feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating - Refactor scroll.py and demo to use Camera abstraction - Add vis_offset for horizontal scrolling support - Add camera_x to EffectContext for effects - Add pygame window resize handling - Add HUD effect plugin for demo mode - Add --demo flag to run demo mode - Add tests for Camera and vis_offset
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@@ -16,6 +16,7 @@ from engine.effects import (
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firehose_line,
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glitch_bar,
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noise,
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vis_offset,
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vis_trunc,
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)
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from engine.render import big_wrap, lr_gradient, lr_gradient_opposite
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@@ -94,16 +95,18 @@ def render_message_overlay(
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def render_ticker_zone(
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active: list,
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scroll_cam: int,
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ticker_h: int,
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w: int,
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noise_cache: dict,
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grad_offset: float,
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camera_x: int = 0,
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ticker_h: int = 0,
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w: int = 80,
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noise_cache: dict | None = None,
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grad_offset: float = 0.0,
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) -> tuple[list[str], dict]:
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"""Render the ticker scroll zone.
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Args:
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active: list of (content_rows, color, canvas_y, meta_idx)
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scroll_cam: camera position (viewport top)
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camera_x: horizontal camera offset
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ticker_h: height of ticker zone
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w: terminal width
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noise_cache: dict of cy -> noise string
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@@ -112,6 +115,8 @@ def render_ticker_zone(
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Returns:
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(list of ANSI strings, updated noise_cache)
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"""
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if noise_cache is None:
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noise_cache = {}
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buf = []
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top_zone = max(1, int(ticker_h * 0.25))
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bot_zone = max(1, int(ticker_h * 0.10))
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@@ -137,7 +142,7 @@ def render_ticker_zone(
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colored = lr_gradient([raw], grad_offset)[0]
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else:
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colored = raw
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ln = vis_trunc(colored, w)
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ln = vis_trunc(vis_offset(colored, camera_x), w)
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if row_fade < 1.0:
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ln = fade_line(ln, row_fade)
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@@ -228,11 +233,12 @@ def process_effects(
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h: int,
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scroll_cam: int,
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ticker_h: int,
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mic_excess: float,
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grad_offset: float,
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frame_number: int,
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has_message: bool,
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items: list,
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camera_x: int = 0,
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mic_excess: float = 0.0,
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grad_offset: float = 0.0,
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frame_number: int = 0,
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has_message: bool = False,
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items: list | None = None,
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) -> list[str]:
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"""Process buffer through effect chain."""
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if _effect_chain is None:
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@@ -242,12 +248,13 @@ def process_effects(
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terminal_width=w,
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terminal_height=h,
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scroll_cam=scroll_cam,
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camera_x=camera_x,
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ticker_height=ticker_h,
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mic_excess=mic_excess,
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grad_offset=grad_offset,
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frame_number=frame_number,
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has_message=has_message,
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items=items,
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items=items or [],
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)
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return _effect_chain.process(buf, ctx)
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