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+1
-1
@@ -11,7 +11,7 @@ DATABASE_URL=postgresql://euchre:euchrepassword@localhost:5432/euchre_camp
|
||||
# Shadow database for Prisma migrations (optional for PostgreSQL)
|
||||
DATABASE_SHADOW_URL=postgresql://euchre:euchrepassword@localhost:5432/euchre_camp_shadow
|
||||
|
||||
# Database provider (postgresql, mysql, sqlite, etc.)
|
||||
# Database provider (postgresql)
|
||||
DATABASE_PROVIDER=postgresql
|
||||
|
||||
# ============================================
|
||||
|
||||
@@ -7,7 +7,7 @@ on:
|
||||
paths:
|
||||
- 'Dockerfile.ci-base'
|
||||
- 'package.json'
|
||||
- 'bun.lockb'
|
||||
- 'bun.lock'
|
||||
- '.gitea/workflows/build-ci-images.yml'
|
||||
schedule:
|
||||
# Weekly rebuild to get latest Playwright/Bun versions
|
||||
|
||||
@@ -53,10 +53,6 @@ next-env.d.ts
|
||||
/src/generated/prisma
|
||||
|
||||
# database
|
||||
*.db
|
||||
*.db-journal
|
||||
prisma/dev.db*
|
||||
prisma/prisma/dev.db*
|
||||
playwright-report/
|
||||
.env.development
|
||||
.env.dev
|
||||
|
||||
@@ -1,3 +1,58 @@
|
||||
## [0.1.18] - 2026-05-02
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Merge branch 'main' of https://git.notsosm.art/david/euchre_camp
|
||||
- fix: resolve schedule test timing issues (#33)
|
||||
|
||||
## [0.1.17] - 2026-05-02
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Merge branch 'main' of https://git.notsosm.art/david/euchre_camp
|
||||
- refactor: remove all SQLite code, standardize on PostgreSQL
|
||||
|
||||
## [0.1.16] - 2026-05-02
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Merge branch 'main' of https://git.notsosm.art/david/euchre_camp
|
||||
- feat: add bracket visualization for tournament schedule (#8)
|
||||
|
||||
## [0.1.15] - 2026-05-02
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Merge branch 'main' of https://git.notsosm.art/david/euchre_camp
|
||||
- feat: add view-as-role feature for site admins (#15)
|
||||
|
||||
## [0.1.14] - 2026-05-02
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- Merge branch 'bugfix/7-tournament-schedule-tests': Schedule generation, clickable matchups, and test fixes
|
||||
- Merge branch 'bugfix/9-player-schedule-tests': Player schedule clickable matches
|
||||
- Merge branch 'bugfix/10-password-reset-tests': Password reset API and form wiring
|
||||
- fix: resolve schedule generation tests - round display, clickable links, and team count
|
||||
- fix: rename variable to avoid shadowing expectedRounds function
|
||||
- fix: improve link click handling to wait for networkidle
|
||||
- feat: implement password reset API endpoint and wire up form
|
||||
- fix: make player schedule matches clickable links to match detail page
|
||||
- fix: support matchup query param for direct navigation to entry page
|
||||
- fix: correct wordmark link to point to home page
|
||||
- fix: resolve schedule data staleness in production builds
|
||||
- wip: Tournament schedule tests - 27/30 passing
|
||||
- feat: add ScheduleDisplay component and wire up schedule page with Generator
|
||||
- test: add tournament schedule step definitions
|
||||
- test: enable player schedule tests with match data setup
|
||||
- test: enable password reset page test and add navigation step
|
||||
|
||||
## [0.1.13] - 2026-04-27
|
||||
|
||||
### Patch Changes
|
||||
|
||||
- ci: update Playwright to v1.59.1 in CI base image
|
||||
|
||||
## [0.1.12] - 2026-04-27
|
||||
|
||||
### Patch Changes
|
||||
|
||||
+2
-3
@@ -2,7 +2,7 @@
|
||||
# Used for Gitea Actions CI workflows
|
||||
# Uses Microsoft Playwright image as base (Ubuntu-based) with Bun added
|
||||
|
||||
FROM mcr.microsoft.com/playwright:v1.58.0-jammy AS base
|
||||
FROM mcr.microsoft.com/playwright:v1.59.1-jammy AS base
|
||||
|
||||
# Install unzip (required for Bun installation) and other tools
|
||||
RUN apt-get update && apt-get install -y unzip && rm -rf /var/lib/apt/lists/*
|
||||
@@ -22,8 +22,7 @@ RUN echo "=== Bun Version ===" && bun --version && \
|
||||
WORKDIR /app
|
||||
|
||||
# Set default environment variables
|
||||
ENV DATABASE_PROVIDER=sqlite
|
||||
ENV DATABASE_URL=file:./prisma/ci.db
|
||||
ENV DATABASE_PROVIDER=postgresql
|
||||
ENV BETTER_AUTH_SECRET=test-secret-key-for-ci-only
|
||||
ENV NODE_ENV=test
|
||||
|
||||
|
||||
@@ -0,0 +1,343 @@
|
||||
# Technical Findings: Next.js App Router Data Staleness in Production
|
||||
|
||||
## Issue Summary
|
||||
|
||||
**Problem**: Freshly generated database data (TournamentRound and BracketMatchup records) created via POST `/api/tournaments/[id]/schedule` fails to appear immediately after a browser refresh in production builds, despite the server component having `revalidate = 0` and `dynamic = "force-dynamic"`.
|
||||
|
||||
**Context**: The test suite `schedule-tab.test.ts` shows that data is created successfully in the database but the page refresh doesn't immediately display the new data in production builds.
|
||||
|
||||
---
|
||||
|
||||
## Root Cause Analysis
|
||||
|
||||
### 1. Next.js Data Cache Behavior
|
||||
|
||||
**Finding**: Next.js App Router caches `fetch` responses by default in production. While `revalidate = 0` and `dynamic = "force-dynamic"` disable full-route caching, they do not automatically disable the Data Cache for individual `fetch` requests.
|
||||
|
||||
**Evidence from codebase**:
|
||||
- `src/app/admin/tournaments/[id]/schedule/page.tsx` sets:
|
||||
```typescript
|
||||
export const dynamic = "force-dynamic"
|
||||
export const revalidate = 0
|
||||
```
|
||||
- However, the page uses Prisma directly, not `fetch`. The page query `prisma.event.findUnique` is not subject to Next.js fetch caching, but the **browser/client router cache** may still cause issues.
|
||||
|
||||
**Relevant Code Locations**:
|
||||
- `src/app/admin/tournaments/[id]/schedule/page.tsx:14-16`
|
||||
- `src/app/api/tournaments/[id]/schedule/route.ts:191-222` (POST transaction)
|
||||
|
||||
### 2. Prisma Client and Transaction Isolation
|
||||
|
||||
**Finding**: The POST endpoint uses `prisma.$transaction` to create rounds and matchups. In production with PostgreSQL, transaction isolation levels and connection pooling can cause visibility delays.
|
||||
|
||||
**Evidence**:
|
||||
```typescript
|
||||
// src/app/api/tournaments/[id]/schedule/route.ts:191
|
||||
const created = await prisma.$transaction(
|
||||
schedule.map((round) =>
|
||||
prisma.tournamentRound.create({...})
|
||||
)
|
||||
)
|
||||
```
|
||||
|
||||
**Potential Issues**:
|
||||
- **Read Committed Isolation**: PostgreSQL's default `READ COMMITTED` isolation level ensures that once a transaction commits, subsequent queries see the new data. However, if the browser refresh happens immediately after the POST response, there might be a race condition.
|
||||
- **Connection Pooling**: The Prisma client uses connection pooling. If the GET request (page load) uses a different connection than the POST request, and there's a replication delay (unlikely with SQLite/PostgreSQL single instance), it could see stale data.
|
||||
|
||||
**Evidence Locations**:
|
||||
- `src/lib/prisma.ts:13-35` (Prisma client initialization)
|
||||
- `src/app/api/tournaments/[id]/schedule/route.ts:191-222` (Transaction block)
|
||||
|
||||
### 3. Client-Side Router Cache
|
||||
|
||||
**Finding**: The Next.js App Router maintains a client-side cache for visited routes. Even when the server component revalidates, the client might serve a cached version from the client-side navigation cache.
|
||||
|
||||
**Evidence from research**:
|
||||
- The GitHub discussion #51612 shows that `router.push` and browser refresh can still serve stale data due to client-side caching.
|
||||
- The `ScheduleGenerator` component uses `fetch` to POST data but doesn't trigger a router refresh or invalidate the client cache.
|
||||
|
||||
**Code Locations**:
|
||||
- `src/components/ScheduleGenerator.tsx:27-29` (POST request)
|
||||
- `src/components/ScheduleGenerator.tsx:84` (Only calls `window.location.reload()` on DELETE, not POST)
|
||||
|
||||
### 4. Production vs Development Differences
|
||||
|
||||
**Finding**: Development mode (`next dev`) has more lenient caching behavior. Production builds (`next start`) aggressively cache by default.
|
||||
|
||||
**Evidence**:
|
||||
- The test `schedule-tab.test.ts` passes in development but fails in production.
|
||||
- The `ScheduleGenerator` component doesn't use `revalidatePath` or `revalidateTag` after successful POST.
|
||||
|
||||
---
|
||||
|
||||
## Specific Technical Findings
|
||||
|
||||
### Finding 1: Missing Cache Invalidation After POST
|
||||
|
||||
**Location**: `src/components/ScheduleGenerator.tsx:43-49`
|
||||
|
||||
**Issue**: After a successful POST request, the component updates local state (`result`) but doesn't:
|
||||
1. Call `revalidatePath` (requires Server Action)
|
||||
2. Call `revalidateTag` (requires Server Action)
|
||||
3. Trigger a router refresh
|
||||
4. Force a page reload
|
||||
|
||||
**Current Behavior**:
|
||||
```typescript
|
||||
const handleGenerate = async () => {
|
||||
// ... POST request ...
|
||||
const data = await response.json()
|
||||
setResult({
|
||||
roundsCreated: data.roundsCreated,
|
||||
matchupsCreated: data.matchupsCreated,
|
||||
})
|
||||
setIsGenerating(false)
|
||||
// ❌ No cache invalidation
|
||||
}
|
||||
```
|
||||
|
||||
**Expected Behavior**: After POST, the page should re-fetch data to show newly created rounds.
|
||||
|
||||
### Finding 2: Prisma Client Singleton Pattern
|
||||
|
||||
**Location**: `src/lib/prisma.ts:37-39`
|
||||
|
||||
**Issue**: The Prisma client is a singleton, which is correct. However, in production with connection pooling, there might be delays in visibility across connections.
|
||||
|
||||
**Current Code**:
|
||||
```typescript
|
||||
export const prisma = globalForPrisma.prisma ?? createPrismaClient()
|
||||
|
||||
if (process.env.NODE_ENV !== 'production') globalForPrisma.prisma = prisma
|
||||
```
|
||||
|
||||
**Note**: This is correct pattern, but production connection pooling behavior differs from development.
|
||||
|
||||
### Finding 3: Server Component Data Fetching
|
||||
|
||||
**Location**: `src/app/admin/tournaments/[id]/schedule/page.tsx:26-50`
|
||||
|
||||
**Issue**: The server component fetches data directly with Prisma. While `revalidate = 0` ensures the server re-renders on each request, the client might cache the response.
|
||||
|
||||
**Current Code**:
|
||||
```typescript
|
||||
export const dynamic = "force-dynamic"
|
||||
export const revalidate = 0
|
||||
|
||||
export default async function TournamentSchedulePage({ params }: PageProps) {
|
||||
const tournament = await prisma.event.findUnique({
|
||||
where: { id: tournamentId },
|
||||
include: { rounds: { ... } }
|
||||
})
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
**Note**: This should work correctly, but client-side router cache might interfere.
|
||||
|
||||
---
|
||||
|
||||
## Potential Fixes
|
||||
|
||||
### Fix 1: Implement Server Actions for Cache Invalidation
|
||||
|
||||
**Approach**: Convert the schedule generation to use Server Actions with `revalidatePath`.
|
||||
|
||||
**Implementation**:
|
||||
```typescript
|
||||
// src/app/actions/schedule.ts
|
||||
'use server'
|
||||
|
||||
import { revalidatePath } from 'next/cache'
|
||||
import { prisma } from '@/lib/prisma'
|
||||
import { generateRoundRobin, /* ... */ } from '@/lib/schedule-generator'
|
||||
|
||||
export async function generateSchedule(tournamentId: number) {
|
||||
// ... existing logic from route.ts ...
|
||||
|
||||
// After successful creation
|
||||
await prisma.$transaction(/* ... */)
|
||||
|
||||
// Revalidate the schedule page
|
||||
revalidatePath(`/admin/tournaments/${tournamentId}/schedule`)
|
||||
revalidatePath(`/admin/tournaments/${tournamentId}`)
|
||||
|
||||
return { success: true, roundsCreated: created.length }
|
||||
}
|
||||
```
|
||||
|
||||
**Update ScheduleGenerator component**:
|
||||
```typescript
|
||||
// src/components/ScheduleGenerator.tsx
|
||||
import { generateSchedule } from '@/app/actions/schedule'
|
||||
|
||||
const handleGenerate = async () => {
|
||||
const result = await generateSchedule(tournamentId)
|
||||
if (result.success) {
|
||||
setResult({
|
||||
roundsCreated: result.roundsCreated,
|
||||
matchupsCreated: /* calculate from result */,
|
||||
})
|
||||
// Router automatically revalidates due to revalidatePath
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Fix 2: Force Router Refresh After POST
|
||||
|
||||
**Approach**: Use `router.refresh()` after successful POST to invalidate client cache.
|
||||
|
||||
**Implementation**:
|
||||
```typescript
|
||||
// src/components/ScheduleGenerator.tsx
|
||||
'use client'
|
||||
|
||||
import { useRouter } from 'next/navigation'
|
||||
|
||||
export function ScheduleGenerator({ tournamentId, /* ... */ }) {
|
||||
const router = useRouter()
|
||||
|
||||
const handleGenerate = async () => {
|
||||
// ... POST request ...
|
||||
|
||||
if (response.ok) {
|
||||
// Force router to re-fetch server component data
|
||||
router.refresh()
|
||||
|
||||
// Or force full page reload as fallback
|
||||
// window.location.reload()
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Fix 3: Disable Fetch Caching Explicitly
|
||||
|
||||
**Approach**: Even though we use Prisma, ensure any internal fetches don't cache.
|
||||
|
||||
**Implementation**:
|
||||
```typescript
|
||||
// src/app/api/tournaments/[id]/schedule/route.ts
|
||||
export async function GET(request: Request, { params }: RouteParams) {
|
||||
// Add cache control headers
|
||||
const response = NextResponse.json({ rounds: tournament.rounds })
|
||||
response.headers.set('Cache-Control', 'no-store, max-age=0')
|
||||
return response
|
||||
}
|
||||
```
|
||||
|
||||
### Fix 4: Add Delay/Retry Logic in Tests
|
||||
|
||||
**Approach**: For Playwright tests, add explicit wait for data visibility.
|
||||
|
||||
**Implementation**:
|
||||
```typescript
|
||||
// e2e/schedule-tab.test.ts
|
||||
test('Schedule page displays generated rounds and matchups', async ({ page }) => {
|
||||
// ... navigate to schedule page ...
|
||||
|
||||
// Wait for rounds to be visible with retry logic
|
||||
await expect(page.locator('text=Round 1')).toBeVisible({ timeout: 10000 })
|
||||
|
||||
// Additional verification
|
||||
await expect(page.locator('text=Alice + Bob')).toBeVisible()
|
||||
})
|
||||
```
|
||||
|
||||
### Fix 5: Database Transaction Optimization
|
||||
|
||||
**Approach**: Ensure transaction commits fully before returning response.
|
||||
|
||||
**Implementation**:
|
||||
```typescript
|
||||
// src/app/api/tournaments/[id]/schedule/route.ts
|
||||
const created = await prisma.$transaction(
|
||||
schedule.map((round) =>
|
||||
prisma.tournamentRound.create({
|
||||
data: { /* ... */ },
|
||||
include: { /* ... */ } // Eager load to ensure data is available
|
||||
})
|
||||
),
|
||||
{
|
||||
isolationLevel: 'ReadCommitted', // Explicit isolation level
|
||||
maxWait: 5000, // Increase wait time
|
||||
timeout: 10000, // Increase timeout
|
||||
}
|
||||
)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Recommended Solution
|
||||
|
||||
### Immediate Fix (Quick)
|
||||
|
||||
1. **Update `ScheduleGenerator.tsx`** to use `router.refresh()` after POST:
|
||||
```typescript
|
||||
import { useRouter } from 'next/navigation'
|
||||
|
||||
const router = useRouter()
|
||||
|
||||
const handleGenerate = async () => {
|
||||
// ... POST logic ...
|
||||
if (response.ok) {
|
||||
router.refresh()
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
2. **Add cache control headers** to the GET endpoint:
|
||||
```typescript
|
||||
// In GET handler
|
||||
const response = NextResponse.json({ rounds: tournament.rounds })
|
||||
response.headers.set('Cache-Control', 'no-store, max-age=0')
|
||||
return response
|
||||
```
|
||||
|
||||
### Long-term Fix (Recommended)
|
||||
|
||||
1. **Migrate to Server Actions** for schedule generation:
|
||||
- Use `'use server'` directive
|
||||
- Call `revalidatePath` after mutations
|
||||
- Eliminate need for separate API route
|
||||
|
||||
2. **Implement proper cache tagging**:
|
||||
- Tag fetch requests with `next: { tags: ['schedule'] }`
|
||||
- Use `revalidateTag('schedule')` after mutations
|
||||
|
||||
3. **Update test patterns**:
|
||||
- Ensure tests wait for server component revalidation
|
||||
- Use `page.waitForLoadState('networkidle')` after mutations
|
||||
|
||||
---
|
||||
|
||||
## Verification Steps
|
||||
|
||||
1. **Test in production build**:
|
||||
```bash
|
||||
npm run build
|
||||
npm run start
|
||||
```
|
||||
|
||||
2. **Verify data flow**:
|
||||
- Create schedule via UI
|
||||
- Refresh page immediately
|
||||
- Verify rounds display correctly
|
||||
|
||||
3. **Check server logs**:
|
||||
- Look for revalidation messages
|
||||
- Verify Prisma query execution
|
||||
|
||||
4. **Run acceptance tests**:
|
||||
```bash
|
||||
npm run test:acceptance
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## References
|
||||
|
||||
- Next.js App Router Caching: https://nextjs.org/docs/app/building-your-application/data-fetching/caching
|
||||
- Server Actions: https://nextjs.org/docs/app/building-your-application/data-fetching/server-actions-and-mutations
|
||||
- GitHub Discussion #51612: https://github.com/vercel/next.js/discussions/51612
|
||||
- Prisma Transactions: https://www.prisma.io/docs/orm/prisma-client/queries/transactions
|
||||
@@ -0,0 +1,37 @@
|
||||
Feature: Bracket Visualization
|
||||
As a tournament admin
|
||||
I want to see a visual bracket of the tournament schedule
|
||||
So that I can track tournament progress at a glance
|
||||
|
||||
@happy-path @tournament @issue-8
|
||||
Scenario: Tournament admin views bracket with a generated schedule
|
||||
Given I am logged in as a tournament admin
|
||||
And a tournament exists with 4 teams
|
||||
When I go to the tournament schedule page
|
||||
And I click the "Generate Schedule" button
|
||||
Then I should see "Generated"
|
||||
When I go to the tournament detail page
|
||||
And I click the "Bracket" tab
|
||||
Then I should see "Tournament Bracket"
|
||||
And I should see "Round 1"
|
||||
And I should see "Round 2"
|
||||
And I should see "Round 3"
|
||||
And I should see bracket matchup cards
|
||||
|
||||
@happy-path @tournament @issue-8
|
||||
Scenario: Bracket shows team names in matchup cards
|
||||
Given I am logged in as a tournament admin
|
||||
And a tournament exists with 4 teams
|
||||
When I go to the tournament schedule page
|
||||
And I click the "Generate Schedule" button
|
||||
Then I should see "Generated"
|
||||
When I go to the tournament detail page
|
||||
And I click the "Bracket" tab
|
||||
Then I should see bracket matchup cards with team names
|
||||
|
||||
@happy-path @tournament @issue-8
|
||||
Scenario: Bracket tab is not visible without a schedule
|
||||
Given I am logged in as a tournament admin
|
||||
And a tournament exists with 4 teams
|
||||
When I go to the tournament detail page
|
||||
Then I should not see the "Bracket" tab
|
||||
@@ -9,7 +9,7 @@ Feature: Player Schedule
|
||||
When I go to my schedule page
|
||||
Then I should see "No upcoming matches"
|
||||
|
||||
@happy-path @player-features @issue-9 @wip
|
||||
@happy-path @player-features @issue-9
|
||||
Scenario: Player views schedule with upcoming matches
|
||||
Given I am logged in as a player
|
||||
And I have upcoming matches in my schedule
|
||||
|
||||
@@ -11,29 +11,39 @@ Feature: Tournament Schedule
|
||||
Then I should see "Schedule"
|
||||
And I should see the "Generate Schedule" button
|
||||
|
||||
@happy-path @tournament @issue-7 @wip
|
||||
@happy-path @tournament @issue-7
|
||||
Scenario: Tournament admin generates round-robin schedule
|
||||
Given I am logged in as a tournament admin
|
||||
And a tournament exists with 4 teams
|
||||
When I go to the tournament schedule page
|
||||
And I click the "Generate Schedule" button
|
||||
Then I should see "Schedule generated successfully"
|
||||
And I should see round 1 matchups
|
||||
Then I should see "Generated"
|
||||
And I should see "rounds with"
|
||||
# Navigate away and back to verify schedule persisted (avoids HMR caching issues)
|
||||
When I go to the tournament schedule page
|
||||
Then I should see round 1 matchups
|
||||
And I should see round 2 matchups
|
||||
|
||||
@happy-path @tournament @issue-7 @wip
|
||||
@happy-path @tournament @issue-7
|
||||
Scenario: Tournament admin views schedule with bye rounds
|
||||
Given I am logged in as a tournament admin
|
||||
And a tournament exists with 5 teams
|
||||
When I go to the tournament schedule page
|
||||
And I click the "Generate Schedule" button
|
||||
Then I should see a bye round for one team
|
||||
Then I should see "Generated"
|
||||
# Navigate away and back to verify schedule persisted
|
||||
When I go to the tournament schedule page
|
||||
Then I should see 5 rounds
|
||||
And each team should play every other team exactly once
|
||||
|
||||
@happy-path @tournament @issue-7 @wip
|
||||
@happy-path @tournament @issue-7
|
||||
Scenario: Tournament admin clicks on a matchup to enter results
|
||||
Given I am logged in as a tournament admin
|
||||
And a tournament has a generated schedule
|
||||
And a tournament exists with 4 teams
|
||||
When I go to the tournament schedule page
|
||||
And I click the "Generate Schedule" button
|
||||
Then I should see "Generated"
|
||||
# Navigate away and back to ensure schedule data is loaded
|
||||
When I go to the tournament schedule page
|
||||
And I click on a matchup
|
||||
Then I should be on the match result entry page
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
Feature: View As Role
|
||||
As a site admin
|
||||
I want to temporarily view the site as a player or club admin
|
||||
So that I can understand and improve the experience for each role
|
||||
|
||||
@happy-path @admin-features @issue-15
|
||||
Scenario: Site admin sees role switcher in navigation
|
||||
Given I am logged in as a site admin
|
||||
When I view the navigation
|
||||
Then I should see the role switcher dropdown
|
||||
Then the role switcher should default to "Viewing as Site Admin"
|
||||
|
||||
@happy-path @admin-features @issue-15
|
||||
Scenario: Site admin switches to player view
|
||||
Given I am logged in as a site admin
|
||||
When I select "View as Player" from the role switcher
|
||||
Then I should see the player navigation links
|
||||
And I should not see the "Admin" link
|
||||
And I should not see the "Users" link
|
||||
And I should see a banner indicating I am viewing as "Player"
|
||||
|
||||
@happy-path @admin-features @issue-15
|
||||
Scenario: Site admin switches to tournament admin view
|
||||
Given I am logged in as a site admin
|
||||
When I select "View as Tournament Admin" from the role switcher
|
||||
Then I should see the "Tournaments" link
|
||||
And I should not see the "Admin" link
|
||||
And I should not see the "Users" link
|
||||
And I should see a banner indicating I am viewing as "Tournament Admin"
|
||||
|
||||
@happy-path @admin-features @issue-15
|
||||
Scenario: Site admin switches to club admin view
|
||||
Given I am logged in as a site admin
|
||||
When I select "View as Club Admin" from the role switcher
|
||||
Then I should see the "Admin" link
|
||||
And I should see the "Users" link
|
||||
And I should see a banner indicating I am viewing as "Club Admin"
|
||||
|
||||
@happy-path @admin-features @issue-15
|
||||
Scenario: Site admin resets to site admin view
|
||||
Given I am logged in as a site admin
|
||||
When I select "View as Player" from the role switcher
|
||||
And I click the "Reset to Site Admin" button
|
||||
Then the role switcher should default to "Viewing as Site Admin"
|
||||
And I should see the "Admin" link
|
||||
And I should not see the viewing as banner
|
||||
@@ -108,16 +108,10 @@ Given('I am logged in as a player', async function () {
|
||||
/**
|
||||
* Precondition: I am logged in as a tournament admin
|
||||
* Note: In the actual app, admin roles are assigned by club admins or via API.
|
||||
* For acceptance tests, we'll use the default player role and test admin features
|
||||
* as the dev site would handle them.
|
||||
* For acceptance tests, we'll assign the tournament_admin role directly via Prisma.
|
||||
*/
|
||||
Given('I am logged in as a tournament admin', async function () {
|
||||
console.log('🌍 Creating and logging in as a player (tournament admin role is assigned via UI/API)...');
|
||||
// For now, use the same flow as player
|
||||
// In real usage, the admin would either:
|
||||
// 1. Be pre-created on the dev site
|
||||
// 2. Have role assigned via API
|
||||
// 3. Use the admin dashboard to manage users
|
||||
console.log('🌍 Creating and logging in as a tournament admin...');
|
||||
|
||||
const credentials = generateTestCredentials();
|
||||
world.user = credentials;
|
||||
@@ -130,12 +124,125 @@ Given('I am logged in as a tournament admin', async function () {
|
||||
await world.page.fill('input[name="password"]', credentials.password);
|
||||
|
||||
await world.page.click('button[type="submit"]');
|
||||
// Wait for redirect
|
||||
await world.page.waitForURL(/\/players\/\d+\/profile/, { timeout: 15000 });
|
||||
|
||||
// Wait for any redirect away from register page
|
||||
await world.page.waitForURL((url) => !url.toString().includes('/auth/register'), { timeout: 15000 });
|
||||
await world.page.waitForLoadState('networkidle');
|
||||
await world.page.waitForTimeout(1000);
|
||||
|
||||
const currentUrl = world.page.url();
|
||||
console.log(`🌍 After registration, URL: ${currentUrl}`);
|
||||
|
||||
// Try to extract player ID from URL
|
||||
const match = currentUrl.match(/\/players\/(\d+)\/profile/);
|
||||
if (match) {
|
||||
world.playerId = match[1];
|
||||
console.log(`🌍 Player ID from URL: ${world.playerId}`);
|
||||
}
|
||||
|
||||
// Get the user ID from the database (works regardless of redirect destination)
|
||||
const prisma = await world.getPrisma();
|
||||
console.log(`🌍 Looking up user by email: ${credentials.email}`);
|
||||
const user = await prisma.user.findUnique({
|
||||
where: { email: credentials.email },
|
||||
include: { player: true }
|
||||
});
|
||||
|
||||
if (user) {
|
||||
(world.user as any).id = user.id;
|
||||
console.log(`🌍 User ID from DB: ${user.id}, role: ${user.role}, playerId: ${user.playerId}`);
|
||||
|
||||
if (user.player) {
|
||||
world.playerId = user.player.id.toString();
|
||||
console.log(`🌍 Player ID from DB: ${world.playerId}`);
|
||||
}
|
||||
|
||||
// Assign tournament_admin role
|
||||
await prisma.user.update({
|
||||
where: { id: user.id },
|
||||
data: { role: 'tournament_admin' }
|
||||
});
|
||||
console.log(`🌍 Assigned tournament_admin role to user: ${user.id}`);
|
||||
|
||||
// Navigate to trigger a fresh role fetch
|
||||
await world.page.goto(`${world.baseURL}/rankings`);
|
||||
await world.page.waitForLoadState('networkidle');
|
||||
await world.page.waitForTimeout(500);
|
||||
} else {
|
||||
console.log(`🌍 WARNING: User not found in DB by email. Trying to find latest user...`);
|
||||
// Fallback: find the latest user (most recently created)
|
||||
const latestUser = await prisma.user.findFirst({
|
||||
orderBy: { createdAt: 'desc' },
|
||||
include: { player: true }
|
||||
});
|
||||
if (latestUser) {
|
||||
(world.user as any).id = latestUser.id;
|
||||
world.playerId = latestUser.playerId?.toString() || latestUser.player?.id?.toString();
|
||||
console.log(`🌍 Using latest user: ${latestUser.id} (${latestUser.email})`);
|
||||
|
||||
await prisma.user.update({
|
||||
where: { id: latestUser.id },
|
||||
data: { role: 'tournament_admin' }
|
||||
});
|
||||
console.log(`🌍 Assigned tournament_admin role`);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`🌍 User created: ${credentials.email}`);
|
||||
});
|
||||
|
||||
/**
|
||||
* Precondition: I am logged in as a site admin
|
||||
* Creates a new user and assigns site_admin role via Prisma
|
||||
*/
|
||||
Given('I am logged in as a site admin', async function () {
|
||||
console.log('🌍 Creating and logging in as a site admin...');
|
||||
|
||||
const credentials = generateTestCredentials();
|
||||
world.user = credentials;
|
||||
|
||||
await world.page.goto(`${world.baseURL}/auth/register`);
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
|
||||
await world.page.fill('input[name="name"]', credentials.name);
|
||||
await world.page.fill('input[name="email"]', credentials.email);
|
||||
await world.page.fill('input[name="password"]', credentials.password);
|
||||
|
||||
await world.page.click('button[type="submit"]');
|
||||
await world.page.waitForURL(/\/players\/\d+\/profile/, { timeout: 15000 });
|
||||
|
||||
const currentUrl = world.page.url();
|
||||
const match = currentUrl.match(/\/players\/(\d+)\/profile/);
|
||||
if (match) {
|
||||
const playerId = match[1];
|
||||
world.playerId = playerId;
|
||||
|
||||
const prisma = await world.getPrisma();
|
||||
const player = await prisma.player.findUnique({
|
||||
where: { id: parseInt(playerId) },
|
||||
include: { user: true }
|
||||
});
|
||||
|
||||
if (player && player.user) {
|
||||
const userId = player.user.id;
|
||||
(world.user as any).id = userId;
|
||||
|
||||
await prisma.user.update({
|
||||
where: { id: userId },
|
||||
data: { role: 'site_admin' }
|
||||
});
|
||||
console.log(`🌍 Assigned site_admin role to user: ${userId}`);
|
||||
|
||||
// Navigate to home page to trigger Navigation re-mount with new role
|
||||
await world.page.goto(`${world.baseURL}/`);
|
||||
await world.page.waitForLoadState('networkidle');
|
||||
await world.page.waitForTimeout(1000);
|
||||
}
|
||||
}
|
||||
|
||||
console.log(`🌍 Site admin created: ${credentials.email}`);
|
||||
});
|
||||
|
||||
/**
|
||||
* Precondition: I am logged in as a club admin
|
||||
* Uses a pre-existing admin user from the database
|
||||
@@ -337,16 +444,67 @@ When('I go to my schedule page', async function () {
|
||||
});
|
||||
|
||||
Given('I have upcoming matches in my schedule', async function () {
|
||||
console.log('🌍 Note: This step requires database setup via API or UI');
|
||||
console.log('🌍 For acceptance tests, this would be set up before running the test');
|
||||
// For true acceptance testing, we would:
|
||||
// 1. Create a tournament
|
||||
// 2. Add the player as a participant
|
||||
// 3. Generate a schedule
|
||||
// 4. The match would then appear in the player's schedule
|
||||
console.log('🌍 Setting up upcoming matches in schedule');
|
||||
const prisma = await world.getPrisma();
|
||||
const timestamp = Date.now();
|
||||
|
||||
// For now, this is a placeholder that indicates data setup is needed
|
||||
// In a real test run, this data would already exist in the dev database
|
||||
// Get the current player
|
||||
if (!world.playerId) {
|
||||
throw new Error('No player ID found. Make sure user is logged in as a player first.');
|
||||
}
|
||||
|
||||
const currentPlayerId = parseInt(world.playerId, 10);
|
||||
|
||||
// Create 3 other players for the match
|
||||
const opponent1 = await prisma.player.create({
|
||||
data: {
|
||||
name: `Opponent ${timestamp} 1`,
|
||||
normalizedName: `opponent ${timestamp} 1`,
|
||||
currentElo: 1000,
|
||||
},
|
||||
});
|
||||
|
||||
const opponent2 = await prisma.player.create({
|
||||
data: {
|
||||
name: `Opponent ${timestamp} 2`,
|
||||
normalizedName: `opponent ${timestamp} 2`,
|
||||
currentElo: 1000,
|
||||
},
|
||||
});
|
||||
|
||||
const partner1 = await prisma.player.create({
|
||||
data: {
|
||||
name: `Partner ${timestamp}`,
|
||||
normalizedName: `partner ${timestamp}`,
|
||||
currentElo: 1000,
|
||||
},
|
||||
});
|
||||
|
||||
// Create a tournament
|
||||
const tournament = await prisma.event.create({
|
||||
data: {
|
||||
name: `Test Schedule Tournament ${timestamp}`,
|
||||
eventDate: new Date(Date.now() + 86400000), // Tomorrow
|
||||
status: 'planned',
|
||||
},
|
||||
});
|
||||
|
||||
// Create a match with the current player as player1P1 (played tomorrow)
|
||||
await prisma.match.create({
|
||||
data: {
|
||||
eventId: tournament.id,
|
||||
player1P1Id: currentPlayerId,
|
||||
player1P2Id: partner1.id,
|
||||
player2P1Id: opponent1.id,
|
||||
player2P2Id: opponent2.id,
|
||||
team1Score: 10,
|
||||
team2Score: 5,
|
||||
status: 'completed',
|
||||
playedAt: new Date(Date.now() + 86400000), // Tomorrow
|
||||
},
|
||||
});
|
||||
|
||||
console.log(`🌍 Created tournament "${tournament.name}" with 1 match for player ${currentPlayerId}`);
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -357,19 +515,42 @@ Given('a tournament exists with {int} teams', async function (teamCount: number)
|
||||
|
||||
// Get Prisma client
|
||||
const prisma = await world.getPrisma();
|
||||
const timestamp = Date.now();
|
||||
|
||||
// Find or create a tournament
|
||||
let tournament = await prisma.event.findFirst({
|
||||
orderBy: { createdAt: 'desc' },
|
||||
// Get the current user ID for ownership
|
||||
const userId = world.user?.id;
|
||||
if (!userId) {
|
||||
throw new Error('User ID not found. Ensure user is logged in before creating tournament.');
|
||||
}
|
||||
|
||||
// Always create a new tournament for test isolation
|
||||
const tournament = await prisma.event.create({
|
||||
data: {
|
||||
name: `Test Tournament ${timestamp}`,
|
||||
createdAt: new Date(),
|
||||
ownerId: userId, // Set the owner to the current user
|
||||
},
|
||||
});
|
||||
|
||||
if (!tournament) {
|
||||
// Create a new tournament if none exists
|
||||
const timestamp = Date.now();
|
||||
tournament = await prisma.event.create({
|
||||
// Euchre is 2v2, so each team has 2 players
|
||||
// Create teamCount * 2 players and add them as participants
|
||||
const playerCount = teamCount * 2;
|
||||
for (let i = 1; i <= playerCount; i++) {
|
||||
const player = await prisma.player.create({
|
||||
data: {
|
||||
name: `Test Tournament ${timestamp}`,
|
||||
createdAt: new Date(),
|
||||
name: `Tournament Player ${i} ${timestamp}`,
|
||||
normalizedName: `tournament player ${i} ${timestamp}`,
|
||||
currentElo: 1000,
|
||||
gamesPlayed: 0,
|
||||
wins: 0,
|
||||
losses: 0,
|
||||
},
|
||||
});
|
||||
|
||||
await prisma.eventParticipant.create({
|
||||
data: {
|
||||
eventId: tournament.id,
|
||||
playerId: player.id,
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -377,23 +558,86 @@ Given('a tournament exists with {int} teams', async function (teamCount: number)
|
||||
world.tournament = tournament;
|
||||
world.tournamentTeamCount = teamCount;
|
||||
|
||||
console.log(`🌍 Using tournament: ${tournament.name} (ID: ${tournament.id})`);
|
||||
console.log(`🌍 Created tournament: ${tournament.name} (ID: ${tournament.id}) with ${playerCount} players (${teamCount} teams)`);
|
||||
});
|
||||
|
||||
When('I go to the tournament schedule page', async function () {
|
||||
console.log('🌍 Going to tournament schedule page');
|
||||
const tournamentId = world.tournament?.id || 1;
|
||||
await world.page.goto(`${world.baseURL}/admin/tournaments/${tournamentId}/schedule`);
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
// Add cache-busting timestamp to force fresh data
|
||||
const url = `${world.baseURL}/admin/tournaments/${tournamentId}/schedule?t=${Date.now()}`;
|
||||
await world.page.goto(url);
|
||||
await world.page.waitForLoadState('networkidle');
|
||||
await world.page.waitForTimeout(1000);
|
||||
});
|
||||
|
||||
Given('a tournament has a generated schedule', async function () {
|
||||
console.log('🌍 Note: Tournament schedule requires generation via API or UI');
|
||||
console.log('🌍 For acceptance tests, this would be created before running the test');
|
||||
// In a real test run, we would:
|
||||
// 1. Create a tournament
|
||||
// 2. Add teams/participants
|
||||
// 3. Generate schedule via API or UI
|
||||
console.log('🌍 Creating tournament with generated schedule');
|
||||
|
||||
const prisma = await world.getPrisma();
|
||||
const timestamp = Date.now();
|
||||
|
||||
// Get the current user ID for ownership
|
||||
const userId = world.user?.id;
|
||||
if (!userId) {
|
||||
throw new Error('User ID not found. Ensure user is logged in before creating tournament.');
|
||||
}
|
||||
|
||||
// Create a tournament
|
||||
const tournament = await prisma.event.create({
|
||||
data: {
|
||||
name: `Test Schedule Tournament ${timestamp}`,
|
||||
createdAt: new Date(),
|
||||
ownerId: userId, // Set the owner to the current user
|
||||
},
|
||||
});
|
||||
|
||||
// Create 4 players and add them as participants
|
||||
const players = [];
|
||||
for (let i = 1; i <= 4; i++) {
|
||||
const player = await prisma.player.create({
|
||||
data: {
|
||||
name: `Schedule Player ${i} ${timestamp}`,
|
||||
normalizedName: `schedule player ${i} ${timestamp}`,
|
||||
currentElo: 1000,
|
||||
gamesPlayed: 0,
|
||||
wins: 0,
|
||||
losses: 0,
|
||||
},
|
||||
});
|
||||
players.push(player);
|
||||
|
||||
await prisma.eventParticipant.create({
|
||||
data: {
|
||||
eventId: tournament.id,
|
||||
playerId: player.id,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// Generate schedule via API
|
||||
const response = await fetch(`${world.baseURL}/api/tournaments/${tournament.id}/schedule`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
console.log('🌍 Failed to generate schedule:', response.status, response.statusText);
|
||||
// Try to get error details
|
||||
try {
|
||||
const errorData = await response.json();
|
||||
console.log('🌍 Error details:', errorData);
|
||||
} catch {
|
||||
// Ignore
|
||||
}
|
||||
} else {
|
||||
const data = await response.json();
|
||||
console.log('🌍 Schedule generated:', data);
|
||||
}
|
||||
|
||||
world.tournament = tournament;
|
||||
world.tournamentTeamCount = 4;
|
||||
console.log(`🌍 Tournament with schedule created: ${tournament.name} (ID: ${tournament.id})`);
|
||||
});
|
||||
|
||||
Given('there are recent activities in the system', async function () {
|
||||
|
||||
@@ -29,6 +29,12 @@ Given('I am on the login page', async function () {
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
});
|
||||
|
||||
Given('I am on the password reset page', async function () {
|
||||
console.log('🌍 Navigating to password reset page');
|
||||
await world.page.goto(`${world.baseURL}/auth/password-reset`);
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
});
|
||||
|
||||
Given('I am on the {string} page', async function (pageName: string) {
|
||||
const pageUrls: Record<string, string> = {
|
||||
'home': '/',
|
||||
@@ -103,8 +109,14 @@ When('I go back', async function () {
|
||||
});
|
||||
|
||||
When('I refresh the page', async function () {
|
||||
await world.page.reload();
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
console.log('🌍 About to refresh page from URL:', world.page.url());
|
||||
await world.page.reload({ waitUntil: 'networkidle' });
|
||||
console.log('🌍 Page refreshed, new URL:', world.page.url());
|
||||
// Wait extra time for full render
|
||||
await world.page.waitForTimeout(2000);
|
||||
const content = await world.page.content();
|
||||
console.log('🌍 After refresh - has "Round":', content.includes('Round'));
|
||||
console.log('🌍 After refresh - has "Generated":', content.includes('Generated'));
|
||||
});
|
||||
|
||||
/**
|
||||
@@ -174,28 +186,18 @@ When('I click the {string} link', async function (linkText: string) {
|
||||
const selector = `a:has-text("${linkText}")`;
|
||||
console.log(`🌍 Clicking link: ${linkText}`);
|
||||
|
||||
// Get current URL
|
||||
const currentUrl = world.page.url();
|
||||
|
||||
// Click the link
|
||||
await world.page.click(selector);
|
||||
|
||||
// Wait a bit for navigation to start
|
||||
await world.page.waitForTimeout(500);
|
||||
|
||||
// Check if URL changed
|
||||
const newUrl = world.page.url();
|
||||
if (newUrl === currentUrl) {
|
||||
console.log(`🌍 URL did not change immediately after link click`);
|
||||
// Wait for any navigation to complete
|
||||
try {
|
||||
await world.page.waitForLoadState('domcontentloaded', { timeout: 5000 });
|
||||
} catch {
|
||||
console.log(`🌍 DOMContentLoaded not reached, continuing`);
|
||||
}
|
||||
} else {
|
||||
console.log(`🌍 Page navigated to: ${newUrl}`);
|
||||
// Wait for navigation to complete
|
||||
try {
|
||||
await world.page.waitForLoadState('networkidle', { timeout: 10000 });
|
||||
} catch {
|
||||
console.log(`🌍 Networkidle not reached, continuing`);
|
||||
}
|
||||
|
||||
const newUrl = world.page.url();
|
||||
console.log(`🌍 Page navigated to: ${newUrl}`);
|
||||
});
|
||||
|
||||
When('I click the {string} wordmark', async function (wordmarkText: string) {
|
||||
@@ -600,38 +602,190 @@ Then('I should see the rankings table', async function () {
|
||||
console.log('🌍 Verified rankings table is visible');
|
||||
});
|
||||
|
||||
// Player Schedule Steps
|
||||
Then('I should see the match date', async function () {
|
||||
const content = await world.page.content();
|
||||
const hasDate = content.match(/\d{1,2}\/\d{1,2}\/\d{4}/) || content.match(/\w+ \d{1,2}, \d{4}/);
|
||||
expect(hasDate).toBeTruthy();
|
||||
console.log('🌍 Verified match date is visible');
|
||||
});
|
||||
|
||||
Then('I should see my opponent\'s name', async function () {
|
||||
const content = await world.page.content();
|
||||
const hasOpponent = content.includes('Opponent');
|
||||
expect(hasOpponent).toBe(true);
|
||||
console.log('🌍 Verified opponent name is visible');
|
||||
});
|
||||
|
||||
Then('I should see my partner\'s name', async function () {
|
||||
const content = await world.page.content();
|
||||
const hasPartner = content.includes('Partner');
|
||||
expect(hasPartner).toBe(true);
|
||||
console.log('🌍 Verified partner name is visible');
|
||||
});
|
||||
|
||||
Then('I should see the tournament name', async function () {
|
||||
const content = await world.page.content();
|
||||
const hasTournament = content.includes('Test Schedule Tournament');
|
||||
expect(hasTournament).toBe(true);
|
||||
console.log('🌍 Verified tournament name is visible');
|
||||
});
|
||||
|
||||
When('I click on a match', async function () {
|
||||
const matchLink = world.page.locator('a[href*="/matches/"]').first();
|
||||
await matchLink.click();
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
console.log('🌍 Clicked on match');
|
||||
});
|
||||
|
||||
Then('I should be on the match detail page', async function () {
|
||||
const currentUrl = world.page.url();
|
||||
console.log(`🌍 Checking current URL: ${currentUrl}`);
|
||||
expect(currentUrl).toMatch(/\/matches\/\d+/);
|
||||
});
|
||||
|
||||
// Tournament Schedule Steps
|
||||
Then('I should see round {int} matchups', async function (roundNumber: number) {
|
||||
const roundText = `Round ${roundNumber}`;
|
||||
await expect(world.page.locator(`text=${roundText}`)).toBeVisible();
|
||||
await world.page.waitForTimeout(2000);
|
||||
const content = await world.page.content();
|
||||
console.log(`🌍 Page URL: ${world.page.url()}`);
|
||||
console.log(`🌍 Page has "Round ${roundNumber}": ${content.includes(`Round ${roundNumber}`)}`);
|
||||
console.log(`🌍 Page has "Generated": ${content.includes('Generated')}`);
|
||||
|
||||
await expect(world.page.locator(`text=${roundText}`)).toBeVisible({ timeout: 10000 });
|
||||
console.log(`🌍 Verified round ${roundNumber} matchups are visible`);
|
||||
});
|
||||
|
||||
Then('I should see a bye round for one team', async function () {
|
||||
const content = await world.page.content();
|
||||
const hasBye = content.toLowerCase().includes('bye');
|
||||
expect(hasBye).toBe(true);
|
||||
console.log('🌍 Verified bye round is visible');
|
||||
Then('I should see {int} rounds', async function (expectedRounds: number) {
|
||||
const roundHeaders = await world.page.locator('h3:has-text("Round")').count();
|
||||
expect(roundHeaders).toBe(expectedRounds);
|
||||
console.log(`🌍 Verified ${expectedRounds} rounds are visible`);
|
||||
});
|
||||
|
||||
Then('each team should play every other team exactly once', async function () {
|
||||
// This is a complex verification that would require counting matchups
|
||||
// For now, just verify that the schedule was generated
|
||||
const content = await world.page.content();
|
||||
expect(content).toMatch(/schedule|round|matchup/i);
|
||||
console.log('🌍 Verified schedule exists with matchups');
|
||||
});
|
||||
|
||||
When('I click on a matchup', async function () {
|
||||
// Click on the first matchup element
|
||||
const matchup = world.page.locator('[data-testid="matchup"], .matchup, a[href*="/matches/"]').first();
|
||||
await matchup.click();
|
||||
const matchup = world.page.locator('[data-testid="matchup"]').first();
|
||||
await matchup.waitFor({ state: 'visible', timeout: 15000 });
|
||||
|
||||
const href = await matchup.getAttribute('href');
|
||||
console.log(`🌍 Matchup link href: ${href}`);
|
||||
|
||||
if (href) {
|
||||
await world.page.goto(`${world.baseURL}${href}`);
|
||||
} else {
|
||||
await matchup.click();
|
||||
}
|
||||
await world.page.waitForLoadState('domcontentloaded');
|
||||
console.log('🌍 Clicked on matchup');
|
||||
console.log(`🌍 Navigated to: ${world.page.url()}`);
|
||||
});
|
||||
|
||||
Then('I should be on the match result entry page', async function () {
|
||||
const currentUrl = world.page.url();
|
||||
console.log(`🌍 Checking current URL: ${currentUrl}`);
|
||||
expect(currentUrl).toMatch(/\/matches\/|\/admin\/tournaments\/\d+\/results/);
|
||||
expect(currentUrl).toMatch(/\/matches\/|\/admin\/tournaments\/\d+\/(entry|results)/);
|
||||
});
|
||||
|
||||
// View As Role Steps
|
||||
When('I view the navigation', async function () {
|
||||
await world.page.waitForLoadState('networkidle');
|
||||
await world.page.waitForTimeout(1000);
|
||||
console.log('🌍 Viewing navigation');
|
||||
});
|
||||
|
||||
Then('I should see the role switcher dropdown', async function () {
|
||||
const switcher = world.page.locator('[data-testid="role-switcher"]');
|
||||
await expect(switcher).toBeVisible({ timeout: 5000 });
|
||||
console.log('🌍 Verified role switcher dropdown is visible');
|
||||
});
|
||||
|
||||
Then('the role switcher should default to {string}', async function (expectedText: string) {
|
||||
const switcher = world.page.locator('[data-testid="role-switcher"]');
|
||||
const selectedValue = await switcher.inputValue();
|
||||
const selectedText = await switcher.locator('option:checked').textContent();
|
||||
console.log(`🌍 Dropdown selected text: "${selectedText}", value: "${selectedValue}"`);
|
||||
expect(selectedText?.trim()).toBe(expectedText);
|
||||
});
|
||||
|
||||
When('I select {string} from the role switcher', async function (optionText: string) {
|
||||
const switcher = world.page.locator('[data-testid="role-switcher"]');
|
||||
await switcher.selectOption({ label: optionText });
|
||||
await world.page.waitForTimeout(500);
|
||||
console.log(`🌍 Selected "${optionText}" from role switcher`);
|
||||
});
|
||||
|
||||
Then('I should see the player navigation links', async function () {
|
||||
await expect(world.page.locator('nav a:has-text("Rankings")')).toBeVisible();
|
||||
await expect(world.page.locator('nav a:has-text("Tournaments")')).toBeVisible();
|
||||
console.log('🌍 Verified player navigation links are visible');
|
||||
});
|
||||
|
||||
Then('I should not see the {string} link', async function (linkText: string) {
|
||||
const link = world.page.locator(`nav a:has-text("${linkText}")`);
|
||||
await expect(link).not.toBeVisible({ timeout: 3000 });
|
||||
console.log(`🌍 Verified "${linkText}" nav link is not visible`);
|
||||
});
|
||||
|
||||
Then('I should see the {string} link', async function (linkText: string) {
|
||||
const link = world.page.locator(`nav a:has-text("${linkText}")`);
|
||||
await expect(link).toBeVisible({ timeout: 5000 });
|
||||
console.log(`🌍 Verified "${linkText}" nav link is visible`);
|
||||
});
|
||||
|
||||
Then('I should see a banner indicating I am viewing as {string}', async function (roleName: string) {
|
||||
const banner = world.page.locator(`text=Viewing as ${roleName}`);
|
||||
await expect(banner).toBeVisible({ timeout: 5000 });
|
||||
console.log(`🌍 Verified viewing as ${roleName} banner is visible`);
|
||||
});
|
||||
|
||||
Then('I should not see the viewing as banner', async function () {
|
||||
const banner = world.page.locator('[data-testid="reset-view-as"]');
|
||||
await expect(banner).not.toBeVisible({ timeout: 3000 });
|
||||
console.log('🌍 Verified viewing as banner is not visible');
|
||||
});
|
||||
|
||||
// Bracket Visualization Steps
|
||||
When('I go to the tournament detail page', async function () {
|
||||
const tournamentId = world.tournament?.id || 1;
|
||||
await world.page.goto(`${world.baseURL}/admin/tournaments/${tournamentId}`);
|
||||
await world.page.waitForLoadState('networkidle');
|
||||
await world.page.waitForTimeout(500);
|
||||
console.log(`🌍 Navigated to tournament detail page: ${tournamentId}`);
|
||||
});
|
||||
|
||||
When('I click the {string} tab', async function (tabName: string) {
|
||||
const tab = world.page.locator(`button:has-text("${tabName}")`);
|
||||
await tab.click();
|
||||
await world.page.waitForTimeout(500);
|
||||
console.log(`🌍 Clicked "${tabName}" tab`);
|
||||
});
|
||||
|
||||
Then('I should see bracket matchup cards', async function () {
|
||||
const cards = world.page.locator('[data-testid="bracket-matchup"]');
|
||||
const count = await cards.count();
|
||||
expect(count).toBeGreaterThan(0);
|
||||
console.log(`🌍 Found ${count} bracket matchup cards`);
|
||||
});
|
||||
|
||||
Then('I should see bracket matchup cards with team names', async function () {
|
||||
const cards = world.page.locator('[data-testid="bracket-matchup"]');
|
||||
const count = await cards.count();
|
||||
expect(count).toBeGreaterThan(0);
|
||||
|
||||
const firstCard = cards.first();
|
||||
const text = await firstCard.textContent();
|
||||
expect(text).toBeTruthy();
|
||||
expect(text!.length).toBeGreaterThan(2);
|
||||
console.log(`🌍 Verified bracket matchup cards have team names`);
|
||||
});
|
||||
|
||||
Then('I should not see the {string} tab', async function (tabName: string) {
|
||||
const tab = world.page.locator(`button:has-text("${tabName}")`);
|
||||
await expect(tab).not.toBeVisible({ timeout: 3000 });
|
||||
console.log(`🌍 Verified "${tabName}" tab is not visible`);
|
||||
});
|
||||
|
||||
@@ -116,11 +116,86 @@ Before(async function () {
|
||||
});
|
||||
|
||||
/**
|
||||
* After each scenario: Close page
|
||||
* After each scenario: Close page and clean up test data
|
||||
*/
|
||||
After(async function () {
|
||||
console.log('🌍 Cleaning up after scenario...');
|
||||
|
||||
// Clean up test data from dev database
|
||||
try {
|
||||
const prisma = await world.getPrisma();
|
||||
const dbUrl = process.env.DATABASE_URL || '';
|
||||
|
||||
// Safety check: only clean up dev/test databases
|
||||
if (dbUrl.includes('_dev') || dbUrl.includes('test') || dbUrl.includes('ci')) {
|
||||
// Use Prisma API for cleanup instead of raw SQL to avoid column name issues
|
||||
|
||||
// Find test tournaments first
|
||||
const testTournaments = await prisma.event.findMany({
|
||||
where: {
|
||||
OR: [
|
||||
{ name: { startsWith: 'Test Tournament' } },
|
||||
{ name: { startsWith: 'Test Schedule Tournament' } }
|
||||
]
|
||||
},
|
||||
select: { id: true }
|
||||
});
|
||||
|
||||
const tournamentIds = testTournaments.map((t: { id: number }) => t.id);
|
||||
|
||||
if (tournamentIds.length > 0) {
|
||||
// Delete bracket matchups via Prisma
|
||||
await prisma.bracketMatchup.deleteMany({
|
||||
where: {
|
||||
round: {
|
||||
eventId: { in: tournamentIds }
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Delete rounds
|
||||
await prisma.tournamentRound.deleteMany({
|
||||
where: { eventId: { in: tournamentIds } }
|
||||
});
|
||||
|
||||
// Delete event participants
|
||||
await prisma.eventParticipant.deleteMany({
|
||||
where: { eventId: { in: tournamentIds } }
|
||||
});
|
||||
|
||||
// Delete tournaments
|
||||
await prisma.event.deleteMany({
|
||||
where: { id: { in: tournamentIds } }
|
||||
});
|
||||
}
|
||||
|
||||
// Delete test players
|
||||
await prisma.player.deleteMany({
|
||||
where: {
|
||||
OR: [
|
||||
{ name: { startsWith: 'Tournament Player' } },
|
||||
{ name: { startsWith: 'Schedule Player' } },
|
||||
{ name: { startsWith: 'Test Player' } },
|
||||
{ name: { startsWith: 'Test Activity Player' } }
|
||||
]
|
||||
}
|
||||
});
|
||||
|
||||
// Delete test users
|
||||
await prisma.user.deleteMany({
|
||||
where: {
|
||||
email: { startsWith: 'cucumber-' }
|
||||
}
|
||||
});
|
||||
|
||||
console.log('🌍 Test data cleaned up from dev database');
|
||||
} else {
|
||||
console.log('🌍 Skipping database cleanup (not a dev/test database)');
|
||||
}
|
||||
} catch (error) {
|
||||
console.log('🌍 Database cleanup error (non-critical):', error);
|
||||
}
|
||||
|
||||
// Close page and context
|
||||
if (world.page) {
|
||||
await world.page.close();
|
||||
|
||||
@@ -11,6 +11,7 @@ export interface WorldState {
|
||||
prisma: any; // Lazy-loaded PrismaClient
|
||||
baseURL: string;
|
||||
user?: {
|
||||
id?: string;
|
||||
email: string;
|
||||
name: string;
|
||||
password: string;
|
||||
@@ -32,6 +33,7 @@ export class World implements WorldState {
|
||||
prisma: any;
|
||||
baseURL: string;
|
||||
user?: {
|
||||
id?: string;
|
||||
email: string;
|
||||
name: string;
|
||||
password: string;
|
||||
@@ -60,14 +62,11 @@ export class World implements WorldState {
|
||||
if (!process.env.DATABASE_URL) {
|
||||
throw new Error('DATABASE_URL not set. Make sure .env.development exists and contains DATABASE_URL or set DATABASE_URL environment variable.');
|
||||
}
|
||||
process.env.DATABASE_PROVIDER = process.env.DATABASE_PROVIDER || 'postgresql';
|
||||
|
||||
// Import PrismaClient AFTER setting environment variables
|
||||
const { PrismaClient } = await import('@prisma/client');
|
||||
const { PrismaPg } = await import('@prisma/adapter-pg');
|
||||
|
||||
const adapter = new PrismaPg({ connectionString: process.env.DATABASE_URL });
|
||||
this.prisma = new PrismaClient({ adapter });
|
||||
// Use the shared prisma instance from the app's lib
|
||||
// This handles the adapter setup correctly
|
||||
const { prisma } = require('@/lib/prisma');
|
||||
this.prisma = prisma;
|
||||
}
|
||||
return this.prisma;
|
||||
}
|
||||
|
||||
@@ -22,8 +22,7 @@ IMAGE_TAG_COMMIT := `git rev-parse --short HEAD`
|
||||
# --- Variables ---
|
||||
# Database
|
||||
DB_CONTAINER := "euchre-camp-postgres"
|
||||
DATABASE_PROVIDER := env_var_or_default("DATABASE_PROVIDER", "sqlite")
|
||||
DATABASE_URL := env_var_or_default("DATABASE_URL", "file:./prisma/dev.db")
|
||||
DATABASE_URL := env_var_or_default("DATABASE_URL", "")
|
||||
|
||||
# --- Setup & Installation ---
|
||||
|
||||
@@ -32,7 +31,7 @@ setup:
|
||||
@echo "Installing dependencies..."
|
||||
npm install
|
||||
@echo "Setting up database..."
|
||||
npm run db:setup-postgres
|
||||
npm run db:setup-dev
|
||||
@echo "Generating Prisma client..."
|
||||
npx prisma generate
|
||||
|
||||
@@ -56,46 +55,29 @@ format:
|
||||
|
||||
# --- Testing ---
|
||||
|
||||
# Run all tests (unit + acceptance with SQLite)
|
||||
# Note: Uses Docker containers for consistent environment
|
||||
test: test-unit test-acceptance-sqlite
|
||||
# Run all tests (unit + acceptance)
|
||||
test: test-unit test-acceptance
|
||||
|
||||
# Run all tests with PostgreSQL (Docker)
|
||||
test-pg: test-unit test-acceptance-postgres
|
||||
|
||||
# Run unit tests (Vitest)
|
||||
# Run unit tests
|
||||
test-unit:
|
||||
npm run test:run
|
||||
|
||||
# Run acceptance tests with SQLite (fast, no Docker needed)
|
||||
test-acceptance-sqlite:
|
||||
@echo "Running acceptance tests with SQLite..."
|
||||
DATABASE_PROVIDER=sqlite DATABASE_URL=file:./prisma/ci.db BETTER_AUTH_SECRET=test-secret-key npm run test:acceptance
|
||||
|
||||
# Run acceptance tests with PostgreSQL (Docker)
|
||||
test-acceptance-postgres:
|
||||
@echo "Starting Docker containers for acceptance tests..."
|
||||
docker compose up -d
|
||||
@echo "Waiting for services to be ready..."
|
||||
sleep 10
|
||||
# Run acceptance tests (Playwright)
|
||||
test-acceptance:
|
||||
@echo "Running acceptance tests..."
|
||||
npm run test:acceptance
|
||||
@echo "Stopping Docker containers..."
|
||||
docker compose down
|
||||
|
||||
# Run Cucumber e2e tests with SQLite
|
||||
test-cucumber-sqlite:
|
||||
@echo "Running Cucumber e2e tests with SQLite..."
|
||||
DATABASE_PROVIDER=sqlite DATABASE_URL=file:./prisma/ci.db npm run test:acceptance:cucumber
|
||||
|
||||
# Run Cucumber e2e tests with PostgreSQL (uses .env.development)
|
||||
test-cucumber-postgres:
|
||||
@echo "Running Cucumber e2e tests with PostgreSQL..."
|
||||
# Run Cucumber e2e tests
|
||||
test-cucumber:
|
||||
@echo "Clearing Next.js cache..."
|
||||
rm -rf .next/
|
||||
@echo "Running Cucumber e2e tests..."
|
||||
npm run test:acceptance:cucumber
|
||||
|
||||
# Run Cucumber e2e tests with PostgreSQL against production build
|
||||
# This is more reliable than dev server (no HMR, faster API responses)
|
||||
test-cucumber-postgres-prod:
|
||||
# Run Cucumber e2e tests against production build
|
||||
test-cucumber-prod:
|
||||
@echo "Clearing Next.js cache..."
|
||||
rm -rf .next/
|
||||
@echo "Building application for production..."
|
||||
bun run build
|
||||
@echo "Starting production server in background..."
|
||||
@@ -109,9 +91,6 @@ test-cucumber-postgres-prod:
|
||||
kill $$SERVER_PID 2>/dev/null || true
|
||||
@echo "Tests completed."
|
||||
|
||||
# Run all e2e tests (both Playwright and Cucumber)
|
||||
test-e2e: test-acceptance-sqlite test-cucumber-sqlite
|
||||
|
||||
# Run database migrations (Prisma)
|
||||
migrate:
|
||||
npx prisma migrate dev
|
||||
@@ -120,13 +99,6 @@ migrate:
|
||||
seed:
|
||||
npm run db:seed
|
||||
|
||||
# Switch database provider
|
||||
db-switch-sqlite:
|
||||
npm run db:switch sqlite
|
||||
|
||||
db-switch-postgres:
|
||||
npm run db:switch postgresql
|
||||
|
||||
# --- Docker ---
|
||||
|
||||
# Build the Docker image (standard build)
|
||||
@@ -142,7 +114,6 @@ docker-build-commit:
|
||||
docker-build-full: docker-build docker-build-commit
|
||||
|
||||
# Fast rebuild using Docker BuildKit cache
|
||||
# Uses build cache to speed up rebuilds when only code changes
|
||||
docker-rebuild-fast:
|
||||
@echo "Fast rebuilding Docker image {{PROJECT}}:{{IMAGE_TAG}}..."
|
||||
DOCKER_BUILDKIT=1 docker build \
|
||||
@@ -189,19 +160,14 @@ docker-push: docker-build-full
|
||||
|
||||
# --- CI/CD Pipeline Simulation ---
|
||||
|
||||
# Run full CI pipeline locally (lint, test, build, push)
|
||||
# Matches the Gitea Actions workflow
|
||||
ci: lint typecheck test-unit test-acceptance-sqlite docker-build
|
||||
# Run full CI pipeline locally (lint, test, build)
|
||||
ci: lint typecheck test-unit test-acceptance docker-build
|
||||
@echo "CI Pipeline completed successfully!"
|
||||
|
||||
# PR validation (what runs on pull requests)
|
||||
pr-validate: lint typecheck test-unit test-acceptance-sqlite
|
||||
pr-validate: lint typecheck test-unit test-acceptance
|
||||
@echo "PR validation completed successfully!"
|
||||
|
||||
# Run CI with PostgreSQL (for release workflow simulation)
|
||||
ci-postgres: lint typecheck test-unit test-acceptance-postgres docker-build
|
||||
@echo "CI Pipeline with PostgreSQL completed successfully!"
|
||||
|
||||
# --- Utilities ---
|
||||
|
||||
# Show help information
|
||||
@@ -211,9 +177,7 @@ help:
|
||||
# Clean up project (remove node_modules, build artifacts)
|
||||
clean:
|
||||
@echo "Cleaning project..."
|
||||
rm -rf node_modules .next dist
|
||||
@echo "Cleaning Docker artifacts..."
|
||||
docker system prune -f
|
||||
rm -rf node_modules .next dist .turbo
|
||||
|
||||
# Generate Prisma client
|
||||
prisma-generate:
|
||||
@@ -275,13 +239,3 @@ workflow-status:
|
||||
@echo "PR Workflow: Runs unit + acceptance tests on pull requests"
|
||||
@echo "Test Workflow: Runs unit tests on all branch pushes"
|
||||
@echo "Release Workflow: Runs on main branch pushes (version bump + Docker build)"
|
||||
@echo ""
|
||||
@echo "Note: CI image approach deprecated due to Gitea Actions workspace mounting"
|
||||
|
||||
# Check current database provider
|
||||
db-status:
|
||||
@echo "Database Provider: ${DATABASE_PROVIDER}"
|
||||
@echo "Database URL: ${DATABASE_URL}"
|
||||
@echo ""
|
||||
@echo "Current schema.prisma provider:"
|
||||
grep -A 2 "datasource db" prisma/schema.prisma | head -3
|
||||
|
||||
+1
-5
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "euchre_camp",
|
||||
"version": "0.1.12",
|
||||
"version": "0.1.18",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "NEXT_PUBLIC_GIT_COMMIT=$(git rev-parse --short HEAD) next dev",
|
||||
@@ -19,12 +19,8 @@
|
||||
"test:acceptance:cucumber:pretty": "DATABASE_URL=$(grep DATABASE_URL .env.development | cut -d'=' -f2 | tr -d '\"') DATABASE_PROVIDER=postgresql bun cucumber-js --config e2e/cucumber/cucumber.config.ts --format pretty:cucumber-pretty",
|
||||
"test:acceptance:cucumber:prod": "bun run build && (trap 'kill $(jobs -p) 2>/dev/null || true' EXIT; DATABASE_URL=${DATABASE_URL:-$(grep DATABASE_URL .env.development | cut -d'=' -f2 | tr -d '\"')} DATABASE_PROVIDER=${DATABASE_PROVIDER:-postgresql} bun run start & echo 'Waiting for server to start...'; for i in {1..30}; do if curl -s http://localhost:3000 > /dev/null 2>&1; then echo 'Server ready!'; break; fi; sleep 1; done; npm run test:acceptance:cucumber)",
|
||||
"cucumber": "DATABASE_URL=$(grep DATABASE_URL .env.development | cut -d'=' -f2 | tr -d '\"') DATABASE_PROVIDER=postgresql bun cucumber-js --config e2e/cucumber/cucumber.config.ts",
|
||||
"db:switch": "bun run scripts/switch-database.js",
|
||||
"db:setup-postgres": "bun run scripts/setup-postgres.js",
|
||||
"db:setup-dev": "bun run scripts/setup-postgres.js",
|
||||
"db:setup-dev:clean": "bun run scripts/setup-postgres.js --drop",
|
||||
"db:reset-dev": "bun run scripts/reset-dev-db.js",
|
||||
"db:use-dev": "bun run scripts/use-dev-db.js",
|
||||
"db:cleanup-prod": "bun run scripts/cleanup-prod-db.js",
|
||||
"db:check-prod": "bun run scripts/check-test-records.js",
|
||||
"db:seed": "bun run scripts/seed.js",
|
||||
|
||||
@@ -6,13 +6,13 @@ export default defineConfig({
|
||||
expect: {
|
||||
timeout: 5000
|
||||
},
|
||||
// Run tests sequentially to avoid database conflicts with SQLite
|
||||
// Run tests sequentially to avoid database conflicts
|
||||
fullyParallel: false,
|
||||
// Fail the build on CI if you accidentally left test.only in the source code.
|
||||
forbidOnly: !!process.env.CI,
|
||||
// Retry on CI only.
|
||||
retries: process.env.CI ? 2 : 0,
|
||||
// Always run with 1 worker to avoid database conflicts with SQLite
|
||||
// Always run with 1 worker to avoid database conflicts
|
||||
workers: 1,
|
||||
// Reporter to use
|
||||
reporter: 'html',
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Generate 100+ games to test ELO rating calculations
|
||||
"""
|
||||
|
||||
import sqlite3
|
||||
import random
|
||||
from datetime import datetime, timedelta
|
||||
|
||||
DB_PATH = "prisma/prisma/dev.db"
|
||||
|
||||
|
||||
def get_players():
|
||||
"""Get all players from the database"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("SELECT id, name, currentElo FROM players")
|
||||
players = cursor.fetchall()
|
||||
conn.close()
|
||||
return players
|
||||
|
||||
|
||||
def generate_game(players, game_num, base_date):
|
||||
"""Generate a single game with random players and scores"""
|
||||
# Randomly select 4 different players
|
||||
selected_players = random.sample(players, 4)
|
||||
p1, p2, p3, p4 = selected_players
|
||||
|
||||
# Randomly assign teams (Team 1 vs Team 2)
|
||||
team1_p1 = p1
|
||||
team1_p2 = p2
|
||||
team2_p1 = p3
|
||||
team2_p2 = p4
|
||||
|
||||
# Generate realistic scores (Euchre games typically 10 points max)
|
||||
# Team 1 wins 60% of the time for variety
|
||||
team1_wins = random.random() < 0.6
|
||||
if team1_wins:
|
||||
# Team 1 wins - generate scores
|
||||
team1_score = random.randint(10, 15)
|
||||
team2_score = random.randint(0, 9)
|
||||
else:
|
||||
# Team 2 wins - generate scores
|
||||
team2_score = random.randint(10, 15)
|
||||
team1_score = random.randint(0, 9)
|
||||
|
||||
# Generate random date in the past 30 days
|
||||
days_ago = random.randint(0, 30)
|
||||
game_date = base_date - timedelta(
|
||||
days=days_ago, hours=random.randint(0, 23), minutes=random.randint(0, 59)
|
||||
)
|
||||
|
||||
return {
|
||||
"team1P1Id": team1_p1[0],
|
||||
"team1P2Id": team1_p2[0],
|
||||
"team2P1Id": team2_p1[0],
|
||||
"team2P2Id": team2_p2[0],
|
||||
"team1Score": team1_score,
|
||||
"team2Score": team2_score,
|
||||
"playedAt": game_date.isoformat() + "Z",
|
||||
"status": "completed",
|
||||
"eventId": None,
|
||||
}
|
||||
|
||||
|
||||
def insert_games(games):
|
||||
"""Insert games into the database"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
|
||||
for game in games:
|
||||
cursor.execute(
|
||||
"""
|
||||
INSERT INTO matches
|
||||
(team1P1Id, team1P2Id, team2P1Id, team2P2Id, team1Score, team2Score, playedAt, status, eventId, createdAt, updatedAt)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
||||
""",
|
||||
(
|
||||
game["team1P1Id"],
|
||||
game["team1P2Id"],
|
||||
game["team2P1Id"],
|
||||
game["team2P2Id"],
|
||||
game["team1Score"],
|
||||
game["team2Score"],
|
||||
game["playedAt"],
|
||||
game["status"],
|
||||
game["eventId"],
|
||||
datetime.now().isoformat() + "Z",
|
||||
datetime.now().isoformat() + "Z",
|
||||
),
|
||||
)
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
|
||||
def main():
|
||||
print("Generating 150 games to test ELO ratings...")
|
||||
print("=" * 60)
|
||||
|
||||
players = get_players()
|
||||
print(f"Found {len(players)} players in database")
|
||||
|
||||
# Generate 150 games
|
||||
num_games = 150
|
||||
base_date = datetime.now()
|
||||
|
||||
games = []
|
||||
for i in range(num_games):
|
||||
game = generate_game(players, i, base_date)
|
||||
games.append(game)
|
||||
|
||||
print(f"Generated {len(games)} games")
|
||||
|
||||
# Insert games into database
|
||||
print("Inserting games into database...")
|
||||
insert_games(games)
|
||||
print("Games inserted successfully!")
|
||||
|
||||
# Show sample games
|
||||
print("\nSample games:")
|
||||
print("-" * 80)
|
||||
for i, game in enumerate(games[:3]):
|
||||
print(
|
||||
f"Game {i + 1}: Team 1 ({game['team1Score']}) vs Team 2 ({game['team2Score']})"
|
||||
)
|
||||
print(f" Team 1: Player {game['team1P1Id']} + Player {game['team1P2Id']}")
|
||||
print(f" Team 2: Player {game['team2P1Id']} + Player {game['team2P2Id']}")
|
||||
print(f" Date: {game['playedAt']}")
|
||||
print()
|
||||
|
||||
print("=" * 60)
|
||||
print(f"Total games generated: {num_games}")
|
||||
print("Now check the ELO ratings by running the application!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,234 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Update partnership statistics based on matches in the database
|
||||
"""
|
||||
|
||||
import sqlite3
|
||||
import math
|
||||
from datetime import datetime
|
||||
|
||||
DB_PATH = "prisma/prisma/dev.db"
|
||||
K_FACTOR = 32
|
||||
|
||||
|
||||
def get_all_matches():
|
||||
"""Get all matches from the database"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("""
|
||||
SELECT id, team1P1Id, team1P2Id, team2P1Id, team2P2Id,
|
||||
team1Score, team2Score, playedAt
|
||||
FROM matches
|
||||
ORDER BY playedAt
|
||||
""")
|
||||
matches = cursor.fetchall()
|
||||
conn.close()
|
||||
return matches
|
||||
|
||||
|
||||
def get_or_create_partnership(player1_id, player2_id):
|
||||
"""Get or create a partnership record"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
|
||||
# Sort IDs to ensure consistent partnership lookup
|
||||
p1 = min(player1_id, player2_id)
|
||||
p2 = max(player1_id, player2_id)
|
||||
|
||||
cursor.execute(
|
||||
"""
|
||||
SELECT id, gamesPlayed, wins, losses, totalEloChange
|
||||
FROM partnership_stats
|
||||
WHERE player1Id = ? AND player2Id = ?
|
||||
""",
|
||||
(p1, p2),
|
||||
)
|
||||
|
||||
result = cursor.fetchone()
|
||||
if result:
|
||||
conn.close()
|
||||
return result
|
||||
|
||||
# Create new partnership record
|
||||
cursor.execute(
|
||||
"""
|
||||
INSERT INTO partnership_stats (player1Id, player2Id, gamesPlayed, wins, losses, totalEloChange, lastPlayed, createdAt, updatedAt)
|
||||
VALUES (?, ?, 0, 0, 0, 0, NULL, ?, ?)
|
||||
""",
|
||||
(p1, p2, datetime.now().isoformat() + "Z", datetime.now().isoformat() + "Z"),
|
||||
)
|
||||
|
||||
partnership_id = cursor.lastrowid
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
return (partnership_id, 0, 0, 0, 0)
|
||||
|
||||
|
||||
def update_partnership_stats(player1_id, player2_id, won, elo_change):
|
||||
"""Update partnership statistics"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
|
||||
# Sort IDs to ensure consistent partnership lookup
|
||||
p1 = min(player1_id, player2_id)
|
||||
p2 = max(player1_id, player2_id)
|
||||
|
||||
# Get current partnership stats
|
||||
cursor.execute(
|
||||
"""
|
||||
SELECT id, gamesPlayed, wins, losses, totalEloChange
|
||||
FROM partnership_stats
|
||||
WHERE player1Id = ? AND player2Id = ?
|
||||
""",
|
||||
(p1, p2),
|
||||
)
|
||||
|
||||
result = cursor.fetchone()
|
||||
if not result:
|
||||
# Create new partnership record
|
||||
cursor.execute(
|
||||
"""
|
||||
INSERT INTO partnership_stats (player1Id, player2Id, gamesPlayed, wins, losses, totalEloChange, lastPlayed, createdAt, updatedAt)
|
||||
VALUES (?, ?, 1, ?, ?, ?, ?, ?, ?)
|
||||
""",
|
||||
(
|
||||
p1,
|
||||
p2,
|
||||
1 if won else 0,
|
||||
0 if won else 1,
|
||||
elo_change,
|
||||
datetime.now().isoformat() + "Z",
|
||||
datetime.now().isoformat() + "Z",
|
||||
datetime.now().isoformat() + "Z",
|
||||
),
|
||||
)
|
||||
else:
|
||||
partnership_id, games_played, wins, losses, total_elo_change = result
|
||||
|
||||
# Update partnership stats
|
||||
new_games = games_played + 1
|
||||
new_wins = wins + 1 if won else wins
|
||||
new_losses = losses if won else losses + 1
|
||||
new_total_elo_change = total_elo_change + elo_change
|
||||
|
||||
cursor.execute(
|
||||
"""
|
||||
UPDATE partnership_stats
|
||||
SET gamesPlayed = ?, wins = ?, losses = ?, totalEloChange = ?, lastPlayed = ?, updatedAt = ?
|
||||
WHERE id = ?
|
||||
""",
|
||||
(
|
||||
new_games,
|
||||
new_wins,
|
||||
new_losses,
|
||||
new_total_elo_change,
|
||||
datetime.now().isoformat() + "Z",
|
||||
datetime.now().isoformat() + "Z",
|
||||
partnership_id,
|
||||
),
|
||||
)
|
||||
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
|
||||
def main():
|
||||
print("Updating partnership statistics based on matches...")
|
||||
print("=" * 60)
|
||||
|
||||
# Get all matches
|
||||
matches = get_all_matches()
|
||||
print(f"Found {len(matches)} matches in database")
|
||||
|
||||
# Reset partnership stats
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("DELETE FROM partnership_stats")
|
||||
conn.commit()
|
||||
conn.close()
|
||||
print("Reset all partnership statistics")
|
||||
|
||||
# Process each match
|
||||
match_count = 0
|
||||
for (
|
||||
match_id,
|
||||
team1_p1,
|
||||
team1_p2,
|
||||
team2_p1,
|
||||
team2_p2,
|
||||
team1_score,
|
||||
team2_score,
|
||||
played_at,
|
||||
) in matches:
|
||||
# Determine winners
|
||||
team1_won = team1_score > team2_score
|
||||
team2_won = team2_score > team1_score
|
||||
|
||||
# Update partnership stats for Team 1
|
||||
if team1_won:
|
||||
update_partnership_stats(
|
||||
team1_p1, team1_p2, True, 0
|
||||
) # Elo change will be calculated separately
|
||||
else:
|
||||
update_partnership_stats(team1_p1, team1_p2, False, 0)
|
||||
|
||||
# Update partnership stats for Team 2
|
||||
if team2_won:
|
||||
update_partnership_stats(team2_p1, team2_p2, True, 0)
|
||||
else:
|
||||
update_partnership_stats(team2_p1, team2_p2, False, 0)
|
||||
|
||||
match_count += 1
|
||||
if match_count % 20 == 0:
|
||||
print(f"Processed {match_count}/{len(matches)} matches...")
|
||||
|
||||
print(f"Processed {match_count} matches")
|
||||
|
||||
# Display partnership stats for top players
|
||||
print("\n" + "=" * 60)
|
||||
print("Partnership Stats for Top Players:")
|
||||
print("-" * 60)
|
||||
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
|
||||
# Get top players by ELO
|
||||
cursor.execute("SELECT id, name FROM players ORDER BY currentElo DESC LIMIT 5")
|
||||
top_players = cursor.fetchall()
|
||||
|
||||
for player_id, player_name in top_players:
|
||||
print(f"\n{player_name}:")
|
||||
|
||||
# Get partnership stats for this player
|
||||
cursor.execute(
|
||||
"""
|
||||
SELECT
|
||||
CASE
|
||||
WHEN player1Id = ? THEN (SELECT name FROM players WHERE id = player2Id)
|
||||
ELSE (SELECT name FROM players WHERE id = player1Id)
|
||||
END as partner_name,
|
||||
gamesPlayed, wins, losses, totalEloChange
|
||||
FROM partnership_stats
|
||||
WHERE player1Id = ? OR player2Id = ?
|
||||
ORDER BY gamesPlayed DESC
|
||||
LIMIT 3
|
||||
""",
|
||||
(player_id, player_id, player_id),
|
||||
)
|
||||
|
||||
partnerships = cursor.fetchall()
|
||||
for partner_name, games, wins, losses, elo_change in partnerships:
|
||||
win_rate = (wins / games * 100) if games > 0 else 0
|
||||
print(
|
||||
f" - with {partner_name}: {games} games, {wins}/{losses} ({win_rate:.1f}%) ELO: {elo_change:+d}"
|
||||
)
|
||||
|
||||
conn.close()
|
||||
|
||||
print("\n" + "=" * 60)
|
||||
print("Partnership statistics updated successfully!")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,195 +0,0 @@
|
||||
#!/usr/bin/env python3
|
||||
"""
|
||||
Update player statistics (ELO, gamesPlayed, wins, losses) based on matches in the database
|
||||
"""
|
||||
|
||||
import sqlite3
|
||||
import math
|
||||
|
||||
DB_PATH = "prisma/prisma/dev.db"
|
||||
K_FACTOR = 32 # Standard K-factor for Elo calculations
|
||||
|
||||
|
||||
def get_all_matches():
|
||||
"""Get all matches from the database"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("""
|
||||
SELECT id, team1P1Id, team1P2Id, team2P1Id, team2P2Id,
|
||||
team1Score, team2Score, playedAt
|
||||
FROM matches
|
||||
ORDER BY playedAt
|
||||
""")
|
||||
matches = cursor.fetchall()
|
||||
conn.close()
|
||||
return matches
|
||||
|
||||
|
||||
def get_player(player_id):
|
||||
"""Get a player by ID"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute(
|
||||
"SELECT id, name, currentElo, gamesPlayed, wins, losses FROM players WHERE id = ?",
|
||||
(player_id,),
|
||||
)
|
||||
player = cursor.fetchone()
|
||||
conn.close()
|
||||
return player
|
||||
|
||||
|
||||
def update_player(player_id, current_elo, games_played, wins, losses):
|
||||
"""Update a player's statistics"""
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute(
|
||||
"""
|
||||
UPDATE players
|
||||
SET currentElo = ?, gamesPlayed = ?, wins = ?, losses = ?
|
||||
WHERE id = ?
|
||||
""",
|
||||
(current_elo, games_played, wins, losses, player_id),
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
|
||||
|
||||
def calculate_elo_change(rating_a, rating_b, score_a, score_b):
|
||||
"""Calculate Elo change for a match"""
|
||||
# Calculate expected scores
|
||||
expected_a = 1 / (1 + math.pow(10, (rating_b - rating_a) / 400))
|
||||
expected_b = 1 - expected_a
|
||||
|
||||
# Actual scores (1 for win, 0.5 for tie, 0 for loss)
|
||||
actual_a = 0.5 if score_a == score_b else (1 if score_a > score_b else 0)
|
||||
actual_b = 0.5 if score_a == score_b else (1 if score_b > score_a else 0)
|
||||
|
||||
# Calculate Elo change
|
||||
elo_change_a = K_FACTOR * (actual_a - expected_a)
|
||||
elo_change_b = K_FACTOR * (actual_b - expected_b)
|
||||
|
||||
return elo_change_a, elo_change_b
|
||||
|
||||
|
||||
def main():
|
||||
print("Updating player statistics based on matches in database...")
|
||||
print("=" * 60)
|
||||
|
||||
# Get all matches
|
||||
matches = get_all_matches()
|
||||
print(f"Found {len(matches)} matches in database")
|
||||
|
||||
# Reset all player stats to 0 before recalculating
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute(
|
||||
"UPDATE players SET currentElo = 1000, gamesPlayed = 0, wins = 0, losses = 0"
|
||||
)
|
||||
conn.commit()
|
||||
conn.close()
|
||||
print("Reset all player statistics to initial values (ELO: 1000, games: 0)")
|
||||
|
||||
# Process each match
|
||||
match_count = 0
|
||||
for (
|
||||
match_id,
|
||||
team1_p1,
|
||||
team1_p2,
|
||||
team2_p1,
|
||||
team2_p2,
|
||||
team1_score,
|
||||
team2_score,
|
||||
played_at,
|
||||
) in matches:
|
||||
# Get player data
|
||||
p1 = get_player(team1_p1)
|
||||
p2 = get_player(team1_p2)
|
||||
p3 = get_player(team2_p1)
|
||||
p4 = get_player(team2_p2)
|
||||
|
||||
if not all([p1, p2, p3, p4]):
|
||||
print(f"Warning: Could not find all players for match {match_id}")
|
||||
continue
|
||||
|
||||
# Calculate team ratings
|
||||
team1_rating = (p1[2] + p2[2]) / 2 # currentElo
|
||||
team2_rating = (p3[2] + p4[2]) / 2 # currentElo
|
||||
|
||||
# Calculate Elo changes
|
||||
team1_elo_change, team2_elo_change = calculate_elo_change(
|
||||
team1_rating, team2_rating, team1_score, team2_score
|
||||
)
|
||||
|
||||
# Individual Elo changes (split evenly between team members)
|
||||
p1_elo_change = team1_elo_change / 2
|
||||
p2_elo_change = team1_elo_change / 2
|
||||
p3_elo_change = team2_elo_change / 2
|
||||
p4_elo_change = team2_elo_change / 2
|
||||
|
||||
# Determine winners
|
||||
team1_won = team1_score > team2_score
|
||||
team2_won = team2_score > team1_score
|
||||
|
||||
# Update player 1 stats
|
||||
p1_new_elo = int(p1[2] + p1_elo_change)
|
||||
p1_new_games = p1[3] + 1
|
||||
p1_new_wins = p1[4] + 1 if team1_won else p1[4]
|
||||
p1_new_losses = p1[5] if team1_won else p1[5] + 1
|
||||
update_player(p1[0], p1_new_elo, p1_new_games, p1_new_wins, p1_new_losses)
|
||||
|
||||
# Update player 2 stats
|
||||
p2_new_elo = int(p2[2] + p2_elo_change)
|
||||
p2_new_games = p2[3] + 1
|
||||
p2_new_wins = p2[4] + 1 if team1_won else p2[4]
|
||||
p2_new_losses = p2[5] if team1_won else p2[5] + 1
|
||||
update_player(p2[0], p2_new_elo, p2_new_games, p2_new_wins, p2_new_losses)
|
||||
|
||||
# Update player 3 stats
|
||||
p3_new_elo = int(p3[2] + p3_elo_change)
|
||||
p3_new_games = p3[3] + 1
|
||||
p3_new_wins = p3[4] + 1 if team2_won else p3[4]
|
||||
p3_new_losses = p3[5] if team2_won else p3[5] + 1
|
||||
update_player(p3[0], p3_new_elo, p3_new_games, p3_new_wins, p3_new_losses)
|
||||
|
||||
# Update player 4 stats
|
||||
p4_new_elo = int(p4[2] + p4_elo_change)
|
||||
p4_new_games = p4[3] + 1
|
||||
p4_new_wins = p4[4] + 1 if team2_won else p4[4]
|
||||
p4_new_losses = p4[5] if team2_won else p4[5] + 1
|
||||
update_player(p4[0], p4_new_elo, p4_new_games, p4_new_wins, p4_new_losses)
|
||||
|
||||
match_count += 1
|
||||
if match_count % 20 == 0:
|
||||
print(f"Processed {match_count}/{len(matches)} matches...")
|
||||
|
||||
print(f"Processed {match_count} matches")
|
||||
|
||||
# Display updated player rankings
|
||||
print("\n" + "=" * 60)
|
||||
print("Top 10 Players by ELO Rating:")
|
||||
print("-" * 60)
|
||||
|
||||
conn = sqlite3.connect(DB_PATH)
|
||||
cursor = conn.cursor()
|
||||
cursor.execute("""
|
||||
SELECT id, name, currentElo, gamesPlayed, wins, losses
|
||||
FROM players
|
||||
ORDER BY currentElo DESC
|
||||
LIMIT 10
|
||||
""")
|
||||
top_players = cursor.fetchall()
|
||||
conn.close()
|
||||
|
||||
for rank, (player_id, name, elo, games, wins, losses) in enumerate(top_players, 1):
|
||||
win_rate = (wins / games * 100) if games > 0 else 0
|
||||
print(
|
||||
f"{rank:2}. {name:15} | ELO: {elo:4} | Games: {games:3} | W/L: {wins}/{losses} ({win_rate:.1f}%)"
|
||||
)
|
||||
|
||||
print("\n" + "=" * 60)
|
||||
print("Player statistics updated successfully!")
|
||||
print("Now run the application to see updated rankings.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,108 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* Script to switch between SQLite and PostgreSQL databases
|
||||
* Usage: node scripts/switch-database.js [sqlite|postgres]
|
||||
*/
|
||||
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
|
||||
const envFile = '.env';
|
||||
const envExampleFile = '.env.example';
|
||||
|
||||
function updateEnvFile(provider) {
|
||||
const envPath = path.join(process.cwd(), envFile);
|
||||
|
||||
// Read current .env file or create from example
|
||||
let envContent = '';
|
||||
if (fs.existsSync(envPath)) {
|
||||
envContent = fs.readFileSync(envPath, 'utf8');
|
||||
} else if (fs.existsSync(envExampleFile)) {
|
||||
envContent = fs.readFileSync(envExampleFile, 'utf8');
|
||||
}
|
||||
|
||||
// Update DATABASE_PROVIDER (note: this is for reference only, not used by Prisma)
|
||||
const providerRegex = /^DATABASE_PROVIDER=.*$/m;
|
||||
if (providerRegex.test(envContent)) {
|
||||
envContent = envContent.replace(providerRegex, `DATABASE_PROVIDER=${provider}`);
|
||||
} else {
|
||||
envContent += `\nDATABASE_PROVIDER=${provider}\n`;
|
||||
}
|
||||
|
||||
// Update DATABASE_URL based on provider
|
||||
if (provider === 'sqlite') {
|
||||
const sqliteUrl = 'DATABASE_URL="file:./prisma/dev.db"';
|
||||
const urlRegex = /^DATABASE_URL=.*$/m;
|
||||
if (urlRegex.test(envContent)) {
|
||||
envContent = envContent.replace(urlRegex, sqliteUrl);
|
||||
} else {
|
||||
envContent += `${sqliteUrl}\n`;
|
||||
}
|
||||
} else if (provider === 'postgresql') {
|
||||
const pgUrl = 'DATABASE_URL="postgresql://username:password@localhost:5432/euchre_camp"';
|
||||
const urlRegex = /^DATABASE_URL=.*$/m;
|
||||
if (urlRegex.test(envContent)) {
|
||||
envContent = envContent.replace(urlRegex, pgUrl);
|
||||
} else {
|
||||
envContent += `${pgUrl}\n`;
|
||||
}
|
||||
}
|
||||
|
||||
// Write updated content
|
||||
fs.writeFileSync(envPath, envContent);
|
||||
console.log(`✅ Updated ${envFile} to use ${provider} database`);
|
||||
}
|
||||
|
||||
function updateSchemaFile(provider) {
|
||||
const schemaPath = path.join(process.cwd(), 'prisma', 'schema.prisma');
|
||||
|
||||
if (!fs.existsSync(schemaPath)) {
|
||||
console.error(`❌ Schema file not found: ${schemaPath}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
let schemaContent = fs.readFileSync(schemaPath, 'utf8');
|
||||
|
||||
// Update the provider in the datasource block
|
||||
const providerRegex = /(datasource db\s*\{[^}]*provider\s*=\s*)"[^"]+"/;
|
||||
if (providerRegex.test(schemaContent)) {
|
||||
schemaContent = schemaContent.replace(
|
||||
providerRegex,
|
||||
`$1"${provider}"`
|
||||
);
|
||||
|
||||
fs.writeFileSync(schemaPath, schemaContent);
|
||||
console.log(`✅ Updated schema.prisma to use ${provider} provider`);
|
||||
return true;
|
||||
} else {
|
||||
console.error(`❌ Could not find provider declaration in schema.prisma`);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function main() {
|
||||
const args = process.argv.slice(2);
|
||||
const provider = args[0];
|
||||
|
||||
if (!provider) {
|
||||
console.error('❌ Usage: node scripts/switch-database.js [sqlite|postgres]');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
if (!['sqlite', 'postgres', 'postgresql'].includes(provider)) {
|
||||
console.error(`❌ Invalid provider: ${provider}. Must be 'sqlite' or 'postgres'`);
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
const normalizedProvider = provider === 'postgres' ? 'postgresql' : provider;
|
||||
updateEnvFile(normalizedProvider);
|
||||
updateSchemaFile(normalizedProvider);
|
||||
|
||||
console.log('\nNext steps:');
|
||||
console.log('1. Run: npx prisma generate');
|
||||
console.log('2. Run: npx prisma migrate deploy');
|
||||
console.log('3. Restart your development server');
|
||||
}
|
||||
|
||||
main();
|
||||
@@ -1,49 +0,0 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* Switch to development database
|
||||
* Creates a .env.development.local file with development database settings
|
||||
*/
|
||||
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const { execSync } = require('child_process');
|
||||
|
||||
const envDevPath = path.join(__dirname, '..', '.env.development');
|
||||
const envDevLocalPath = path.join(__dirname, '..', '.env.development.local');
|
||||
|
||||
console.log('🔧 Setting up development database...\n');
|
||||
|
||||
// Check if .env.development exists
|
||||
if (!fs.existsSync(envDevPath)) {
|
||||
console.error('❌ .env.development file not found');
|
||||
console.error('Please create it first or run: npm run db:setup-dev');
|
||||
process.exit(1);
|
||||
}
|
||||
|
||||
// Copy .env.development to .env.development.local if it doesn't exist
|
||||
if (!fs.existsSync(envDevLocalPath)) {
|
||||
fs.copyFileSync(envDevPath, envDevLocalPath);
|
||||
console.log('✅ Created .env.development.local');
|
||||
} else {
|
||||
console.log('ℹ️ .env.development.local already exists');
|
||||
}
|
||||
|
||||
// Set NODE_ENV for the current session
|
||||
process.env.NODE_ENV = 'development';
|
||||
process.env.DATABASE_PROVIDER = 'postgresql';
|
||||
|
||||
// Read the development database URL
|
||||
const envContent = fs.readFileSync(envDevPath, 'utf8');
|
||||
const match = envContent.match(/DATABASE_URL="([^"]+)"/);
|
||||
if (match) {
|
||||
process.env.DATABASE_URL = match[1];
|
||||
console.log(`✅ Development database URL: ${process.env.DATABASE_URL}`);
|
||||
}
|
||||
|
||||
console.log('\n✅ Development database configured!');
|
||||
console.log('\nNext steps:');
|
||||
console.log('1. Setup the dev database: npm run db:setup-dev');
|
||||
console.log('2. Start development server: npm run dev');
|
||||
console.log('\nNote: This script sets environment variables for the current session.');
|
||||
console.log('For persistent configuration, use .env.development.local');
|
||||
@@ -73,7 +73,7 @@ export default function TournamentEntryPage({ params }: { params: Promise<{ id:
|
||||
const [team1Score, setTeam1Score] = useState("")
|
||||
const [team2Score, setTeam2Score] = useState("")
|
||||
|
||||
// Parse params and validate tournamentId
|
||||
// Parse params and validate tournamentId, check for matchup query param
|
||||
useEffect(() => {
|
||||
async function parseParams() {
|
||||
const { id } = await params
|
||||
@@ -87,6 +87,26 @@ export default function TournamentEntryPage({ params }: { params: Promise<{ id:
|
||||
parseParams()
|
||||
}, [params, router])
|
||||
|
||||
// Handle pre-selection of matchup from query param
|
||||
useEffect(() => {
|
||||
if (schedule && selectedMatchupId === null) {
|
||||
const searchParams = new URLSearchParams(window.location.search)
|
||||
const matchupIdParam = searchParams.get('matchup')
|
||||
if (matchupIdParam) {
|
||||
const matchupId = parseInt(matchupIdParam, 10)
|
||||
// Find which round contains this matchup
|
||||
for (const round of schedule.rounds) {
|
||||
const matchup = round.matchups.find(m => m.id === matchupId)
|
||||
if (matchup) {
|
||||
setSelectedRoundId(round.id)
|
||||
setSelectedMatchupId(matchupId)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}, [schedule, selectedMatchupId])
|
||||
|
||||
// Load tournament, schedule, and matches
|
||||
useEffect(() => {
|
||||
if (tournamentId) {
|
||||
|
||||
@@ -7,6 +7,7 @@ import Navigation from "@/components/Navigation"
|
||||
import TeamsSection from "@/components/TeamsSection"
|
||||
import { DeleteTournamentButton } from "@/components/DeleteTournamentButton"
|
||||
import { ScheduleGenerator } from "@/components/ScheduleGenerator"
|
||||
import { BracketVisualization } from "@/components/BracketVisualization"
|
||||
import MatchEditor from "@/components/MatchEditor"
|
||||
|
||||
interface PageProps {
|
||||
@@ -420,6 +421,11 @@ export default function TournamentDetailPage({ params }: PageProps) {
|
||||
</div>
|
||||
)
|
||||
|
||||
case "bracket":
|
||||
return (
|
||||
<BracketVisualization rounds={rounds} />
|
||||
)
|
||||
|
||||
default:
|
||||
return null
|
||||
}
|
||||
@@ -555,6 +561,18 @@ export default function TournamentDetailPage({ params }: PageProps) {
|
||||
>
|
||||
Results
|
||||
</button>
|
||||
{hasSchedule && (
|
||||
<button
|
||||
onClick={() => setActiveTab("bracket")}
|
||||
className={`whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm ${
|
||||
activeTab === "bracket"
|
||||
? "border-green-500 text-green-600"
|
||||
: "border-transparent text-gray-500 hover:text-gray-700 hover:border-gray-300"
|
||||
}`}
|
||||
>
|
||||
Bracket
|
||||
</button>
|
||||
)}
|
||||
<span className="border-transparent text-gray-400 whitespace-nowrap py-4 px-1 border-b-2 font-medium text-sm cursor-not-allowed">
|
||||
Analytics
|
||||
</span>
|
||||
|
||||
@@ -2,6 +2,8 @@ import { prisma } from "@/lib/prisma"
|
||||
import Navigation from "@/components/Navigation"
|
||||
import Link from "next/link"
|
||||
import { notFound } from "next/navigation"
|
||||
import { ScheduleGenerator } from "@/components/ScheduleGenerator"
|
||||
import { ScheduleDisplay } from "@/components/ScheduleDisplay"
|
||||
|
||||
interface PageProps {
|
||||
params: Promise<{
|
||||
@@ -9,7 +11,9 @@ interface PageProps {
|
||||
}>
|
||||
}
|
||||
|
||||
// Force dynamic rendering and revalidate on each request
|
||||
export const dynamic = "force-dynamic"
|
||||
export const revalidate = 0
|
||||
|
||||
export default async function TournamentSchedulePage({ params }: PageProps) {
|
||||
const { id } = await params
|
||||
@@ -19,6 +23,7 @@ export default async function TournamentSchedulePage({ params }: PageProps) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
console.log(`[Schedule Page] Fetching tournament ${tournamentId}`);
|
||||
const tournament = await prisma.event.findUnique({
|
||||
where: { id: tournamentId },
|
||||
include: {
|
||||
@@ -27,13 +32,35 @@ export default async function TournamentSchedulePage({ params }: PageProps) {
|
||||
player: true,
|
||||
},
|
||||
},
|
||||
rounds: {
|
||||
orderBy: { roundNumber: "asc" },
|
||||
include: {
|
||||
bracketMatchups: {
|
||||
orderBy: { bracketPosition: "asc" },
|
||||
include: {
|
||||
player1P1: true,
|
||||
player1P2: true,
|
||||
player2P1: true,
|
||||
player2P2: true,
|
||||
match: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
console.log(`[Schedule Page] Tournament ${tournamentId} has ${tournament?.rounds?.length || 0} rounds`);
|
||||
if (tournament?.rounds && tournament.rounds.length > 0) {
|
||||
console.log(`[Schedule Page] First round:`, JSON.stringify(tournament.rounds[0]));
|
||||
}
|
||||
|
||||
if (!tournament) {
|
||||
notFound()
|
||||
}
|
||||
|
||||
const teamCount = tournament.participants.length
|
||||
const existingRounds = tournament.rounds.length
|
||||
|
||||
return (
|
||||
<div className="min-h-screen bg-gray-50">
|
||||
<Navigation />
|
||||
@@ -53,22 +80,33 @@ export default async function TournamentSchedulePage({ params }: PageProps) {
|
||||
Schedule - {tournament.name}
|
||||
</h1>
|
||||
|
||||
<div className="bg-white shadow rounded-lg p-6">
|
||||
<div className="bg-white shadow rounded-lg p-6 mb-6">
|
||||
<div className="flex justify-between items-center mb-6">
|
||||
<h2 className="text-xl font-bold text-gray-900">
|
||||
Tournament Schedule
|
||||
</h2>
|
||||
<button className="bg-green-600 text-white px-4 py-2 rounded-md text-sm font-medium hover:bg-green-700">
|
||||
Generate Schedule
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<p className="text-gray-500">
|
||||
No schedule has been generated yet. Click "Generate Schedule" to create round matchups.
|
||||
</p>
|
||||
<div id="schedule-display">
|
||||
{existingRounds > 0 ? (
|
||||
<ScheduleDisplay rounds={tournament.rounds} tournamentId={tournamentId} />
|
||||
) : (
|
||||
<p className="text-gray-500 mb-6">
|
||||
No schedule has been generated yet. Click "Generate Schedule" to create round matchups.
|
||||
</p>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="mt-6 pt-6 border-t border-gray-200">
|
||||
<ScheduleGenerator
|
||||
tournamentId={tournamentId}
|
||||
teamCount={teamCount}
|
||||
existingRounds={existingRounds}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { prisma } from "@/lib/prisma";
|
||||
|
||||
export async function POST(request: Request) {
|
||||
try {
|
||||
const body = await request.json();
|
||||
const { email } = body;
|
||||
|
||||
if (!email) {
|
||||
return NextResponse.json(
|
||||
{ error: "Email is required" },
|
||||
{ status: 400 }
|
||||
);
|
||||
}
|
||||
|
||||
const user = await prisma.user.findUnique({
|
||||
where: { email: email.toLowerCase() },
|
||||
});
|
||||
|
||||
if (!user) {
|
||||
return NextResponse.json(
|
||||
{ error: "If an account exists with that email, a password reset link will be sent" },
|
||||
{ status: 400 }
|
||||
);
|
||||
}
|
||||
|
||||
return NextResponse.json({
|
||||
success: true,
|
||||
message: "If an account exists with that email, a password reset link will be sent"
|
||||
});
|
||||
} catch (error: unknown) {
|
||||
console.error("Error processing password reset request:", error);
|
||||
const message =
|
||||
error instanceof Error ? error.message : "Failed to process password reset request";
|
||||
return NextResponse.json({ error: message }, { status: 500 });
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import { NextResponse } from "next/server";
|
||||
import { revalidatePath } from "next/cache";
|
||||
import { prisma } from "@/lib/prisma";
|
||||
import { canManageTournament } from "@/lib/permissions";
|
||||
import { generateRoundRobin, validateScheduleInput, generateVariableRoundRobin, expectedRounds } from "@/lib/schedule-generator";
|
||||
@@ -78,11 +79,15 @@ export async function GET(_request: Request, { params }: RouteParams) {
|
||||
* Creates TournamentRound and BracketMatchup records.
|
||||
*/
|
||||
export async function POST(_request: Request, { params }: RouteParams) {
|
||||
console.log(`[Schedule API] POST handler started`);
|
||||
try {
|
||||
const { id } = await params;
|
||||
const tournamentId = parseInt(id);
|
||||
|
||||
console.log(`[Schedule API] POST /api/tournaments/${tournamentId}/schedule`);
|
||||
|
||||
if (isNaN(tournamentId)) {
|
||||
console.log(`[Schedule API] Invalid tournament ID: ${id}`);
|
||||
return NextResponse.json(
|
||||
{ error: "Invalid tournament ID" },
|
||||
{ status: 400 }
|
||||
@@ -90,6 +95,7 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
}
|
||||
|
||||
const permission = await canManageTournament(tournamentId);
|
||||
console.log(`[Schedule API] Permission check: ${permission.allowed}, reason: ${permission.reason}`);
|
||||
if (!permission.allowed) {
|
||||
return NextResponse.json(
|
||||
{ error: permission.reason || "Not authorized to manage this tournament" },
|
||||
@@ -98,6 +104,7 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
}
|
||||
|
||||
// Check tournament exists
|
||||
console.log(`[Schedule API] Looking up tournament ${tournamentId}`);
|
||||
const tournament = await prisma.event.findUnique({
|
||||
where: { id: tournamentId },
|
||||
include: {
|
||||
@@ -111,14 +118,17 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
});
|
||||
|
||||
if (!tournament) {
|
||||
console.log(`[Schedule API] Tournament ${tournamentId} not found`);
|
||||
return NextResponse.json(
|
||||
{ error: "Tournament not found" },
|
||||
{ status: 404 }
|
||||
);
|
||||
}
|
||||
console.log(`[Schedule API] Found tournament ${tournamentId} with ${tournament.participants.length} participants and ${tournament.rounds.length} existing rounds`);
|
||||
|
||||
// Check if schedule already exists and delete it
|
||||
if (tournament.rounds.length > 0) {
|
||||
console.log(`[Schedule API] Deleting ${tournament.rounds.length} existing rounds`);
|
||||
// Delete existing rounds and matchups before regenerating
|
||||
await prisma.bracketMatchup.deleteMany({
|
||||
where: { eventId: tournamentId },
|
||||
@@ -135,6 +145,8 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
currentElo: p.player.currentElo,
|
||||
}));
|
||||
|
||||
console.log(`[Schedule API] Got ${participants.length} participants`);
|
||||
|
||||
// Check minimum participants
|
||||
if (participants.length < 2) {
|
||||
return NextResponse.json(
|
||||
@@ -147,20 +159,24 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
const teamDurability = tournament.teamDurability || "permanent";
|
||||
const partnerRotation = (tournament.partnerRotation || "none") as 'none' | 'minimize_repeat' | 'maximize_even' | 'elo_based';
|
||||
const allowByes = tournament.allowByes ?? true;
|
||||
console.log(`[Schedule API] Team durability: ${teamDurability}, partner rotation: ${partnerRotation}, allow byes: ${allowByes}`);
|
||||
|
||||
// Determine number of teams from participants
|
||||
const tempResult = generateTeams(participants, partnerRotation, allowByes);
|
||||
const teamCount = tempResult.teams.length;
|
||||
|
||||
console.log(`[Schedule API] Generated ${teamCount} teams from ${participants.length} participants`);
|
||||
|
||||
if (teamCount < 2) {
|
||||
console.log(`[Schedule API] Not enough teams: ${teamCount}`);
|
||||
return NextResponse.json(
|
||||
{ error: "At least 2 teams (4 players) are required to generate a schedule" },
|
||||
{ error: "At least 2 teams are required to generate a schedule" },
|
||||
{ status: 400 }
|
||||
);
|
||||
}
|
||||
|
||||
// Calculate number of rounds needed
|
||||
// Calculate expected rounds
|
||||
const numRounds = expectedRounds(teamCount);
|
||||
console.log(`[Schedule API] Expected rounds: ${numRounds}`);
|
||||
|
||||
if (teamDurability === "permanent") {
|
||||
// ============================================
|
||||
@@ -186,11 +202,14 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
|
||||
// Generate schedule using fixed teams
|
||||
const schedule = generateRoundRobin(teamPairings);
|
||||
console.log(`[Schedule API] Generated ${schedule.length} rounds for ${teamCount} teams (fixed)`);
|
||||
|
||||
// Create rounds and matchups in a transaction
|
||||
console.log(`[Schedule API] About to create ${schedule.length} rounds in transaction`);
|
||||
const created = await prisma.$transaction(
|
||||
schedule.map((round) =>
|
||||
prisma.tournamentRound.create({
|
||||
schedule.map((round) => {
|
||||
console.log(`[Schedule API] Creating round ${round.roundNumber} with ${round.matchups.length} matchups`);
|
||||
return prisma.tournamentRound.create({
|
||||
data: {
|
||||
eventId: tournamentId,
|
||||
roundNumber: round.roundNumber,
|
||||
@@ -218,8 +237,17 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
},
|
||||
},
|
||||
})
|
||||
)
|
||||
})
|
||||
);
|
||||
|
||||
console.log(`[Schedule API] Transaction complete. Created ${created.length} rounds`);
|
||||
console.log(`[Schedule API] Verifying in database:`);
|
||||
for (const round of created) {
|
||||
console.log(`[Schedule API] Round ${round.roundNumber}: id=${round.id}, eventId=${round.eventId}`);
|
||||
}
|
||||
|
||||
revalidatePath(`/admin/tournaments/${tournamentId}/schedule`);
|
||||
console.log(`[Schedule API] revalidatePath called for /admin/tournaments/${tournamentId}/schedule`);
|
||||
|
||||
return NextResponse.json({
|
||||
success: true,
|
||||
@@ -295,6 +323,8 @@ export async function POST(_request: Request, { params }: RouteParams) {
|
||||
)
|
||||
);
|
||||
|
||||
revalidatePath(`/admin/tournaments/${tournamentId}/schedule`);
|
||||
|
||||
return NextResponse.json({
|
||||
success: true,
|
||||
roundsCreated: created.length,
|
||||
|
||||
@@ -15,6 +15,22 @@ export default function PasswordResetPage() {
|
||||
setError("")
|
||||
|
||||
try {
|
||||
const response = await fetch("/api/auth/password-reset", {
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({ email }),
|
||||
})
|
||||
|
||||
const data = await response.json()
|
||||
|
||||
if (!response.ok) {
|
||||
setError(data.error || "Failed to send reset link")
|
||||
setLoading(false)
|
||||
return
|
||||
}
|
||||
|
||||
setSent(true)
|
||||
} catch (err) {
|
||||
console.error("Password reset error:", err)
|
||||
|
||||
+5
-2
@@ -1,6 +1,7 @@
|
||||
import type { Metadata } from "next";
|
||||
import "./globals.css";
|
||||
import { SessionProvider } from "@/components/SessionProvider";
|
||||
import { RoleSwitcherProvider } from "@/components/RoleSwitcher";
|
||||
import Footer from "@/components/Footer";
|
||||
|
||||
const inter = {
|
||||
@@ -24,8 +25,10 @@ export default function RootLayout({
|
||||
>
|
||||
<body className="min-h-full flex flex-col overflow-x-hidden">
|
||||
<SessionProvider>
|
||||
{children}
|
||||
<Footer />
|
||||
<RoleSwitcherProvider>
|
||||
{children}
|
||||
<Footer />
|
||||
</RoleSwitcherProvider>
|
||||
</SessionProvider>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -128,9 +128,10 @@ export default async function PlayerSchedulePage({ params }: PageProps) {
|
||||
].filter(Boolean).join(" + ")
|
||||
|
||||
return (
|
||||
<div
|
||||
<Link
|
||||
href={`/matches/${match.id}`}
|
||||
key={match.id}
|
||||
className="border border-gray-200 rounded-lg p-4 hover:bg-gray-50"
|
||||
className="block border border-gray-200 rounded-lg p-4 hover:bg-gray-50 cursor-pointer"
|
||||
>
|
||||
<div className="flex justify-between items-center">
|
||||
<div className="flex-1">
|
||||
@@ -147,7 +148,7 @@ export default async function PlayerSchedulePage({ params }: PageProps) {
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</Link>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
"use client"
|
||||
|
||||
interface Player {
|
||||
id: number
|
||||
name: string
|
||||
}
|
||||
|
||||
interface BracketMatchup {
|
||||
id: number
|
||||
roundId: number
|
||||
player1P1: Player | null
|
||||
player1P2: Player | null
|
||||
player2P1: Player | null
|
||||
player2P2: Player | null
|
||||
match: { id: number; team1Score: number; team2Score: number } | null
|
||||
bracketPosition: number | null
|
||||
status: string
|
||||
}
|
||||
|
||||
interface TournamentRound {
|
||||
id: number
|
||||
roundNumber: number
|
||||
status: string
|
||||
bracketMatchups: BracketMatchup[]
|
||||
}
|
||||
|
||||
interface BracketVisualizationProps {
|
||||
rounds: TournamentRound[]
|
||||
}
|
||||
|
||||
export function BracketVisualization({ rounds }: BracketVisualizationProps) {
|
||||
if (rounds.length === 0) {
|
||||
return (
|
||||
<div className="bg-white shadow rounded-lg p-6">
|
||||
<p className="text-gray-500">No schedule generated yet. Generate a schedule to see the bracket.</p>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
const currentRoundIdx = rounds.findIndex(r => r.status === "in_progress")
|
||||
const completedRounds = rounds.filter(r => r.status === "completed").length
|
||||
|
||||
return (
|
||||
<div className="bg-white shadow rounded-lg p-6">
|
||||
<div className="flex items-center justify-between mb-6">
|
||||
<h2 className="text-lg font-semibold text-gray-900">Tournament Bracket</h2>
|
||||
<div className="flex items-center space-x-4 text-sm text-gray-500">
|
||||
<span>{rounds.length} rounds</span>
|
||||
<span>{completedRounds} completed</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="overflow-x-auto pb-4">
|
||||
<div
|
||||
className="inline-grid gap-4"
|
||||
style={{
|
||||
gridTemplateColumns: `repeat(${rounds.length}, minmax(200px, 1fr))`,
|
||||
minWidth: `${rounds.length * 220}px`,
|
||||
}}
|
||||
>
|
||||
{rounds.map((round, roundIdx) => {
|
||||
const isCurrent = roundIdx === currentRoundIdx
|
||||
const isCompleted = round.status === "completed"
|
||||
|
||||
return (
|
||||
<div key={round.id} className="flex flex-col">
|
||||
{/* Round Header */}
|
||||
<div
|
||||
className={`text-center py-2 px-3 rounded-t-lg font-medium text-sm ${
|
||||
isCurrent
|
||||
? "bg-green-100 text-green-800 border border-green-300"
|
||||
: isCompleted
|
||||
? "bg-gray-100 text-gray-600 border border-gray-200"
|
||||
: "bg-gray-50 text-gray-500 border border-gray-200"
|
||||
}`}
|
||||
>
|
||||
Round {round.roundNumber}
|
||||
{isCurrent && (
|
||||
<span className="ml-1 text-xs">(current)</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Matchups */}
|
||||
<div className="flex flex-col gap-2 mt-2">
|
||||
{round.bracketMatchups
|
||||
.sort((a, b) => (a.bracketPosition || 0) - (b.bracketPosition || 0))
|
||||
.map((matchup) => (
|
||||
<MatchupCard key={matchup.id} matchup={matchup} isCurrentRound={isCurrent} />
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
function MatchupCard({ matchup, isCurrentRound }: { matchup: BracketMatchup; isCurrentRound: boolean }) {
|
||||
const team1Name = matchup.player1P1 && matchup.player1P2
|
||||
? `${matchup.player1P1.name.split(" ").pop()} & ${matchup.player1P2.name.split(" ").pop()}`
|
||||
: "TBD"
|
||||
const team2Name = matchup.player2P1 && matchup.player2P2
|
||||
? `${matchup.player2P1.name.split(" ").pop()} & ${matchup.player2P2.name.split(" ").pop()}`
|
||||
: "TBD"
|
||||
|
||||
const hasResult = matchup.match !== null
|
||||
const team1Won = hasResult && matchup.match!.team1Score > matchup.match!.team2Score
|
||||
const team2Won = hasResult && matchup.match!.team2Score > matchup.match!.team1Score
|
||||
|
||||
const borderColor = isCurrentRound
|
||||
? "border-green-400"
|
||||
: hasResult
|
||||
? "border-gray-300"
|
||||
: "border-gray-200"
|
||||
|
||||
return (
|
||||
<div
|
||||
className={`border rounded-md p-2 text-xs transition-colors ${borderColor} ${
|
||||
isCurrentRound ? "shadow-sm" : ""
|
||||
}`}
|
||||
data-testid="bracket-matchup"
|
||||
>
|
||||
{/* Team 1 */}
|
||||
<div
|
||||
className={`flex justify-between items-center py-1 px-1 ${
|
||||
team1Won ? "font-semibold" : ""
|
||||
}`}
|
||||
>
|
||||
<span className={`truncate ${team1Won ? "text-green-700" : "text-gray-700"}`}>
|
||||
{team1Name}
|
||||
</span>
|
||||
{hasResult && (
|
||||
<span className={`ml-1 font-mono ${team1Won ? "text-green-700" : "text-gray-500"}`}>
|
||||
{matchup.match!.team1Score}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Divider */}
|
||||
<div className="border-t border-gray-200 my-0.5" />
|
||||
|
||||
{/* Team 2 */}
|
||||
<div
|
||||
className={`flex justify-between items-center py-1 px-1 ${
|
||||
team2Won ? "font-semibold" : ""
|
||||
}`}
|
||||
>
|
||||
<span className={`truncate ${team2Won ? "text-green-700" : "text-gray-700"}`}>
|
||||
{team2Name}
|
||||
</span>
|
||||
{hasResult && (
|
||||
<span className={`ml-1 font-mono ${team2Won ? "text-green-700" : "text-gray-500"}`}>
|
||||
{matchup.match!.team2Score}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Status indicator */}
|
||||
{!hasResult && matchup.status === "pending" && (
|
||||
<div className="text-center text-gray-400 text-[10px] mt-1">
|
||||
pending
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
"use client"
|
||||
|
||||
import { useState } from "react"
|
||||
import { useRouter } from "next/navigation"
|
||||
import type { Player, Match } from "@prisma/client"
|
||||
|
||||
interface MatchEditorProps {
|
||||
@@ -40,6 +41,7 @@ export default function MatchEditor({
|
||||
prefilledP4,
|
||||
prefilledRound,
|
||||
}: MatchEditorProps) {
|
||||
const router = useRouter()
|
||||
// Check if players are prefilled from URL params
|
||||
const hasPrefilledPlayers = prefilledP1 && prefilledP2 && prefilledP3 && prefilledP4;
|
||||
|
||||
@@ -170,9 +172,9 @@ export default function MatchEditor({
|
||||
isCasual: false,
|
||||
})
|
||||
|
||||
// Reload the page to show updated matches
|
||||
// Refresh the page to show updated matches
|
||||
setTimeout(() => {
|
||||
window.location.reload()
|
||||
router.refresh()
|
||||
}, 1000)
|
||||
} catch {
|
||||
setError("An error occurred. Please try again.")
|
||||
|
||||
+138
-96
@@ -4,12 +4,13 @@ import Link from "next/link"
|
||||
import { useSession } from "./SessionProvider"
|
||||
import { authClient } from "@/lib/auth-client"
|
||||
import { useEffect, useState } from "react"
|
||||
import { useRoleSwitcher } from "./RoleSwitcher"
|
||||
|
||||
export default function Navigation() {
|
||||
const { session, loading } = useSession()
|
||||
const [userRole, setUserRole] = useState<string | null>(null)
|
||||
const { viewAsRole, setViewAsRole, effectiveRole } = useRoleSwitcher()
|
||||
|
||||
// Fetch user role whenever session changes
|
||||
useEffect(() => {
|
||||
const fetchUserRole = async () => {
|
||||
const userId = (session?.user as { id?: string })?.id
|
||||
@@ -34,117 +35,158 @@ export default function Navigation() {
|
||||
}, [session])
|
||||
|
||||
const handleLogout = async () => {
|
||||
setViewAsRole(null)
|
||||
await authClient.signOut()
|
||||
window.location.href = '/auth/login'
|
||||
}
|
||||
|
||||
// Determine wordmark href based on session and role
|
||||
// If session exists but role is not yet loaded, use /rankings as default for players
|
||||
const wordmarkHref = session
|
||||
? (userRole === "club_admin" || userRole === "site_admin")
|
||||
? "/admin"
|
||||
const displayRole = effectiveRole || userRole
|
||||
const isSiteAdmin = userRole === "site_admin"
|
||||
|
||||
const wordmarkHref = session
|
||||
? (displayRole === "club_admin" || displayRole === "site_admin")
|
||||
? "/admin"
|
||||
: "/rankings"
|
||||
: "/";
|
||||
: "/"
|
||||
|
||||
const roleLabels: Record<string, string> = {
|
||||
player: "Player",
|
||||
tournament_admin: "Tournament Admin",
|
||||
club_admin: "Club Admin",
|
||||
site_admin: "Site Admin",
|
||||
}
|
||||
|
||||
return (
|
||||
<nav className="bg-white shadow-sm">
|
||||
<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
|
||||
<div className="flex justify-between h-16">
|
||||
<div className="flex items-center min-w-0 overflow-hidden">
|
||||
<Link
|
||||
href="/wordmark-redirect"
|
||||
className="text-xl font-bold text-gray-900 no-underline flex-shrink-0"
|
||||
<>
|
||||
{viewAsRole && (
|
||||
<div className="bg-yellow-50 border-b border-yellow-200 px-4 py-2">
|
||||
<div className="max-w-7xl mx-auto flex items-center justify-between">
|
||||
<p className="text-sm text-yellow-800">
|
||||
<span className="font-medium">Viewing as {roleLabels[viewAsRole]}</span>
|
||||
{" "}— you are seeing what a {roleLabels[viewAsRole]?.toLowerCase()} would see.
|
||||
</p>
|
||||
<button
|
||||
onClick={() => setViewAsRole(null)}
|
||||
className="text-sm font-medium text-yellow-800 hover:text-yellow-900 underline"
|
||||
data-testid="reset-view-as"
|
||||
>
|
||||
EuchreCamp
|
||||
</Link>
|
||||
<div className="hidden md:ml-6 md:flex md:space-x-8 min-w-0 overflow-hidden">
|
||||
Reset to Site Admin
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
<nav className="bg-white shadow-sm">
|
||||
<div className="max-w-7xl mx-auto px-4 sm:px-6 lg:px-8">
|
||||
<div className="flex justify-between h-16">
|
||||
<div className="flex items-center min-w-0 overflow-hidden">
|
||||
<Link
|
||||
href="/rankings"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
href="/"
|
||||
className="text-xl font-bold text-gray-900 no-underline flex-shrink-0"
|
||||
>
|
||||
Rankings
|
||||
EuchreCamp
|
||||
</Link>
|
||||
{session && (
|
||||
<>
|
||||
<Link
|
||||
href="/admin/tournaments"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
<div className="hidden md:ml-6 md:flex md:space-x-8 min-w-0 overflow-hidden">
|
||||
<Link
|
||||
href="/rankings"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Rankings
|
||||
</Link>
|
||||
{session && (
|
||||
<>
|
||||
<Link
|
||||
href="/admin/tournaments"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Tournaments
|
||||
</Link>
|
||||
{(displayRole === "club_admin" || displayRole === "site_admin") && (
|
||||
<>
|
||||
<Link
|
||||
href="/admin"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Admin
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/matches"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Matches
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/players"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Players
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/users"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Users
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/matches/upload"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Upload Matches
|
||||
</Link>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-center min-w-0 overflow-hidden space-x-4">
|
||||
{isSiteAdmin && (
|
||||
<select
|
||||
value={viewAsRole || ""}
|
||||
onChange={(e) => setViewAsRole(e.target.value ? e.target.value as "player" | "tournament_admin" | "club_admin" : null)}
|
||||
className="text-sm border border-gray-300 rounded-md px-2 py-1 bg-white text-gray-700 focus:outline-none focus:ring-green-500 focus:border-green-500"
|
||||
data-testid="role-switcher"
|
||||
>
|
||||
<option value="">Viewing as Site Admin</option>
|
||||
<option value="player">View as Player</option>
|
||||
<option value="tournament_admin">View as Tournament Admin</option>
|
||||
<option value="club_admin">View as Club Admin</option>
|
||||
</select>
|
||||
)}
|
||||
{loading ? (
|
||||
<div className="text-gray-500">Loading...</div>
|
||||
) : session ? (
|
||||
<div className="flex items-center space-x-4">
|
||||
<span className="text-gray-700 text-sm font-medium">
|
||||
{(session.user as { name?: string; email?: string })?.name ||
|
||||
(session.user as { name?: string; email?: string })?.email}
|
||||
</span>
|
||||
<button
|
||||
onClick={handleLogout}
|
||||
className="text-gray-500 hover:text-gray-700 text-sm font-medium"
|
||||
>
|
||||
Tournaments
|
||||
Sign out
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex items-center space-x-4">
|
||||
<Link
|
||||
href="/auth/login"
|
||||
className="text-gray-500 hover:text-gray-700 text-sm font-medium"
|
||||
>
|
||||
Sign in
|
||||
</Link>
|
||||
{(userRole === "club_admin" || userRole === "site_admin") && (
|
||||
<>
|
||||
<Link
|
||||
href="/admin"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Admin
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/matches"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Matches
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/players"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Players
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/users"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Users
|
||||
</Link>
|
||||
<Link
|
||||
href="/admin/matches/upload"
|
||||
className="border-transparent text-gray-500 hover:text-gray-700 inline-flex items-center px-1 pt-1 border-b-2 text-sm font-medium"
|
||||
>
|
||||
Upload Matches
|
||||
</Link>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
<Link
|
||||
href="/auth/register"
|
||||
className="bg-green-600 text-white px-3 py-1 rounded-md text-sm font-medium hover:bg-green-700"
|
||||
>
|
||||
Sign up
|
||||
</Link>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-center min-w-0 overflow-hidden">
|
||||
{loading ? (
|
||||
<div className="text-gray-500">Loading...</div>
|
||||
) : session ? (
|
||||
<div className="flex items-center space-x-4">
|
||||
<span className="text-gray-700 text-sm font-medium">
|
||||
{(session.user as { name?: string; email?: string })?.name ||
|
||||
(session.user as { name?: string; email?: string })?.email}
|
||||
</span>
|
||||
<button
|
||||
onClick={handleLogout}
|
||||
className="text-gray-500 hover:text-gray-700 text-sm font-medium"
|
||||
>
|
||||
Sign out
|
||||
</button>
|
||||
</div>
|
||||
) : (
|
||||
<div className="flex items-center space-x-4">
|
||||
<Link
|
||||
href="/auth/login"
|
||||
className="text-gray-500 hover:text-gray-700 text-sm font-medium"
|
||||
>
|
||||
Sign in
|
||||
</Link>
|
||||
<Link
|
||||
href="/auth/register"
|
||||
className="bg-green-600 text-white px-3 py-1 rounded-md text-sm font-medium hover:bg-green-700"
|
||||
>
|
||||
Sign up
|
||||
</Link>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</nav>
|
||||
</nav>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
"use client"
|
||||
|
||||
import { useState } from "react"
|
||||
import { useRouter } from "next/navigation"
|
||||
|
||||
export function RecalculateEloButton() {
|
||||
const router = useRouter()
|
||||
const [isLoading, setIsLoading] = useState(false)
|
||||
|
||||
const handleClick = async () => {
|
||||
@@ -33,7 +35,7 @@ export function RecalculateEloButton() {
|
||||
|
||||
if (data.success) {
|
||||
alert(`Recalculation completed: ${JSON.stringify(data.data)}`)
|
||||
window.location.reload()
|
||||
router.refresh()
|
||||
} else {
|
||||
alert(`Error: ${data.error}`)
|
||||
}
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
"use client"
|
||||
|
||||
import { createContext, useContext, useState, useCallback, ReactNode } from "react"
|
||||
|
||||
type ViewAsRole = "player" | "tournament_admin" | "club_admin" | null
|
||||
|
||||
interface RoleSwitcherContextType {
|
||||
viewAsRole: ViewAsRole
|
||||
setViewAsRole: (role: ViewAsRole) => void
|
||||
effectiveRole: string | null
|
||||
}
|
||||
|
||||
const RoleSwitcherContext = createContext<RoleSwitcherContextType | undefined>(undefined)
|
||||
|
||||
export function RoleSwitcherProvider({ children }: { children: ReactNode }) {
|
||||
const [viewAsRole, setViewAsRole] = useState<ViewAsRole>(null)
|
||||
|
||||
const value = {
|
||||
viewAsRole,
|
||||
setViewAsRole: useCallback((role: ViewAsRole) => setViewAsRole(role), []),
|
||||
effectiveRole: viewAsRole,
|
||||
}
|
||||
|
||||
return (
|
||||
<RoleSwitcherContext.Provider value={value}>
|
||||
{children}
|
||||
</RoleSwitcherContext.Provider>
|
||||
)
|
||||
}
|
||||
|
||||
export function useRoleSwitcher() {
|
||||
const context = useContext(RoleSwitcherContext)
|
||||
if (!context) {
|
||||
throw new Error("useRoleSwitcher must be used within RoleSwitcherProvider")
|
||||
}
|
||||
return context
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
"use client"
|
||||
|
||||
import Link from "next/link"
|
||||
|
||||
interface Player {
|
||||
id: number
|
||||
name: string
|
||||
}
|
||||
|
||||
interface BracketMatchup {
|
||||
id: number
|
||||
player1P1: Player | null
|
||||
player1P2: Player | null
|
||||
player2P1: Player | null
|
||||
player2P2: Player | null
|
||||
match: { id: number } | null
|
||||
bracketPosition: number | null
|
||||
status: string
|
||||
}
|
||||
|
||||
interface TournamentRound {
|
||||
id: number
|
||||
roundNumber: number
|
||||
status: string
|
||||
bracketMatchups: BracketMatchup[]
|
||||
}
|
||||
|
||||
interface ScheduleDisplayProps {
|
||||
rounds: TournamentRound[]
|
||||
tournamentId: number
|
||||
}
|
||||
|
||||
export function ScheduleDisplay({ rounds, tournamentId }: ScheduleDisplayProps) {
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
{rounds.map((round) => (
|
||||
<div key={round.id} className="bg-white rounded-lg shadow p-4">
|
||||
<div className="flex items-center justify-between mb-4">
|
||||
<h3 className="text-lg font-semibold">Round {round.roundNumber}</h3>
|
||||
<span className={`text-sm px-2 py-1 rounded ${
|
||||
round.status === 'completed' ? 'bg-green-100 text-green-800' : 'bg-gray-100 text-gray-600'
|
||||
}`}>
|
||||
{round.status}
|
||||
</span>
|
||||
</div>
|
||||
<div className="space-y-2">
|
||||
{round.bracketMatchups.map((matchup) => {
|
||||
const content = (
|
||||
<div className="p-3 border border-gray-200 rounded hover:border-green-500 transition-colors">
|
||||
<div className="flex justify-between items-center">
|
||||
<div className="flex-1">
|
||||
<p className="text-sm text-gray-500">
|
||||
Match {matchup.bracketPosition || matchup.id}
|
||||
</p>
|
||||
<p className="font-medium">
|
||||
{matchup.player1P1?.name || 'TBD'} & {matchup.player1P2?.name || 'TBD'}
|
||||
</p>
|
||||
<p className="text-sm text-gray-500">vs</p>
|
||||
<p className="font-medium">
|
||||
{matchup.player2P1?.name || 'TBD'} & {matchup.player2P2?.name || 'TBD'}
|
||||
</p>
|
||||
</div>
|
||||
<div className="text-right">
|
||||
{matchup.match ? (
|
||||
<span className="text-sm text-green-600">Completed</span>
|
||||
) : (
|
||||
<span className="text-sm text-gray-400">Pending</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
|
||||
return (
|
||||
<Link
|
||||
key={matchup.id}
|
||||
href={`/admin/tournaments/${tournamentId}/entry?matchup=${matchup.id}`}
|
||||
className="block hover:bg-gray-100 rounded-md transition-colors"
|
||||
data-testid="matchup"
|
||||
>
|
||||
{content}
|
||||
</Link>
|
||||
)
|
||||
})}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
"use client"
|
||||
|
||||
import { useState } from "react"
|
||||
import { useRouter } from "next/navigation"
|
||||
|
||||
interface ScheduleGeneratorProps {
|
||||
tournamentId: number
|
||||
@@ -9,6 +10,7 @@ interface ScheduleGeneratorProps {
|
||||
}
|
||||
|
||||
export function ScheduleGenerator({ tournamentId, teamCount, existingRounds }: ScheduleGeneratorProps) {
|
||||
const router = useRouter()
|
||||
const [isGenerating, setIsGenerating] = useState(false)
|
||||
const [error, setError] = useState("")
|
||||
const [result, setResult] = useState<{
|
||||
@@ -47,11 +49,9 @@ export function ScheduleGenerator({ tournamentId, teamCount, existingRounds }: S
|
||||
matchupsCreated: data.matchupsCreated,
|
||||
})
|
||||
setIsGenerating(false)
|
||||
|
||||
// Reload to show the schedule
|
||||
setTimeout(() => {
|
||||
window.location.reload()
|
||||
}, 1500)
|
||||
|
||||
// Re-fetch the schedule data from the server
|
||||
router.refresh()
|
||||
} catch {
|
||||
setError("An error occurred. Please try again.")
|
||||
setIsGenerating(false)
|
||||
@@ -86,7 +86,7 @@ export function ScheduleGenerator({ tournamentId, teamCount, existingRounds }: S
|
||||
return
|
||||
}
|
||||
|
||||
window.location.reload()
|
||||
router.refresh()
|
||||
} catch {
|
||||
setError("An error occurred. Please try again.")
|
||||
setIsGenerating(false)
|
||||
|
||||
+14
-28
@@ -3,42 +3,34 @@ import { prismaAdapter } from "better-auth/adapters/prisma";
|
||||
import { prisma } from "./prisma";
|
||||
import { testUtils } from "better-auth/plugins";
|
||||
|
||||
// Detect database provider from environment
|
||||
const databaseProvider = process.env.DATABASE_PROVIDER || "sqlite";
|
||||
|
||||
export const auth = betterAuth({
|
||||
database: prismaAdapter(prisma, {
|
||||
provider: databaseProvider as "sqlite" | "postgresql",
|
||||
provider: "postgresql",
|
||||
}),
|
||||
emailAndPassword: {
|
||||
enabled: true,
|
||||
autoSignIn: true, // Automatically sign in after registration
|
||||
requireEmailVerification: false, // Don't require email verification for tests
|
||||
minPasswordLength: 8, // Set minimum password length
|
||||
maxPasswordLength: 128, // Set maximum password length
|
||||
autoSignIn: true,
|
||||
requireEmailVerification: false,
|
||||
minPasswordLength: 8,
|
||||
maxPasswordLength: 128,
|
||||
},
|
||||
secret: process.env.BETTER_AUTH_SECRET || process.env.NEXTAUTH_SECRET,
|
||||
baseURL: process.env.BETTER_AUTH_URL || process.env.NEXTAUTH_URL || "http://localhost:3000/api/auth",
|
||||
// Configure trusted origins - parse from environment or use defaults
|
||||
trustedOrigins: (() => {
|
||||
const origins = [];
|
||||
|
||||
// Add environment-specified origins
|
||||
|
||||
if (process.env.TRUSTED_ORIGINS) {
|
||||
origins.push(...process.env.TRUSTED_ORIGINS.split(',').map(o => o.trim()));
|
||||
}
|
||||
|
||||
// Add BETTER_AUTH_URL if set
|
||||
|
||||
if (process.env.BETTER_AUTH_URL) {
|
||||
origins.push(process.env.BETTER_AUTH_URL);
|
||||
}
|
||||
|
||||
// Add NEXTAUTH_URL if set
|
||||
|
||||
if (process.env.NEXTAUTH_URL) {
|
||||
origins.push(process.env.NEXTAUTH_URL);
|
||||
}
|
||||
|
||||
// Add defaults
|
||||
|
||||
origins.push(
|
||||
"https://euchre.notsosm.art",
|
||||
"http://euchre.notsosm.art",
|
||||
@@ -47,17 +39,14 @@ export const auth = betterAuth({
|
||||
"http://127.0.0.1:3000",
|
||||
"http://0.0.0.0:3000"
|
||||
);
|
||||
|
||||
// Remove duplicates and empty strings
|
||||
|
||||
return [...new Set(origins.filter(o => o))];
|
||||
})(),
|
||||
session: {
|
||||
cookieCache: {
|
||||
enabled: false, // Disable cookie cache to avoid session cache issues
|
||||
enabled: false,
|
||||
},
|
||||
},
|
||||
// Configure rate limiting - disable for test environment
|
||||
// Note: Rate limiting is disabled for all environments to ensure test reliability
|
||||
rateLimit: {
|
||||
enabled: false,
|
||||
},
|
||||
@@ -66,21 +55,18 @@ export const auth = betterAuth({
|
||||
user: {
|
||||
create: {
|
||||
async after(user) {
|
||||
// Generate a unique player name using timestamp and random string
|
||||
const timestamp = Date.now();
|
||||
const randomId = Math.random().toString(36).substring(2, 8);
|
||||
const baseName = user.name || user.email.split('@')[0];
|
||||
const uniqueName = `${baseName}-${timestamp}-${randomId}`;
|
||||
|
||||
// Create a Player record for the new user
|
||||
|
||||
const newPlayer = await prisma.player.create({
|
||||
data: {
|
||||
name: uniqueName,
|
||||
normalizedName: uniqueName.toLowerCase(),
|
||||
},
|
||||
});
|
||||
|
||||
// Update the User with the playerId
|
||||
|
||||
await prisma.user.update({
|
||||
where: { id: user.id },
|
||||
data: { playerId: newPlayer.id },
|
||||
@@ -93,4 +79,4 @@ export const auth = betterAuth({
|
||||
plugins: [
|
||||
testUtils()
|
||||
]
|
||||
});
|
||||
});
|
||||
|
||||
+7
-25
@@ -1,37 +1,19 @@
|
||||
import { PrismaClient } from '@prisma/client'
|
||||
import { PrismaPg } from '@prisma/adapter-pg'
|
||||
|
||||
const globalForPrisma = globalThis as unknown as {
|
||||
prisma: PrismaClient | undefined
|
||||
}
|
||||
|
||||
// Detect database provider from environment (default to sqlite for local development)
|
||||
// Next.js automatically loads environment variables from .env, .env.development, .env.production
|
||||
const databaseProvider = process.env.DATABASE_PROVIDER || 'sqlite'
|
||||
const databaseUrl = process.env.DATABASE_URL
|
||||
|
||||
// Create PrismaClient with appropriate adapter
|
||||
if (!databaseUrl) {
|
||||
throw new Error('DATABASE_URL environment variable is required.')
|
||||
}
|
||||
|
||||
const createPrismaClient = () => {
|
||||
let client: PrismaClient
|
||||
|
||||
if (databaseProvider === 'postgresql') {
|
||||
// Validate DATABASE_URL is present for PostgreSQL
|
||||
if (!databaseUrl) {
|
||||
throw new Error(
|
||||
'DATABASE_URL environment variable is required when DATABASE_PROVIDER is set to postgresql. ' +
|
||||
'Current DATABASE_PROVIDER: ' + databaseProvider
|
||||
)
|
||||
}
|
||||
|
||||
// Use PrismaPg adapter for PostgreSQL
|
||||
const { PrismaPg } = require('@prisma/adapter-pg')
|
||||
const adapter = new PrismaPg({ connectionString: databaseUrl })
|
||||
client = new PrismaClient({ adapter })
|
||||
} else {
|
||||
// No adapter needed for SQLite
|
||||
client = new PrismaClient()
|
||||
}
|
||||
|
||||
return client
|
||||
const adapter = new PrismaPg({ connectionString: databaseUrl })
|
||||
return new PrismaClient({ adapter })
|
||||
}
|
||||
|
||||
export const prisma = globalForPrisma.prisma ?? createPrismaClient()
|
||||
|
||||
Reference in New Issue
Block a user