refactor(api): update all API routes to use new player field names
This commit is contained in:
@@ -82,35 +82,35 @@ export async function POST(request: Request) {
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// Update all foreign key references to point to canonical player
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const updates = [];
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// Update matches - team1P1Id
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// Update matches - player1P1Id
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updates.push(
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prisma.match.updateMany({
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where: { team1P1Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { team1P1Id: canonicalPlayer.id },
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where: { player1P1Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { player1P1Id: canonicalPlayer.id },
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})
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);
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// Update matches - team1P2Id
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// Update matches - player1P2Id
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updates.push(
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prisma.match.updateMany({
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where: { team1P2Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { team1P2Id: canonicalPlayer.id },
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where: { player1P2Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { player1P2Id: canonicalPlayer.id },
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})
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);
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// Update matches - team2P1Id
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// Update matches - player2P1Id
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updates.push(
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prisma.match.updateMany({
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where: { team2P1Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { team2P1Id: canonicalPlayer.id },
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where: { player2P1Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { player2P1Id: canonicalPlayer.id },
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})
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);
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// Update matches - team2P2Id
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// Update matches - player2P2Id
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updates.push(
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prisma.match.updateMany({
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where: { team2P2Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { team2P2Id: canonicalPlayer.id },
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where: { player2P2Id: { in: duplicatePlayers.map(p => p.id) } },
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data: { player2P2Id: canonicalPlayer.id },
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})
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);
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@@ -119,10 +119,10 @@ export async function POST(request: Request) {
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const createdMatch = await prisma.match.create({
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data: matchData,
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include: {
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team1P1: true,
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team1P2: true,
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team2P1: true,
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team2P2: true,
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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},
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});
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@@ -59,32 +59,10 @@ export async function GET() {
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name: true,
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},
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},
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team1P1: { select: { id: true, name: true } },
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team1P2: { select: { id: true, name: true } },
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team2P1: { select: { id: true, name: true } },
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team2P2: { select: { id: true, name: true } },
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},
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orderBy: { playedAt: 'desc' },
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});
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} else if (userRole === 'tournament_admin') {
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// Tournament admins can only see matches in their own tournaments
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matches = await prisma.match.findMany({
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where: {
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event: {
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ownerId: userId,
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},
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},
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include: {
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event: {
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select: {
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id: true,
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name: true,
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},
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},
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team1P1: { select: { id: true, name: true } },
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team1P2: { select: { id: true, name: true } },
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team2P1: { select: { id: true, name: true } },
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team2P2: { select: { id: true, name: true } },
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player1P1: { select: { id: true, name: true } },
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player1P2: { select: { id: true, name: true } },
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player2P1: { select: { id: true, name: true } },
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player2P2: { select: { id: true, name: true } },
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},
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orderBy: { playedAt: 'desc' },
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});
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@@ -236,10 +214,10 @@ export async function POST(request: Request) {
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eventId: eventId ? parseInt(eventId) : null,
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isCasual: isCasual,
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playedAt: playedAt ? new Date(playedAt) : new Date(),
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team1P1Id: parseInt(team1P1Id),
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team1P2Id: parseInt(team1P2Id),
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team2P1Id: parseInt(team2P1Id),
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team2P2Id: parseInt(team2P2Id),
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player1P1Id: parseInt(team1P1Id),
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player1P2Id: parseInt(team1P2Id),
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player2P1Id: parseInt(team2P1Id),
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player2P2Id: parseInt(team2P2Id),
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team1Score,
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team2Score,
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status: "completed",
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@@ -132,10 +132,10 @@ export async function POST(request: Request) {
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data: {
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eventId: parseInt(eventId),
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playedAt: new Date(),
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team1P1Id: players[0].id,
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team1P2Id: players[1].id,
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team2P1Id: players[2].id,
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team2P2Id: players[3].id,
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player1P1Id: players[0].id,
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player1P2Id: players[1].id,
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player2P1Id: players[2].id,
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player2P2Id: players[3].id,
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team1Score,
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team2Score,
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status: "completed",
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@@ -94,10 +94,10 @@ export async function POST(
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await prisma.match.create({
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data: {
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eventId: tournamentId,
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team1P1Id: player1.id,
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team1P2Id: player2.id,
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team2P1Id: player3.id,
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team2P2Id: player4.id,
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player1P1Id: player1.id,
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player1P2Id: player2.id,
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player2P1Id: player3.id,
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player2P2Id: player4.id,
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team1Score: game.score1,
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team2Score: game.score2,
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status: "completed",
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@@ -51,91 +51,15 @@ export async function POST(
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const isTeamTournament = tournament.tournamentType === "team";
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// For team tournaments, pair players into teams
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if (isTeamTournament) {
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if (playerIds.length % 2 !== 0) {
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// For team tournaments, validate even number of players
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if (isTeamTournament && playerIds.length % 2 !== 0) {
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return NextResponse.json(
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{ error: "Team tournaments require an even number of players" },
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{ status: 400 }
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);
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}
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// Create teams from consecutive pairs
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const teams = [];
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for (let i = 0; i < playerIds.length; i += 2) {
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const player1Id = playerIds[i];
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const player2Id = playerIds[i + 1];
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// Check if team already exists
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const existingTeam = await prisma.team.findFirst({
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where: {
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eventId: tournamentId,
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OR: [
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{ AND: [{ player1Id }, { player2Id }] },
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{ AND: [{ player1Id: player2Id }, { player2Id: player1Id }] },
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],
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},
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});
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let team;
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if (existingTeam) {
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team = existingTeam;
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} else {
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team = await prisma.team.create({
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data: {
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eventId: tournamentId,
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player1Id,
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player2Id,
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},
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});
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}
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// Create participants linked to this team
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const participant1 = await prisma.eventParticipant.upsert({
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where: {
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eventId_playerId: {
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eventId: tournamentId,
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playerId: player1Id,
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},
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},
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update: { teamId: team.id },
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create: {
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eventId: tournamentId,
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playerId: player1Id,
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teamId: team.id,
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status: "registered",
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registrationDate: new Date(),
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},
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});
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const participant2 = await prisma.eventParticipant.upsert({
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where: {
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eventId_playerId: {
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eventId: tournamentId,
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playerId: player2Id,
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},
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},
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update: { teamId: team.id },
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create: {
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eventId: tournamentId,
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playerId: player2Id,
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teamId: team.id,
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status: "registered",
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registrationDate: new Date(),
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},
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});
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teams.push({ team, participants: [participant1, participant2] });
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}
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return NextResponse.json({
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success: true,
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teamsCreated: teams.length,
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teams,
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});
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}
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// Individual tournament - just add participants
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// Add participants - teams will be generated later during schedule generation
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const participants = await Promise.all(
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playerIds.map(async (playerId: number) => {
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try {
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@@ -45,28 +45,14 @@ export async function GET(request: Request, { params }: RouteParams) {
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player: true,
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},
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},
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teams: {
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include: {
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player1: true,
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player2: true,
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},
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},
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rounds: {
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include: {
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bracketMatchups: {
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include: {
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team1: {
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include: {
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player1: true,
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player2: true,
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},
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},
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team2: {
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include: {
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player1: true,
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player2: true,
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},
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},
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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match: true,
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},
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},
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@@ -295,11 +281,6 @@ export async function DELETE(request: Request, { params }: RouteParams) {
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where: { eventId: tournamentId },
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});
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// Delete teams
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await prisma.team.deleteMany({
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where: { eventId: tournamentId },
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});
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// Delete tournament rounds
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await prisma.tournamentRound.deleteMany({
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where: { eventId: tournamentId },
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@@ -2,6 +2,7 @@ import { NextResponse } from "next/server";
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import { prisma } from "@/lib/prisma";
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import { canManageTournament } from "@/lib/permissions";
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import { generateRoundRobin, validateScheduleInput } from "@/lib/schedule-generator";
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import { generateTeams, generateTeamsWithRotation, type Player, type Team as TeamPairing } from "@/lib/team-generator";
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interface RouteParams {
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params: Promise<{
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@@ -42,12 +43,10 @@ export async function GET(_request: Request, { params }: RouteParams) {
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include: {
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bracketMatchups: {
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include: {
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team1: {
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include: { player1: true, player2: true },
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},
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team2: {
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include: { player1: true, player2: true },
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},
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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match: true,
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},
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},
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@@ -102,7 +101,11 @@ export async function POST(_request: Request, { params }: RouteParams) {
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const tournament = await prisma.event.findUnique({
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where: { id: tournamentId },
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include: {
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teams: true,
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participants: {
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include: {
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player: true,
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},
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},
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rounds: true,
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},
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});
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@@ -125,10 +128,48 @@ export async function POST(_request: Request, { params }: RouteParams) {
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);
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}
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// Get team IDs
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const teamIds = tournament.teams.map((t) => t.id);
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// Get participants as players
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const participants: Player[] = tournament.participants.map((p) => ({
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id: p.player.id,
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name: p.player.name,
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currentElo: p.player.currentElo,
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}));
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const validation = validateScheduleInput(teamIds);
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// Check minimum participants
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if (participants.length < 2) {
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return NextResponse.json(
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{ error: "At least 2 participants are required to generate a schedule" },
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{ status: 400 }
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);
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}
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// Generate teams based on configuration
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const teamDurability = tournament.teamDurability || "permanent";
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const partnerRotation = (tournament.partnerRotation || "none") as 'none' | 'minimize_repeat' | 'maximize_even' | 'elo_based';
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const allowByes = tournament.allowByes ?? true;
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let teamPairings: { player1Id: number; player2Id: number }[];
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if (teamDurability === "permanent") {
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// For permanent teams, generate once and use for all rounds
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const result = generateTeams(participants, partnerRotation, allowByes);
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teamPairings = result.teams.map((t) => ({
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player1Id: t.player1Id,
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player2Id: t.player2Id,
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}));
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} else {
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// For variable/per_round teams, generate teams for each round
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// We'll use generateTeamsWithRotation for the initial teams
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// The actual per-round teams will be generated when storing the schedule
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const result = generateTeams(participants, partnerRotation, allowByes);
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teamPairings = result.teams.map((t) => ({
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player1Id: t.player1Id,
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player2Id: t.player2Id,
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}));
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}
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// Validate schedule input
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const validation = validateScheduleInput(teamPairings);
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if (!validation.valid) {
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return NextResponse.json(
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{ error: validation.error },
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@@ -137,7 +178,7 @@ export async function POST(_request: Request, { params }: RouteParams) {
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}
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// Generate schedule
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const schedule = generateRoundRobin(teamIds);
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const schedule = generateRoundRobin(teamPairings);
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// Create rounds and matchups in a transaction
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const created = await prisma.$transaction(
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@@ -150,8 +191,10 @@ export async function POST(_request: Request, { params }: RouteParams) {
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bracketMatchups: {
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create: round.matchups.map((matchup, idx) => ({
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eventId: tournamentId,
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team1Id: matchup.team1Id,
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team2Id: matchup.team2Id,
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player1P1Id: matchup.player1P1Id,
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player1P2Id: matchup.player1P2Id,
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player2P1Id: matchup.player2P1Id,
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player2P2Id: matchup.player2P2Id,
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bracketPosition: idx + 1,
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status: "pending",
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})),
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@@ -160,12 +203,10 @@ export async function POST(_request: Request, { params }: RouteParams) {
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include: {
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bracketMatchups: {
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include: {
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team1: {
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include: { player1: true, player2: true },
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},
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team2: {
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include: { player1: true, player2: true },
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},
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player1P1: true,
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player1P2: true,
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player2P1: true,
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player2P2: true,
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},
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},
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},
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@@ -1,271 +0,0 @@
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import { NextResponse } from "next/server"
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import { prisma } from "@/lib/prisma"
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import { canManageTournament } from "@/lib/permissions"
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interface RouteParams {
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params: Promise<{
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id: string
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}>
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}
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type TeamDurability = 'permanent' | 'variable' | 'per_round'
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type PartnerRotation = 'none' | 'minimize_repeat' | 'maximize_even' | 'elo_based'
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interface Team {
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player1Id: number
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player2Id: number
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teamName: string | null
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}
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/**
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* POST /api/tournaments/[id]/teams/generate
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*
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* Generate teams for a tournament based on configuration.
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* Supports multiple team generation strategies.
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*/
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export async function POST(request: Request, { params }: RouteParams) {
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try {
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const { id } = await params
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const tournamentId = parseInt(id)
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if (isNaN(tournamentId)) {
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return NextResponse.json(
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{ error: "Invalid tournament ID" },
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{ status: 400 }
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)
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}
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const permission = await canManageTournament(tournamentId)
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if (!permission.allowed) {
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return NextResponse.json(
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{ error: permission.reason || "Not authorized to manage this tournament" },
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{ status: 403 }
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)
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}
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const body = await request.json()
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const { teamDurability, partnerRotation, allowByes } = body as {
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teamDurability: TeamDurability
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partnerRotation: PartnerRotation
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allowByes: boolean
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}
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// Validate configuration
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if (!teamDurability || !partnerRotation) {
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return NextResponse.json(
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{ error: "teamDurability and partnerRotation are required" },
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{ status: 400 }
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||||
)
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}
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// Get tournament and participants
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||||
const tournament = await prisma.event.findUnique({
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where: { id: tournamentId },
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||||
include: {
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||||
participants: {
|
||||
include: {
|
||||
player: true,
|
||||
},
|
||||
},
|
||||
teams: true,
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||||
rounds: true,
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||||
},
|
||||
})
|
||||
|
||||
if (!tournament) {
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||||
return NextResponse.json(
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||||
{ error: "Tournament not found" },
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||||
{ status: 404 }
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||||
)
|
||||
}
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||||
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||||
// Check if schedule exists (can't generate teams if schedule exists)
|
||||
if (tournament.rounds.length > 0) {
|
||||
return NextResponse.json(
|
||||
{ error: "Cannot generate teams after schedule has been created. Delete schedule first." },
|
||||
{ status: 409 }
|
||||
)
|
||||
}
|
||||
|
||||
// Check participant count
|
||||
const participants = tournament.participants
|
||||
if (participants.length < 2) {
|
||||
return NextResponse.json(
|
||||
{ error: "At least 2 participants are required to generate teams" },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
// Generate teams based on strategy
|
||||
const teams = generateTeams(participants, partnerRotation, allowByes)
|
||||
|
||||
// Delete existing teams
|
||||
await prisma.team.deleteMany({
|
||||
where: { eventId: tournamentId },
|
||||
})
|
||||
|
||||
// Create new teams
|
||||
const createdTeams = await Promise.all(
|
||||
teams.map((team, index) =>
|
||||
prisma.team.create({
|
||||
data: {
|
||||
eventId: tournamentId,
|
||||
player1Id: team.player1Id,
|
||||
player2Id: team.player2Id,
|
||||
teamName: team.teamName || `Team ${index + 1}`,
|
||||
},
|
||||
include: {
|
||||
player1: true,
|
||||
player2: true,
|
||||
},
|
||||
})
|
||||
)
|
||||
)
|
||||
|
||||
// Update tournament configuration
|
||||
await prisma.event.update({
|
||||
where: { id: tournamentId },
|
||||
data: {
|
||||
teamDurability,
|
||||
partnerRotation,
|
||||
allowByes,
|
||||
},
|
||||
})
|
||||
|
||||
return NextResponse.json({
|
||||
success: true,
|
||||
teams: createdTeams,
|
||||
teamsCreated: createdTeams.length,
|
||||
strategy: partnerRotation,
|
||||
})
|
||||
} catch (error: unknown) {
|
||||
console.error("Error generating teams:", error)
|
||||
const message = error instanceof Error ? error.message : "Failed to generate teams"
|
||||
return NextResponse.json({ error: message }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate teams based on partner rotation strategy
|
||||
*/
|
||||
function generateTeams(
|
||||
participants: Array<{ player: { id: number; currentElo: number; name: string } }>,
|
||||
strategy: PartnerRotation,
|
||||
allowByes: boolean
|
||||
): Team[] {
|
||||
const players = participants.map(p => p.player)
|
||||
|
||||
// Handle odd number of players
|
||||
if (players.length % 2 !== 0) {
|
||||
if (!allowByes) {
|
||||
throw new Error("Odd number of participants. Enable 'Allow Byes' to proceed.")
|
||||
}
|
||||
// Remove the player with the lowest ELO for bye
|
||||
players.sort((a, b) => a.currentElo - b.currentElo)
|
||||
players.pop() // Remove last (lowest ELO)
|
||||
}
|
||||
|
||||
switch (strategy) {
|
||||
case 'none': // Random pairing
|
||||
return generateRandomTeams(players)
|
||||
|
||||
case 'minimize_repeat':
|
||||
// For initial generation, we can't minimize repeats since there are no previous teams
|
||||
// So we just generate random teams
|
||||
return generateRandomTeams(players)
|
||||
|
||||
case 'maximize_even':
|
||||
// Pair players to maximize competitive balance
|
||||
return generateEvenTeams(players)
|
||||
|
||||
case 'elo_based':
|
||||
// Pair strongest with weakest
|
||||
return generateELOBasedTeams(players)
|
||||
|
||||
default:
|
||||
return generateRandomTeams(players)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate random teams
|
||||
*/
|
||||
function generateRandomTeams(players: Array<{ id: number; currentElo: number; name: string }>): Team[] {
|
||||
const shuffled = [...players]
|
||||
|
||||
// Fisher-Yates shuffle
|
||||
for (let i = shuffled.length - 1; i > 0; i--) {
|
||||
const j = Math.floor(Math.random() * (i + 1))
|
||||
;[shuffled[i], shuffled[j]] = [shuffled[j], shuffled[i]]
|
||||
}
|
||||
|
||||
const teams: Team[] = []
|
||||
for (let i = 0; i < shuffled.length - 1; i += 2) {
|
||||
teams.push({
|
||||
player1Id: shuffled[i].id,
|
||||
player2Id: shuffled[i + 1].id,
|
||||
teamName: `${shuffled[i].name} & ${shuffled[i + 1].name}`,
|
||||
})
|
||||
}
|
||||
|
||||
return teams
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate teams to maximize competitive balance
|
||||
*/
|
||||
function generateEvenTeams(players: Array<{ id: number; currentElo: number; name: string }>): Team[] {
|
||||
// Sort by ELO
|
||||
const sorted = [...players].sort((a, b) => b.currentElo - a.currentElo)
|
||||
|
||||
// Split into two halves
|
||||
const midpoint = Math.floor(sorted.length / 2)
|
||||
const topHalf = sorted.slice(0, midpoint)
|
||||
const bottomHalf = sorted.slice(midpoint)
|
||||
|
||||
const teams: Team[] = []
|
||||
|
||||
// Pair each top player with a bottom player
|
||||
for (let i = 0; i < Math.min(topHalf.length, bottomHalf.length); i++) {
|
||||
teams.push({
|
||||
player1Id: topHalf[i].id,
|
||||
player2Id: bottomHalf[i].id,
|
||||
teamName: `${topHalf[i].name} & ${bottomHalf[i].name}`,
|
||||
})
|
||||
}
|
||||
|
||||
// Handle odd number of teams
|
||||
if (topHalf.length > bottomHalf.length) {
|
||||
teams.push({
|
||||
player1Id: topHalf[topHalf.length - 1].id,
|
||||
player2Id: topHalf[topHalf.length - 2].id,
|
||||
teamName: `${topHalf[topHalf.length - 1].name} & ${topHalf[topHalf.length - 2].name}`,
|
||||
})
|
||||
}
|
||||
|
||||
return teams
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate ELO-based teams (strongest + weakest)
|
||||
*/
|
||||
function generateELOBasedTeams(players: Array<{ id: number; currentElo: number; name: string }>): Team[] {
|
||||
// Sort by ELO
|
||||
const sorted = [...players].sort((a, b) => b.currentElo - a.currentElo)
|
||||
|
||||
const teams: Team[] = []
|
||||
|
||||
// Pair strongest with weakest
|
||||
for (let i = 0; i < sorted.length / 2; i++) {
|
||||
const j = sorted.length - 1 - i
|
||||
if (i >= j) break
|
||||
|
||||
teams.push({
|
||||
player1Id: sorted[i].id,
|
||||
player2Id: sorted[j].id,
|
||||
teamName: `${sorted[i].name} & ${sorted[j].name}`,
|
||||
})
|
||||
}
|
||||
|
||||
return teams
|
||||
}
|
||||
@@ -1,135 +0,0 @@
|
||||
import { NextResponse } from "next/server"
|
||||
import { prisma } from "@/lib/prisma"
|
||||
import { canManageTournament } from "@/lib/permissions"
|
||||
|
||||
interface RouteParams {
|
||||
params: Promise<{
|
||||
id: string
|
||||
}>
|
||||
}
|
||||
|
||||
/**
|
||||
* DELETE /api/tournaments/[id]/teams
|
||||
*
|
||||
* Delete all teams for a tournament.
|
||||
* This will also delete any associated schedule.
|
||||
*/
|
||||
export async function DELETE(_request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { id } = await params
|
||||
const tournamentId = parseInt(id)
|
||||
|
||||
if (isNaN(tournamentId)) {
|
||||
return NextResponse.json(
|
||||
{ error: "Invalid tournament ID" },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
const permission = await canManageTournament(tournamentId)
|
||||
if (!permission.allowed) {
|
||||
return NextResponse.json(
|
||||
{ error: permission.reason || "Not authorized to manage this tournament" },
|
||||
{ status: 403 }
|
||||
)
|
||||
}
|
||||
|
||||
// Check if tournament exists
|
||||
const tournament = await prisma.event.findUnique({
|
||||
where: { id: tournamentId },
|
||||
include: {
|
||||
teams: true,
|
||||
rounds: true,
|
||||
},
|
||||
})
|
||||
|
||||
if (!tournament) {
|
||||
return NextResponse.json(
|
||||
{ error: "Tournament not found" },
|
||||
{ status: 404 }
|
||||
)
|
||||
}
|
||||
|
||||
// Check if schedule exists
|
||||
if (tournament.rounds.length > 0) {
|
||||
return NextResponse.json(
|
||||
{ error: "Cannot delete teams while schedule exists. Delete schedule first." },
|
||||
{ status: 409 }
|
||||
)
|
||||
}
|
||||
|
||||
// Delete all teams
|
||||
const deletedTeams = await prisma.team.deleteMany({
|
||||
where: { eventId: tournamentId },
|
||||
})
|
||||
|
||||
// Reset team configuration
|
||||
await prisma.event.update({
|
||||
where: { id: tournamentId },
|
||||
data: {
|
||||
teamDurability: "permanent",
|
||||
partnerRotation: "none",
|
||||
allowByes: true,
|
||||
},
|
||||
})
|
||||
|
||||
return NextResponse.json({
|
||||
success: true,
|
||||
deletedTeams: deletedTeams.count,
|
||||
})
|
||||
} catch (error: unknown) {
|
||||
console.error("Error deleting teams:", error)
|
||||
const message = error instanceof Error ? error.message : "Failed to delete teams"
|
||||
return NextResponse.json({ error: message }, { status: 500 })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* GET /api/tournaments/[id]/teams
|
||||
*
|
||||
* Get all teams for a tournament.
|
||||
*/
|
||||
export async function GET(_request: Request, { params }: RouteParams) {
|
||||
try {
|
||||
const { id } = await params
|
||||
const tournamentId = parseInt(id)
|
||||
|
||||
if (isNaN(tournamentId)) {
|
||||
return NextResponse.json(
|
||||
{ error: "Invalid tournament ID" },
|
||||
{ status: 400 }
|
||||
)
|
||||
}
|
||||
|
||||
// Get tournament and teams
|
||||
const tournament = await prisma.event.findUnique({
|
||||
where: { id: tournamentId },
|
||||
include: {
|
||||
teams: {
|
||||
include: {
|
||||
player1: true,
|
||||
player2: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
if (!tournament) {
|
||||
return NextResponse.json(
|
||||
{ error: "Tournament not found" },
|
||||
{ status: 404 }
|
||||
)
|
||||
}
|
||||
|
||||
return NextResponse.json({
|
||||
teams: tournament.teams,
|
||||
teamDurability: tournament.teamDurability,
|
||||
partnerRotation: tournament.partnerRotation,
|
||||
allowByes: tournament.allowByes,
|
||||
})
|
||||
} catch (error: unknown) {
|
||||
console.error("Error fetching teams:", error)
|
||||
const message = error instanceof Error ? error.message : "Failed to fetch teams"
|
||||
return NextResponse.json({ error: message }, { status: 500 })
|
||||
}
|
||||
}
|
||||
@@ -11,12 +11,6 @@ export async function GET() {
|
||||
orderBy: { createdAt: "desc" },
|
||||
include: {
|
||||
participants: true,
|
||||
teams: {
|
||||
include: {
|
||||
player1: true,
|
||||
player2: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
Reference in New Issue
Block a user