feat(core): add Camera abstraction for viewport scrolling
- Add Camera class with modes: vertical, horizontal, omni, floating - Refactor scroll.py and demo to use Camera abstraction - Add vis_offset for horizontal scrolling support - Add camera_x to EffectContext for effects - Add pygame window resize handling - Add HUD effect plugin for demo mode - Add --demo flag to run demo mode - Add tests for Camera and vis_offset
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@@ -6,6 +6,7 @@ from engine.effects.legacy import (
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glitch_bar,
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next_headline,
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noise,
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vis_offset,
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vis_trunc,
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)
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from engine.effects.performance import PerformanceMonitor, get_monitor, set_monitor
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@@ -45,4 +46,5 @@ __all__ = [
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"noise",
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"next_headline",
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"vis_trunc",
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"vis_offset",
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]
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@@ -82,6 +82,37 @@ def vis_trunc(s, w):
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return "".join(result)
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def vis_offset(s, offset):
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"""Offset string by skipping first offset visual characters, skipping ANSI escape codes."""
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if offset <= 0:
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return s
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result = []
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vw = 0
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i = 0
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skipping = True
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while i < len(s):
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if s[i] == "\033" and i + 1 < len(s) and s[i + 1] == "[":
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j = i + 2
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while j < len(s) and not s[j].isalpha():
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j += 1
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if skipping:
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i = j + 1
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continue
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result.append(s[i : j + 1])
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i = j + 1
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else:
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if skipping:
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if vw >= offset:
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skipping = False
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result.append(s[i])
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vw += 1
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i += 1
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else:
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result.append(s[i])
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i += 1
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return "".join(result)
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def next_headline(pool, items, seen):
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"""Pull the next unique headline from pool, refilling as needed."""
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while True:
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@@ -29,10 +29,11 @@ class EffectContext:
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terminal_height: int
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scroll_cam: int
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ticker_height: int
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mic_excess: float
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grad_offset: float
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frame_number: int
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has_message: bool
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camera_x: int = 0
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mic_excess: float = 0.0
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grad_offset: float = 0.0
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frame_number: int = 0
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has_message: bool = False
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items: list = field(default_factory=list)
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