* Replace Tapping Force Hold feature with Quick Tap Term
* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0
* Deprecate force hold in info_config.json
* Before and after quick tap term unit tests
* Quick tap unit tests iteration
* Keymap config.h correction
* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed
* Add two more test cases for quick tap
* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2
* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2
* Add function declaration for get_quick_tap_term
Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
@ -171,12 +171,13 @@ If you define these options you will enable the associated feature, which may in
* See [Ignore Mod Tap Interrupt](tap_hold.md#ignore-mod-tap-interrupt) for details
* `#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY`
* enables handling for per key `IGNORE_MOD_TAP_INTERRUPT` settings
* `#define TAPPING_FORCE_HOLD`
* makes it possible to use a dual role key as modifier shortly after having been tapped
* See [Tapping Force Hold](tap_hold.md#tapping-force-hold)
* Breaks any Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* `#define TAPPING_FORCE_HOLD_PER_KEY`
* enables handling for per key `TAPPING_FORCE_HOLD` settings
* `#define QUICK_TAP_TERM 100`
* tap-then-hold timing to use a dual role key to repeat keycode
* See [Quick Tap Term](tap_hold.md#quick-tap-term)
* Changes the timing of Tap Toggle functionality (`TT` or the One Shot Tap Toggle)
* Defaults to `TAPPING_TERM` if not defined
* `#define QUICK_TAP_TERM_PER_KEY`
* enables handling for per key `QUICK_TAP_TERM` settings
* `#define LEADER_TIMEOUT 300`
* how long before the leader key times out
* If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the `LEADER_PER_KEY_TIMING` option, which resets the timeout after each key is tapped.
To enable `tapping force hold`, add the following to your `config.h`:
When the user holds a key after tapping it, the tapping function is repeated by default, rather than activating the hold function. This allows keeping the ability to auto-repeat the tapping function of a dual-role key. `QUICK_TAP_TERM` enables fine tuning of that ability. If set to `0`, it will remove the auto-repeat ability and activate the hold function instead.
`QUICK_TAP_TERM` is set to `TAPPING_TERM` by default, which is the maximum allowed value for `QUICK_TAP_TERM`. To override its value (in milliseconds) add the following to your `config.h`:
```c
#defineTAPPING_FORCE_HOLD
#defineQUICK_TAP_TERM 120
```
When the user holds a key after tapping it, the tapping function is repeated by default, rather than activating the hold function. This allows keeping the ability to auto-repeat the tapping function of a dual-role key. `TAPPING_FORCE_HOLD` removes that ability to let the user activate the hold function instead, in the case of holding the dual-role key after having tapped it.
Example:
- `SFT_T(KC_A)` Down
- `SFT_T(KC_A)` Up
- `SFT_T(KC_A)` Down
- wait until the tapping term expires...
- `SFT_T(KC_A)` Up
- (wait until tapping term expires...)
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto-repeat function.
With default settings, `a` will be sent on the first release, then `a` will be sent on the second press allowing the computer to trigger its auto repeat function until the key is released.
With `TAPPING_FORCE_HOLD`, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
With `QUICK_TAP_TERM` configured, the timing between `SFT_T(KC_A)` up and `SFT_T(KC_A)` down must be within `QUICK_TAP_TERM` to trigger auto repeat. Otherwise the second press will be sent as a Shift. If `QUICK_TAP_TERM` is set to `0`, the second press will always be sent as a Shift, effectively disabling auto-repeat.
!> `TAPPING_FORCE_HOLD` will break anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tap Toggle).
!> `QUICK_TAP_TERM` timing will also impact anything that uses tapping toggles (Such as the `TT` layer keycode, and the One Shot Tap Toggle).
For more granular control of this feature, you can add the following to your `config.h`:
```c
#defineTAPPING_FORCE_HOLD_PER_KEY
#defineQUICK_TAP_TERM_PER_KEY
```
You can then add the following function to your keymap:
// #define TAPPING_TOGGLE 2 // How many taps before triggering the toggle
// #define PERMISSIVE_HOLD // Makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the TAPPING_TERM. See Permissive Hold for details
// #define IGNORE_MOD_TAP_INTERRUPT // Makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the TAPPING_TERM for both keys. See Mod tap interrupt for details
// #define TAPPING_FORCE_HOLD // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define QUICK_TAP_TERM 0 // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define LEADER_TIMEOUT 300 // How long before the leader key times out. If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the LEADER_PER_KEY_TIMING option, which resets the timeout after each key is tapped.
// #define LEADER_PER_KEY_TIMING // Sets the timer for leader key chords to run on each key press rather than overall
// #define LEADER_KEY_STRICT_KEY_PROCESSING // Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify MT(MOD_CTL, KC_A) if you want to use KC_A.
// #define TAPPING_TOGGLE 2 // How many taps before triggering the toggle
// #define PERMISSIVE_HOLD // Makes tap and hold keys trigger the hold if another key is pressed before releasing, even if it hasn't hit the TAPPING_TERM. See Permissive Hold for details
// #define IGNORE_MOD_TAP_INTERRUPT // Makes it possible to do rolling combos (zx) with keys that convert to other keys on hold, by enforcing the TAPPING_TERM for both keys. See Mod tap interrupt for details
// #define TAPPING_FORCE_HOLD // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define QUICK_TAP_TERM 0 // Makes it possible to use a dual role key as modifier shortly after having been tapped. See Hold after tap. Breaks any Tap Toggle functionality (TT or the One Shot Tap Toggle)
// #define LEADER_TIMEOUT 300 // How long before the leader key times out. If you're having issues finishing the sequence before it times out, you may need to increase the timeout setting. Or you may want to enable the LEADER_PER_KEY_TIMING option, which resets the timeout after each key is tapped.
// #define LEADER_PER_KEY_TIMING // Sets the timer for leader key chords to run on each key press rather than overall
// #define LEADER_KEY_STRICT_KEY_PROCESSING // Disables keycode filtering for Mod-Tap and Layer-Tap keycodes. Eg, if you enable this, you would need to specify MT(MOD_CTL, KC_A) if you want to use KC_A.