Callum style layout improvements and my layout changes (#16174)
parent
846e9d4c53
commit
f100de88e5
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/* Copyright 2022 @daliusd
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "flow.h"
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extern const uint16_t flow_config[FLOW_COUNT][2];
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extern const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2];
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// Represents the states a flow key can be in
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typedef enum {
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flow_up_unqueued,
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flow_up_queued,
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flow_up_queued_used,
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flow_down_unused,
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flow_down_used,
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} flow_state_t;
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#ifdef FLOW_ONESHOT_TERM
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const int g_flow_oneshot_term = FLOW_ONESHOT_TERM;
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#else
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const int g_flow_oneshot_term = 500;
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#endif
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#ifdef FLOW_ONESHOT_WAIT_TERM
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const int g_flow_oneshot_wait_term = FLOW_ONESHOT_WAIT_TERM;
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#else
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const int g_flow_oneshot_wait_term = 500;
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#endif
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flow_state_t flow_state[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = flow_up_unqueued };
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bool flow_pressed[FLOW_COUNT][2] = { [0 ... FLOW_COUNT - 1] = {false, false} };
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uint16_t flow_timers[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
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bool flow_timeout_timers_active[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
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uint16_t flow_timeout_timers_value[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
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uint16_t flow_timeout_wait_timers_value[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = 0 };
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flow_state_t flow_layers_state[FLOW_LAYERS_COUNT] = {
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[0 ... FLOW_LAYERS_COUNT - 1] = flow_up_unqueued
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};
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bool flow_layer_timeout_timers_active[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = false };
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uint16_t flow_layer_timeout_timers_value[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = 0 };
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uint16_t flow_layer_timeout_wait_timers_value[FLOW_LAYERS_COUNT] = { [0 ... FLOW_LAYERS_COUNT - 1] = 0 };
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bool is_flow_ignored_key(uint16_t keycode) {
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for (int i = 0; i < FLOW_COUNT; i++) {
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if (flow_config[i][0] == keycode) {
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return true;
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}
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}
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for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
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if (flow_layers_config[i][0] == keycode) {
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return true;
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}
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}
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if (keycode == KC_LSFT || keycode == KC_RSFT
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|| keycode == KC_LCTL || keycode == KC_RCTL
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|| keycode == KC_LALT || keycode == KC_RALT
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|| keycode == KC_LGUI || keycode == KC_RGUI) {
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return true;
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}
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return false;
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}
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bool update_flow_mods(
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uint16_t keycode,
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bool pressed
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) {
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bool pass = true;
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bool flow_key_list_triggered[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
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bool flow_key_list_pressed[FLOW_COUNT] = { [0 ... FLOW_COUNT - 1] = false };
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bool flow_triggered = false;
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for (uint8_t i = 0; i < FLOW_COUNT; i++) {
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// Layer key
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if (keycode == flow_config[i][0]) {
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if (pressed) {
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flow_pressed[i][0] = true;
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} else {
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flow_pressed[i][0] = false;
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}
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// KC mod key
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} else if (keycode == flow_config[i][1]) {
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if (pressed) {
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if (flow_pressed[i][0]) {
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flow_pressed[i][1] = true;
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flow_key_list_triggered[i] = true;
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flow_triggered = true;
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flow_key_list_pressed[i] = true;
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pass = false;
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}
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} else if (flow_pressed[i][1]) {
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flow_pressed[i][1] = false;
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if (flow_pressed[i][0]) {
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flow_key_list_triggered[i] = true;
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flow_triggered = true;
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pass = false;
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} else if ((flow_state[i] == flow_down_unused)
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|| (flow_state[i] == flow_down_used)) {
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flow_key_list_triggered[i] = true;
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flow_triggered = true;
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pass = false;
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}
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}
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}
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}
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for (uint8_t i = 0; i < FLOW_COUNT; i++) {
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if (flow_key_list_triggered[i]) {
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if (flow_key_list_pressed[i]) {
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if (flow_state[i] == flow_up_unqueued) {
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register_code(flow_config[i][1]);
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}
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flow_timeout_wait_timers_value[i] = timer_read();
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flow_state[i] = flow_down_unused;
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} else {
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// Trigger keyup
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switch (flow_state[i]) {
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case flow_down_unused:
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if (!flow_pressed[i][1]) {
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if (timer_elapsed(flow_timeout_wait_timers_value[i]) > g_flow_oneshot_wait_term) {
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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} else {
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// If we didn't use the mod while trigger was held, queue it.
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flow_state[i] = flow_up_queued;
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flow_timeout_timers_active[i] = true;
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flow_timeout_timers_value[i] = timer_read();
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}
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}
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break;
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case flow_down_used:
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// If we did use the mod while trigger was held, unregister it.
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if (!flow_pressed[i][1]) {
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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}
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break;
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default:
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break;
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}
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}
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} else if (!flow_triggered) {
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if (pressed) {
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if (!is_flow_ignored_key(keycode)) {
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switch (flow_state[i]) {
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case flow_up_queued:
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flow_state[i] = flow_up_queued_used;
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flow_timeout_timers_active[i] = false;
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break;
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case flow_up_queued_used:
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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break;
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default:
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break;
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}
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}
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} else {
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if (!is_flow_ignored_key(keycode)) {
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// On non-ignored keyup, consider the oneshot used.
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switch (flow_state[i]) {
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case flow_down_unused:
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flow_state[i] = flow_down_used;
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break;
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case flow_up_queued:
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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break;
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case flow_up_queued_used:
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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return pass;
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}
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void change_pressed_status(uint16_t keycode, bool pressed) {
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for (int i = 0; i < FLOW_COUNT; i++) {
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if (flow_config[i][0] == keycode) {
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flow_pressed[i][0] = pressed;
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}
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}
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}
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bool update_flow_layers(
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uint16_t keycode,
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bool pressed,
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keypos_t key_position
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) {
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uint8_t key_layer = read_source_layers_cache(key_position);
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bool pass = true;
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for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
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uint16_t trigger = flow_layers_config[i][0];
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uint16_t layer = flow_layers_config[i][1];
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if (keycode == trigger) {
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if (pressed) {
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// Trigger keydown
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if (flow_layers_state[i] == flow_up_unqueued) {
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layer_on(layer);
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change_pressed_status(trigger, true);
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}
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flow_layer_timeout_wait_timers_value[i] = timer_read();
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flow_layers_state[i] = flow_down_unused;
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pass = false;
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} else {
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// Trigger keyup
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switch (flow_layers_state[i]) {
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case flow_down_unused:
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if (timer_elapsed(flow_layer_timeout_wait_timers_value[i]) > g_flow_oneshot_wait_term) {
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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pass = false;
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} else {
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// If we didn't use the layer while trigger was held, queue it.
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flow_layers_state[i] = flow_up_queued;
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flow_layer_timeout_timers_active[i] = true;
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flow_layer_timeout_timers_value[i] = timer_read();
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pass = false;
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change_pressed_status(trigger, true);
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}
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break;
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case flow_down_used:
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// If we did use the layer while trigger was held, turn off it.
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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pass = false;
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break;
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default:
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break;
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}
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}
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} else {
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if (pressed) {
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if (key_layer == layer) {
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// On non-ignored keyup, consider the oneshot used.
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switch (flow_layers_state[i]) {
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case flow_down_unused:
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flow_layers_state[i] = flow_down_used;
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break;
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case flow_up_queued:
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flow_layers_state[i] = flow_up_queued_used;
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flow_layer_timeout_timers_active[i] = false;
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break;
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case flow_up_queued_used:
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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pass = false;
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break;
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default:
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break;
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}
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}
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} else {
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// Ignore key ups from other layers
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if (key_layer == layer) {
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// On non-ignored keyup, consider the oneshot used.
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switch (flow_layers_state[i]) {
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case flow_up_queued:
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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break;
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case flow_up_queued_used:
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(layer);
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change_pressed_status(trigger, false);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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return pass;
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}
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bool update_flow(
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uint16_t keycode,
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bool pressed,
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keypos_t key_position
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) {
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bool pass = update_flow_mods(keycode, pressed);
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pass = update_flow_layers(keycode, pressed, key_position) & pass;
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return pass;
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}
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void flow_matrix_scan(void) {
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for (int i = 0; i < FLOW_COUNT; i++) {
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if (flow_timeout_timers_active[i]
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&& timer_elapsed(flow_timeout_timers_value[i]) > g_flow_oneshot_term) {
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flow_timeout_timers_active[i] = false;
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flow_state[i] = flow_up_unqueued;
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unregister_code(flow_config[i][1]);
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}
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}
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for (int i = 0; i < FLOW_LAYERS_COUNT; i++) {
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if (flow_layer_timeout_timers_active[i]
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&& timer_elapsed(flow_layer_timeout_timers_value[i]) > g_flow_oneshot_term) {
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flow_layer_timeout_timers_active[i] = false;
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flow_layers_state[i] = flow_up_unqueued;
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layer_off(flow_layers_config[i][1]);
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change_pressed_status(flow_layers_config[i][0], false);
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}
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}
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}
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@ -0,0 +1,27 @@
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/*
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Copyright 2022 Dalius Dobravolskas <dalius.dobravolskas@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include QMK_KEYBOARD_H
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bool update_flow(
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uint16_t keycode,
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bool pressed,
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keypos_t key_position
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);
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void flow_matrix_scan(void);
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@ -1,195 +0,0 @@
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/* Copyright 2021 @daliusd
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "print.h"
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#include "oneshot.h"
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void update_oneshot(
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oneshot_state *state,
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uint16_t mod,
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uint16_t trigger,
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uint16_t keycode,
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keyrecord_t *record
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) {
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if (keycode == trigger) {
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if (record->event.pressed) {
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// Trigger keydown
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if (*state == os_up_unqueued) {
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register_code(mod);
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}
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*state = os_down_unused;
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dprintf("trigger down (on?), mod: %d, ? -> os_down_unused\n", mod);
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} else {
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// Trigger keyup
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switch (*state) {
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case os_down_unused:
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// If we didn't use the mod while trigger was held, queue it.
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*state = os_up_queued;
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dprintf("trigger up, mod: %d, os_down_unused -> os_up_queued\n", mod);
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break;
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case os_down_used:
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// If we did use the mod while trigger was held, unregister it.
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*state = os_up_unqueued;
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unregister_code(mod);
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dprintf("trigger up (off), mod: %d, os_down_used -> os_up_unqueued\n", mod);
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break;
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default:
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break;
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}
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}
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} else {
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if (record->event.pressed) {
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if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
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// Cancel oneshot on designated cancel keydown.
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*state = os_up_unqueued;
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unregister_code(mod);
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dprintf("cancel (off), mod: %d, ? -> os_up_unqueued\n", mod);
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}
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if (!is_oneshot_ignored_key(keycode)) {
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switch (*state) {
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case os_up_queued:
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*state = os_up_queued_used;
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dprintf("key up (off), mod: %d, os_up_queued -> os_up_queued_used\n", mod);
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break;
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case os_up_queued_used:
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*state = os_up_unqueued;
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unregister_code(mod);
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dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
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break;
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default:
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break;
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}
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}
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} else {
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if (!is_oneshot_ignored_key(keycode)) {
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// On non-ignored keyup, consider the oneshot used.
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switch (*state) {
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case os_down_unused:
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*state = os_down_used;
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dprintf("key up, mod: %d, os_down_unused -> os_down_used\n", mod);
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break;
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case os_up_queued:
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*state = os_up_unqueued;
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unregister_code(mod);
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dprintf("key up (off), mod: %d, os_up_queued -> os_up_unqueued\n", mod);
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break;
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case os_up_queued_used:
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*state = os_up_unqueued;
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unregister_code(mod);
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dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool update_oneshot_layer(
|
||||
oneshot_state *state,
|
||||
uint16_t layer,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
) {
|
||||
if (keycode == trigger) {
|
||||
if (record->event.pressed) {
|
||||
// Trigger keydown
|
||||
if (*state == os_up_unqueued) {
|
||||
layer_on(layer);
|
||||
}
|
||||
*state = os_down_unused;
|
||||
dprintf("trigger down (on?), layer: %d, ? -> os_down_unused\n", layer);
|
||||
return false;
|
||||
} else {
|
||||
// Trigger keyup
|
||||
switch (*state) {
|
||||
case os_down_unused:
|
||||
// If we didn't use the layer while trigger was held, queue it.
|
||||
*state = os_up_queued;
|
||||
dprintf("trigger up, layer: %d, os_down_unused -> os_up_queued\n", layer);
|
||||
return false;
|
||||
case os_down_used:
|
||||
// If we did use the layer while trigger was held, turn off it.
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("trigger up (off), layer: %d, os_down_used -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (record->event.pressed) {
|
||||
if (is_oneshot_layer_cancel_key(keycode) && *state != os_up_unqueued) {
|
||||
// Cancel oneshot layer on designated cancel keydown.
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("cancel (off), layer: %d, ? -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
}
|
||||
uint8_t key_layer = read_source_layers_cache(record->event.key);
|
||||
if (key_layer == layer) {
|
||||
// On non-ignored keyup, consider the oneshot used.
|
||||
switch (*state) {
|
||||
case os_down_unused:
|
||||
*state = os_down_used;
|
||||
dprintf("key down, layer: %d, os_down_unused -> os_down_used\n", layer);
|
||||
return true;
|
||||
case os_up_queued:
|
||||
if (is_oneshot_mod_key(keycode)) {
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key down, layer: %d, os_up_queued -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
} else {
|
||||
*state = os_up_queued_used;
|
||||
dprintf("key down, layer: %d, os_up_queued -> os_up_queued_used\n", layer);
|
||||
}
|
||||
return true;
|
||||
case os_up_queued_used:
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key down (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
|
||||
return false;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Ignore key ups from other layers
|
||||
uint8_t key_layer = read_source_layers_cache(record->event.key);
|
||||
if (key_layer == layer) {
|
||||
// On non-ignored keyup, consider the oneshot used.
|
||||
switch (*state) {
|
||||
case os_up_queued:
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key up (off), layer: %d, os_up_queued -> os_up_unqueued\n", layer);
|
||||
return true;
|
||||
case os_up_queued_used:
|
||||
*state = os_up_unqueued;
|
||||
layer_off(layer);
|
||||
dprintf("key up (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -1,65 +0,0 @@
|
||||
/* Copyright 2021 @daliusd
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include QMK_KEYBOARD_H
|
||||
|
||||
// Represents the four states a oneshot key can be in
|
||||
typedef enum {
|
||||
os_up_unqueued,
|
||||
os_up_queued,
|
||||
os_up_queued_used,
|
||||
os_down_unused,
|
||||
os_down_used,
|
||||
} oneshot_state;
|
||||
|
||||
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
|
||||
// used while it is held it will be unregistered on keyup as normal, otherwise
|
||||
// it will be queued and only released after the next non-mod keyup.
|
||||
void update_oneshot(
|
||||
oneshot_state *state,
|
||||
uint16_t mod,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
);
|
||||
|
||||
// Oneshot implementation for layers
|
||||
bool update_oneshot_layer(
|
||||
oneshot_state *state,
|
||||
uint16_t layer,
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
keyrecord_t *record
|
||||
);
|
||||
|
||||
// To be implemented by the consumer. Layers one shot implementation needs to
|
||||
// know which keys are used as oneshot mods
|
||||
bool is_oneshot_mod_key(
|
||||
uint16_t keycode
|
||||
);
|
||||
|
||||
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
|
||||
bool is_oneshot_cancel_key(uint16_t keycode);
|
||||
|
||||
// To be implemented by the consumer. Defines keys to cancel oneshot layers.
|
||||
bool is_oneshot_layer_cancel_key(uint16_t keycode);
|
||||
|
||||
// To be implemented by the consumer. Defines keys to ignore when determining
|
||||
// whether a oneshot mod has been used. Setting this to modifiers and layer
|
||||
// change keys allows stacking multiple oneshot modifiers, and carrying them
|
||||
// between layers.
|
||||
bool is_oneshot_ignored_key(uint16_t keycode);
|
||||
@ -1,21 +1,306 @@
|
||||
# My 34 keys layout
|
||||
|
||||
This are my principles for layout:
|
||||
This is my principles for layout:
|
||||
|
||||
* I am using Callum style layout. Here you can read explanation by
|
||||
Callum himself and his reasoning for not using mod-tap:
|
||||
[here](../../../../users/callum/readme.md)
|
||||
|
||||
* There should be only one way to type key. Key can be on
|
||||
different layer but it must maintain its physical location.
|
||||
different layer but it must maintain its physical location. I
|
||||
broke this rule for Shift key only.
|
||||
|
||||
* The less features are used the better.
|
||||
|
||||
* trilayer is cool.
|
||||
* There is simple TMUX layer.
|
||||
|
||||
* There is 🐍 key for no reason.
|
||||
* Common keys must be accessible using two keys if possible.
|
||||
|
||||
As well I have added one shot layers compatible with Callum's one
|
||||
shot keys.
|
||||
* It should be possible to work with left keyboard side and mouse
|
||||
in right hand without lifting hands for some scenarios (that's
|
||||
why I had to duplicate Shift key).
|
||||
|
||||
There is simple TMUX layer as well.
|
||||
## Improvements over Callum
|
||||
|
||||
* I have added one shot layers compatible with Callum's one shot
|
||||
keys.
|
||||
|
||||
* There is one issue with accidental uppercase characters fixed
|
||||
that exists in original Callum layout's implementation.
|
||||
|
||||
* Another annoying feature of Callum layer is one shot keys are
|
||||
frozen until you cancel them. This is problem when you use one
|
||||
hand for keyboard and another for mouse. E.g. you click Ctrl and
|
||||
mouse to get some menu (on Mac OS X), and then you want to click
|
||||
some item in that menu. You have to remember to cancel one shot in such
|
||||
situation. I have added two settings two handle situations like
|
||||
this:
|
||||
|
||||
* `FLOW_ONESHOT_WAIT_TERM` - if hold one shot key longer than
|
||||
`FLOW_ONESHOT_WAIT_TERM` ms then mod key / layer key is not
|
||||
treated as one shot key (defaults to 500ms).
|
||||
|
||||
* `FLOW_ONESHOT_TERM` - if you do not click another key in
|
||||
`FLOW_ONESHOT_TERM` ms then one shot key / layer key is treated
|
||||
as normal key. Therefore if you lift it after `FLOW_ONESHOT_TERM`
|
||||
it will not be treated as one shot (defaults to 500ms).
|
||||
|
||||
After adding those two settings I have found out that I don't
|
||||
need one shot cancel key anymore so I have removed it.
|
||||
|
||||
Since differences are significant I named this layout `flow`.
|
||||
|
||||
## Using flow with your keyboard
|
||||
|
||||
Copy `flow.c` and `flow.h` to keyboard folder.
|
||||
|
||||
Add following line to `rules.mk`:
|
||||
|
||||
```make
|
||||
SRC += flow.c
|
||||
```
|
||||
|
||||
Define following in `config.h` for modifiers and layers:
|
||||
|
||||
```c
|
||||
#define FLOW_COUNT 7
|
||||
#define FLOW_LAYERS_COUNT 3
|
||||
```
|
||||
|
||||
In your `keymap.c` add and configure like this:
|
||||
|
||||
```c
|
||||
#include "flow.h"
|
||||
|
||||
...
|
||||
|
||||
// flow_config should correspond to following format:
|
||||
// * layer keycode
|
||||
// * modifier keycode
|
||||
const uint16_t flow_config[FLOW_COUNT][2] = {
|
||||
{L_NAV, KC_LALT},
|
||||
{L_NAV, KC_LGUI},
|
||||
{L_NAV, KC_LCTL},
|
||||
{L_NAV, KC_LSFT},
|
||||
{L_SYM, KC_LCTL},
|
||||
{L_SYM, KC_LGUI},
|
||||
{L_SYM, KC_LALT},
|
||||
};
|
||||
|
||||
|
||||
// for layers configuration follow this format:
|
||||
// * custom layer key
|
||||
// * layer name
|
||||
const uint16_t flow_layers_config[FLOW_LAYERS_COUNT][2] = {
|
||||
{OS_TMUX, _TMUX},
|
||||
{OS_MISC, _MISC},
|
||||
{OS_FUNC, _FUNC},
|
||||
};
|
||||
|
||||
...
|
||||
|
||||
// Add following to handle flow
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
if (!update_flow(keycode, record->event.pressed, record->event.key)) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void matrix_scan_user(void) {
|
||||
flow_matrix_scan();
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## Lithuanian letters
|
||||
|
||||
There are at least two ways how to enter Lithuanian letters: to
|
||||
use Unicode support from QMK or to switch OS language when
|
||||
necessary. Unicode support has some problems:
|
||||
|
||||
* it is OS specific (you need to change Unicode input mode based
|
||||
on your OS and I sometimes switch between Mac OS X and Ubuntu).
|
||||
This is minor issue but it is still issue.
|
||||
|
||||
* There is bug in Mac OS X and I can't enter `Š` using unicode
|
||||
input method.
|
||||
|
||||
* Unicode Hex Input in Mac OS X is not perfect and there are some
|
||||
minor issue while using it.
|
||||
|
||||
On Linux Unicode support meanwhile works perfectly.
|
||||
|
||||
This leaves us with other option to use OS language switching as
|
||||
you most probably have done before. Still there is space for
|
||||
improvement. E.g. I have added Lithuanian letters to trilayer and
|
||||
trilayer activation toggles OS language (this works because I use
|
||||
only two languages). Check `layer_state_set_user` implementation
|
||||
for details.
|
||||
|
||||
# Rejected ideas
|
||||
|
||||
## Mods as combos
|
||||
|
||||
Sometimes when I press `NAV (layer key) + S + Tab` to get `Command
|
||||
+ Tab` I ended up with `S + Nav + Tab`. This happened because I
|
||||
did that really fast and sometimes clicked S slightly earlier than
|
||||
NAV layer key. Initially I have solved this problem using Combo
|
||||
keys, but that's additional dependency and combo keys are not
|
||||
ideal for Callum layer. You need to release both keys to trigger
|
||||
Combo key release. Therefore I have written custom code that
|
||||
allows pressing S some milliseconds earlier. This is controlled by
|
||||
FLOW_TERM and defaults to 10. I do not recommend setting this to
|
||||
higher than 30.
|
||||
|
||||
This idea was rejected because it looks like 10ms did not made
|
||||
that big difference.
|
||||
|
||||
## Swapper
|
||||
|
||||
Idea of swapper is to have key that registers Mode key (e.g.
|
||||
Command while layer and some key is pressed) to simulate two key
|
||||
combo, e.g. Command + Tab. Overall I found that 3 keys combo that
|
||||
I have currently for swapping windows is equally good as 2 keys
|
||||
swapper. Another problem with swapper is that it is OS specific.
|
||||
Still if you want here is swapper implementation I have used:
|
||||
|
||||
```c
|
||||
bool active;
|
||||
|
||||
void update_swapper(
|
||||
uint16_t trigger,
|
||||
uint16_t keycode,
|
||||
bool pressed
|
||||
) {
|
||||
if (keycode == trigger) {
|
||||
if (pressed) {
|
||||
if (!active) {
|
||||
active = true;
|
||||
register_code(KC_LGUI);
|
||||
}
|
||||
register_code(KC_TAB);
|
||||
} else {
|
||||
unregister_code(KC_TAB);
|
||||
}
|
||||
} else if (active && keycode != KC_LSFT && keycode != KC_LEFT && keycode != KC_RIGHT) {
|
||||
unregister_code(KC_LGUI);
|
||||
active = false;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Combos
|
||||
|
||||
I have seen that some people use two letter horizontal combos for
|
||||
some actions, e.g. XC for Command+C, CV for Command+V, JK for ESC
|
||||
and etc. I found that this kind of kicks me out of the flow when
|
||||
working as it requires different kind of action and I need to
|
||||
pause to make that action.
|
||||
|
||||
## Comma-space
|
||||
|
||||
I have noticed that I put space after comma `,` usually. That
|
||||
means I can use comma + letter for something else with backspace,
|
||||
e.g. for Lithuanian letters. Performance wise that works OK, but
|
||||
practically that does not feel really good. Trilayer with language
|
||||
layer switch works better.
|
||||
|
||||
Still if you are interested here is comma-space implementation:
|
||||
|
||||
```c
|
||||
void swap_layout(void) {
|
||||
uint8_t saved_mods = get_mods();
|
||||
clear_mods();
|
||||
tap_code16(LCTL(KC_SPC));
|
||||
set_mods(saved_mods);
|
||||
}
|
||||
|
||||
void press_with_layout_swap(uint16_t keycode) {
|
||||
tap_code16(KC_BSPC);
|
||||
swap_layout();
|
||||
tap_code16(keycode);
|
||||
swap_layout();
|
||||
}
|
||||
|
||||
bool comma_pressed = false;
|
||||
|
||||
bool update_commaspace(
|
||||
uint16_t keycode,
|
||||
bool pressed
|
||||
) {
|
||||
if (keycode == KC_COMM) {
|
||||
if (!(get_mods() & MOD_MASK_SHIFT)) {
|
||||
comma_pressed = true;
|
||||
}
|
||||
} else if (comma_pressed) {
|
||||
if (keycode != KC_LSFT) {
|
||||
comma_pressed = false;
|
||||
}
|
||||
|
||||
switch(keycode) {
|
||||
case KC_Q:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_1);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_W:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_2);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_E:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_3);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_R:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_4);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_T:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_5);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_Y:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_6);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_U:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_7);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_I:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_8);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case KC_O:
|
||||
if (pressed) {
|
||||
press_with_layout_swap(KC_EQL);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
```
|
||||
|
||||
## Using one shot layers on top layer keys (NAV and SYM)
|
||||
|
||||
While this looked promising and fun it was really easy to get lost
|
||||
in which layer you actually are. You can still use it as `flow`
|
||||
supports this scenario, but I do not recommend it.
|
||||
|
||||
Loading…
Reference in New Issue