* LED Matrix: add led_matrix_types.h and implement g_led_config
* Set correct flags for non-"modifier" LEDs
* Clean up docs a little
* Add license headers for [led,rgb]_matrix_types.h
@ -10,9 +10,11 @@ If you want to use RGB LED's you should use the [RGB Matrix Subsystem](feature_r
There is basic support for addressable LED matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
LED_MATRIX_ENABLE = yes
LED_MATRIX_DRIVER = IS31FL3731
```make
LED_MATRIX_ENABLE = yes
LED_MATRIX_DRIVER = IS31FL3731
```
You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>` defines for IC's that are not present on your keyboard. You can define the following items in `config.h`:
| Variable | Description | Default |
@ -28,33 +30,38 @@ You can use between 1 and 4 IS31FL3731 IC's. Do not specify `LED_DRIVER_ADDR_<N>
Here is an example using 2 drivers.
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{0, C3_3},
....
}
```c
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | LED address
* | | */
{ 0, C1_1 },
{ 0, C1_15 },
// ...
}
```
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
@ -66,26 +73,28 @@ All LED matrix keycodes are currently shared with the [backlight system](feature
Currently no LED matrix effects have been created.
## Custom layer effects
## Custom Layer Effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
```c
void led_matrix_indicators_kb(void) {
led_matrix_set_index_value(index, value);
}
```
A similar function works in the keymap as `led_matrix_indicators_user`.
## Suspended state
## Suspended State
To use the suspend feature, add this to your `<keyboard>.c`: