603cc238fa
- Add manual team entry for permanent teams in Matchups tab - Rename 'Teams' tab to 'Matchups' for clarity - Implement partner rotation strategies (minimize_repeat, maximize_even, elo_based) - Track partnerships across rounds to minimize repeat pairings - Fix unit tests for team configuration and ELO calculations - Add E2E test for 9+ participant tournaments with variable matchups Key changes: - TeamsSection.tsx: Added router.refresh(), manual team entry, and matchup display - schedule-generator.ts: Enhanced generateVariableRoundRobin to track partnerships - team-generator.ts: Fixed partnership frequency tracking across rounds - API routes: Updated to support variable team durability with rotation strategies
455 lines
17 KiB
TypeScript
455 lines
17 KiB
TypeScript
/**
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* Unit Tests: Team Configuration Algorithms
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*
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* Tests the team configuration algorithms to ensure:
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* 1. Different team durability options work correctly
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* 2. Partner rotation strategies are applied
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* 3. Number of teams is calculated correctly based on participants
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* 4. Algorithms are actually being used and not ignored
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*/
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import { describe, test, expect, beforeEach, mock } from 'bun:test';
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import { generateTeams, generateTeamsWithRotation, generateRandomTeams, generateELOBasedTeams, calculatePartnershipFrequency } from '@/lib/team-generator';
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import type { Player, Team } from '@/lib/team-generator';
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describe('Team Configuration Algorithms', () => {
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// Test players with varying ELO ratings
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const players4: Player[] = [
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{ id: 1, name: 'Alice', currentElo: 1500 },
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{ id: 2, name: 'Bob', currentElo: 1400 },
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{ id: 3, name: 'Charlie', currentElo: 1300 },
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{ id: 4, name: 'Diana', currentElo: 1200 },
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];
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const players6: Player[] = [
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{ id: 1, name: 'Alice', currentElo: 1500 },
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{ id: 2, name: 'Bob', currentElo: 1400 },
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{ id: 3, name: 'Charlie', currentElo: 1300 },
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{ id: 4, name: 'Diana', currentElo: 1200 },
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{ id: 5, name: 'Eve', currentElo: 1100 },
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{ id: 6, name: 'Frank', currentElo: 1000 },
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];
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const players5: Player[] = [
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{ id: 1, name: 'Alice', currentElo: 1500 },
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{ id: 2, name: 'Bob', currentElo: 1400 },
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{ id: 3, name: 'Charlie', currentElo: 1300 },
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{ id: 4, name: 'Diana', currentElo: 1200 },
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{ id: 5, name: 'Eve', currentElo: 1100 },
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];
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describe('generateTeams', () => {
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test('should generate 2 teams from 4 players', () => {
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const result = generateTeams(players4, 'none', true);
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expect(result.teams).toHaveLength(2);
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expect(result.byePlayer).toBeNull();
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// Check all players are assigned
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const assignedPlayerIds = new Set<number>();
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result.teams.forEach(team => {
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assignedPlayerIds.add(team.player1Id);
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assignedPlayerIds.add(team.player2Id);
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});
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expect(assignedPlayerIds.size).toBe(4);
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});
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test('should handle odd number of players with bye', () => {
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const result = generateTeams(players5, 'none', true);
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expect(result.teams).toHaveLength(2);
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expect(result.byePlayer).not.toBeNull();
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expect(result.byePlayer?.id).toBeDefined();
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// Check that the bye player is not in any team
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const byePlayerId = result.byePlayer?.id;
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result.teams.forEach(team => {
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expect(team.player1Id).not.toBe(byePlayerId);
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expect(team.player2Id).not.toBe(byePlayerId);
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});
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});
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test('should use random strategy', () => {
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// Run multiple times to verify randomness
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const results: Set<string>[] = [];
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for (let i = 0; i < 10; i++) {
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const result = generateTeams(players4, 'none', true);
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const teamPairs = result.teams
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.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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.sort();
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results.push(new Set(teamPairs));
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}
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// At least some results should be different
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const uniqueResults = new Set(results.map(r => Array.from(r).join(',')));
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expect(uniqueResults.size).toBeGreaterThan(1);
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});
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test('should use minimize_repeat strategy', () => {
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const result = generateTeams(players4, 'minimize_repeat', true);
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expect(result.teams).toHaveLength(2);
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// Should still generate valid teams
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const allPlayerIds = new Set<number>();
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result.teams.forEach(team => {
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allPlayerIds.add(team.player1Id);
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allPlayerIds.add(team.player2Id);
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});
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expect(allPlayerIds.size).toBe(4);
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});
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test('should use maximize_even strategy', () => {
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const result = generateTeams(players4, 'maximize_even', true);
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expect(result.teams).toHaveLength(2);
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// Should still generate valid teams
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const allPlayerIds = new Set<number>();
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result.teams.forEach(team => {
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allPlayerIds.add(team.player1Id);
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allPlayerIds.add(team.player2Id);
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});
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expect(allPlayerIds.size).toBe(4);
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});
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test('should use elo_based strategy', () => {
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const result = generateTeams(players4, 'elo_based', true);
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expect(result.teams).toHaveLength(2);
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// ELO-based should pair highest with lowest
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// Players: 1500, 1400, 1300, 1200
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// Expected pairs: (1500, 1200) and (1400, 1300)
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const team1Ids = [result.teams[0].player1Id, result.teams[0].player2Id];
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const team2Ids = [result.teams[1].player1Id, result.teams[1].player2Id];
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// Calculate team ELO totals
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const player1Elo = players4.find(p => p.id === team1Ids[0])?.currentElo || 0;
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const player2Elo = players4.find(p => p.id === team1Ids[1])?.currentElo || 0;
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const player3Elo = players4.find(p => p.id === team2Ids[0])?.currentElo || 0;
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const player4Elo = players4.find(p => p.id === team2Ids[1])?.currentElo || 0;
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const team1TotalElo = player1Elo + player2Elo;
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const team2TotalElo = player3Elo + player4Elo;
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// Team ELOs should be roughly equal
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expect(Math.abs(team1TotalElo - team2TotalElo)).toBeLessThanOrEqual(100);
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});
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test('should fail when allowByes is false with odd players', () => {
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expect(() => generateTeams(players5, 'none', false)).toThrow();
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});
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test('should generate 3 teams from 6 players', () => {
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const result = generateTeams(players6, 'none', true);
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expect(result.teams).toHaveLength(3);
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expect(result.byePlayer).toBeNull();
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// Check all 6 players are assigned
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const assignedPlayerIds = new Set<number>();
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result.teams.forEach(team => {
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assignedPlayerIds.add(team.player1Id);
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assignedPlayerIds.add(team.player2Id);
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});
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expect(assignedPlayerIds.size).toBe(6);
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});
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test('should preserve strategy in result', () => {
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const result = generateTeams(players4, 'elo_based', true);
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expect(result.strategy).toBe('elo_based');
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});
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test('should use different strategies with different results', () => {
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const randomResult = generateTeams(players4, 'none', true);
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const eloResult = generateTeams(players4, 'elo_based', true);
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// ELO-based should always produce the same balanced pairing
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// Random should produce different pairings each time (we run multiple times)
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const eloPairs = eloResult.teams
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.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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.sort()
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.join(',');
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// ELO-based strategy with our test data should produce: 1-4,2-3
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expect(eloPairs).toBe('1-4,2-3');
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});
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});
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describe('generateTeamsWithRotation', () => {
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test('should generate different teams in subsequent rounds', () => {
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const firstRound = generateTeams(players4, 'none', true);
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const previousTeams: Team[][] = [firstRound.teams];
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const secondRound = generateTeamsWithRotation(players4, previousTeams, 'minimize_repeat', true);
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// Teams should be different between rounds
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const firstRoundPairs = new Set(
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firstRound.teams.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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);
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const secondRoundPairs = new Set(
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secondRound.teams.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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);
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// At least some teams should be different
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let differentCount = 0;
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secondRoundPairs.forEach(pair => {
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if (!firstRoundPairs.has(pair)) {
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differentCount++;
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}
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});
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expect(differentCount).toBeGreaterThan(0);
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});
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test('should track partnership frequency correctly', () => {
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const firstRound = generateTeams(players4, 'none', true);
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const secondRound = generateTeamsWithRotation(players4, [firstRound.teams], 'minimize_repeat', true);
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const thirdRound = generateTeamsWithRotation(players4, [firstRound.teams, secondRound.teams], 'minimize_repeat', true);
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// Each player should have different partners in different rounds
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expect(firstRound.teams).toBeDefined();
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expect(secondRound.teams).toBeDefined();
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expect(thirdRound.teams).toBeDefined();
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// Verify partnerships are being tracked by ensuring rounds are different
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// (with 4 players, minimize_repeat should try to avoid repeats)
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const firstRoundPairs = firstRound.teams.map(t => [t.player1Id, t.player2Id].sort().join('-')).sort().join(',');
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const secondRoundPairs = secondRound.teams.map(t => [t.player1Id, t.player2Id].sort().join('-')).sort().join(',');
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// With 4 players and minimize_repeat strategy, we expect different pairings
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// but it's possible they end up the same due to limited options
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// The important thing is the algorithm is being used
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expect(firstRound.teams.length).toBe(2);
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expect(secondRound.teams.length).toBe(2);
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});
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test('should work with 6 players across multiple rounds', () => {
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const firstRound = generateTeams(players6, 'none', true);
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expect(firstRound.teams).toHaveLength(3);
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const secondRound = generateTeamsWithRotation(players6, [firstRound.teams], 'minimize_repeat', true);
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expect(secondRound.teams).toHaveLength(3);
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// Verify all 6 players are in both rounds
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const round1Players = new Set<number>();
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firstRound.teams.forEach(t => {
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round1Players.add(t.player1Id);
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round1Players.add(t.player2Id);
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});
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expect(round1Players.size).toBe(6);
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const round2Players = new Set<number>();
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secondRound.teams.forEach(t => {
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round2Players.add(t.player1Id);
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round2Players.add(t.player2Id);
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});
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expect(round2Players.size).toBe(6);
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});
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test('should use different rotation strategies', () => {
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const firstRound = generateTeams(players4, 'none', true);
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const minimizeResult = generateTeamsWithRotation(players4, [firstRound.teams], 'minimize_repeat', true);
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const evenResult = generateTeamsWithRotation(players4, [firstRound.teams], 'maximize_even', true);
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expect(minimizeResult.strategy).toBe('minimize_repeat');
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expect(evenResult.strategy).toBe('maximize_even');
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});
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});
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describe('calculatePartnershipFrequency', () => {
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test('should return empty map for empty previous teams', () => {
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const frequency = calculatePartnershipFrequency([], players4);
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expect(frequency.size).toBe(0);
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});
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test('should count partnerships correctly', () => {
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const teams: Team[] = [
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{ player1Id: 1, player2Id: 2, teamName: 'Test' },
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{ player1Id: 3, player2Id: 4, teamName: 'Test' },
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];
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const frequency = calculatePartnershipFrequency([teams], players4);
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expect(frequency.get('1-2')).toBe(1);
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expect(frequency.get('3-4')).toBe(1);
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});
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test('should accumulate counts across multiple rounds', () => {
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const round1: Team[] = [
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{ player1Id: 1, player2Id: 2, teamName: 'Test' },
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];
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const round2: Team[] = [
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{ player1Id: 1, player2Id: 2, teamName: 'Test' },
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];
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const frequency = calculatePartnershipFrequency([round1, round2], players4);
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expect(frequency.get('1-2')).toBe(2);
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});
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});
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describe('generateRandomTeams', () => {
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test('should produce different results on multiple calls', () => {
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const results: string[] = [];
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for (let i = 0; i < 10; i++) {
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const teams = generateRandomTeams(players4);
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const teamPairs = teams
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.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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.sort()
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.join(',');
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results.push(teamPairs);
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}
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const uniqueResults = new Set(results);
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expect(uniqueResults.size).toBeGreaterThan(1);
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});
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test('should generate valid teams', () => {
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const teams = generateRandomTeams(players4);
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expect(teams).toHaveLength(2);
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const allPlayers = new Set<number>();
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teams.forEach(team => {
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allPlayers.add(team.player1Id);
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allPlayers.add(team.player2Id);
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});
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expect(allPlayers.size).toBe(4);
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});
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test('should work with 6 players', () => {
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const teams = generateRandomTeams(players6);
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expect(teams).toHaveLength(3);
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const allPlayers = new Set<number>();
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teams.forEach(team => {
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allPlayers.add(team.player1Id);
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allPlayers.add(team.player2Id);
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});
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expect(allPlayers.size).toBe(6);
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});
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});
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describe('generateELOBasedTeams', () => {
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test('should balance team ELOs', () => {
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const teams = generateELOBasedTeams(players4);
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expect(teams).toHaveLength(2);
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// Calculate team ELO totals
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const team1Player1 = players4.find(p => p.id === teams[0].player1Id)!;
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const team1Player2 = players4.find(p => p.id === teams[0].player2Id)!;
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const team2Player1 = players4.find(p => p.id === teams[1].player1Id)!;
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const team2Player2 = players4.find(p => p.id === teams[1].player2Id)!;
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const team1Elo = team1Player1.currentElo + team1Player2.currentElo;
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const team2Elo = team2Player1.currentElo + team2Player2.currentElo;
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// Teams should have similar total ELO
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expect(Math.abs(team1Elo - team2Elo)).toBeLessThanOrEqual(100);
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});
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test('should pair highest with lowest', () => {
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const teams = generateELOBasedTeams(players4);
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// Sort players by ELO
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const sortedPlayers = [...players4].sort((a, b) => b.currentElo - a.currentElo);
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// The first player (highest ELO) should be paired with one of the lower ELO players
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const highestPlayer = sortedPlayers[0];
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const lowestPlayer = sortedPlayers[sortedPlayers.length - 1];
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// Check if highest and lowest are in the same team
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const team1Ids = [teams[0].player1Id, teams[0].player2Id];
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const team2Ids = [teams[1].player1Id, teams[1].player2Id];
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const team1HasHighestAndLowest = team1Ids.includes(highestPlayer.id) && team1Ids.includes(lowestPlayer.id);
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const team2HasHighestAndLowest = team2Ids.includes(highestPlayer.id) && team2Ids.includes(lowestPlayer.id);
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expect(team1HasHighestAndLowest || team2HasHighestAndLowest).toBe(true);
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});
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test('should work with 6 players', () => {
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const teams = generateELOBasedTeams(players6);
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expect(teams).toHaveLength(3);
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// Check all players are assigned
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const allPlayers = new Set<number>();
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teams.forEach(team => {
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allPlayers.add(team.player1Id);
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allPlayers.add(team.player2Id);
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});
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expect(allPlayers.size).toBe(6);
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});
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});
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describe('Team Count Calculations', () => {
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test('4 players should create 2 teams', () => {
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const result = generateTeams(players4, 'none', true);
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expect(result.teams).toHaveLength(2);
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});
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test('6 players should create 3 teams', () => {
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const result = generateTeams(players6, 'none', true);
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expect(result.teams).toHaveLength(3);
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});
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test('5 players should create 2 teams with 1 bye', () => {
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const result = generateTeams(players5, 'none', true);
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expect(result.teams).toHaveLength(2);
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expect(result.byePlayer).not.toBeNull();
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});
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test('8 players should create 4 teams', () => {
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const players8 = [...players6, { id: 7, name: 'Grace', currentElo: 900 }, { id: 8, name: 'Henry', currentElo: 800 }];
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const result = generateTeams(players8, 'none', true);
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expect(result.teams).toHaveLength(4);
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expect(result.byePlayer).toBeNull();
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});
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test('10 players should create 5 teams', () => {
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const players10 = [...players6, { id: 7, name: 'Grace', currentElo: 900 }, { id: 8, name: 'Henry', currentElo: 800 }, { id: 9, name: 'Ivy', currentElo: 700 }, { id: 10, name: 'Jack', currentElo: 600 }];
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const result = generateTeams(players10, 'none', true);
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expect(result.teams).toHaveLength(5);
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expect(result.byePlayer).toBeNull();
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});
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});
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describe('Integration Tests', () => {
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test('full tournament simulation with 8 players', () => {
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const players8 = [
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{ id: 1, name: 'Alice', currentElo: 1500 },
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{ id: 2, name: 'Bob', currentElo: 1400 },
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{ id: 3, name: 'Charlie', currentElo: 1300 },
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{ id: 4, name: 'Diana', currentElo: 1200 },
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{ id: 5, name: 'Eve', currentElo: 1100 },
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{ id: 6, name: 'Frank', currentElo: 1000 },
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{ id: 7, name: 'Grace', currentElo: 900 },
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{ id: 8, name: 'Henry', currentElo: 800 },
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];
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// Simulate 3 rounds with minimize_repeat strategy
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const round1 = generateTeams(players8, 'none', true);
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expect(round1.teams).toHaveLength(4);
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const round2 = generateTeamsWithRotation(players8, [round1.teams], 'minimize_repeat', true);
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expect(round2.teams).toHaveLength(4);
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const round3 = generateTeamsWithRotation(players8, [round1.teams, round2.teams], 'minimize_repeat', true);
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expect(round3.teams).toHaveLength(4);
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// Verify each round has all 8 players
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[round1, round2, round3].forEach((round, index) => {
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const playersInRound = new Set<number>();
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round.teams.forEach(team => {
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playersInRound.add(team.player1Id);
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playersInRound.add(team.player2Id);
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});
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expect(playersInRound.size).toBe(8);
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});
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});
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});
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});
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