6845975b7b
- gossip: validate push batches (4 MiB / 1000-row caps); reject rows claiming the local node id (vector-poisoning), empty ids, negative HCLs - gossip: reconcile derived state after pulls (pulls only append to the observation log, so entry-count comparison could never trigger it) - hlc: seek clock from persisted MAX(hcl) at Open so a restart with a regressed wall clock cannot reissue values (locator/cursor safety) - db: serialize writers via BEGIN IMMEDIATE DSN, single conn per pool, and a per-KnoxDB mutex around RecordObservation's dedup - watch: atomic ticker guards (was a cross-goroutine data race), trailing-edge per-path debounce, recursive directory watches, rename re-ingest, remove cancels pending ingests - mcp: strict argument validation (no silent clamping), thread existence checks before writes, nil-safe golden-thread tool - cli: --page 0 no longer panics; query/recent pagination actually pages - tests: hlc SeekTo monotonicity, concurrent dedup race, push validation, batch caps, idempotency on observation counts
77 lines
2.5 KiB
Go
77 lines
2.5 KiB
Go
// Package hlc implements a Hybrid Logical Clock for ordering observations.
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//
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// A node's HLC is monotonic even when wall clocks jump (NTP correction, suspend).
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// Values are packed into an int64: high bits = wall-clock milliseconds, low bits
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// = per-millisecond sequence. Lexicographic comparison of the packed value is a
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// causal order (states: causally-related events have distinct values; concurrent
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// events never collide because the sequence bumps on any wall-clock stall).
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package hlc
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import (
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"sync"
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"time"
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)
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// seqBits is the number of low bits reserved for the per-millisecond sequence,
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// giving 2^22 ≈ 4.2M slots per ms — far beyond ingest rates.
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const seqBits = 22
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const seqMask = int64(1)<<seqBits - 1
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const wallShift = seqBits
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// Clock is a single-writer HLC. It is safe for concurrent use.
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type Clock struct {
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mu sync.Mutex
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wallMS int64 // last observed wall-clock millis
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seq int64 // sequence within the current wallMillis bucket
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}
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func New() *Clock { return &Clock{} }
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// SeekTo adopts the given packed HLC value when it is ahead of the clock's current
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// position, so the next Now is still strictly increasing. Used to resume a node's
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// clock from its persisted MAX(hcl) at startup — without it, a restart with a
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// regressed wall clock would reissue already-used values and break the
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// monotonicity the (node_id, hcl) locator uniqueness and gossip cursors rely on.
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func (c *Clock) SeekTo(v int64) {
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c.mu.Lock()
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defer c.mu.Unlock()
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wall := v >> wallShift
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seq := v & seqMask
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if wall > c.wallMS || (wall == c.wallMS && seq > c.seq) {
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c.wallMS = wall
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c.seq = seq
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}
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}
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// Now returns the next monotonic HLC value and the wall-clock time embedded in
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// it. The returned time is the HLC's wall component — never ahead of the local
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// clock beyond the current call and never rewinding across calls.
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func (c *Clock) Now() (int64, time.Time) {
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c.mu.Lock()
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defer c.mu.Unlock()
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w := time.Now().UnixMilli()
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if w > c.wallMS {
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c.wallMS = w
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c.seq = 0
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} else {
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// Wall clock stalled or went backwards (NTP): keep wallMS but bump seq
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// so the value is still strictly increasing.
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if c.seq >= seqMask {
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// Extremely unlikely (4.2M events in one ms); jump the wall lazily.
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c.wallMS++
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c.seq = 0
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} else {
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c.seq++
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}
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}
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v := c.wallMS<<wallShift | c.seq
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return v, time.UnixMilli(c.wallMS).UTC()
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}
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// WallTime extracts the wall-clock component embedded in a packed HLC value.
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func WallTime(v int64) time.Time {
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return time.UnixMilli(v >> wallShift).UTC()
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} |