nextjs-rewrite #5
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/**
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* Elo Rating Utilities
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*
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* Provides functions for calculating Elo ratings and changes
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* Based on the standard Elo rating system
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*/
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/**
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* Calculate the expected score for a player based on rating difference
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* @param ratingA Player A's rating
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* @param ratingB Player B's rating
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* @returns Expected score (0-1) for Player A
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*/
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export function calculateExpectedScore(ratingA: number, ratingB: number): number {
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const ratingDiff = ratingA - ratingB;
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return 1 / (1 + Math.pow(10, -ratingDiff / 400));
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}
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/**
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* Calculate Elo rating change for a single game
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* @param rating Player's current rating
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* @param opponentRating Opponent's rating
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* @param actualScore Actual score (1 = win, 0.5 = draw, 0 = loss)
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* @param kFactor K-factor (how much ratings change per game)
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* @returns Elo rating change (positive or negative)
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*/
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export function calculateEloChange(
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rating: number,
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opponentRating: number,
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actualScore: number,
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kFactor: number = 32
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): number {
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const expectedScore = calculateExpectedScore(rating, opponentRating);
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return kFactor * (actualScore - expectedScore);
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}
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/**
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* Calculate team Elo rating as average of individual ratings
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* @param rating1 Rating of player 1
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* @param rating2 Rating of player 2
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* @returns Team rating
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*/
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export function calculateTeamElo(rating1: number, rating2: number): number {
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return (rating1 + rating2) / 2;
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}
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/**
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* Update player statistics after a match
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* @param currentRating Current player rating
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* @param currentGamesPlayed Current games played count
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* @param currentWins Current wins count
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* @param eloChange Elo rating change
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* @param won Whether the player won
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* @returns Updated statistics
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*/
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export function updatePlayerStats(
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currentRating: number,
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currentGamesPlayed: number,
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currentWins: number,
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eloChange: number,
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won: boolean
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): {
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newRating: number;
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newGamesPlayed: number;
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newWins: number;
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newLosses: number;
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winRate: number;
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} {
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const newRating = currentRating + Math.round(eloChange);
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const newGamesPlayed = currentGamesPlayed + 1;
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const newWins = currentWins + (won ? 1 : 0);
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const newLosses = newGamesPlayed - newWins;
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const winRate = newGamesPlayed > 0 ? newWins / newGamesPlayed : 0;
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return {
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newRating,
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newGamesPlayed,
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newWins,
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newLosses,
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winRate,
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};
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}
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/**
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* Calculate new rating after a match
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* @param currentRating Current rating
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* @param opponentRating Opponent's rating
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* @param won Whether the player won
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* @param kFactor K-factor (default 32)
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* @returns New rating
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*/
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export function calculateNewRating(
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currentRating: number,
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opponentRating: number,
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won: boolean,
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kFactor: number = 32
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): number {
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const actualScore = won ? 1 : 0;
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const eloChange = calculateEloChange(currentRating, opponentRating, actualScore, kFactor);
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return Math.round(currentRating + eloChange);
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}
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/**
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* Validate rating is within reasonable bounds
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* @param rating Rating to validate
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* @returns Whether the rating is valid
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*/
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export function isValidRating(rating: number): boolean {
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return rating >= 100 && rating <= 3000;
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}
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/**
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* Get rating tier name based on rating
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* @param rating Player rating
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* @returns Tier name
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*/
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export function getRatingTier(rating: number): string {
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if (rating < 1100) return 'Beginner';
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if (rating < 1300) return 'Novice';
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if (rating < 1500) return 'Intermediate';
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if (rating < 1700) return 'Advanced';
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if (rating < 1900) return 'Expert';
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if (rating < 2100) return 'Master';
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return 'Grandmaster';
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}
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/**
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* Calculate expected score for a team match
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* @param team1Rating Average rating of team 1
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* @param team2Rating Average rating of team 2
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* @returns Expected score for team 1
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*/
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export function calculateExpectedTeamScore(team1Rating: number, team2Rating: number): number {
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return calculateExpectedScore(team1Rating, team2Rating);
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}
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/**
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* Calculate Elo change for team match
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* @param team1Rating Average rating of team 1
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* @param team2Rating Average rating of team 2
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* @param team1Score Actual score for team 1 (1 = win, 0.5 = draw, 0 = loss)
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* @param kFactor K-factor (default 32)
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* @returns Elo change for team 1
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*/
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export function calculateTeamEloChange(
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team1Rating: number,
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team2Rating: number,
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team1Score: number,
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kFactor: number = 32
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): number {
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return calculateEloChange(team1Rating, team2Rating, team1Score, kFactor);
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}
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@@ -0,0 +1,217 @@
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import { getSession } from './auth-simple';
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import { prisma } from './prisma';
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export type UserRole = 'player' | 'tournament_admin' | 'club_admin';
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export interface PermissionCheck {
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allowed: boolean;
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reason?: string;
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}
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/**
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* Check if the current user has the required role
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* Reads role from database to avoid session cache issues
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*/
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export async function hasRole(requiredRole: UserRole): Promise<PermissionCheck> {
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const session = await getSession();
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if (!session) {
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return { allowed: false, reason: 'Not authenticated' };
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}
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const userId = session.user?.id;
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if (!userId) {
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return { allowed: false, reason: 'User ID not found in session' };
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}
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// Fetch user from database to get current role (bypasses session cache)
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const user = await prisma.user.findUnique({
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where: { id: userId },
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select: { role: true }
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});
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if (!user) {
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return { allowed: false, reason: 'User not found in database' };
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}
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const userRole = user.role as UserRole;
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// Role hierarchy: player < tournament_admin < club_admin
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const roleHierarchy: Record<UserRole, number> = {
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'player': 1,
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'tournament_admin': 2,
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'club_admin': 3
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};
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const hasRequiredRole = roleHierarchy[userRole] >= roleHierarchy[requiredRole];
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return {
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allowed: hasRequiredRole,
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reason: hasRequiredRole ? undefined : `Requires ${requiredRole} role, but user has ${userRole}`
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};
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}
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/**
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* Check if the user owns the tournament (for tournament_admin)
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*/
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export async function ownsTournament(tournamentId: number): Promise<PermissionCheck> {
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const session = await getSession();
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if (!session) {
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return { allowed: false, reason: 'Not authenticated' };
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}
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const userId = session.user?.id;
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if (!userId) {
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return { allowed: false, reason: 'User ID not found in session' };
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}
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const tournament = await prisma.event.findUnique({
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where: { id: tournamentId },
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select: { ownerId: true }
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});
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if (!tournament) {
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return { allowed: false, reason: 'Tournament not found' };
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}
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const isOwner = tournament.ownerId === userId;
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return {
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allowed: isOwner,
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reason: isOwner ? undefined : 'User does not own this tournament'
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};
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}
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/**
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* Check if the user can manage a specific tournament
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* Tournament admins can only manage their own tournaments
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* Club admins can manage all tournaments
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* Reads role from database to avoid session cache issues
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*/
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export async function canManageTournament(tournamentId: number): Promise<PermissionCheck> {
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const session = await getSession();
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if (!session) {
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return { allowed: false, reason: 'Not authenticated' };
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}
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const userId = session.user?.id;
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if (!userId) {
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return { allowed: false, reason: 'User ID not found in session' };
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}
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// Fetch user from database to get current role (bypasses session cache)
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const user = await prisma.user.findUnique({
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where: { id: userId },
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select: { role: true }
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});
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if (!user) {
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return { allowed: false, reason: 'User not found in database' };
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}
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const userRole = user.role as UserRole;
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// Club admins can manage all tournaments
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if (userRole === 'club_admin') {
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return { allowed: true };
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}
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// Tournament admins can only manage their own tournaments
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if (userRole === 'tournament_admin') {
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return ownsTournament(tournamentId);
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}
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return { allowed: false, reason: 'Insufficient permissions to manage tournament' };
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}
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/**
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* Check if the user can create tournaments
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*/
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export async function canCreateTournaments(): Promise<PermissionCheck> {
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return hasRole('tournament_admin');
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}
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/**
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* Check if the user can manage a specific match
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* Tournament admins can manage matches in their own tournaments
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* Club admins can manage all matches
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*/
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export async function canManageMatch(matchId: number): Promise<PermissionCheck> {
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const session = await getSession();
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if (!session) {
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return { allowed: false, reason: 'Not authenticated' };
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}
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const userRole = session.user?.role as UserRole;
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// Club admins can manage all matches
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if (userRole === 'club_admin') {
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return { allowed: true };
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}
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// Tournament admins can only manage matches in their own tournaments
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if (userRole === 'tournament_admin') {
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const match = await prisma.match.findUnique({
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where: { id: matchId },
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include: { event: true }
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});
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if (!match || !match.event) {
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return { allowed: false, reason: 'Match or tournament not found' };
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}
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return ownsTournament(match.event.id);
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}
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return { allowed: false, reason: 'Insufficient permissions to manage match' };
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}
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/**
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* Check if the user can assign tournament_admin privileges
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* Only club admins can assign tournament_admin role
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*/
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export async function canAssignTournamentAdmin(): Promise<PermissionCheck> {
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return hasRole('club_admin');
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}
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/**
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* Get tournaments that the current user can manage
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*/
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export async function getManageableTournaments() {
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const session = await getSession();
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if (!session) {
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return [];
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}
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const userRole = session.user?.role as UserRole;
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const userId = session.user?.id;
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if (userRole === 'club_admin') {
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// Club admins can see all tournaments
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return prisma.event.findMany({
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where: { eventType: 'tournament' },
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orderBy: { createdAt: 'desc' }
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});
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}
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if (userRole === 'tournament_admin') {
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// Tournament admins can only see their own tournaments
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return prisma.event.findMany({
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where: {
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eventType: 'tournament',
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ownerId: userId
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},
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orderBy: { createdAt: 'desc' }
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});
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}
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// Regular players can only view tournaments (not manage them)
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return prisma.event.findMany({
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where: { eventType: 'tournament', status: { not: 'draft' } },
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orderBy: { createdAt: 'desc' }
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});
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}
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@@ -0,0 +1,56 @@
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/**
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* Tournament utility functions
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* Used for calculating dynamic tournament status based on event date
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*/
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/**
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* Calculates the tournament status based on the event date
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* @param eventDate - The date of the tournament event
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* @returns The calculated status string: "planned" or "completed"
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*/
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export function getTournamentStatus(eventDate: Date | null): string {
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if (!eventDate) {
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return "planned";
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}
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const now = new Date();
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const eventDateObj = new Date(eventDate);
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// If event date is in the past, it's completed
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if (eventDateObj < now) {
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return "completed";
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}
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// If event date is today or in the future, it's planned
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return "planned";
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}
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/**
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* Checks if a tournament date is in the past
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* @param eventDate - The date of the tournament event
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* @returns true if the event date is in the past, false otherwise
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*/
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export function isTournamentPast(eventDate: Date | null): boolean {
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if (!eventDate) {
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return false;
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}
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const now = new Date();
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const eventDateObj = new Date(eventDate);
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return eventDateObj < now;
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}
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||||||
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/**
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||||||
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* Checks if a tournament date is in the future
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* @param eventDate - The date of the tournament event
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* @returns true if the event date is in the future, false otherwise
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*/
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export function isTournamentFuture(eventDate: Date | null): boolean {
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if (!eventDate) {
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return false;
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||||||
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}
|
||||||
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|
||||||
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const now = new Date();
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const eventDateObj = new Date(eventDate);
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return eventDateObj > now;
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||||||
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}
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Reference in New Issue
Block a user