feat: add team generation API endpoints

Add API endpoints for team management:
- POST /api/tournaments/[id]/teams/generate: Generate teams based on configuration
- DELETE /api/tournaments/[id]/teams: Delete all teams
- GET /api/tournaments/[id]/teams: Fetch teams and configuration

Supports multiple generation strategies:
- Random pairing
- ELO-based pairing
- Even matches
- Minimize repeat partnerships

Refs #22
This commit is contained in:
2026-04-03 19:26:36 -07:00
parent c141fc6dd7
commit 912a1cd268
2 changed files with 406 additions and 0 deletions
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import { NextResponse } from "next/server"
import { prisma } from "@/lib/prisma"
import { canManageTournament } from "@/lib/permissions"
interface RouteParams {
params: Promise<{
id: string
}>
}
type TeamDurability = 'permanent' | 'variable' | 'per_round'
type PartnerRotation = 'none' | 'minimize_repeat' | 'maximize_even' | 'elo_based'
interface Team {
player1Id: number
player2Id: number
teamName: string | null
}
/**
* POST /api/tournaments/[id]/teams/generate
*
* Generate teams for a tournament based on configuration.
* Supports multiple team generation strategies.
*/
export async function POST(request: Request, { params }: RouteParams) {
try {
const { id } = await params
const tournamentId = parseInt(id)
if (isNaN(tournamentId)) {
return NextResponse.json(
{ error: "Invalid tournament ID" },
{ status: 400 }
)
}
const permission = await canManageTournament(tournamentId)
if (!permission.allowed) {
return NextResponse.json(
{ error: permission.reason || "Not authorized to manage this tournament" },
{ status: 403 }
)
}
const body = await request.json()
const { teamDurability, partnerRotation, allowByes } = body as {
teamDurability: TeamDurability
partnerRotation: PartnerRotation
allowByes: boolean
}
// Validate configuration
if (!teamDurability || !partnerRotation) {
return NextResponse.json(
{ error: "teamDurability and partnerRotation are required" },
{ status: 400 }
)
}
// Get tournament and participants
const tournament = await prisma.event.findUnique({
where: { id: tournamentId },
include: {
participants: {
include: {
player: true,
},
},
teams: true,
rounds: true,
},
})
if (!tournament) {
return NextResponse.json(
{ error: "Tournament not found" },
{ status: 404 }
)
}
// Check if schedule exists (can't generate teams if schedule exists)
if (tournament.rounds.length > 0) {
return NextResponse.json(
{ error: "Cannot generate teams after schedule has been created. Delete schedule first." },
{ status: 409 }
)
}
// Check participant count
const participants = tournament.participants
if (participants.length < 2) {
return NextResponse.json(
{ error: "At least 2 participants are required to generate teams" },
{ status: 400 }
)
}
// Generate teams based on strategy
const teams = generateTeams(participants, partnerRotation, allowByes)
// Delete existing teams
await prisma.team.deleteMany({
where: { eventId: tournamentId },
})
// Create new teams
const createdTeams = await Promise.all(
teams.map((team, index) =>
prisma.team.create({
data: {
eventId: tournamentId,
player1Id: team.player1Id,
player2Id: team.player2Id,
teamName: team.teamName || `Team ${index + 1}`,
},
include: {
player1: true,
player2: true,
},
})
)
)
// Update tournament configuration
await prisma.event.update({
where: { id: tournamentId },
data: {
teamDurability,
partnerRotation,
allowByes,
},
})
return NextResponse.json({
success: true,
teams: createdTeams,
teamsCreated: createdTeams.length,
strategy: partnerRotation,
})
} catch (error: unknown) {
console.error("Error generating teams:", error)
const message = error instanceof Error ? error.message : "Failed to generate teams"
return NextResponse.json({ error: message }, { status: 500 })
}
}
/**
* Generate teams based on partner rotation strategy
*/
function generateTeams(
participants: Array<{ player: { id: number; currentElo: number; name: string } }>,
strategy: PartnerRotation,
allowByes: boolean
): Team[] {
const players = participants.map(p => p.player)
// Handle odd number of players
if (players.length % 2 !== 0) {
if (!allowByes) {
throw new Error("Odd number of participants. Enable 'Allow Byes' to proceed.")
}
// Remove the player with the lowest ELO for bye
players.sort((a, b) => a.currentElo - b.currentElo)
players.pop() // Remove last (lowest ELO)
}
switch (strategy) {
case 'none': // Random pairing
return generateRandomTeams(players)
case 'minimize_repeat':
// For initial generation, we can't minimize repeats since there are no previous teams
// So we just generate random teams
return generateRandomTeams(players)
case 'maximize_even':
// Pair players to maximize competitive balance
return generateEvenTeams(players)
case 'elo_based':
// Pair strongest with weakest
return generateELOBasedTeams(players)
default:
return generateRandomTeams(players)
}
}
/**
* Generate random teams
*/
function generateRandomTeams(players: Array<{ id: number; currentElo: number; name: string }>): Team[] {
const shuffled = [...players]
// Fisher-Yates shuffle
for (let i = shuffled.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1))
;[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]]
}
const teams: Team[] = []
for (let i = 0; i < shuffled.length - 1; i += 2) {
teams.push({
player1Id: shuffled[i].id,
player2Id: shuffled[i + 1].id,
teamName: `${shuffled[i].name} & ${shuffled[i + 1].name}`,
})
}
return teams
}
/**
* Generate teams to maximize competitive balance
*/
function generateEvenTeams(players: Array<{ id: number; currentElo: number; name: string }>): Team[] {
// Sort by ELO
const sorted = [...players].sort((a, b) => b.currentElo - a.currentElo)
// Split into two halves
const midpoint = Math.floor(sorted.length / 2)
const topHalf = sorted.slice(0, midpoint)
const bottomHalf = sorted.slice(midpoint)
const teams: Team[] = []
// Pair each top player with a bottom player
for (let i = 0; i < Math.min(topHalf.length, bottomHalf.length); i++) {
teams.push({
player1Id: topHalf[i].id,
player2Id: bottomHalf[i].id,
teamName: `${topHalf[i].name} & ${bottomHalf[i].name}`,
})
}
// Handle odd number of teams
if (topHalf.length > bottomHalf.length) {
teams.push({
player1Id: topHalf[topHalf.length - 1].id,
player2Id: topHalf[topHalf.length - 2].id,
teamName: `${topHalf[topHalf.length - 1].name} & ${topHalf[topHalf.length - 2].name}`,
})
}
return teams
}
/**
* Generate ELO-based teams (strongest + weakest)
*/
function generateELOBasedTeams(players: Array<{ id: number; currentElo: number; name: string }>): Team[] {
// Sort by ELO
const sorted = [...players].sort((a, b) => b.currentElo - a.currentElo)
const teams: Team[] = []
// Pair strongest with weakest
for (let i = 0; i < sorted.length / 2; i++) {
const j = sorted.length - 1 - i
if (i >= j) break
teams.push({
player1Id: sorted[i].id,
player2Id: sorted[j].id,
teamName: `${sorted[i].name} & ${sorted[j].name}`,
})
}
return teams
}
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import { NextResponse } from "next/server"
import { prisma } from "@/lib/prisma"
import { canManageTournament } from "@/lib/permissions"
interface RouteParams {
params: Promise<{
id: string
}>
}
/**
* DELETE /api/tournaments/[id]/teams
*
* Delete all teams for a tournament.
* This will also delete any associated schedule.
*/
export async function DELETE(_request: Request, { params }: RouteParams) {
try {
const { id } = await params
const tournamentId = parseInt(id)
if (isNaN(tournamentId)) {
return NextResponse.json(
{ error: "Invalid tournament ID" },
{ status: 400 }
)
}
const permission = await canManageTournament(tournamentId)
if (!permission.allowed) {
return NextResponse.json(
{ error: permission.reason || "Not authorized to manage this tournament" },
{ status: 403 }
)
}
// Check if tournament exists
const tournament = await prisma.event.findUnique({
where: { id: tournamentId },
include: {
teams: true,
rounds: true,
},
})
if (!tournament) {
return NextResponse.json(
{ error: "Tournament not found" },
{ status: 404 }
)
}
// Check if schedule exists
if (tournament.rounds.length > 0) {
return NextResponse.json(
{ error: "Cannot delete teams while schedule exists. Delete schedule first." },
{ status: 409 }
)
}
// Delete all teams
const deletedTeams = await prisma.team.deleteMany({
where: { eventId: tournamentId },
})
// Reset team configuration
await prisma.event.update({
where: { id: tournamentId },
data: {
teamDurability: "permanent",
partnerRotation: "none",
allowByes: true,
},
})
return NextResponse.json({
success: true,
deletedTeams: deletedTeams.count,
})
} catch (error: unknown) {
console.error("Error deleting teams:", error)
const message = error instanceof Error ? error.message : "Failed to delete teams"
return NextResponse.json({ error: message }, { status: 500 })
}
}
/**
* GET /api/tournaments/[id]/teams
*
* Get all teams for a tournament.
*/
export async function GET(_request: Request, { params }: RouteParams) {
try {
const { id } = await params
const tournamentId = parseInt(id)
if (isNaN(tournamentId)) {
return NextResponse.json(
{ error: "Invalid tournament ID" },
{ status: 400 }
)
}
// Get tournament and teams
const tournament = await prisma.event.findUnique({
where: { id: tournamentId },
include: {
teams: {
include: {
player1: true,
player2: true,
},
},
},
})
if (!tournament) {
return NextResponse.json(
{ error: "Tournament not found" },
{ status: 404 }
)
}
return NextResponse.json({
teams: tournament.teams,
teamDurability: tournament.teamDurability,
partnerRotation: tournament.partnerRotation,
allowByes: tournament.allowByes,
})
} catch (error: unknown) {
console.error("Error fetching teams:", error)
const message = error instanceof Error ? error.message : "Failed to fetch teams"
return NextResponse.json({ error: message }, { status: 500 })
}
}