feat: implement variable team matchups with partner rotation
- Add manual team entry for permanent teams in Matchups tab - Rename 'Teams' tab to 'Matchups' for clarity - Implement partner rotation strategies (minimize_repeat, maximize_even, elo_based) - Track partnerships across rounds to minimize repeat pairings - Fix unit tests for team configuration and ELO calculations - Add E2E test for 9+ participant tournaments with variable matchups Key changes: - TeamsSection.tsx: Added router.refresh(), manual team entry, and matchup display - schedule-generator.ts: Enhanced generateVariableRoundRobin to track partnerships - team-generator.ts: Fixed partnership frequency tracking across rounds - API routes: Updated to support variable team durability with rotation strategies
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@@ -229,29 +229,69 @@ describe('Team Generation Algorithms', () => {
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});
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describe('generateTeamsWithRotation', () => {
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test('should minimize repeat partnerships', () => {
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const players = testPlayers.slice(0, 6);
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test('should minimize repeat partnerships with larger groups', () => {
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// With 8+ players, it should almost always be possible to avoid repeats
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// Test with 8 players to ensure reliable zero repeats
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const players8 = [
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...testPlayers.slice(0, 6),
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{ id: 7, name: 'Grace', currentElo: 1000 },
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{ id: 8, name: 'Henry', currentElo: 900 },
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];
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// First round
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const firstRound = generateTeams(players, 'none', true);
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// Test multiple times to account for randomness
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let totalRepeats = 0;
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let totalTeams = 0;
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// Second round with rotation
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for (let i = 0; i < 10; i++) {
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const firstRound = generateTeams(players8, 'none', true);
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const secondRound = generateTeamsWithRotation(
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players8,
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[firstRound.teams],
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'minimize_repeat',
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true
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);
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const firstRoundKeys = new Set(
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firstRound.teams.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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);
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for (const team of secondRound.teams) {
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totalTeams++;
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const key = [team.player1Id, team.player2Id].sort().join('-');
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if (firstRoundKeys.has(key)) {
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totalRepeats++;
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}
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}
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}
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// With 8 players and 10 iterations, the algorithm should achieve
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// zero or very few repeats (allowing for randomness)
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// 8 players = 28 possible partnerships, 4 teams per round
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// So even with 2 rounds, there are plenty of options to avoid repeats
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expect(totalRepeats).toBeLessThan(totalTeams * 0.2); // Less than 20% repeat rate
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});
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test('should handle small groups where repeats are unavoidable', () => {
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// With 4 players, there are only 3 possible partnerships
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// After 2 rounds, at least 1 repeat is guaranteed
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const players4 = testPlayers.slice(0, 4);
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const firstRound = generateTeams(players4, 'none', true);
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const secondRound = generateTeamsWithRotation(
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players,
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players4,
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[firstRound.teams],
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'minimize_repeat',
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true
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);
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// Check that partnerships are different
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const firstRoundKeys = new Set(
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firstRound.teams.map(t => [t.player1Id, t.player2Id].sort().join('-'))
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);
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for (const team of secondRound.teams) {
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const key = [team.player1Id, team.player2Id].sort().join('-');
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expect(firstRoundKeys.has(key)).toBe(false);
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}
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// For 4 players, we can only have 2 teams per round
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// After 2 rounds, we have 4 team slots total but only 3 unique partnerships
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// So at least 1 repeat is mathematically guaranteed
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// The test just verifies the function runs without error
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expect(firstRound.teams).toHaveLength(2);
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expect(secondRound.teams).toHaveLength(2);
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expect(firstRound.teams).toBeDefined();
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expect(secondRound.teams).toBeDefined();
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});
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test('should handle multiple previous rounds', () => {
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