feat: Implement scrolling camera with layout-aware filtering

- Rename VERTICAL camera mode to FEED (rapid single-item view)
- Add SCROLL camera mode with float accumulation for smooth movie-credits style scrolling
- Add estimate_block_height() for cheap layout calculation without full rendering
- Replace ViewportFilterStage with layout-aware filtering that tracks camera position
- Add render caching to FontStage to avoid re-rendering items
- Fix CameraStage to use global canvas height for scrolling bounds
- Add horizontal padding in Camera.apply() to prevent ghosting
- Add get_dimensions() to MultiDisplay for proper viewport sizing
- Fix PygameDisplay to auto-detect viewport from window size
- Update presets to use scroll camera with appropriate speeds
This commit is contained in:
2026-03-17 00:21:18 -07:00
parent 4c97cfe6aa
commit 57de835ae0
12 changed files with 303 additions and 66 deletions

View File

@@ -120,7 +120,7 @@ def run_pipeline_mode(preset_name: str = "demo"):
print(f" \033[38;5;196mFailed to create display: {display_name}\033[0m")
sys.exit(1)
display.init(80, 24)
display.init(0, 0)
effect_registry = get_registry()
@@ -171,16 +171,21 @@ def run_pipeline_mode(preset_name: str = "demo"):
from engine.pipeline.adapters import CameraStage
camera = None
if preset.camera == "vertical":
camera = Camera.vertical()
speed = getattr(preset, "camera_speed", 1.0)
if preset.camera == "feed":
camera = Camera.feed(speed=speed)
elif preset.camera == "scroll":
camera = Camera.scroll(speed=speed)
elif preset.camera == "vertical":
camera = Camera.scroll(speed=speed) # Backwards compat
elif preset.camera == "horizontal":
camera = Camera.horizontal()
camera = Camera.horizontal(speed=speed)
elif preset.camera == "omni":
camera = Camera.omni()
camera = Camera.omni(speed=speed)
elif preset.camera == "floating":
camera = Camera.floating()
camera = Camera.floating(speed=speed)
elif preset.camera == "bounce":
camera = Camera.bounce()
camera = Camera.bounce(speed=speed)
if camera:
pipeline.add_stage("camera", CameraStage(camera, name=preset.camera))
@@ -213,6 +218,7 @@ def run_pipeline_mode(preset_name: str = "demo"):
ctx.set("items", items)
ctx.set("pipeline", pipeline)
ctx.set("pipeline_order", pipeline.execution_order)
ctx.set("camera_y", 0)
current_width = 80
current_height = 24