refactor(lib): update rating utilities to use new player field names
This commit is contained in:
+24
-19
@@ -177,10 +177,10 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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const matches = await prisma.match.findMany({
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orderBy: { playedAt: 'asc' },
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include: {
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team1P1: true,
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team1P2: true,
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team2P1: true,
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team2P2: true,
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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},
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});
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@@ -230,13 +230,18 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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// Process each match in chronological order
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for (const match of matches) {
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const { team1P1, team1P2, team2P1, team2P2, team1Score, team2Score, id: matchId, playedAt } = match;
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const { player1P1, player1P2, player2P1, player2P2, team1Score, team2Score, id: matchId, playedAt } = match;
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// Skip matches with missing players
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if (!player1P1 || !player1P2 || !player2P1 || !player2P2) {
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continue;
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}
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// Get current ratings for all players
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const p1Rating = getPlayerStats(team1P1.id).rating;
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const p2Rating = getPlayerStats(team1P2.id).rating;
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const p3Rating = getPlayerStats(team2P1.id).rating;
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const p4Rating = getPlayerStats(team2P2.id).rating;
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const p1Rating = getPlayerStats(player1P1.id).rating;
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const p2Rating = getPlayerStats(player1P2.id).rating;
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const p3Rating = getPlayerStats(player2P1.id).rating;
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const p4Rating = getPlayerStats(player2P2.id).rating;
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// Calculate team ratings
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const team1Rating = calculateTeamElo(p1Rating, p2Rating);
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@@ -261,7 +266,7 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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const isTie = team1Score === team2Score;
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// Update Player 1 (team 1, player 1)
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const stats1 = getPlayerStats(team1P1.id);
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const stats1 = getPlayerStats(player1P1.id);
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stats1.rating += p1Change;
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stats1.gamesPlayed += 1;
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if (isTie) {
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@@ -273,7 +278,7 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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}
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// Update Player 2 (team 1, player 2)
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const stats2 = getPlayerStats(team1P2.id);
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const stats2 = getPlayerStats(player1P2.id);
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stats2.rating += p2Change;
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stats2.gamesPlayed += 1;
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if (isTie) {
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@@ -285,7 +290,7 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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}
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// Update Player 3 (team 2, player 1)
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const stats3 = getPlayerStats(team2P1.id);
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const stats3 = getPlayerStats(player2P1.id);
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stats3.rating += p3Change;
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stats3.gamesPlayed += 1;
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if (isTie) {
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@@ -297,7 +302,7 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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}
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// Update Player 4 (team 2, player 2)
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const stats4 = getPlayerStats(team2P2.id);
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const stats4 = getPlayerStats(player2P2.id);
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stats4.rating += p4Change;
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stats4.gamesPlayed += 1;
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if (isTie) {
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@@ -309,7 +314,7 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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}
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// Update partnership stats for team 1
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const partnership1 = getPartnershipStats(team1P1.id, team1P2.id);
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const partnership1 = getPartnershipStats(player1P1.id, player1P2.id);
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partnership1.gamesPlayed += 1;
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if (isTie) {
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// For ties, don't increment wins or losses (gamesPlayed is already incremented)
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@@ -324,7 +329,7 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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}
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// Update partnership stats for team 2
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const partnership2 = getPartnershipStats(team2P1.id, team2P2.id);
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const partnership2 = getPartnershipStats(player2P1.id, player2P2.id);
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partnership2.gamesPlayed += 1;
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if (isTie) {
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// For ties, don't increment wins or losses (gamesPlayed is already incremented)
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@@ -340,10 +345,10 @@ export async function recalculateAllElo(prisma: PrismaClient) {
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// Create elo snapshots for all players
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const snapshotData = [
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{ playerId: team1P1.id, ratingBefore: p1Rating, ratingChange: p1Change },
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{ playerId: team1P2.id, ratingBefore: p2Rating, ratingChange: p2Change },
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{ playerId: team2P1.id, ratingBefore: p3Rating, ratingChange: p3Change },
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{ playerId: team2P2.id, ratingBefore: p4Rating, ratingChange: p4Change },
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{ playerId: player1P1.id, ratingBefore: p1Rating, ratingChange: p1Change },
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{ playerId: player1P2.id, ratingBefore: p2Rating, ratingChange: p2Change },
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{ playerId: player2P1.id, ratingBefore: p3Rating, ratingChange: p3Change },
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{ playerId: player2P2.id, ratingBefore: p4Rating, ratingChange: p4Change },
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];
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for (const snapshot of snapshotData) {
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+26
-21
@@ -259,10 +259,10 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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const matches = await prisma.match.findMany({
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orderBy: { playedAt: 'asc' },
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include: {
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team1P1: true,
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team1P2: true,
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team2P1: true,
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team2P2: true,
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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},
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});
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@@ -291,7 +291,12 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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// Process each match
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for (const match of matches) {
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const { team1P1, team1P2, team2P1, team2P2, team1Score, team2Score } = match;
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const { player1P1, player1P2, player2P1, player2P2, team1Score, team2Score } = match;
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// Skip matches with missing players
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if (!player1P1 || !player1P2 || !player2P1 || !player2P2) {
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continue;
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}
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// Get current ratings
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const getOrCreatePlayer = (playerId: number) => {
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@@ -306,10 +311,10 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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return glicko.makePlayer(record.rating, record.deviation, record.volatility);
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};
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const p1 = getOrCreatePlayer(team1P1.id);
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const p2 = getOrCreatePlayer(team1P2.id);
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const p3 = getOrCreatePlayer(team2P1.id);
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const p4 = getOrCreatePlayer(team2P2.id);
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const p1 = getOrCreatePlayer(player1P1.id);
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const p2 = getOrCreatePlayer(player1P2.id);
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const p3 = getOrCreatePlayer(player2P1.id);
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const p4 = getOrCreatePlayer(player2P2.id);
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const team1Won = team1Score > team2Score;
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const team2Won = team2Score > team1Score;
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@@ -330,22 +335,22 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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glicko.updateRatings(matchesToUpdate);
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// Update in-memory ratings
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playerRatings.set(team1P1.id, {
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playerRatings.set(player1P1.id, {
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rating: p1.getRating(),
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deviation: p1.getRd(),
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volatility: p1.getVol()
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});
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playerRatings.set(team1P2.id, {
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playerRatings.set(player1P2.id, {
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rating: p2.getRating(),
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deviation: p2.getRd(),
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volatility: p2.getVol()
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});
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playerRatings.set(team2P1.id, {
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playerRatings.set(player2P1.id, {
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rating: p3.getRating(),
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deviation: p3.getRd(),
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volatility: p3.getVol()
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});
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playerRatings.set(team2P2.id, {
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playerRatings.set(player2P2.id, {
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rating: p4.getRating(),
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deviation: p4.getRd(),
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volatility: p4.getVol()
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@@ -353,7 +358,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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// Update database records
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await (prisma as any).glicko2Rating.upsert({
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where: { playerId: team1P1.id },
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where: { playerId: player1P1.id },
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update: {
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rating: p1.getRating(),
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deviation: p1.getRd(),
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@@ -364,7 +369,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team1P1.id,
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playerId: player1P1.id,
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rating: p1.getRating(),
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deviation: p1.getRd(),
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volatility: p1.getVol(),
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@@ -376,7 +381,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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});
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await (prisma as any).glicko2Rating.upsert({
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where: { playerId: team1P2.id },
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where: { playerId: player1P2.id },
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update: {
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rating: p2.getRating(),
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deviation: p2.getRd(),
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@@ -387,7 +392,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team1P2.id,
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playerId: player1P2.id,
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rating: p2.getRating(),
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deviation: p2.getRd(),
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volatility: p2.getVol(),
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@@ -399,7 +404,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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});
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await (prisma as any).glicko2Rating.upsert({
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where: { playerId: team2P1.id },
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where: { playerId: player2P1.id },
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update: {
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rating: p3.getRating(),
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deviation: p3.getRd(),
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@@ -410,7 +415,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team2P1.id,
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playerId: player2P1.id,
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rating: p3.getRating(),
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deviation: p3.getRd(),
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volatility: p3.getVol(),
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@@ -422,7 +427,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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});
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await (prisma as any).glicko2Rating.upsert({
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where: { playerId: team2P2.id },
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where: { playerId: player2P2.id },
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update: {
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rating: p4.getRating(),
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deviation: p4.getRd(),
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@@ -433,7 +438,7 @@ export async function recalculateAllGlicko2(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team2P2.id,
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playerId: player2P2.id,
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rating: p4.getRating(),
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deviation: p4.getRd(),
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volatility: p4.getVol(),
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+26
-21
@@ -187,10 +187,10 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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const matches = await prisma.match.findMany({
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orderBy: { playedAt: 'asc' },
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include: {
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team1P1: true,
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team1P2: true,
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team2P1: true,
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team2P2: true,
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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},
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});
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@@ -210,13 +210,18 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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// Process each match
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for (const match of matches) {
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const { team1P1, team1P2, team2P1, team2P2, team1Score, team2Score } = match;
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const { player1P1, player1P2, player2P1, player2P2, team1Score, team2Score } = match;
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// Skip matches with missing players
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if (!player1P1 || !player1P2 || !player2P1 || !player2P2) {
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continue;
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}
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// Get current ratings
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const p1Rating = playerRatings.get(team1P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p2Rating = playerRatings.get(team1P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const p3Rating = playerRatings.get(team2P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p4Rating = playerRatings.get(team2P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const p1Rating = playerRatings.get(player1P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p2Rating = playerRatings.get(player1P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const p3Rating = playerRatings.get(player2P1.id) ?? { mu: 25.0, sigma: 8.33 };
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const p4Rating = playerRatings.get(player2P2.id) ?? { mu: 25.0, sigma: 8.33 };
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const team1Won = team1Score > team2Score;
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const team2Won = team2Score > team1Score;
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@@ -228,14 +233,14 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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const newRatings = calculateOpenSkillRatings(teams, rankings);
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// Update in-memory ratings
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playerRatings.set(team1P1.id, newRatings[0][0]);
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playerRatings.set(team1P2.id, newRatings[0][1]);
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playerRatings.set(team2P1.id, newRatings[1][0]);
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playerRatings.set(team2P2.id, newRatings[1][1]);
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playerRatings.set(player1P1.id, newRatings[0][0]);
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playerRatings.set(player1P2.id, newRatings[0][1]);
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playerRatings.set(player2P1.id, newRatings[1][0]);
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playerRatings.set(player2P2.id, newRatings[1][1]);
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// Update database records
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team1P1.id },
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where: { playerId: player1P1.id },
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update: {
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rating: fromOpenSkillRating(newRatings[0][0]),
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gamesPlayed: { increment: 1 },
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@@ -244,7 +249,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team1P1.id,
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playerId: player1P1.id,
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rating: fromOpenSkillRating(newRatings[0][0]),
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gamesPlayed: 1,
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wins: team1Won ? 1 : 0,
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@@ -254,7 +259,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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});
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team1P2.id },
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where: { playerId: player1P2.id },
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update: {
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rating: fromOpenSkillRating(newRatings[0][1]),
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gamesPlayed: { increment: 1 },
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@@ -263,7 +268,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team1P2.id,
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playerId: player1P2.id,
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rating: fromOpenSkillRating(newRatings[0][1]),
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gamesPlayed: 1,
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wins: team1Won ? 1 : 0,
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@@ -273,7 +278,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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});
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team2P1.id },
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where: { playerId: player2P1.id },
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update: {
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rating: fromOpenSkillRating(newRatings[1][0]),
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gamesPlayed: { increment: 1 },
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@@ -282,7 +287,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team2P1.id,
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playerId: player2P1.id,
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rating: fromOpenSkillRating(newRatings[1][0]),
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gamesPlayed: 1,
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wins: team2Won ? 1 : 0,
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@@ -292,7 +297,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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});
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await (prisma as any).openSkillRating.upsert({
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where: { playerId: team2P2.id },
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where: { playerId: player2P2.id },
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update: {
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rating: fromOpenSkillRating(newRatings[1][1]),
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gamesPlayed: { increment: 1 },
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@@ -301,7 +306,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
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draws: isTie ? { increment: 1 } : undefined,
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},
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create: {
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playerId: team2P2.id,
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playerId: player2P2.id,
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rating: fromOpenSkillRating(newRatings[1][1]),
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gamesPlayed: 1,
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wins: team2Won ? 1 : 0,
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