feat: Add gallery presets, MultiDisplay support, and viewport tests
- Add ~20 gallery presets covering sources, effects, cameras, displays - Add MultiDisplay support with --display multi:terminal,pygame syntax - Fix ViewportFilterStage to recompute layout on viewport_width change - Add benchmark.py module for hook-based performance testing - Add viewport resize tests to test_viewport_filter_performance.py
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@@ -30,11 +30,11 @@ class TestMain:
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patch("engine.app.run_pipeline_mode") as mock_run,
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):
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mock_config.PIPELINE_DIAGRAM = False
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mock_config.PRESET = "border-test"
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mock_config.PRESET = "gallery-sources"
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mock_config.PIPELINE_MODE = False
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sys.argv = ["mainline.py"]
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main()
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mock_run.assert_called_once_with("border-test")
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mock_run.assert_called_once_with("gallery-sources")
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def test_main_exits_on_unknown_preset(self):
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"""main() exits with error for unknown preset."""
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@@ -120,11 +120,11 @@ class TestRunPipelineMode:
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mock_create.return_value = mock_display
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try:
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run_pipeline_mode("border-test")
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run_pipeline_mode("gallery-display-terminal")
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except (KeyboardInterrupt, SystemExit):
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pass
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# Verify display was created with 'terminal' (preset display for border-test)
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# Verify display was created with 'terminal' (preset display)
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mock_create.assert_called_once_with("terminal")
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def test_run_pipeline_mode_respects_display_cli_flag(self):
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