feat(effects): add plugin architecture for visual effects
- Extract effects as fully decoupled plugins in engine/effects/ - Add EffectConfig, EffectContext dataclasses and EffectPlugin protocol - Add EffectRegistry for plugin discovery and management - Add EffectChain for ordered pipeline execution - Move built-in effects to effects_plugins/ directory - Add interactive effects config picker during startup - Add NTFY command handler for /effects commands - Add tests for effects system (24 new tests) - Update AGENTS.md with effects plugin documentation - Add conventional commits section to AGENTS.md chore: add coverage.xml to .gitignore
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35
effects_plugins/__init__.py
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35
effects_plugins/__init__.py
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from pathlib import Path
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PLUGIN_DIR = Path(__file__).parent
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def discover_plugins():
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from engine.effects.registry import get_registry
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registry = get_registry()
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imported = {}
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for file_path in PLUGIN_DIR.glob("*.py"):
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if file_path.name.startswith("_"):
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continue
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module_name = file_path.stem
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if module_name in ("base", "types"):
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continue
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try:
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module = __import__(f"effects_plugins.{module_name}", fromlist=[""])
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for attr_name in dir(module):
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attr = getattr(module, attr_name)
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if (
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isinstance(attr, type)
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and hasattr(attr, "name")
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and hasattr(attr, "process")
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and attr_name.endswith("Effect")
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):
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plugin = attr()
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registry.register(plugin)
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imported[plugin.name] = plugin
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except Exception:
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pass
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return imported
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