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@ -27,6 +27,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "action_util.h"
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#include "action.h"
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#include "wait.h"
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#include "keycode_config.h"
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#ifdef BACKLIGHT_ENABLE
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# include "backlight.h"
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@ -87,19 +88,21 @@ void action_exec(keyevent_t event) {
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keyrecord_t record = {.event = event};
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#ifndef NO_ACTION_ONESHOT
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if (!keymap_config.oneshot_disable) {
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# if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
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if (has_oneshot_layer_timed_out()) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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if (has_oneshot_mods_timed_out()) {
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clear_oneshot_mods();
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}
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if (has_oneshot_layer_timed_out()) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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if (has_oneshot_mods_timed_out()) {
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clear_oneshot_mods();
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}
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# ifdef SWAP_HANDS_ENABLE
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if (has_oneshot_swaphands_timed_out()) {
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clear_oneshot_swaphands();
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}
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if (has_oneshot_swaphands_timed_out()) {
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clear_oneshot_swaphands();
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}
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# endif
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# endif
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}
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#endif
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#ifndef NO_ACTION_TAPPING
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@ -195,7 +198,7 @@ void process_record(keyrecord_t *record) {
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if (!process_record_quantum(record)) {
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#ifndef NO_ACTION_ONESHOT
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if (is_oneshot_layer_active() && record->event.pressed) {
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if (is_oneshot_layer_active() && record->event.pressed && !keymap_config.oneshot_disable) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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#endif
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@ -260,7 +263,7 @@ void process_action(keyrecord_t *record, action_t action) {
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# ifdef SWAP_HANDS_ENABLE
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&& !(action.kind.id == ACT_SWAP_HANDS && action.swap.code == OP_SH_ONESHOT)
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# endif
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) {
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&& !keymap_config.oneshot_disable) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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do_release_oneshot = !is_oneshot_layer_active();
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}
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@ -304,41 +307,68 @@ void process_action(keyrecord_t *record, action_t action) {
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# ifndef NO_ACTION_ONESHOT
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case MODS_ONESHOT:
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// Oneshot modifier
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if (event.pressed) {
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if (tap_count == 0) {
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dprint("MODS_TAP: Oneshot: 0\n");
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register_mods(mods | get_oneshot_mods());
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} else if (tap_count == 1) {
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dprint("MODS_TAP: Oneshot: start\n");
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set_oneshot_mods(mods | get_oneshot_mods());
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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dprint("MODS_TAP: Toggling oneshot");
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clear_oneshot_mods();
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set_oneshot_locked_mods(mods);
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register_mods(mods);
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# endif
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if (keymap_config.oneshot_disable) {
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if (event.pressed) {
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if (mods) {
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if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
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// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
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// This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT).
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// Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
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add_mods(mods);
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} else {
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add_weak_mods(mods);
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}
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send_keyboard_report();
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}
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register_code(action.key.code);
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} else {
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register_mods(mods | get_oneshot_mods());
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unregister_code(action.key.code);
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if (mods) {
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if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
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del_mods(mods);
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} else {
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del_weak_mods(mods);
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}
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send_keyboard_report();
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}
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}
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} else {
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if (tap_count == 0) {
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clear_oneshot_mods();
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unregister_mods(mods);
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} else if (tap_count == 1) {
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// Retain Oneshot mods
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if (event.pressed) {
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if (tap_count == 0) {
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dprint("MODS_TAP: Oneshot: 0\n");
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register_mods(mods | get_oneshot_mods());
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} else if (tap_count == 1) {
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dprint("MODS_TAP: Oneshot: start\n");
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set_oneshot_mods(mods | get_oneshot_mods());
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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if (mods & get_mods()) {
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clear_oneshot_locked_mods();
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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dprint("MODS_TAP: Toggling oneshot");
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clear_oneshot_mods();
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unregister_mods(mods);
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}
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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// Toggle Oneshot Layer
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set_oneshot_locked_mods(mods);
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register_mods(mods);
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# endif
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} else {
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register_mods(mods | get_oneshot_mods());
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}
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} else {
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clear_oneshot_mods();
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unregister_mods(mods);
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if (tap_count == 0) {
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clear_oneshot_mods();
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unregister_mods(mods);
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} else if (tap_count == 1) {
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// Retain Oneshot mods
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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if (mods & get_mods()) {
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clear_oneshot_locked_mods();
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clear_oneshot_mods();
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unregister_mods(mods);
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}
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} else if (tap_count == ONESHOT_TAP_TOGGLE) {
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// Toggle Oneshot Layer
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# endif
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} else {
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clear_oneshot_mods();
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unregister_mods(mods);
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}
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}
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}
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break;
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@ -523,39 +553,47 @@ void process_action(keyrecord_t *record, action_t action) {
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# ifndef NO_ACTION_ONESHOT
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case OP_ONESHOT:
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// Oneshot modifier
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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do_release_oneshot = false;
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if (event.pressed) {
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del_mods(get_oneshot_locked_mods());
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if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
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reset_oneshot_layer();
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layer_off(action.layer_tap.val);
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break;
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} else if (tap_count < ONESHOT_TAP_TOGGLE) {
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if (keymap_config.oneshot_disable) {
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if (event.pressed) {
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layer_on(action.layer_tap.val);
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set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
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} else {
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layer_off(action.layer_tap.val);
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}
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} else {
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add_mods(get_oneshot_locked_mods());
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if (tap_count >= ONESHOT_TAP_TOGGLE) {
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reset_oneshot_layer();
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clear_oneshot_locked_mods();
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set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
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# if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
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do_release_oneshot = false;
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if (event.pressed) {
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del_mods(get_oneshot_locked_mods());
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if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
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reset_oneshot_layer();
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layer_off(action.layer_tap.val);
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break;
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} else if (tap_count < ONESHOT_TAP_TOGGLE) {
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layer_on(action.layer_tap.val);
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set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
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}
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} else {
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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add_mods(get_oneshot_locked_mods());
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if (tap_count >= ONESHOT_TAP_TOGGLE) {
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reset_oneshot_layer();
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clear_oneshot_locked_mods();
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set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
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} else {
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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}
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}
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}
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# else
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if (event.pressed) {
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layer_on(action.layer_tap.val);
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set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
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} else {
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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if (tap_count > 1) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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if (event.pressed) {
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layer_on(action.layer_tap.val);
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set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
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} else {
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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if (tap_count > 1) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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}
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}
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}
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# endif
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}
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break;
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# endif
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default:
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