feat(pygame): add glyph caching for performance improvement
- Add _glyph_cache dict to PygameDisplay.__init__ - Cache font.render() results per (char, fg, bg) combination - Use blits() for batch rendering instead of individual blit calls - Add TestRenderBorder tests (8 new tests) for border rendering - Update NullDisplay.show() to support border=True for consistency - Add test_show_with_border_uses_render_border for TerminalDisplay Closes #28
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@@ -33,10 +33,25 @@ class NullDisplay:
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self._last_buffer = None
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def show(self, buffer: list[str], border: bool = False) -> None:
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from engine.display import get_monitor
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from engine.display import get_monitor, render_border
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# Get FPS for border (if available)
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fps = 0.0
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frame_time = 0.0
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monitor = get_monitor()
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if monitor:
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stats = monitor.get_stats()
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avg_ms = stats.get("pipeline", {}).get("avg_ms", 0) if stats else 0
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frame_count = stats.get("frame_count", 0) if stats else 0
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if avg_ms and frame_count > 0:
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fps = 1000.0 / avg_ms
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frame_time = avg_ms
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# Apply border if requested (same as terminal display)
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if border:
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buffer = render_border(buffer, self.width, self.height, fps, frame_time)
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self._last_buffer = buffer
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monitor = get_monitor()
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if monitor:
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t0 = time.perf_counter()
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chars_in = sum(len(line) for line in buffer)
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