refactor: Make EffectPlugin an abstract base class, update effects to inherit from it, and improve plugin discovery.
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@@ -5,7 +5,7 @@ from engine.effects.types import EffectConfig, EffectContext, EffectPlugin
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from engine.terminal import C_DIM, DIM, G_DIM, G_LO, RST
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class GlitchEffect:
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class GlitchEffect(EffectPlugin):
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name = "glitch"
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config = EffectConfig(enabled=True, intensity=1.0)
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