feat: implement club admin dashboard with activity feed and settings
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This commit is contained in:
2026-04-26 17:17:52 -07:00
parent 2658dc07cb
commit 31fc26478d
12 changed files with 686 additions and 3 deletions
@@ -0,0 +1,36 @@
Feature: Club Admin Dashboard
As a club admin
I want to view club-wide statistics and manage club operations
So that I can effectively oversee the club
@happy-path @admin @issue-11
Scenario: Club admin views dashboard with statistics
Given I am logged in as a club admin
When I go to the admin dashboard
Then I should see "Admin Dashboard"
And I should see total player count
And I should see active tournament count
@happy-path @admin @issue-11
Scenario: Club admin views recent activity feed
Given I am logged in as a club admin
And there are recent activities in the system
When I go to the admin dashboard
Then I should see the activity feed section
And I should see recent player registrations
@happy-path @admin @issue-11
Scenario: Club admin searches player directory
Given I am logged in as a club admin
And there are multiple players in the system
When I go to the player management page
And I search for "Player 1"
Then I should see search results
@happy-path @admin @issue-11
Scenario: Club admin updates club settings
Given I am logged in as a club admin
When I go to the club settings page
And I update the club name
And I save the settings
Then the settings should be saved successfully
@@ -395,3 +395,57 @@ Given('a tournament has a generated schedule', async function () {
// 2. Add teams/participants
// 3. Generate schedule via API or UI
});
Given('there are recent activities in the system', async function () {
// Create test activities using the activity logger
const prisma = await world.getPrisma()
// Use timestamp to ensure unique names
const timestamp = Date.now()
// Create a test player first
const player = await prisma.player.create({
data: {
name: `Test Activity Player ${timestamp}`,
normalizedName: `test activity player ${timestamp}`,
currentElo: 1000,
gamesPlayed: 0,
wins: 0,
losses: 0,
},
})
// Create an activity
await (prisma as any).activity.create({
data: {
type: 'player_registration',
description: `Test Activity Player ${timestamp} registered`,
playerId: player.id,
},
})
console.log('🌍 Created test activity for player:', player.name)
})
Given('there are multiple players in the system', async function () {
const prisma = await world.getPrisma()
// Use timestamp to ensure unique names
const timestamp = Date.now()
// Create multiple test players
for (let i = 1; i <= 5; i++) {
await prisma.player.create({
data: {
name: `Test Player ${i} ${timestamp}`,
normalizedName: `test player ${i} ${timestamp}`,
currentElo: 1000 + i * 10,
gamesPlayed: 0,
wins: 0,
losses: 0,
},
})
}
console.log('🌍 Created 5 test players')
})
@@ -475,3 +475,79 @@ Then('I should see {string} error', async function (errorMessage: string) {
expect(content).toMatch(new RegExp(errorMessage, 'i'));
console.log(`🌍 Verified error message: ${errorMessage}`);
});
// Admin Dashboard Steps
When('I go to the admin dashboard', async function () {
console.log('🌍 Going to admin dashboard');
await world.page.goto(`${world.baseURL}/admin`);
await world.page.waitForLoadState('domcontentloaded');
});
Then('I should see total player count', async function () {
await expect(world.page.locator('text=Total Players')).toBeVisible();
console.log('🌍 Verified total players section is visible');
});
Then('I should see active tournament count', async function () {
// Use more specific locator to find the stats card
await expect(world.page.locator('dt:has-text("Tournaments")').first()).toBeVisible();
console.log('🌍 Verified tournaments section is visible');
});
Then('I should see the activity feed section', async function () {
await expect(world.page.locator('text=Recent Activity')).toBeVisible();
console.log('🌍 Verified activity feed section is visible');
});
Then('I should see recent player registrations', async function () {
// Check if there are any activities in the feed
const activityItems = await world.page.locator('.divide-y.divide-gray-200 li').count();
console.log(`🌍 Found ${activityItems} activity items`);
// Also check for the activity text
const content = await world.page.content();
const hasActivityText = content.includes('Test Activity Player');
console.log(`🌍 Activity text found in page: ${hasActivityText}`);
expect(activityItems).toBeGreaterThan(0);
});
When('I go to the player management page', async function () {
console.log('🌍 Going to player management page');
await world.page.goto(`${world.baseURL}/admin/players`);
await world.page.waitForLoadState('domcontentloaded');
});
When('I search for {string}', async function (searchTerm: string) {
console.log(`🌍 Searching for: ${searchTerm}`);
await world.page.fill('input[name="search"]', searchTerm);
await world.page.waitForTimeout(500); // Wait for search to execute
});
Then('I should see search results', async function () {
// Check if player table is visible
await expect(world.page.locator('table')).toBeVisible();
console.log('🌍 Verified search results are displayed');
});
When('I go to the club settings page', async function () {
console.log('🌍 Going to club settings page');
await world.page.goto(`${world.baseURL}/admin/settings`);
await world.page.waitForLoadState('domcontentloaded');
});
When('I update the club name', async function () {
console.log('🌍 Updating club name');
await world.page.fill('input[id="clubName"]', 'Test Club Updated');
});
When('I save the settings', async function () {
console.log('🌍 Saving settings');
await world.page.click('button:has-text("Save Settings")');
await world.page.waitForTimeout(1000); // Wait for save to complete
});
Then('the settings should be saved successfully', async function () {
await expect(world.page.locator('text=Settings saved successfully')).toBeVisible();
console.log('🌍 Verified settings were saved successfully');
});