Initial pass at data driven new-keyboard subcommand (#12795)
* Initial pass at a data driven keyboard subcommand * format * lint * Handle bootloader now its mandatorymiryoku-merge-master
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER %(USER_NAME)s
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#define PRODUCT %(KEYBOARD)s
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/* key matrix size */
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#define MATRIX_ROWS 2
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#define MATRIX_COLS 3
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { D0, D5 }
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#define MATRIX_COL_PINS { F1, F0, B0 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/*
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* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
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*/
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#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
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//#define LED_NUM_LOCK_PIN B0
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//#define LED_CAPS_LOCK_PIN B1
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//#define LED_SCROLL_LOCK_PIN B2
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//#define LED_COMPOSE_PIN B3
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//#define LED_KANA_PIN B4
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//#define BACKLIGHT_PIN B7
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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//#define RGB_DI_PIN E2
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//#ifdef RGB_DI_PIN
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//# define RGBLED_NUM 16
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//# define RGBLIGHT_HUE_STEP 8
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//# define RGBLIGHT_SAT_STEP 8
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//# define RGBLIGHT_VAL_STEP 8
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//# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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//# define RGBLIGHT_EFFECT_CHRISTMAS
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//# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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//#endif
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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//#define GRAVE_ESC_CTRL_OVERRIDE
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/*
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* Force NKRO
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*
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* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
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* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
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* makefile for this to work.)
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*
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* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
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* until the next keyboard reset.
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*
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* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
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* fully operational during normal computer usage.
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*
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* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
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* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
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* bootmagic, NKRO mode will always be enabled until it is toggled again during a
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* power-up.
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*
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*/
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//#define FORCE_NKRO
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/*
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* Feature disable options
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* These options are also useful to firmware size reduction.
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*/
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/* disable debug print */
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//#define NO_DEBUG
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/* disable print */
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//#define NO_PRINT
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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//#define BOOTMAGIC_LITE_ROW 0
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//#define BOOTMAGIC_LITE_COLUMN 0
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@ -1,18 +0,0 @@
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# MCU name
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MCU = atmega32u4
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# Bootloader selection
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BOOTLOADER = atmel-dfu
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# Build Options
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# change yes to no to disable
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#
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BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
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MOUSEKEY_ENABLE = yes # Mouse keys
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EXTRAKEY_ENABLE = yes # Audio control and System control
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CONSOLE_ENABLE = no # Console for debug
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Enable N-Key Rollover
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
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RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
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AUDIO_ENABLE = no # Audio output
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "%(KEYBOARD)s.h"
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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k00, k01, k02, \
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k10, k12 \
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) { \
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{ k00, k01, k02 }, \
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{ k10, KC_NO, k12 } \
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}
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{
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"keyboard_name": "%(KEYBOARD)s",
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"url": "",
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"maintainer": "%(USER_NAME)s",
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"layouts": {
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"LAYOUT": {
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"layout": [
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{"label": "k00", "x": 0, "y": 0},
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{"label": "k01", "x": 1, "y": 0},
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{"label": "k02", "x": 2, "y": 0},
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{"label": "k10", "x": 0, "y": 1, "w": 1.5},
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{"label": "k12", "x": 1.5, "y": 1, "w": 1.5}
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]
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}
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}
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}
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include QMK_KEYBOARD_H
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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_BASE,
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_FN
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base */
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[_BASE] = LAYOUT(
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KC_A, KC_1, MO(_FN),
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KC_TAB, KC_SPC
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),
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[_FN] = LAYOUT(
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_______, _______, _______,
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RESET, XXXXXXX
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)
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};
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@ -1 +0,0 @@
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# The default keymap for %(KEYBOARD)s
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@ -0,0 +1,24 @@
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{
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"keyboard_name": "%KEYBOARD%",
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"maintainer": "%USER_NAME%",
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"processor": "%MCU%",
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"bootloader": "%BOOTLOADER%",
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"diode_direction": "COL2ROW",
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"matrix_pins": {
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"cols": ["C2"],
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"rows": ["D1"]
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},
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"usb": {
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"vid": "0xFEED",
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"pid": "0x0000",
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"device_ver": "0x0001"
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},
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"features": {
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"bootmagic_lite": true,
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"command": false,
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"console": false,
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"extrakey": true,
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"mousekey": true,
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"nkro": true
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}
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}
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@ -1,20 +1,20 @@
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# %(KEYBOARD)s
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# %KEYBOARD%
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*A short description of the keyboard/project*
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*A short description of the keyboard/project*
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* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/%(USER_NAME)s)
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* Keyboard Maintainer: [%REAL_NAME%](https://github.com/%USER_NAME%)
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* Hardware Supported: *The PCBs, controllers supported*
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* Hardware Supported: *The PCBs, controllers supported*
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* Hardware Availability: *Links to where you can find this hardware*
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* Hardware Availability: *Links to where you can find this hardware*
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Make example for this keyboard (after setting up your build environment):
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Make example for this keyboard (after setting up your build environment):
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make %(KEYBOARD)s:default
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make %KEYBOARD%:default
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Flashing example for this keyboard:
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Flashing example for this keyboard:
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make %(KEYBOARD)s:default:flash
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make %KEYBOARD%:default:flash
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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@ -0,0 +1 @@
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# This file intentionally left blank
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@ -1,124 +0,0 @@
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// Copyright %(YEAR)s %(YOUR_NAME)s (@%(USER_NAME)s)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0x0000
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#define DEVICE_VER 0x0001
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#define MANUFACTURER %(USER_NAME)s
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#define PRODUCT %(KEYBOARD)s
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/* key matrix size */
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#define MATRIX_ROWS 8
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#define MATRIX_COLS 15
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5, B6, B7 }
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#define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, C7, C6, C5, C4, C3, C2, D7 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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//#define LED_NUM_LOCK_PIN D0
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//#define LED_CAPS_LOCK_PIN D1
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//#define LED_SCROLL_LOCK_PIN D6
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#define BACKLIGHT_PIN D4
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//#define BACKLIGHT_LEVELS 3
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//#define BACKLIGHT_BREATHING
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#define RGBLED_NUM 16
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//#define RGBLIGHT_HUE_STEP 8
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//#define RGBLIGHT_SAT_STEP 8
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//#define RGBLIGHT_VAL_STEP 8
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//#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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//#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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//#define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//#define RGBLIGHT_EFFECT_BREATHING
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//#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//#define RGBLIGHT_EFFECT_SNAKE
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//#define RGBLIGHT_EFFECT_KNIGHT
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//#define RGBLIGHT_EFFECT_CHRISTMAS
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//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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/*== customize breathing effect ==*/
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/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
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//#define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
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/*==== use exp() and sin() ====*/
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//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
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//#define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
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* This is useful for the Windows task manager shortcut (ctrl+shift+esc).
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*/
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|
||||||
//#define GRAVE_ESC_CTRL_OVERRIDE
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Force NKRO
|
|
||||||
*
|
|
||||||
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
|
|
||||||
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
|
|
||||||
* makefile for this to work.)
|
|
||||||
*
|
|
||||||
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
|
|
||||||
* until the next keyboard reset.
|
|
||||||
*
|
|
||||||
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
|
|
||||||
* fully operational during normal computer usage.
|
|
||||||
*
|
|
||||||
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
|
|
||||||
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
|
|
||||||
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
|
|
||||||
* power-up.
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
//#define FORCE_NKRO
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Feature disable options
|
|
||||||
* These options are also useful to firmware size reduction.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* disable debug print */
|
|
||||||
//#define NO_DEBUG
|
|
||||||
|
|
||||||
/* disable print */
|
|
||||||
//#define NO_PRINT
|
|
||||||
|
|
||||||
/* disable action features */
|
|
||||||
//#define NO_ACTION_LAYER
|
|
||||||
//#define NO_ACTION_TAPPING
|
|
||||||
//#define NO_ACTION_ONESHOT
|
|
||||||
|
|
||||||
/* Bootmagic Lite key configuration */
|
|
||||||
//#define BOOTMAGIC_LITE_ROW 0
|
|
||||||
//#define BOOTMAGIC_LITE_COLUMN 0
|
|
||||||
@ -1,28 +0,0 @@
|
|||||||
# %(KEYBOARD)s
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
*A short description of the keyboard/project*
|
|
||||||
|
|
||||||
* Keyboard Maintainer: [%(YOUR_NAME)s](https://github.com/yourusername)
|
|
||||||
* Hardware Supported: *The PCBs, controllers supported*
|
|
||||||
* Hardware Availability: *Links to where you can find this hardware*
|
|
||||||
|
|
||||||
Make example for this keyboard (after setting up your build environment):
|
|
||||||
|
|
||||||
make %(KEYBOARD)s:default
|
|
||||||
|
|
||||||
Flashing example for this keyboard ([after setting up the bootloadHID flashing environment](https://docs.qmk.fm/#/flashing_bootloadhid))
|
|
||||||
|
|
||||||
make %(KEYBOARD)s:default:flash
|
|
||||||
|
|
||||||
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
|
|
||||||
|
|
||||||
## Bootloader
|
|
||||||
|
|
||||||
Enter the bootloader in 3 ways:
|
|
||||||
|
|
||||||
* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
|
|
||||||
* **BootloadHID reset**: Hold down the key connected to the `A0` and `B0` pins on the MCU if it is known (often top left or bottom left) and plug in the keyboard
|
|
||||||
* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
|
|
||||||
* **Keycode in layout**: Press the key mapped to `RESET` if it is available
|
|
||||||
@ -1,17 +0,0 @@
|
|||||||
# MCU name
|
|
||||||
MCU = atmega32a
|
|
||||||
|
|
||||||
# Bootloader selection
|
|
||||||
BOOTLOADER = bootloadhid
|
|
||||||
|
|
||||||
# Build Options
|
|
||||||
# change yes to no to disable
|
|
||||||
#
|
|
||||||
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
|
|
||||||
MOUSEKEY_ENABLE = yes # Mouse keys
|
|
||||||
EXTRAKEY_ENABLE = yes # Audio control and System control
|
|
||||||
CONSOLE_ENABLE = no # Console for debug
|
|
||||||
COMMAND_ENABLE = no # Commands for debug and configuration
|
|
||||||
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
|
|
||||||
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
|
|
||||||
WS2812_DRIVER = i2c
|
|
||||||
@ -1,181 +0,0 @@
|
|||||||
#!/usr/bin/env bash
|
|
||||||
|
|
||||||
# This script generates a new keyboard directory under keyboards/,
|
|
||||||
# and copies the template files from data/templates/ into it.
|
|
||||||
|
|
||||||
# Print an error message with the word "ERROR" in red.
|
|
||||||
echo_error() {
|
|
||||||
echo -e "[\033[0;91mERROR\033[m]: $1"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Print a message in bold.
|
|
||||||
echo_bold() {
|
|
||||||
echo -e "\033[1m$1\033[m"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Prompt the user for information, showing the default value in brackets.
|
|
||||||
prompt() {
|
|
||||||
local message="$1"
|
|
||||||
local default="$2"
|
|
||||||
|
|
||||||
[ -n "$default" ] && message+=" [$default]"
|
|
||||||
message+=": "
|
|
||||||
|
|
||||||
read -rp "$message" prompt_return
|
|
||||||
[ -z "$prompt_return" ] && prompt_return="$default"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Grab a username from Git config.
|
|
||||||
set_git_username() {
|
|
||||||
git_username="$(git config --get user.name)"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Copy the template files to the new keyboard directory.
|
|
||||||
copy_templates() {
|
|
||||||
mkdir -p "$keyboard_dir"
|
|
||||||
|
|
||||||
echo -n "Copying base template files..."
|
|
||||||
cp -r "data/templates/base/." "${keyboard_dir}"
|
|
||||||
echo " done"
|
|
||||||
|
|
||||||
echo -n "Copying $keyboard_type template files..."
|
|
||||||
cp -r "data/templates/${keyboard_type}/." "${keyboard_dir}"
|
|
||||||
echo " done"
|
|
||||||
|
|
||||||
echo -n "Renaming keyboard files..."
|
|
||||||
mv "${keyboard_dir}/keyboard.c" "${keyboard_dir}/${keyboard_base_name}.c"
|
|
||||||
mv "${keyboard_dir}/keyboard.h" "${keyboard_dir}/${keyboard_base_name}.h"
|
|
||||||
echo " done"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Set the inplace editing parameter for sed.
|
|
||||||
# macOS/BSD sed expects a file extension immediately following -i.
|
|
||||||
set_sed_i() {
|
|
||||||
sed_i=(-i)
|
|
||||||
|
|
||||||
case $(uname -a) in
|
|
||||||
*Darwin*) sed_i=(-i "")
|
|
||||||
esac
|
|
||||||
}
|
|
||||||
|
|
||||||
# Replace a token with a value in the given list of files.
|
|
||||||
replace_placeholders() {
|
|
||||||
local replace_token="$1"
|
|
||||||
local replace_value="$2"
|
|
||||||
shift 2
|
|
||||||
local replace_filenames=("$@")
|
|
||||||
|
|
||||||
echo -n "Replacing $replace_token with $replace_value..."
|
|
||||||
for replace_filename in "${replace_filenames[@]}"; do
|
|
||||||
sed "${sed_i[@]}" -e "s/${replace_token}/${replace_value}/g" "$replace_filename"
|
|
||||||
done
|
|
||||||
echo " done"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Replace %YEAR% with the current year.
|
|
||||||
replace_year_placeholders() {
|
|
||||||
local replace_year_filenames=(
|
|
||||||
"${keyboard_dir}/config.h"
|
|
||||||
"${keyboard_dir}/${keyboard_base_name}.c"
|
|
||||||
"${keyboard_dir}/${keyboard_base_name}.h"
|
|
||||||
"${keyboard_dir}/keymaps/default/keymap.c"
|
|
||||||
)
|
|
||||||
replace_placeholders "%YEAR%" "$(date +%Y)" "${replace_year_filenames[@]}"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Replace %KEYBOARD% with the keyboard name.
|
|
||||||
replace_keyboard_placeholders() {
|
|
||||||
local replace_keyboard_filenames=(
|
|
||||||
"${keyboard_dir}/config.h"
|
|
||||||
"${keyboard_dir}/info.json"
|
|
||||||
"${keyboard_dir}/readme.md"
|
|
||||||
"${keyboard_dir}/${keyboard_base_name}.c"
|
|
||||||
"${keyboard_dir}/keymaps/default/readme.md"
|
|
||||||
)
|
|
||||||
replace_placeholders "%KEYBOARD%" "$keyboard_base_name" "${replace_keyboard_filenames[@]}"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Replace %YOUR_NAME% with the username.
|
|
||||||
replace_name_placeholders() {
|
|
||||||
local replace_name_filenames=(
|
|
||||||
"${keyboard_dir}/config.h"
|
|
||||||
"${keyboard_dir}/info.json"
|
|
||||||
"${keyboard_dir}/readme.md"
|
|
||||||
"${keyboard_dir}/${keyboard_base_name}.c"
|
|
||||||
"${keyboard_dir}/${keyboard_base_name}.h"
|
|
||||||
"${keyboard_dir}/keymaps/default/keymap.c"
|
|
||||||
)
|
|
||||||
replace_placeholders "%YOUR_NAME%" "$username" "${replace_name_filenames[@]}"
|
|
||||||
}
|
|
||||||
|
|
||||||
# Check if an array contains an element.
|
|
||||||
array_contains() {
|
|
||||||
local e match="$1"
|
|
||||||
shift
|
|
||||||
for e; do
|
|
||||||
[[ "$e" == "$match" ]] && return 0;
|
|
||||||
done
|
|
||||||
|
|
||||||
return 1
|
|
||||||
}
|
|
||||||
|
|
||||||
# If we've been started from util/, we want to be in qmk_firmware/
|
|
||||||
[[ "$PWD" == *util ]] && cd ..
|
|
||||||
|
|
||||||
# The root qmk_firmware/ directory should have a subdirectory called quantum/
|
|
||||||
if [ ! -d "quantum" ]; then
|
|
||||||
echo_error "Could not detect the QMK firmware directory!"
|
|
||||||
echo_error "Are you sure you're in the right place?"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
echo_bold "########################################"
|
|
||||||
echo_bold "# NOTICE #"
|
|
||||||
echo_bold "# This script has been deprecated. #"
|
|
||||||
echo_bold "# Please use qmk new-keyboard instead. #"
|
|
||||||
echo_bold "########################################"
|
|
||||||
echo
|
|
||||||
echo_bold "Generating a new QMK keyboard directory"
|
|
||||||
echo
|
|
||||||
|
|
||||||
# Keyboard name is required, so keep prompting until we get one
|
|
||||||
while [ -z "$keyboard_name" ]; do
|
|
||||||
prompt "Keyboard Name" ""
|
|
||||||
keyboard_name=$prompt_return
|
|
||||||
keyboard_base_name=$(basename $keyboard_name)
|
|
||||||
done
|
|
||||||
|
|
||||||
keyboard_dir="keyboards/$keyboard_name"
|
|
||||||
|
|
||||||
if [ -d "$keyboard_dir" ]; then
|
|
||||||
echo_error "Keyboard $keyboard_name already exists!"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
KEYBOARD_TYPES=("avr" "ps2avrgb")
|
|
||||||
|
|
||||||
prompt "Keyboard Type" "avr"
|
|
||||||
keyboard_type=$prompt_return
|
|
||||||
|
|
||||||
if ! array_contains "$keyboard_type" "${KEYBOARD_TYPES[@]}"; then
|
|
||||||
echo_error "Keyboard type must be one of: ${KEYBOARD_TYPES[*]}"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
set_git_username
|
|
||||||
prompt "Your Name" "$git_username"
|
|
||||||
username=$prompt_return
|
|
||||||
|
|
||||||
echo
|
|
||||||
|
|
||||||
copy_templates
|
|
||||||
set_sed_i
|
|
||||||
replace_year_placeholders
|
|
||||||
replace_keyboard_placeholders
|
|
||||||
[ -n "$username" ] && replace_name_placeholders
|
|
||||||
|
|
||||||
echo
|
|
||||||
echo_bold "Created a new keyboard called $keyboard_name."
|
|
||||||
echo
|
|
||||||
echo_bold "To start working on things, cd into keyboards/$keyboard_name,"
|
|
||||||
echo_bold "or open the directory in your favourite text editor."
|
|
||||||
@ -1,40 +0,0 @@
|
|||||||
#!/bin/sh
|
|
||||||
# Script to make a new keymap for a keyboard of your choosing
|
|
||||||
# This script automates the copying of the default keymap into
|
|
||||||
# your own keymap
|
|
||||||
|
|
||||||
KB_PATH=$(echo "$1" | tr 'A-Z' 'a-z')
|
|
||||||
USERNAME=$(echo "$2" | tr 'A-Z' 'a-z')
|
|
||||||
|
|
||||||
if [ -z "$KB_PATH" ]; then
|
|
||||||
printf "Usage: %s <keyboard_path> <username>\n" "$0"
|
|
||||||
printf "Example: %s 1upkeyboards/1up60hse yourname\n" "$0"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ -z "$USERNAME" ]; then
|
|
||||||
printf "Usage: %s <keyboard_path> <username>\n" "$0"
|
|
||||||
printf "Example: %s 1upkeyboards/1up60hse yourname\n" "$0"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
cd "$(dirname "$0")/.."
|
|
||||||
|
|
||||||
if [ ! -d "keyboards/$KB_PATH" ]; then
|
|
||||||
printf "Error! keyboards/%s does not exist!\n" "$KB_PATH"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
if [ -d "keyboards/$KB_PATH/keymaps/$USERNAME" ]; then
|
|
||||||
printf "Error! keyboards/%s/keymaps/%s already exists!\n" "$KB_PATH" "$USERNAME"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Recursively copy the chosen keyboard's default keymap
|
|
||||||
cp -r keyboards/"$KB_PATH"/keymaps/default keyboards/"$KB_PATH"/keymaps/"$USERNAME"
|
|
||||||
|
|
||||||
printf "%s keymap directory created in: qmk_firmware/keyboards/%s/keymaps/\n\n" "$USERNAME" "$KB_PATH"
|
|
||||||
|
|
||||||
printf "Compile a firmware file with your new keymap by typing: \n"
|
|
||||||
printf " make %s:%s\n" "$KB_PATH" "$USERNAME"
|
|
||||||
printf "from the qmk_firmware directory\n"
|
|
||||||
Loading…
Reference in New Issue