feat(core): add Camera abstraction for viewport scrolling

- Add Camera class with modes: vertical, horizontal, omni, floating
- Refactor scroll.py and demo to use Camera abstraction
- Add vis_offset for horizontal scrolling support
- Add camera_x to EffectContext for effects
- Add pygame window resize handling
- Add HUD effect plugin for demo mode
- Add --demo flag to run demo mode
- Add tests for Camera and vis_offset
This commit is contained in:
2026-03-16 01:46:21 -07:00
parent e1408dcf16
commit 9b139a40f7
10 changed files with 343 additions and 37 deletions

32
tests/test_vis_offset.py Normal file
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from engine.effects.legacy import vis_offset, vis_trunc
def test_vis_offset_no_change():
"""vis_offset with offset 0 returns original."""
result = vis_offset("hello", 0)
assert result == "hello"
def test_vis_offset_trims_start():
"""vis_offset skips first N characters."""
result = vis_offset("hello world", 6)
assert result == "world"
def test_vis_offset_handles_ansi():
"""vis_offset handles ANSI codes correctly."""
result = vis_offset("\033[31mhello\033[0m", 3)
assert result == "lo\x1b[0m" or "lo" in result
def test_vis_offset_greater_than_length():
"""vis_offset with offset > length returns empty-ish."""
result = vis_offset("hi", 10)
assert result == ""
def test_vis_trunc_still_works():
"""Ensure vis_trunc still works after changes."""
result = vis_trunc("hello world", 5)
assert result == "hello"