feat: add tournament creation wizard with participant management and bulk game entry

This commit is contained in:
2026-03-29 19:58:15 -07:00
parent eb381d928c
commit 54fd6abb5e
10 changed files with 984 additions and 97 deletions
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-- Add unique constraint to EventParticipant table
CREATE UNIQUE INDEX "event_participants_eventId_playerId_key" ON "event_participants"("eventId", "playerId");
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@@ -100,6 +100,7 @@ model EventParticipant {
player Player @relation(fields: [playerId], references: [id]) player Player @relation(fields: [playerId], references: [id])
event Event @relation(fields: [eventId], references: [id]) event Event @relation(fields: [eventId], references: [id])
@@unique([eventId, playerId])
@@map("event_participants") @@map("event_participants")
} }
@@ -0,0 +1,299 @@
"use client"
import { useState, useEffect } from "react"
import { useRouter } from "next/navigation"
import Navigation from "@/components/Navigation"
interface Player {
id: number
name: string
currentElo: number
}
interface Tournament {
id: number
name: string
eventDate: string | null
format: string
participants: {
player: Player
}[]
}
interface GameEntry {
round: number
table: string
player1: string
player2: string
score1: number
player3: string
player4: string
score2: number
}
export default function TournamentEntryPage({ params }: { params: { id: string } }) {
const router = useRouter()
const [tournament, setTournament] = useState<Tournament | null>(null)
const [gameText, setGameText] = useState("")
const [parsedGames, setParsedGames] = useState<GameEntry[]>([])
const [error, setError] = useState("")
const [success, setSuccess] = useState("")
const [isLoading, setIsLoading] = useState(false)
useEffect(() => {
loadTournament()
}, [])
const loadTournament = async () => {
try {
const response = await fetch(`/api/tournaments/${params.id}`)
const data = await response.json()
if (response.ok) {
setTournament(data.tournament)
}
} catch (err) {
console.error("Failed to load tournament:", err)
}
}
const parseGameText = (text: string): GameEntry[] => {
const lines = text.trim().split("\n")
const games: GameEntry[] = []
for (const line of lines) {
// Skip empty lines and comments
if (!line.trim() || line.trim().startsWith("#")) continue
// Parse tab-separated or comma-separated values
const parts = line.split(/[,\t]/).map(p => p.trim())
if (parts.length >= 7) {
games.push({
round: parseInt(parts[0]) || 1,
table: parts[1] || "",
player1: parts[2],
player2: parts[3],
score1: parseInt(parts[4]) || 0,
player3: parts[5],
player4: parts[6],
score2: parseInt(parts[7]) || 0,
})
}
}
return games
}
const handleTextChange = (e: React.ChangeEvent<HTMLTextAreaElement>) => {
const text = e.target.value
setGameText(text)
const games = parseGameText(text)
setParsedGames(games)
}
const submitGames = async () => {
if (parsedGames.length === 0) {
setError("No valid games to submit")
return
}
setError("")
setSuccess("")
setIsLoading(true)
try {
const response = await fetch(`/api/tournaments/${params.id}/games/bulk`, {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({
games: parsedGames,
}),
})
const data = await response.json()
if (!response.ok) {
throw new Error(data.error || "Failed to submit games")
}
setSuccess(`Successfully imported ${data.importedCount} games`)
setGameText("")
setParsedGames([])
} catch (err: any) {
setError(err.message)
} finally {
setIsLoading(false)
}
}
if (!tournament) {
return (
<div className="min-h-screen bg-gray-50">
<Navigation />
<main className="max-w-4xl mx-auto py-6 sm:px-6 lg:px-8">
<div className="px-4 py-6 sm:px-0 text-center">
<div className="animate-spin rounded-full h-8 w-8 border-b-2 border-green-600 mx-auto"></div>
</div>
</main>
</div>
)
}
return (
<div className="min-h-screen bg-gray-50">
<Navigation />
<main className="max-w-6xl mx-auto py-6 sm:px-6 lg:px-8">
<div className="px-4 py-6 sm:px-0">
<div className="mb-6">
<button
onClick={() => router.push(`/admin/tournaments/${params.id}`)}
className="text-green-600 hover:text-green-800 mb-4"
>
Back to Tournament
</button>
<h1 className="text-3xl font-bold text-gray-900">
Game Entry: {tournament.name}
</h1>
{tournament.eventDate && (
<p className="text-gray-600">
{new Date(tournament.eventDate).toLocaleDateString()}
</p>
)}
</div>
{error && (
<div className="rounded-md bg-red-50 p-4 mb-4">
<div className="text-sm text-red-700">{error}</div>
</div>
)}
{success && (
<div className="rounded-md bg-green-50 p-4 mb-4">
<div className="text-sm text-green-700">{success}</div>
</div>
)}
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
{/* Participants Panel */}
<div className="lg:col-span-1">
<div className="bg-white shadow rounded-lg p-4">
<h2 className="text-lg font-medium text-gray-900 mb-3">
Participants ({tournament.participants.length})
</h2>
<div className="max-h-96 overflow-y-auto">
{tournament.participants.map(({ player }) => (
<div
key={player.id}
className="py-1 text-sm text-gray-700"
>
{player.name}
</div>
))}
</div>
</div>
</div>
{/* Game Entry Panel */}
<div className="lg:col-span-2">
<div className="bg-white shadow rounded-lg p-4">
<h2 className="text-lg font-medium text-gray-900 mb-3">
Enter Games
</h2>
<div className="mb-4">
<label className="block text-sm font-medium text-gray-700 mb-2">
Format Instructions
</label>
<div className="bg-gray-50 rounded-md p-3 text-sm text-gray-600">
<p className="font-medium mb-1">Tab or comma-separated format:</p>
<code className="block bg-white p-2 rounded mb-2">
Round Table Player1 Player2 Score1 Player3 Player4 Score2
</code>
<p className="text-xs text-gray-500">
Example: 1 1 John Smith Jane Doe 10 Mike Johnson Sarah Brown 5
</p>
<p className="text-xs text-gray-500 mt-2">
Lines starting with # are treated as comments
</p>
</div>
</div>
<div className="mb-4">
<label htmlFor="gameText" className="block text-sm font-medium text-gray-700">
Game Data
</label>
<textarea
id="gameText"
rows={15}
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 font-mono text-sm focus:outline-none focus:ring-green-500 focus:border-green-500"
placeholder="Round Table Player1 Player2 Score1 Player3 Player4 Score2&#10;1 1 John Smith Jane Doe 10 Mike Johnson Sarah Brown 5&#10;1 2 Alice Johnson Bob Smith 8 Charlie Brown Diana Davis 7"
value={gameText}
onChange={handleTextChange}
/>
</div>
{/* Parsed Games Preview */}
{parsedGames.length > 0 && (
<div className="mb-4">
<label className="block text-sm font-medium text-gray-700 mb-2">
Parsed Games ({parsedGames.length})
</label>
<div className="max-h-48 overflow-y-auto border border-gray-300 rounded-md">
<table className="min-w-full divide-y divide-gray-200">
<thead className="bg-gray-50">
<tr>
<th className="px-3 py-2 text-left text-xs font-medium text-gray-500">Round</th>
<th className="px-3 py-2 text-left text-xs font-medium text-gray-500">Table</th>
<th className="px-3 py-2 text-left text-xs font-medium text-gray-500">Team 1</th>
<th className="px-3 py-2 text-center text-xs font-medium text-gray-500">Score</th>
<th className="px-3 py-2 text-left text-xs font-medium text-gray-500">Team 2</th>
<th className="px-3 py-2 text-center text-xs font-medium text-gray-500">Score</th>
</tr>
</thead>
<tbody className="bg-white divide-y divide-gray-200">
{parsedGames.map((game, index) => (
<tr key={index}>
<td className="px-3 py-2 text-sm text-gray-900">{game.round}</td>
<td className="px-3 py-2 text-sm text-gray-900">{game.table}</td>
<td className="px-3 py-2 text-sm text-gray-900">
{game.player1} & {game.player2}
</td>
<td className="px-3 py-2 text-sm text-center font-medium">{game.score1}</td>
<td className="px-3 py-2 text-sm text-gray-900">
{game.player3} & {game.player4}
</td>
<td className="px-3 py-2 text-sm text-center font-medium">{game.score2}</td>
</tr>
))}
</tbody>
</table>
</div>
</div>
)}
<div className="flex justify-end space-x-3">
<button
onClick={() => router.push(`/admin/tournaments/${params.id}`)}
className="px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500"
>
Cancel
</button>
<button
onClick={submitGames}
disabled={isLoading || parsedGames.length === 0}
className="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-green-600 hover:bg-green-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500 disabled:opacity-50 disabled:cursor-not-allowed"
>
{isLoading ? "Submitting..." : `Submit ${parsedGames.length} Games`}
</button>
</div>
</div>
</div>
</div>
</div>
</main>
</div>
)
}
+311 -97
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@@ -1,21 +1,84 @@
"use client" "use client"
import { useState } from "react" import { useState, useEffect } from "react"
import { useRouter } from "next/navigation" import { useRouter } from "next/navigation"
import Navigation from "@/components/Navigation" import Navigation from "@/components/Navigation"
interface Player {
id: number
name: string
currentElo: number
}
interface TournamentFormData {
name: string
description: string
eventDate: string
format: string
maxParticipants: string
participants: number[] // Array of player IDs
}
export default function NewTournamentPage() { export default function NewTournamentPage() {
const router = useRouter() const router = useRouter()
const [formData, setFormData] = useState({ const [step, setStep] = useState(1)
const [formData, setFormData] = useState<TournamentFormData>({
name: "", name: "",
description: "", description: "",
eventDate: "", eventDate: "",
format: "round_robin", format: "round_robin",
maxParticipants: "", maxParticipants: "",
participants: [],
}) })
const [error, setError] = useState("") const [error, setError] = useState("")
const [isLoading, setIsLoading] = useState(false) const [isLoading, setIsLoading] = useState(false)
// Player search state
const [searchQuery, setSearchQuery] = useState("")
const [searchResults, setSearchResults] = useState<Player[]>([])
const [selectedPlayers, setSelectedPlayers] = useState<Player[]>([])
const [isSearching, setIsSearching] = useState(false)
// Search for players as user types
useEffect(() => {
const searchPlayers = async () => {
if (searchQuery.length < 2) {
setSearchResults([])
return
}
setIsSearching(true)
try {
const response = await fetch(`/api/players/search?q=${encodeURIComponent(searchQuery)}`)
const data = await response.json()
if (response.ok) {
// Filter out already selected players
const availablePlayers = data.players.filter(
(p: Player) => !selectedPlayers.find(sp => sp.id === p.id)
)
setSearchResults(availablePlayers)
}
} catch (err) {
console.error("Search failed:", err)
} finally {
setIsSearching(false)
}
}
const debounceTimer = setTimeout(searchPlayers, 300)
return () => clearTimeout(debounceTimer)
}, [searchQuery, selectedPlayers])
const addPlayer = (player: Player) => {
setSelectedPlayers([...selectedPlayers, player])
setSearchQuery("")
setSearchResults([])
}
const removePlayer = (playerId: number) => {
setSelectedPlayers(selectedPlayers.filter(p => p.id !== playerId))
}
const handleChange = (e: React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement>) => { const handleChange = (e: React.ChangeEvent<HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement>) => {
setFormData({ setFormData({
...formData, ...formData,
@@ -23,13 +86,34 @@ export default function NewTournamentPage() {
}) })
} }
const nextStep = () => {
if (step === 1) {
if (!formData.name.trim()) {
setError("Tournament name is required")
return
}
if (selectedPlayers.length < 2) {
setError("At least 2 participants are required")
return
}
}
setError("")
setStep(step + 1)
}
const prevStep = () => {
setStep(step - 1)
setError("")
}
const handleSubmit = async (e: React.FormEvent) => { const handleSubmit = async (e: React.FormEvent) => {
e.preventDefault() e.preventDefault()
setError("") setError("")
setIsLoading(true) setIsLoading(true)
try { try {
const response = await fetch("/api/tournaments", { // First create the tournament
const tournamentResponse = await fetch("/api/tournaments", {
method: "POST", method: "POST",
headers: { headers: {
"Content-Type": "application/json", "Content-Type": "application/json",
@@ -43,13 +127,29 @@ export default function NewTournamentPage() {
}), }),
}) })
const data = await response.json() const tournamentData = await tournamentResponse.json()
if (!response.ok) { if (!tournamentResponse.ok) {
throw new Error(data.error || "Failed to create tournament") throw new Error(tournamentData.error || "Failed to create tournament")
} }
router.push(`/admin/tournaments/${data.tournament.id}`) const tournamentId = tournamentData.tournament.id
// Add participants to the tournament
if (selectedPlayers.length > 0) {
await fetch(`/api/tournaments/${tournamentId}/participants`, {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({
playerIds: selectedPlayers.map(p => p.id),
}),
})
}
// Redirect to game entry page
router.push(`/admin/tournaments/${tournamentId}/entry`)
} catch (err: any) { } catch (err: any) {
setError(err.message) setError(err.message)
} finally { } finally {
@@ -61,12 +161,29 @@ export default function NewTournamentPage() {
<div className="min-h-screen bg-gray-50"> <div className="min-h-screen bg-gray-50">
<Navigation /> <Navigation />
<main className="max-w-3xl mx-auto py-6 sm:px-6 lg:px-8"> <main className="max-w-4xl mx-auto py-6 sm:px-6 lg:px-8">
<div className="px-4 py-6 sm:px-0"> <div className="px-4 py-6 sm:px-0">
<h1 className="text-3xl font-bold text-gray-900 mb-6"> <h1 className="text-3xl font-bold text-gray-900 mb-6">
Create New Tournament Create New Tournament
</h1> </h1>
{/* Step Indicator */}
<div className="mb-8">
<div className="flex items-center">
<div className={`flex items-center justify-center w-8 h-8 rounded-full ${step >= 1 ? 'bg-green-600 text-white' : 'bg-gray-300 text-gray-600'}`}>
1
</div>
<div className={`flex-1 h-1 ${step >= 2 ? 'bg-green-600' : 'bg-gray-300'}`} />
<div className={`flex items-center justify-center w-8 h-8 rounded-full ${step >= 2 ? 'bg-green-600 text-white' : 'bg-gray-300 text-gray-600'}`}>
2
</div>
</div>
<div className="flex justify-between mt-2 text-sm text-gray-600">
<span>Tournament Details</span>
<span>Participants</span>
</div>
</div>
<form onSubmit={handleSubmit} className="space-y-6"> <form onSubmit={handleSubmit} className="space-y-6">
{error && ( {error && (
<div className="rounded-md bg-red-50 p-4"> <div className="rounded-md bg-red-50 p-4">
@@ -74,101 +191,198 @@ export default function NewTournamentPage() {
</div> </div>
)} )}
<div> {/* Step 1: Tournament Details */}
<label htmlFor="name" className="block text-sm font-medium text-gray-700"> {step === 1 && (
Tournament Name * <>
</label> <div>
<input <label htmlFor="name" className="block text-sm font-medium text-gray-700">
type="text" Tournament Name *
name="name" </label>
id="name" <input
required type="text"
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm" name="name"
value={formData.name} id="name"
onChange={handleChange} required
/> className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
</div> value={formData.name}
onChange={handleChange}
/>
</div>
<div> <div>
<label htmlFor="description" className="block text-sm font-medium text-gray-700"> <label htmlFor="description" className="block text-sm font-medium text-gray-700">
Description Description
</label> </label>
<textarea <textarea
name="description" name="description"
id="description" id="description"
rows={3} rows={3}
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm" className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
value={formData.description} value={formData.description}
onChange={handleChange} onChange={handleChange}
/> />
</div> </div>
<div className="grid grid-cols-1 gap-6 sm:grid-cols-2"> <div className="grid grid-cols-1 gap-6 sm:grid-cols-2">
<div>
<label htmlFor="eventDate" className="block text-sm font-medium text-gray-700">
Event Date
</label>
<input
type="date"
name="eventDate"
id="eventDate"
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
value={formData.eventDate}
onChange={handleChange}
/>
</div>
<div>
<label htmlFor="format" className="block text-sm font-medium text-gray-700">
Format *
</label>
<select
name="format"
id="format"
required
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
value={formData.format}
onChange={handleChange}
>
<option value="round_robin">Round Robin</option>
<option value="single_elimination">Single Elimination</option>
<option value="double_elimination">Double Elimination</option>
<option value="swiss">Swiss</option>
</select>
</div>
</div>
<div>
<label htmlFor="maxParticipants" className="block text-sm font-medium text-gray-700">
Max Participants
</label>
<input
type="number"
name="maxParticipants"
id="maxParticipants"
min="2"
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
value={formData.maxParticipants}
onChange={handleChange}
/>
</div>
</>
)}
{/* Step 2: Participants */}
{step === 2 && (
<>
<div>
<label className="block text-sm font-medium text-gray-700 mb-2">
Add Participants
</label>
<div className="relative">
<input
type="text"
placeholder="Search for players..."
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
value={searchQuery}
onChange={(e) => setSearchQuery(e.target.value)}
/>
{isSearching && (
<div className="absolute right-3 top-3">
<div className="animate-spin rounded-full h-5 w-5 border-b-2 border-green-600"></div>
</div>
)}
</div>
{searchResults.length > 0 && (
<div className="mt-2 border border-gray-300 rounded-md shadow-sm max-h-48 overflow-y-auto">
{searchResults.map(player => (
<div
key={player.id}
className="px-3 py-2 hover:bg-gray-100 cursor-pointer flex justify-between items-center"
onClick={() => addPlayer(player)}
>
<span>{player.name}</span>
<span className="text-sm text-gray-500">Elo: {player.currentElo}</span>
</div>
))}
</div>
)}
</div>
<div>
<label className="block text-sm font-medium text-gray-700 mb-2">
Selected Participants ({selectedPlayers.length})
</label>
{selectedPlayers.length > 0 ? (
<div className="grid grid-cols-2 sm:grid-cols-3 gap-2">
{selectedPlayers.map(player => (
<div
key={player.id}
className="bg-green-50 border border-green-200 rounded-md px-3 py-2 flex justify-between items-center"
>
<span className="text-sm">{player.name}</span>
<button
type="button"
onClick={() => removePlayer(player.id)}
className="text-red-600 hover:text-red-800 ml-2"
>
×
</button>
</div>
))}
</div>
) : (
<p className="text-gray-500 text-sm">No participants added yet</p>
)}
</div>
</>
)}
{/* Navigation Buttons */}
<div className="flex justify-between pt-4">
<div> <div>
<label htmlFor="eventDate" className="block text-sm font-medium text-gray-700"> {step > 1 && (
Event Date <button
</label> type="button"
<input onClick={prevStep}
type="date" className="px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500"
name="eventDate" >
id="eventDate" Back
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm" </button>
value={formData.eventDate} )}
onChange={handleChange}
/>
</div> </div>
<div className="space-x-3">
<div> {step < 2 ? (
<label htmlFor="format" className="block text-sm font-medium text-gray-700"> <button
Format * type="button"
</label> onClick={nextStep}
<select className="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-green-600 hover:bg-green-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500"
name="format" >
id="format" Next
required </button>
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm" ) : (
value={formData.format} <>
onChange={handleChange} <button
> type="button"
<option value="round_robin">Round Robin</option> onClick={() => router.back()}
<option value="single_elimination">Single Elimination</option> className="px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500"
<option value="double_elimination">Double Elimination</option> >
<option value="swiss">Swiss</option> Cancel
</select> </button>
<button
type="submit"
disabled={isLoading}
className="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-green-600 hover:bg-green-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500 disabled:opacity-50"
>
{isLoading ? "Creating..." : "Create Tournament & Enter Games"}
</button>
</>
)}
</div> </div>
</div> </div>
<div>
<label htmlFor="maxParticipants" className="block text-sm font-medium text-gray-700">
Max Participants
</label>
<input
type="number"
name="maxParticipants"
id="maxParticipants"
min="2"
className="mt-1 block w-full border border-gray-300 rounded-md shadow-sm py-2 px-3 focus:outline-none focus:ring-green-500 focus:border-green-500 sm:text-sm"
value={formData.maxParticipants}
onChange={handleChange}
/>
</div>
<div className="flex justify-end space-x-3">
<button
type="button"
onClick={() => router.back()}
className="px-4 py-2 border border-gray-300 rounded-md shadow-sm text-sm font-medium text-gray-700 bg-white hover:bg-gray-50 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500"
>
Cancel
</button>
<button
type="submit"
disabled={isLoading}
className="px-4 py-2 border border-transparent rounded-md shadow-sm text-sm font-medium text-white bg-green-600 hover:bg-green-700 focus:outline-none focus:ring-2 focus:ring-offset-2 focus:ring-green-500 disabled:opacity-50"
>
{isLoading ? "Creating..." : "Create Tournament"}
</button>
</div>
</form> </form>
</div> </div>
</main> </main>
+17
View File
@@ -153,6 +153,23 @@ export async function POST(request: Request) {
await updatePartnershipStats(players[0].id, players[1].id, team1Won, player1EloChange); await updatePartnershipStats(players[0].id, players[1].id, team1Won, player1EloChange);
await updatePartnershipStats(players[2].id, players[3].id, team2Won, player3EloChange); await updatePartnershipStats(players[2].id, players[3].id, team2Won, player3EloChange);
// Add players as participants in the tournament (if not already added)
for (const player of players) {
try {
await prisma.eventParticipant.create({
data: {
eventId: parseInt(eventId),
playerId: player.id,
status: "participated",
registrationDate: new Date(),
},
});
} catch (error) {
// Participant already exists, which is fine
console.log(`Participant ${player.id} already exists in tournament ${eventId}`);
}
}
importedCount++; importedCount++;
} catch (err: any) { } catch (err: any) {
errors.push(`Row ${index + 2}: ${err.message}`); errors.push(`Row ${index + 2}: ${err.message}`);
+32
View File
@@ -0,0 +1,32 @@
import { NextRequest, NextResponse } from "next/server";
import { prisma } from "@/lib/prisma";
export async function GET(request: NextRequest) {
try {
const { searchParams } = new URL(request.nextUrl);
const query = searchParams.get("q");
if (!query || query.length < 2) {
return NextResponse.json({ players: [] });
}
// Search for players by name (case-insensitive, partial match)
const players = await prisma.player.findMany({
where: {
name: {
contains: query,
},
},
orderBy: { name: "asc" },
take: 20,
});
return NextResponse.json({ players });
} catch (error) {
console.error("Player search error:", error);
return NextResponse.json(
{ error: "Failed to search players" },
{ status: 500 }
);
}
}
@@ -0,0 +1,246 @@
import { NextResponse } from "next/server";
import { prisma } from "@/lib/prisma";
import { canManageTournament } from "@/lib/permissions";
import { getSession } from "@/lib/auth-simple";
import { calculateTeamElo, calculateTeamEloChange } from "@/lib/elo-utils";
interface GameEntry {
round: number
table: string
player1: string
player2: string
score1: number
player3: string
player4: string
score2: number
}
const K_FACTOR = 32;
export async function POST(
request: Request,
{ params }: { params: { id: string } }
) {
try {
const tournamentId = parseInt(params.id);
const body = await request.json();
const { games } = body;
if (!games || !Array.isArray(games) || games.length === 0) {
return NextResponse.json(
{ error: "games array is required" },
{ status: 400 }
);
}
// Check permissions
const permission = await canManageTournament(tournamentId);
if (!permission.allowed) {
return NextResponse.json(
{ error: permission.reason || 'Insufficient permissions' },
{ status: 403 }
);
}
// Get current user
const session = await getSession();
const userId = session?.user?.id || null;
let importedCount = 0;
let errorCount = 0;
const errors: string[] = [];
// Process each game
for (const [index, game] of games.entries()) {
try {
// Find players by name (case-insensitive partial match)
const [player1, player2, player3, player4] = await Promise.all([
findPlayerByName(game.player1),
findPlayerByName(game.player2),
findPlayerByName(game.player3),
findPlayerByName(game.player4),
]);
// Check if all players were found
if (!player1 || !player2 || !player3 || !player4) {
const missing = [];
if (!player1) missing.push(game.player1);
if (!player2) missing.push(game.player2);
if (!player3) missing.push(game.player3);
if (!player4) missing.push(game.player4);
errors.push(`Game ${index + 1}: Player not found: ${missing.join(", ")}`);
errorCount++;
continue;
}
// Calculate Elo changes
const team1Rating = calculateTeamElo(player1.currentElo, player2.currentElo);
const team2Rating = calculateTeamElo(player3.currentElo, player4.currentElo);
const team1Won = game.score1 > game.score2;
const team2Won = game.score2 > game.score1;
const isTie = game.score1 === game.score2;
const team1ScoreActual = isTie ? 0.5 : (team1Won ? 1 : 0);
const team2ScoreActual = isTie ? 0.5 : (team2Won ? 1 : 0);
const team1EloChange = calculateTeamEloChange(team1Rating, team2Rating, team1ScoreActual, K_FACTOR);
const team2EloChange = calculateTeamEloChange(team2Rating, team1Rating, team2ScoreActual, K_FACTOR);
const player1EloChange = team1EloChange / 2;
const player2EloChange = team1EloChange / 2;
const player3EloChange = team2EloChange / 2;
const player4EloChange = team2EloChange / 2;
// Create match
await prisma.match.create({
data: {
eventId: tournamentId,
team1P1Id: player1.id,
team1P2Id: player2.id,
team2P1Id: player3.id,
team2P2Id: player4.id,
team1Score: game.score1,
team2Score: game.score2,
status: "completed",
playedAt: new Date(),
createdById: userId,
},
});
// Update player stats
await updatePlayerStats(player1.id, team1Won, player1EloChange);
await updatePlayerStats(player2.id, team1Won, player2EloChange);
await updatePlayerStats(player3.id, team2Won, player3EloChange);
await updatePlayerStats(player4.id, team2Won, player4EloChange);
// Update partnership stats
await updatePartnershipStats(player1.id, player2.id, team1Won, player1EloChange);
await updatePartnershipStats(player3.id, player4.id, team2Won, player3EloChange);
// Add players as participants if not already added
for (const player of [player1, player2, player3, player4]) {
try {
// Check if participant already exists
const existing = await prisma.eventParticipant.findFirst({
where: {
eventId: tournamentId,
playerId: player.id,
},
});
if (!existing) {
await prisma.eventParticipant.create({
data: {
eventId: tournamentId,
playerId: player.id,
status: "participated",
registrationDate: new Date(),
},
});
}
} catch (error) {
// Participant already exists, which is fine
console.log(`Participant ${player.id} already exists in tournament ${tournamentId}`);
}
}
importedCount++;
} catch (err: any) {
errors.push(`Game ${index + 1}: ${err.message}`);
errorCount++;
}
}
return NextResponse.json({
importedCount,
errorCount,
errors: errors.length > 0 ? errors : undefined,
});
} catch (error: any) {
console.error("Bulk game submission error:", error);
return NextResponse.json(
{ error: error.message || "Failed to submit games" },
{ status: 500 }
);
}
}
async function findPlayerByName(name: string) {
// Try to find existing player with exact name match first (case-sensitive)
let player = await prisma.player.findFirst({
where: {
name: name,
},
});
if (!player) {
// Try partial match (case-sensitive)
player = await prisma.player.findFirst({
where: {
name: {
contains: name,
},
},
orderBy: { name: "asc" },
});
}
return player;
}
async function updatePlayerStats(playerId: number, won: boolean, eloChange: number) {
const player = await prisma.player.findUnique({
where: { id: playerId },
});
if (!player) {
throw new Error(`Player ${playerId} not found`);
}
await prisma.player.update({
where: { id: playerId },
data: {
currentElo: player.currentElo + Math.round(eloChange),
gamesPlayed: player.gamesPlayed + 1,
wins: won ? player.wins + 1 : player.wins,
losses: won ? player.losses : player.losses + 1,
},
});
}
async function updatePartnershipStats(player1Id: number, player2Id: number, won: boolean, eloChange: number) {
const [smallId, largeId] = player1Id < player2Id ? [player1Id, player2Id] : [player2Id, player1Id];
const existing = await prisma.partnershipStat.findFirst({
where: {
player1Id: smallId,
player2Id: largeId,
},
});
if (existing) {
await prisma.partnershipStat.update({
where: { id: existing.id },
data: {
gamesPlayed: { increment: 1 },
wins: won ? { increment: 1 } : undefined,
losses: won ? undefined : { increment: 1 },
totalEloChange: { increment: eloChange },
lastPlayed: new Date(),
},
});
} else {
await prisma.partnershipStat.create({
data: {
player1Id: smallId,
player2Id: largeId,
gamesPlayed: 1,
wins: won ? 1 : 0,
losses: won ? 0 : 1,
totalEloChange: eloChange,
lastPlayed: new Date(),
},
});
}
}
@@ -0,0 +1,76 @@
import { NextResponse } from "next/server";
import { prisma } from "@/lib/prisma";
import { canManageTournament } from "@/lib/permissions";
export async function POST(
request: Request,
{ params }: { params: { id: string } }
) {
try {
const tournamentId = parseInt(params.id);
const body = await request.json();
const { playerIds } = body;
if (!playerIds || !Array.isArray(playerIds)) {
return NextResponse.json(
{ error: "playerIds array is required" },
{ status: 400 }
);
}
// Check permissions
const permission = await canManageTournament(tournamentId);
if (!permission.allowed) {
return NextResponse.json(
{ error: permission.reason || 'Insufficient permissions' },
{ status: 403 }
);
}
// Add participants to tournament
const participants = await Promise.all(
playerIds.map(async (playerId: number) => {
try {
// Check if participant already exists
const existing = await prisma.eventParticipant.findFirst({
where: {
eventId: tournamentId,
playerId: playerId,
},
});
if (existing) {
return existing;
}
// Create new participant
return await prisma.eventParticipant.create({
data: {
eventId: tournamentId,
playerId: playerId,
status: "registered",
registrationDate: new Date(),
},
});
} catch (error) {
console.error(`Failed to add participant ${playerId}:`, error);
return null;
}
})
);
const successfulParticipants = participants.filter(p => p !== null);
return NextResponse.json({
success: true,
added: successfulParticipants.length,
participants: successfulParticipants,
});
} catch (error) {
console.error("Failed to add participants:", error);
return NextResponse.json(
{ error: "Failed to add participants" },
{ status: 500 }
);
}
}