Update docs, fix Pygame window, and improve camera stage timing
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TODO.md
11
TODO.md
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# Tasks
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## Documentation Updates
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- [x] Remove references to removed display backends (sixel, kitty) from all documentation
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- [x] Remove references to deprecated "both" display mode
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- [x] Update AGENTS.md to reflect current architecture and remove merge conflicts
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- [x] Update Agent Skills (.opencode/skills/) to match current codebase
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- [x] Update docs/ARCHITECTURE.md to remove SixelDisplay references
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- [x] Verify ModernGL backend is properly documented and registered
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- [ ] Update docs/PIPELINE.md to reflect Stage-based architecture (outdated legacy flowchart)
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## Code & Features
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- [ ] Check if luminance implementation exists for shade/tint effects (see #26 related: need to verify render/blocks.py has luminance calculation)
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- [ ] Add entropy/chaos score metadata to effects for auto-categorization and intensity control
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- [ ] Finish ModernGL display backend: integrate window system, implement glyph caching, add event handling, and support border modes.
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- [x] Integrate UIPanel with pipeline: register stages, link parameter schemas, handle events, implement hot-reload.
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