# EuchreCamp - Project Todo List ## Completed Features ### Backend - [x] Database schema for matches, players, teams, events - [x] Elo rating calculator and job - [x] Partnership tracking and analytics - [x] Tournament generator (round-robin, single elim, double elim, Swiss) - [x] ROM relations and repositories - [x] Acceptance test suite (8 tests passing) ### Frontend - [x] Basic player rankings page - [x] Match entry form ## In Progress - UI Development ### Completed - [x] Navigation layout (app.html.erb) - [x] UI Design document (UI_DESIGN.md) - [x] Player Profile template (existing) - [x] Basic CSS styling - [x] Player Schedule view (action + template) - [x] Route for player schedule ### View Types to Implement - [ ] Tournament Admin View (Phase 2-3) - Create/manage tournaments - Set up brackets and matchups - Record match results - View tournament standings - [ ] Club Admin View (Superuser) (Phase 3-4) - Manage all players - View club-wide statistics - Configure club settings - Manage tournaments - [ ] Player Profile View (Phase 1-2) - Display player info and Elo rating - Show partnership analytics - Display match history - Tournament participation - Enhance existing template - [ ] Player Tournament Schedule View (Phase 4) - Show upcoming matches - Display tournament brackets - Record personal match results ### UI Components Needed - [x] Navigation system (role-based) - Started - [ ] Dashboard layouts - [ ] Forms for data entry - [ ] Tables for displaying data - [ ] Charts for statistics - [ ] Bracket visualization ### Implementation Phases - [x] Phase 1: Navigation & Layout (Week 1) - [x] Phase 2: Player Profile Enhancements (Week 1-2) - [x] Phase 3: Tournament Admin View (Week 2-3) - [x] Phase 4: Club Admin View (Week 3-4) - [x] Phase 5: Player Schedule View (Week 4) - [ ] Phase 6: Authentication & Authorization (Week 5) - [ ] Phase 7: Polish & Testing (Week 6) ## Future Enhancements ### Features - [ ] Real-time match updates - [ ] Mobile-responsive design - [ ] Email notifications - [ ] Import/Export functionality - [ ] API for third-party integrations - [ ] Login/AAA System (Authentication, Authorization, Accounting) ### Technical - [ ] Performance optimization - [ ] Caching strategy - [ ] Security hardening - [ ] Deployment pipeline ## AAA System (Authentication, Authorization, Accounting) ### Authentication - [x] Create users table migration - [x] Create users repository - [x] Create users model/struct - [x] Build login page template - [x] Build login action - [x] Build logout action - [x] Add login/logout routes - [x] Add BCrypt to Gemfile - [x] Install BCrypt - [x] Create authorization service - [x] Add authorization helpers to base action - [x] Add role-based access control - [ ] Create registration action and template - [ ] Add session management middleware - [ ] Add current_user helper to views - [ ] Password reset functionality - [ ] Email confirmation system ### Authorization - [x] Define roles (player, tournament_admin, club_admin, system_admin) - [x] Create Authorization service - [x] Implement permission checks - [x] Add authorization to admin dashboard - [x] Add authorization to player management - [x] Add authorization to tournament management - [x] Add 5-minute match edit window - [ ] Add role assignment UI - [ ] Add permission checks to all routes ### Accounting - [ ] Create activity logging system - [ ] Track authentication events - [ ] Track tournament management events - [ ] Track match recording events - [ ] Build audit reports UI ### Security - [ ] Rate limiting on login attempts - [ ] IP-based lockout (partially implemented in users repo) - [ ] Secure cookie settings - [ ] CSRF protection - [ ] Security headers - [ ] Session fixation prevention ## Known Issues - [ ] Database IDs not resetting between tests (workaround: query by round_number) - [ ] Need to clean up debug output from acceptance tests - [ ] README is minimal and needs expansion ## Next Steps 1. Design UI mockups for each view type 2. Implement navigation system 3. Build out Tournament Admin view 4. Add role-based access control 5. Create reusable UI components