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* `DEBUG` -> `DB_TOGG`, default-ish keymaps * `DEBUG` -> `DB_TOGG`, user keymaps * `DEBUG` -> `DB_TOGG`, community layouts * `DEBUG` -> `DB_TOGG`, userspace * `DEBUG` -> `DB_TOGG`, docs & core |
3 years ago | |
|---|---|---|
| .. | ||
| config.h | ||
| keymap.c | 3 years ago | |
| oneshot.c | ||
| oneshot.h | ||
| readme.md | ||
| rules.mk | ||
readme.md
My 34 keys layout
This are my principles for layout:
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I am using Callum style layout. Here you can read explanation by Callum himself and his reasoning for not using mod-tap: here
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There should be only one way to type key. Key can be on different layer but it must maintain its physical location.
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The less features are used the better.
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trilayer is cool.
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There is 🐍 key for no reason.
As well I have added one shot layers compatible with Callum's one shot keys.
There is simple TMUX layer as well.