect = registry.get("tint")
|
||||
assert effect is not None, "Tint effect should be registered"
|
||||
|
||||
buffer = ["x" * 80 for _ in range(24)]
|
||||
ctx = EffectContext(
|
||||
terminal_width=80,
|
||||
terminal_height=24,
|
||||
scroll_cam=0,
|
||||
ticker_height=20,
|
||||
mic_excess=0.0,
|
||||
grad_offset=0.0,
|
||||
frame_number=0,
|
||||
has_message=False,
|
||||
)
|
||||
|
||||
iterations = _get_iterations()
|
||||
start = time.perf_counter()
|
||||
for _ in range(iterations):
|
||||
effect.process(buffer, ctx)
|
||||
elapsed = time.perf_counter() - start
|
||||
|
||||
fps = iterations / elapsed
|
||||
min_fps = _get_min_fps_threshold(8000)
|
||||
|
||||
assert fps >= min_fps, f"Tint effect FPS {fps:.0f} below minimum {min_fps}"
|
||||
|
||||
|
||||
class TestBenchmarkPipeline:
|
||||
"""Performance tests for pipeline execution."""
|
||||
|
||||
@pytest.mark.benchmark
|
||||
def test_pipeline_execution_minimum_fps(self):
|
||||
"""Pipeline execution should meet minimum performance threshold."""
|
||||
import time
|
||||
|
||||
from engine.data_sources.sources import EmptyDataSource
|
||||
from engine.pipeline import Pipeline, StageRegistry, discover_stages
|
||||
from engine.pipeline.adapters import DataSourceStage, SourceItemsToBufferStage
|
||||
|
||||
discover_stages()
|
||||
|
||||
# Create a minimal pipeline with empty source to avoid network calls
|
||||
pipeline = Pipeline()
|
||||
|
||||
# Create empty source directly (not registered in stage registry)
|
||||
empty_source = EmptyDataSource(width=80, height=24)
|
||||
source_stage = DataSourceStage(empty_source, name="empty")
|
||||
|
||||
# Add render stage to convert items to text buffer
|
||||
render_stage = SourceItemsToBufferStage(name="items-to-buffer")
|
||||
|
||||
# Get null display from registry
|
||||
null_display = StageRegistry.create("display", "null")
|
||||
assert null_display is not None, "null display should be registered"
|
||||
|
||||
pipeline.add_stage("source", source_stage)
|
||||
pipeline.add_stage("render", render_stage)
|
||||
pipeline.add_stage("display", null_display)
|
||||
pipeline.build()
|
||||
|
||||
iterations = _get_iterations()
|
||||
start = time.perf_counter()
|
||||
for _ in range(iterations):
|
||||
pipeline.execute()
|
||||
elapsed = time.perf_counter() - start
|
||||
|
||||
fps = iterations / elapsed
|
||||
min_fps = _get_min_fps_threshold(1000)
|
||||
|
||||
assert fps >= min_fps, (
|
||||
f"Pipeline execution FPS {fps:.0f} below minimum {min_fps}"
|
||||
)
|
||||
|
||||
@@ -82,8 +82,6 @@ class TestDisplayRegistry:
|
||||
|
||||
assert DisplayRegistry.get("websocket") == WebSocketDisplay
|
||||
assert DisplayRegistry.get("pygame") == PygameDisplay
|
||||
# Removed backends (sixel, kitty) should not be present
|
||||
assert DisplayRegistry.get("sixel") is None
|
||||
|
||||
def test_initialize_idempotent(self):
|
||||
"""initialize can be called multiple times safely."""
|
||||
|
||||
@@ -45,8 +45,6 @@ class TestStageRegistry:
|
||||
assert "pygame" in displays
|
||||
assert "websocket" in displays
|
||||
assert "null" in displays
|
||||
# sixel and kitty removed; should not be present
|
||||
assert "sixel" not in displays
|
||||
|
||||
def test_create_source_stage(self):
|
||||
"""StageRegistry.create creates source stages."""
|
||||
|
||||
Reference in New Issue
Block a user