refactor(lib): update rating utilities to use new player field names

This commit is contained in:
2026-04-03 21:03:44 -07:00
parent 118b6ea840
commit a1329f077f
3 changed files with 76 additions and 61 deletions
+26 -21
View File
@@ -187,10 +187,10 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
const matches = await prisma.match.findMany({
orderBy: { playedAt: 'asc' },
include: {
team1P1: true,
team1P2: true,
team2P1: true,
team2P2: true,
player1P1: true,
player1P2: true,
player2P1: true,
player2P2: true,
},
});
@@ -210,13 +210,18 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
// Process each match
for (const match of matches) {
const { team1P1, team1P2, team2P1, team2P2, team1Score, team2Score } = match;
const { player1P1, player1P2, player2P1, player2P2, team1Score, team2Score } = match;
// Skip matches with missing players
if (!player1P1 || !player1P2 || !player2P1 || !player2P2) {
continue;
}
// Get current ratings
const p1Rating = playerRatings.get(team1P1.id) ?? { mu: 25.0, sigma: 8.33 };
const p2Rating = playerRatings.get(team1P2.id) ?? { mu: 25.0, sigma: 8.33 };
const p3Rating = playerRatings.get(team2P1.id) ?? { mu: 25.0, sigma: 8.33 };
const p4Rating = playerRatings.get(team2P2.id) ?? { mu: 25.0, sigma: 8.33 };
const p1Rating = playerRatings.get(player1P1.id) ?? { mu: 25.0, sigma: 8.33 };
const p2Rating = playerRatings.get(player1P2.id) ?? { mu: 25.0, sigma: 8.33 };
const p3Rating = playerRatings.get(player2P1.id) ?? { mu: 25.0, sigma: 8.33 };
const p4Rating = playerRatings.get(player2P2.id) ?? { mu: 25.0, sigma: 8.33 };
const team1Won = team1Score > team2Score;
const team2Won = team2Score > team1Score;
@@ -228,14 +233,14 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
const newRatings = calculateOpenSkillRatings(teams, rankings);
// Update in-memory ratings
playerRatings.set(team1P1.id, newRatings[0][0]);
playerRatings.set(team1P2.id, newRatings[0][1]);
playerRatings.set(team2P1.id, newRatings[1][0]);
playerRatings.set(team2P2.id, newRatings[1][1]);
playerRatings.set(player1P1.id, newRatings[0][0]);
playerRatings.set(player1P2.id, newRatings[0][1]);
playerRatings.set(player2P1.id, newRatings[1][0]);
playerRatings.set(player2P2.id, newRatings[1][1]);
// Update database records
await (prisma as any).openSkillRating.upsert({
where: { playerId: team1P1.id },
where: { playerId: player1P1.id },
update: {
rating: fromOpenSkillRating(newRatings[0][0]),
gamesPlayed: { increment: 1 },
@@ -244,7 +249,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
draws: isTie ? { increment: 1 } : undefined,
},
create: {
playerId: team1P1.id,
playerId: player1P1.id,
rating: fromOpenSkillRating(newRatings[0][0]),
gamesPlayed: 1,
wins: team1Won ? 1 : 0,
@@ -254,7 +259,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
});
await (prisma as any).openSkillRating.upsert({
where: { playerId: team1P2.id },
where: { playerId: player1P2.id },
update: {
rating: fromOpenSkillRating(newRatings[0][1]),
gamesPlayed: { increment: 1 },
@@ -263,7 +268,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
draws: isTie ? { increment: 1 } : undefined,
},
create: {
playerId: team1P2.id,
playerId: player1P2.id,
rating: fromOpenSkillRating(newRatings[0][1]),
gamesPlayed: 1,
wins: team1Won ? 1 : 0,
@@ -273,7 +278,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
});
await (prisma as any).openSkillRating.upsert({
where: { playerId: team2P1.id },
where: { playerId: player2P1.id },
update: {
rating: fromOpenSkillRating(newRatings[1][0]),
gamesPlayed: { increment: 1 },
@@ -282,7 +287,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
draws: isTie ? { increment: 1 } : undefined,
},
create: {
playerId: team2P1.id,
playerId: player2P1.id,
rating: fromOpenSkillRating(newRatings[1][0]),
gamesPlayed: 1,
wins: team2Won ? 1 : 0,
@@ -292,7 +297,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
});
await (prisma as any).openSkillRating.upsert({
where: { playerId: team2P2.id },
where: { playerId: player2P2.id },
update: {
rating: fromOpenSkillRating(newRatings[1][1]),
gamesPlayed: { increment: 1 },
@@ -301,7 +306,7 @@ export async function recalculateAllOpenSkill(prisma: PrismaClient) {
draws: isTie ? { increment: 1 } : undefined,
},
create: {
playerId: team2P2.id,
playerId: player2P2.id,
rating: fromOpenSkillRating(newRatings[1][1]),
gamesPlayed: 1,
wins: team2Won ? 1 : 0,