feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating - Refactor scroll.py and demo to use Camera abstraction - Add vis_offset for horizontal scrolling support - Add camera_x to EffectContext for effects - Add pygame window resize handling - Add HUD effect plugin for demo mode - Add --demo flag to run demo mode - Add tests for Camera and vis_offset
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@@ -82,6 +82,37 @@ def vis_trunc(s, w):
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return "".join(result)
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def vis_offset(s, offset):
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"""Offset string by skipping first offset visual characters, skipping ANSI escape codes."""
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if offset <= 0:
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return s
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result = []
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vw = 0
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i = 0
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skipping = True
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while i < len(s):
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if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
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j = i + 2
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while j < len(s) and not s[j].isalpha():
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j += 1
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if skipping:
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i = j + 1
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continue
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result.append(s[i : j + 1])
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i = j + 1
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else:
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if skipping:
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if vw >= offset:
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skipping = False
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result.append(s[i])
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vw += 1
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i += 1
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else:
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result.append(s[i])
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i += 1
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return "".join(result)
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def next_headline(pool, items, seen):
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"""Pull the next unique headline from pool, refilling as needed."""
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while True:
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