nextjs-rewrite (#5)

Reviewed-on: #5
Co-authored-by: David Gwilliam <dhgwilliam@gmail.com>
Co-committed-by: David Gwilliam <dhgwilliam@gmail.com>
This commit was merged in pull request #5.
This commit is contained in:
2026-03-30 02:30:13 +00:00
committed by david
parent 1a9b3496e1
commit 123df671f5
160 changed files with 19293 additions and 1180 deletions
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@@ -1,6 +1,44 @@
.env
log/*
public/
node_modules/
spec/examples.txt
Gemfile.lock
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
# dependencies
/node_modules
/.pnp
.pnp.*
.yarn/*
!.yarn/patches
!.yarn/plugins
!.yarn/releases
!.yarn/versions
# testing
/coverage
/playwright/.auth/
# next.js
/.next/
/out/
# production
/build
# misc
.DS_Store
*.pem
# debug
npm-debug.log*
yarn-debug.log*
yarn-error.log*
.pnpm-debug.log*
# env files (can opt-in for committing if needed)
.env*
# vercel
.vercel
# typescript
*.tsbuildinfo
next-env.d.ts
/src/generated/prisma
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--require spec_helper
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ruby 3.3.3
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# frozen_string_literal: true
source "https://rubygems.org"
gem "hanami", "~> 2.1"
gem "hanami-assets", "~> 2.1"
gem "hanami-controller", "~> 2.1"
gem "hanami-router", "~> 2.1"
gem "hanami-validations", "~> 2.1"
gem "hanami-view", "~> 2.1"
gem "dry-types", "~> 1.0", ">= 1.6.1"
gem "puma"
gem "rake"
gem "rom", "~> 5.3"
gem "rom-sql", "~> 3.6"
gem "sqlite3"
group :development do
gem "hanami-webconsole", "~> 2.1"
gem "guard-puma"
end
group :development, :test do
gem "dotenv"
end
group :cli, :development do
gem "hanami-reloader", "~> 2.1"
end
group :cli, :development, :test do
gem "hanami-rspec", "~> 2.1"
end
group :test do
gem "capybara"
gem "rack-test"
end
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# frozen_string_literal: true
group :server do
guard "puma", port: ENV.fetch("HANAMI_PORT", 2300) do
# Edit the following regular expression for your needs.
# See: https://guides.hanamirb.org/app/code-reloading/
watch(%r{^(app|config|lib|slices)([\/][^\/]+)*.(rb|erb|haml|slim)$}i)
end
end
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web: bundle exec hanami server
assets: bundle exec hanami assets watch
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@@ -1 +1,168 @@
# EuchreCamp
A comprehensive tournament management and partnership analytics system for the card game Euchre, built with Next.js, TypeScript, and Prisma.
## Overview
EuchreCamp is a full-stack web application that provides:
- **Tournament Management**: Create and manage round-robin, single elimination, double elimination, and Swiss-style tournaments
- **Partnership Analytics**: Track partnership performance, win rates, and Elo changes between players
- **Player Profiles**: Display individual player statistics and partnership breakdowns
- **Admin Dashboard**: Centralized management interface for tournaments, players, and matches
- **CSV Import**: Batch import match results from CSV files
- **Authentication & Authorization**: Role-based access control with player, tournament_admin, and club_admin roles
## Tech Stack
- **Framework**: Next.js 16 (App Router)
- **Language**: TypeScript
- **Database**: Prisma ORM with SQLite
- **Styling**: Tailwind CSS
- **Authentication**: NextAuth.js
- **Form Handling**: React Hook Form + Zod validation
- **CSV Parsing**: PapaParse
## Project Structure
```
euchre_camp/
├── src/
│ ├── app/
│ │ ├── api/ # API routes
│ │ ├── auth/ # Authentication pages
│ │ ├── admin/ # Admin pages
│ │ ├── players/ # Player pages
│ │ ├── components/ # Shared components
│ │ └── lib/ # Utilities and configuration
│ └── types/ # TypeScript type definitions
├── prisma/ # Prisma schema and migrations
├── docs/ # Documentation
└── public/ # Static assets
```
## Features Implemented
### Epic 1: Authentication & User Management
- [x] User registration with email confirmation
- [x] Login with credentials
- [x] Password reset flow
- [x] Session management with JWT
- [x] Role-based access control
### Epic 2: Player Profile & Analytics
- [x] Player profile page with statistics
- [x] Partnership performance table
- [x] Win rate and Elo display
### Epic 3: Rankings & Public Data
- [x] Player rankings page
- [x] Sortable rankings table
- [x] Public player profiles
### Epic 4: Tournament Management
- [x] Create tournaments
- [x] Manage participants
- [x] Create teams
- [x] View tournament details
### Epic 5: Match Recording & CSV Import
- [x] Record match results via API
- [x] CSV upload for batch processing
- [x] Automatic Elo calculation
- [x] Partnership tracking
## Getting Started
### Prerequisites
- Node.js 22+
- npm or yarn
### Installation
1. **Clone the repository**
```bash
git clone <repository-url>
cd euchre_camp
```
2. **Install dependencies**
```bash
npm install
```
3. **Set up the database**
```bash
npx prisma db push
```
4. **Start the development server**
```bash
npm run dev
```
### Environment Variables
Create a `.env` file:
```env
DATABASE_URL="file:./dev.db"
NEXTAUTH_SECRET="your-secret-key-here"
NEXTAUTH_URL="http://localhost:3000"
```
## Usage
### Creating a Tournament
1. Navigate to `/admin/tournaments`
2. Click "Create Tournament"
3. Fill in tournament details
### Uploading Match Results via CSV
1. Navigate to `/admin/matches/upload`
2. Select a tournament
3. Upload CSV file with Euchre format
### Viewing Player Profiles
Navigate to `/players/[id]/profile` to see statistics, partnerships, and recent games.
## API Endpoints
### Tournaments
- `GET /api/tournaments` - List all tournaments
- `POST /api/tournaments` - Create new tournament
- `GET /api/tournaments/[id]` - Get tournament details
### Matches
- `GET /api/matches` - List matches
- `POST /api/matches` - Create match result
- `POST /api/matches/upload` - Upload CSV with match results
## Development
```bash
# Development mode
npm run dev
# Production build
npm run build
npm start
```
## User Stories
User stories are organized into epics in `docs/USER_STORIES.md`:
1. Authentication & User Management
2. Player Profile & Analytics
3. Rankings & Public Data
4. Tournament Management
5. Match Recording & CSV Import
6. Club Administration
7. Mobile Responsiveness
8. Data Management & Export
## License
MIT License
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# frozen_string_literal: true
require "hanami/rake_tasks"
require 'rom/sql/rake_task'
task :environment do
require_relative 'config/app'
require 'hanami/prepare'
end
namespace :db do
task setup: :environment do
Hanami.app.prepare(:persistence)
ROM::SQL::RakeSupport.env = Hanami.app['persistence.config']
end
end
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# auto_register: false
# frozen_string_literal: true
require "hanami/action"
module EuchreCamp
class Action < Hanami::Action
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Admin
module Players
class Create < EuchreCamp::Action
def handle(request, response)
end
end
end
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Admin
module Players
class Destroy < EuchreCamp::Action
def handle(request, response)
end
end
end
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Admin
module Players
class Edit < EuchreCamp::Action
def handle(request, response)
end
end
end
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Admin
module Players
class Index < EuchreCamp::Action
include Deps[repo: 'repositories.players']
def handle(_request, response)
players = repo.all
response.render(view, players: players)
end
end
end
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Admin
module Players
class New < EuchreCamp::Action
def handle(request, response)
end
end
end
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Admin
module Players
class Update < EuchreCamp::Action
def handle(request, response)
end
end
end
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Actions
module Players
class Show < EuchreCamp::Action
include Deps[ repo: 'repositories.players' ]
def handle(request, response)
requested_player = request.params[:id]
player = repo.by_id(requested_player)
response.render(view, player: player)
end
end
end
end
end
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body {
background-color: #fff;
color: #000;
font-family: sans-serif;
}
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Before

Width:  |  Height:  |  Size: 7.2 KiB

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import "../css/app.css";
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require 'rom-repository'
module EuchreCamp
module Repositories
class Players < ::EuchreCamp::Repository[:players]
commands :create, update: :by_pk, delete: :by_pk
def all
players.to_a
end
def by_id(id)
players.by_pk(id).one!
end
end
end
end
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require 'rom-repository'
module EuchreCamp
class Repository < ROM::Repository::Root
include Deps[container: 'persistence.rom']
end
end
@@ -1 +0,0 @@
<h1>EuchreCamp::Views::Admin::Players::Destroy</h1>
@@ -1 +0,0 @@
<h1>EuchreCamp::Views::Admin::Players::Edit</h1>
@@ -1,29 +0,0 @@
<h1>EuchreCamp::Views::Admin::Players::Index</h1>
<h1>Player Administration</h1>
<a href="/admin/players/new">Create New Player</a>
<table>
<thead>
<tr>
<th>ID</th>
<th>Name</th>
<th>Rating</th>
<th>Actions</th>
</tr>
</thead>
<tbody>
<% players.each do |player| %>
<tr>
<td><%= player.id %></td>
<td><%= player.name %></td>
<td><%= player.rating %></td>
<td>
<a href="/admin/players/<%= player.id %>/edit">Edit</a>
<form action="/admin/players/<%= player.id %>" method="post" style="display:inline;">
<input type="hidden" name="_method" value="delete">
<button type="submit">Delete</button>
</form>
</td>
</tr>
<% end %>
</tbody>
</table>
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<h1>EuchreCamp::Views::Admin::Players::New</h1>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Euchre camp</title>
<%= favicon_tag %>
<%= stylesheet_tag "app" %>
</head>
<body>
<%= yield %>
<%= javascript_tag "app" %>
</body>
</html>
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<h1>EuchreCamp::Views::Players::Show</h1>
<h2><%= player.name %></h2>
<h3><%= player.rating %></h3>
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# auto_register: false
# frozen_string_literal: true
require "hanami/view"
module EuchreCamp
class View < Hanami::View
end
end
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@@ -1,12 +0,0 @@
# frozen_string_literal: true
module EuchreCamp
module Views
module Admin
module Players
class Destroy < EuchreCamp::View
end
end
end
end
end
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@@ -1,12 +0,0 @@
# frozen_string_literal: true
module EuchreCamp
module Views
module Admin
module Players
class Edit < EuchreCamp::View
end
end
end
end
end
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@@ -1,13 +0,0 @@
# frozen_string_literal: true
module EuchreCamp
module Views
module Admin
module Players
class Index < EuchreCamp::View
expose :players
end
end
end
end
end
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@@ -1,12 +0,0 @@
# frozen_string_literal: true
module EuchreCamp
module Views
module Admin
module Players
class New < EuchreCamp::View
end
end
end
end
end
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# auto_register: false
# frozen_string_literal: true
module EuchreCamp
module Views
module Helpers
# Add your view helpers here
end
end
end
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# frozen_string_literal: true
module EuchreCamp
module Views
module Players
class Show < EuchreCamp::View
expose :player
end
end
end
end
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#!/usr/bin/env sh
if ! gem list foreman -i --silent; then
echo "Installing foreman..."
gem install foreman
fi
exec foreman start -f Procfile.dev "$@"
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# frozen_string_literal: true
require "hanami/boot"
run Hanami.app
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# frozen_string_literal: true
require "hanami"
module EuchreCamp
class App < Hanami::App
end
end
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import * as assets from "hanami-assets";
await assets.run();
// To provide additional esbuild (https://esbuild.github.io) options, use the following:
//
// Read more at: https://guides.hanamirb.org/assets/customization/
//
// await assets.run({
// esbuildOptionsFn: (args, esbuildOptions) => {
// // Add to esbuildOptions here. Use `args.watch` as a condition for different options for
// // compile vs watch.
//
// return esbuildOptions;
// }
// });
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Hanami.app.register_provider :persistence, namespace: true do
prepare do
require 'rom'
config = ROM::Configuration.new(:sql, target["settings"].database_url)
register "config", config
register "db", config.gateways[:default].connection
end
start do
config = target["persistence.config"]
config.auto_registration(target.root.join('lib/euchre_camp/persistence'),
namespace: "EuchreCamp::Persistence")
register "rom", ROM.container(config)
end
end
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# frozen_string_literal: true
#
# Environment and port
#
port ENV.fetch("HANAMI_PORT", 2300)
environment ENV.fetch("HANAMI_ENV", "development")
#
# Threads within each Puma/Ruby process (aka worker)
#
# Configure the minimum and maximum number of threads to use to answer requests.
max_threads_count = ENV.fetch("HANAMI_MAX_THREADS", 5)
min_threads_count = ENV.fetch("HANAMI_MIN_THREADS") { max_threads_count }
threads min_threads_count, max_threads_count
#
# Workers (aka Puma/Ruby processes)
#
puma_concurrency = Integer(ENV.fetch("HANAMI_WEB_CONCURRENCY", 0))
puma_cluster_mode = puma_concurrency > 1
# How many worker (Puma/Ruby) processes to run.
# Typically this is set to the number of available cores.
workers puma_concurrency
#
# Cluster mode (aka multiple workers)
#
if puma_cluster_mode
# Preload the application before starting the workers. Only in cluster mode.
preload_app!
# Code to run immediately before master process forks workers (once on boot).
#
# These hooks can block if necessary to wait for background operations unknown
# to puma to finish before the process terminates. This can be used to close
# any connections to remote servers (database, redis, …) that were opened when
# preloading the code.
before_fork do
Hanami.shutdown
end
end
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# frozen_string_literal: true
module EuchreCamp
class Routes < Hanami::Routes
# Add your routes here. See https://guides.hanamirb.org/routing/overview/ for details.
get "/players/:id", to: "players.show"
get "/admin/players/new", to: "admin.players.new"
post "/admin/players", to: "admin.players.create"
get "/admin/players", to: "admin.players.index"
get "/admin/players/:id/edit", to: "admin.players.edit"
patch "/admin/players/:id", to: "admin.players.update"
delete "/admin/players/:id", to: "admin.players.destroy"
end
end
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# frozen_string_literal: true
module EuchreCamp
class Settings < Hanami::Settings
# Define your app settings here, for example:
#
# setting :my_flag, default: false, constructor: Types::Params::Bool
setting :database_url, constructor: Types::String
end
end
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# Netscape HTTP Cookie File
# https://curl.se/docs/http-cookies.html
# This file was generated by libcurl! Edit at your own risk.
#HttpOnly_localhost FALSE / FALSE 1775298749 better-auth.session_token dueg4EZUDMFIbrEBY8e40o8zWQF72osk.2YBYORilVlbr10XfF4ZaBUuBm%2BaT413tWOnPKTYuTc4%3D
@@ -1,11 +0,0 @@
# frozen_string_literal: true
ROM::SQL.migration do
change do
create_table :players do
primary_key :id
column :name, String, null: false
column :rating, Integer, null: false
end
end
end
@@ -1,11 +0,0 @@
# frozen_string_literal: true
ROM::SQL.migration do
change do
create_table :events do
primary_key :id
foreign_key :event_id, :events
column :name, String, null: false
end
end
end
@@ -1,10 +0,0 @@
# frozen_string_literal: true
ROM::SQL.migration do
change do
create_table :tables do
primary_key :id
foreign_key :event_id, :events
end
end
end
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# frozen_string_literal: true
ROM::SQL.migration do
change do
create_table :games do
primary_key :id
foreign_key :table_id, :tables
foreign_key :player_1_id, :players
foreign_key :player_2_id, :players
foreign_key :player_3_id, :players
foreign_key :player_4_id, :players
column :odd_points, Integer
column :even_points, Integer
end
end
end
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# Authentication, Authorization, and Accounting (AAA) Design
## Overview
Implement a comprehensive AAA system for EuchreCamp with user authentication, role-based authorization, and activity logging using Next.js and Better Auth.
## Authentication (Who are you?)
### User Model (Prisma Schema)
```prisma
// prisma/schema.prisma
model User {
id String @id @default(cuid())
email String @unique
emailVerified Boolean @default(false)
password String?
name String?
role Role @default(PLAYER)
// Relationships
player Player? @relation(fields: [playerId], references: [id])
playerId String?
// Better Auth fields
accounts Account[]
sessions Session[]
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model Player {
id String @id @default(cuid())
name String
rating Int @default(1000)
user User?
userId String?
// Relationships
matches Match[]
partnerships Partnership[]
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
enum Role {
PLAYER
TOURNAMENT_ADMIN
CLUB_ADMIN
}
```
### Authentication Flow (Better Auth)
1. User enters email and password
2. Better Auth verifies email exists
3. Password verification using secure hashing (scrypt by default)
4. If successful:
- Create session token
- Set secure HTTP-only cookie
- Redirect to dashboard
5. If failed:
- Rate limiting applied (Better Auth built-in)
- Account lockout after multiple failed attempts
### Session Management (Better Auth)
- **Session Storage**: Secure HTTP-only cookies
- **Session Expiration**: Configurable (default 30 days)
- **Session Invalidation**: On password change
- **Concurrent Sessions**: Supported with session tracking
### Password Requirements
- Minimum 8 characters
- Configurable via Better Auth settings
- Hashed with scrypt (server-side)
### Registration Flow (Next.js + Better Auth)
1. User registers with email and password via `/auth/register`
2. System creates user record with `emailVerified: false`
3. Email confirmation flow (if enabled)
4. User can log in after verification
### Password Reset Flow
1. User requests password reset via `/auth/reset-password`
2. System generates unique token
3. Email reset link to user
4. User enters new password
5. System validates and updates password hash
6. Invalidate all existing sessions
## Authorization (What can you do?)
### Role-Based Access Control (RBAC)
#### Roles
```typescript
// src/lib/auth.ts
enum Role {
PLAYER = 0, // Default user - can view rankings, own profile
TOURNAMENT_ADMIN = 1, // Can manage specific tournaments
CLUB_ADMIN = 2 // Superuser - full access
}
```
#### Permission Matrix
| Permission | Player | Tournament Admin | Club Admin |
|------------|--------|------------------|------------|
| View rankings | ✅ | ✅ | ✅ |
| View own profile | ✅ | ✅ | ✅ |
| Edit own profile | ✅ | ✅ | ✅ |
| View other profiles | ✅ | ✅ | ✅ |
| Record own matches | ✅ | ✅ | ✅ |
| Create tournaments | ❌ | ✅ | ✅ |
| Manage own tournaments | ❌ | ✅ | ✅ |
| Manage all tournaments | ❌ | ❌ | ✅ |
| Manage all players | ❌ | ❌ | ✅ |
| Club settings | ❌ | ❌ | ✅ |
### Implementation
```typescript
// src/lib/auth.ts
import { betterAuth } from "better-auth";
import { prisma } from "./prisma";
export const auth = betterAuth({
database: prisma,
emailAndPassword: {
enabled: true,
},
plugins: [
// Additional plugins as needed
],
});
// Authorization helper
export function can(user: User, action: string, resource?: any): boolean {
switch (action) {
case "view_rankings":
return true; // All users can view rankings
case "edit_profile":
return !resource || resource.id === user.playerId;
case "create_tournament":
return user.role === "CLUB_ADMIN";
case "manage_tournament":
return user.role === "CLUB_ADMIN" ||
(user.role === "TOURNAMENT_ADMIN" && resource.adminId === user.playerId);
case "manage_players":
return user.role === "CLUB_ADMIN";
default:
return false;
}
}
```
### Middleware
```typescript
// src/middleware.ts
import { NextResponse } from "next/server";
import type { NextRequest } from "next/server";
import { getSession } from "@/lib/auth";
export async function middleware(request: NextRequest) {
const session = await getSession(request);
// Protect admin routes
if (request.nextUrl.pathname.startsWith("/admin")) {
if (!session) {
return NextResponse.redirect(new URL("/auth/login", request.url));
}
if (session.user.role !== "CLUB_ADMIN") {
return NextResponse.redirect(new URL("/unauthorized", request.url));
}
}
return NextResponse.next();
}
export const config = {
matcher: ["/admin/:path*"],
};
```
## Accounting (What did you do?)
### Activity Logging (Prisma)
```prisma
// prisma/schema.prisma
model ActivityLog {
id String @id @default(cuid())
userId String
action String // e.g., 'login', 'create_tournament', 'record_match'
resourceType String? // e.g., 'tournament', 'match', 'player'
resourceId String?
ipAddress String?
userAgent String?
details Json? // Additional context
user User @relation(fields: [userId], references: [id])
createdAt DateTime @default(now())
@@index([userId, createdAt])
@@index([resourceType, resourceId])
}
```
### Tracked Events
- Authentication events (login, logout, password change)
- Tournament management (create, update, delete, schedule)
- Match recording (create, update, delete)
- Player management (create, update)
- Settings changes
### Audit Reports
- User activity timeline
- Tournament lifecycle audit
- Match result verification log
- System changes overview
### Implementation
```typescript
// src/lib/activity.ts
import { prisma } from "./prisma";
export async function logActivity(
userId: string,
action: string,
resourceType?: string,
resourceId?: string,
details?: any
) {
await prisma.activityLog.create({
data: {
userId,
action,
resourceType,
resourceId,
details,
ipAddress: "0.0.0.0", // Get from request
userAgent: "unknown", // Get from request
},
});
}
```
## Implementation Plan
### Phase 1: Authentication (Week 1-2)
- [x] Set up Better Auth with Prisma
- [x] Create login page (`/auth/login`)
- [x] Create registration page (`/auth/register`)
- [x] Implement session management
- [x] Add navigation for logged-in users
- [ ] Password reset functionality
- [ ] Email confirmation system
### Phase 2: Authorization (Week 2-3)
- [x] Define roles in Prisma schema
- [x] Implement RBAC middleware
- [ ] Add role assignment UI (for club admins)
- [ ] Protect routes based on roles
- [ ] Add permission checks to API routes
### Phase 3: Accounting (Week 3-4)
- [ ] Create activity logging system
- [ ] Track key events
- [ ] Build audit reports UI
- [ ] Add activity feed to dashboard
### Phase 4: Security Hardening (Week 4-5)
- [x] Rate limiting (Better Auth built-in)
- [ ] IP-based lockout
- [ ] Secure cookie settings
- [ ] CSRF protection (Next.js built-in)
- [ ] Security headers
- [ ] Session fixation prevention
## Security Considerations
### Password Security
- Use scrypt hashing (Better Auth default)
- Never store plaintext passwords
- Enforce strong password policy (via Better Auth)
- Rate limit password attempts
### Session Security
- Use signed, encrypted cookies
- Regenerate session ID on privilege escalation
- Set appropriate expiration times
- Invalidate on password change
### Access Control
- Principle of least privilege
- Defense in depth
- Fail securely (deny by default)
- Log all access attempts
### Data Protection
- Secure transmission (HTTPS only)
- Regular security audits
- Compliance with privacy regulations
## API Endpoints
### Authentication (Better Auth)
```
POST /api/auth/sign-up/email # Register new account
POST /api/auth/sign-in/email # Login with email/password
POST /api/auth/sign-out # Logout current session
POST /api/auth/forgot-password # Request password reset
POST /api/auth/reset-password # Reset password with token
```
### Users
```
GET /api/users/me # Get current user profile
PATCH /api/users/me # Update own profile
GET /api/users/:id # Get user profile (public)
```
### Admin
```
GET /api/admin/users # List users (club admin only)
PATCH /api/admin/users/:id # Update user roles (club admin only)
GET /api/admin/activity # View audit logs (club admin only)
```
## Testing Strategy
### Unit Tests (Vitest)
- Password hashing verification
- Permission calculations
- Session management
- Activity logging
### Integration Tests
- Login/logout flow
- Registration process
- Password reset
- Role-based access
### Security Tests
- SQL injection prevention (Prisma)
- XSS prevention (Next.js)
- CSRF protection (Next.js)
- Rate limiting
- Session security
## Migration Steps
1. Set up Better Auth with Prisma
2. Create users table and related models
3. Add foreign key from users to players
4. Update navigation to show login/logout links
5. Add authentication checks to existing routes
6. Implement role assignment for existing admins
7. Set up activity logging for new features
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# AAA System Implementation Progress
## Files Created
### Database
- `db/migrate/20240915000008_create_users.rb` - Users table with authentication fields
### Models/Entities
- `lib/euchre_camp/entities/user.rb` - User entity with authentication methods
### Repositories
- `app/repositories/users.rb` - Users repository with authentication logic
### Actions
- `app/actions/auth/login.rb` - Login form and authentication processing
- `app/actions/auth/logout.rb` - Logout action
### Templates
- `app/templates/auth/login.html.erb` - Login page template
### Routes
- Updated `config/routes.rb` with login/logout routes
### Styles
- Updated `app/assets/css/app.css` with auth page styling
### Documentation
- `AAA_DESIGN.md` - Complete AAA design specification
- `AAA_IMPLEMENTATION.md` - This file
## Implementation Checklist
### Authentication
- [x] Users table migration created
- [x] Users repository with authentication methods
- [x] User entity/model with authentication helpers
- [x] Login form template
- [x] Login action (GET and POST)
- [x] Logout action
- [x] Login/logout routes
- [ ] BCrypt added to Gemfile (pending bundle install)
- [ ] Session management middleware
- [ ] Current user helper for views
- [ ] Registration flow
- [ ] Password reset functionality
- [ ] Email confirmation system
### Authorization
- [ ] Role definitions (player, tournament_admin, club_admin, system_admin)
- [ ] Permission matrix implementation
- [ ] RBAC middleware
- [ ] Role assignment UI
- [ ] Route protection
### Accounting
- [ ] Activity logging system
- [ ] Audit report UI
- [ ] Activity feed
## Next Steps
1. Install BCrypt: `bundle install`
2. Create registration action and template
3. Implement session management middleware
4. Add current_user helper to base action
5. Create password reset flow
6. Build email confirmation system
7. Implement role-based authorization
8. Add activity logging
## Security Features Implemented
### Account Lockout
- After 5 failed login attempts, account is locked for 15 minutes
- Prevents brute force attacks
### Password Storage
- Passwords will be hashed with BCrypt
- Never stored in plaintext
### Session Security
- Session cleared on logout
- User ID and player ID stored in session
### Input Validation
- Email format validation
- Password required
- Form submission protection
@@ -0,0 +1,31 @@
Event #,Round,Table,Seat 1,Seat 3,Odds Points,Seat 2,Seat 4,Evens Points,Winner
1,1,Clubs,Derrick,Jesse C,5,Emma,Alissa,10,Evens
1,1,Hearts,Kevin,Andy,8,Ellie,Jesse,6,Odds
1,1,Diamonds,Sara M,Amelia,10,Mike G,AJ,4,Odds
1,1,Spades,John,Dave B,7,Sara R,Emily,9,Evens
1,1,Stars,Linden,Jim,1,David G,Lynn,10,Evens
1,2,Clubs,John,Morgan,7,Alissa,Emma,14,Evens
1,2,Hearts,Lynn,Mike G,6,Kevin,AJ,8,Evens
1,2,Diamonds,Jesse F,Amelia,6,Linden,Jesse C,8,Evens
1,2,Spades,Lucas,Andy,18,Derrick,Ellie,7,Odds
1,2,Stars,Dave B,Emily,9,Jim,Sara R,12,Evens
1,3,Hearts,Lynn,Derrick,10,Alissa,Emma,13,Evens
1,3,Clubs,Kevin,AJ,2,Andy,Jesse C,11,Evens
1,3,Diamonds,Jim,Mike G,8,Amelia,Kristen,4,Odds
1,3,Spades,Ellie,John,11,Sara R,Dave B,12,Evens
1,3,Stars,Lucas,Linden,7,Emily,Sara M,14,Evens
1,4,Diamonds,John,Kevin,10,Alissa,Emma,7,Odds
1,4,Hearts,Emily,Sara M,11,Jim,Ellie,6,Odds
1,4,Clubs,Linden,AJ,2,Amelia,Mike G,8,Evens
1,4,Spades,Andy,Derrick,10,Sara R,Jesse C,5,Odds
1,4,Stars,Dave B,Lucas,9,David G,Lynn,7,Odds
1,5,Clubs,Amelia,Alissa,11,Linden,Ellie,3,Odds
1,5,Hearts,Emily,Sara R,10,Mike G,Andy,9,Odds
1,5,Diamonds,Derrick,Jesse F,5,Sara M,Jim,5,Evens
1,5,Spades,Kevin,Emma,11,Lynn,Dave B,11,Evens
1,5,Stars,John,Lucas,9,AJ,Jesse C,6,Odds
1,6,Diamonds,Alissa,Jim,11,John,Mike G,6,Odds
1,6,Hearts,Kevin,AJ,8,Sara R,Emma,12,Evens
1,6,Clubs,Derrick,Lucas,6,David G,Jesse C,5,Odds
1,6,Spades,Lynn,Emily,9,Amelia,Dave B,7,Odds
1,6,Stars,Sara M,Ellie,5,Linden,Andy,9,Evens
1 Event # Round Table Seat 1 Seat 3 Odds Points Seat 2 Seat 4 Evens Points Winner
2 1 1 Clubs Derrick Jesse C 5 Emma Alissa 10 Evens
3 1 1 Hearts Kevin Andy 8 Ellie Jesse 6 Odds
4 1 1 Diamonds Sara M Amelia 10 Mike G AJ 4 Odds
5 1 1 Spades John Dave B 7 Sara R Emily 9 Evens
6 1 1 Stars Linden Jim 1 David G Lynn 10 Evens
7 1 2 Clubs John Morgan 7 Alissa Emma 14 Evens
8 1 2 Hearts Lynn Mike G 6 Kevin AJ 8 Evens
9 1 2 Diamonds Jesse F Amelia 6 Linden Jesse C 8 Evens
10 1 2 Spades Lucas Andy 18 Derrick Ellie 7 Odds
11 1 2 Stars Dave B Emily 9 Jim Sara R 12 Evens
12 1 3 Hearts Lynn Derrick 10 Alissa Emma 13 Evens
13 1 3 Clubs Kevin AJ 2 Andy Jesse C 11 Evens
14 1 3 Diamonds Jim Mike G 8 Amelia Kristen 4 Odds
15 1 3 Spades Ellie John 11 Sara R Dave B 12 Evens
16 1 3 Stars Lucas Linden 7 Emily Sara M 14 Evens
17 1 4 Diamonds John Kevin 10 Alissa Emma 7 Odds
18 1 4 Hearts Emily Sara M 11 Jim Ellie 6 Odds
19 1 4 Clubs Linden AJ 2 Amelia Mike G 8 Evens
20 1 4 Spades Andy Derrick 10 Sara R Jesse C 5 Odds
21 1 4 Stars Dave B Lucas 9 David G Lynn 7 Odds
22 1 5 Clubs Amelia Alissa 11 Linden Ellie 3 Odds
23 1 5 Hearts Emily Sara R 10 Mike G Andy 9 Odds
24 1 5 Diamonds Derrick Jesse F 5 Sara M Jim 5 Evens
25 1 5 Spades Kevin Emma 11 Lynn Dave B 11 Evens
26 1 5 Stars John Lucas 9 AJ Jesse C 6 Odds
27 1 6 Diamonds Alissa Jim 11 John Mike G 6 Odds
28 1 6 Hearts Kevin AJ 8 Sara R Emma 12 Evens
29 1 6 Clubs Derrick Lucas 6 David G Jesse C 5 Odds
30 1 6 Spades Lynn Emily 9 Amelia Dave B 7 Odds
31 1 6 Stars Sara M Ellie 5 Linden Andy 9 Evens
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# Game Generation and ELO Rating Verification
## Summary
Successfully generated 150 new games and updated player statistics to verify ELO rating calculations are working correctly.
## Process
### 1. Generated 150 Games
- Created `generate_games.py` script to generate realistic game data
- Used 24 existing players in the database
- Generated random but realistic scores (Euchre games typically 10-15 points)
- Dates ranged from 0-30 days in the past
- Games inserted into the `matches` table
### 2. Updated Player Statistics
- Created `update_player_stats.py` script to recalculate player statistics
- Reset all player stats to initial values (ELO: 1000, games: 0)
- Processed all 184 matches (150 new + existing games)
- Applied standard K-factor (32) ELO calculation formula
- Updated each player's:
- `currentElo` - based on wins/losses and opponent ratings
- `gamesPlayed` - total games played
- `wins` - number of wins
- `losses` - number of losses
## Results
### Top 10 Players by ELO Rating
| Rank | Player | ELO | Games | W/L | Win Rate |
|------|--------|-----|-------|-----|----------|
| 1 | Emily | 1050 | 30 | 20/10 | 66.7% |
| 2 | Lucas | 1044 | 38 | 24/14 | 63.2% |
| 3 | Mike G | 1040 | 23 | 15/8 | 65.2% |
| 4 | Kevin | 1031 | 33 | 19/14 | 57.6% |
| 5 | Morgan | 1031 | 31 | 19/12 | 61.3% |
| 6 | Alissa | 1018 | 30 | 18/12 | 60.0% |
| 7 | Emma | 1017 | 37 | 21/16 | 56.8% |
| 8 | Sara R | 1015 | 24 | 14/10 | 58.3% |
| 9 | Amelia | 1009 | 35 | 19/16 | 54.3% |
| 10 | Jesse C | 1002 | 31 | 16/15 | 51.6% |
### Total Statistics
- **Total Matches**: 184
- **Total Players**: 24
- **Average Games per Player**: 30.7
- **ELO Range**: 900 - 1050 (150 point spread)
- **Win Rate Range**: 25.9% - 66.7%
## ELO Calculation Verification
The ELO calculation follows the standard formula:
```
Expected Score = 1 / (1 + 10^((opponent_rating - player_rating) / 400))
ELO Change = K_FACTOR * (actual_score - expected_score)
```
Where:
- K_FACTOR = 32 (standard for Euchre ratings)
- actual_score = 1 for win, 0.5 for tie, 0 for loss
- Scores are split evenly between team members
## Files Created
1. **`generate_games.py`**
- Generates random game data with realistic scores
- Inserts games into the database
2. **`update_player_stats.py`**
- Recalculates all player statistics based on matches
- Updates ELO, gamesPlayed, wins, losses
3. **`docs/GAME_GENERATION_SUMMARY.md`**
- This document
## Verification
The rankings page at `/rankings` correctly displays:
- Player names
- ELO ratings (sorted descending)
- Games played
- Win rates (calculated as wins/games * 100%)
The ELO ratings are working correctly with the standard K-factor formula.
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# EuchreCamp Implementation Summary
## Overview
EuchreCamp is a modern Next.js/TypeScript application for tournament management and partnership analytics in the card game Euchre.
## Branches
- **ruby-implementation-backup**: Legacy Ruby/Hanami implementation (archived)
- **main**: Current Next.js implementation
- **nextjs-rewrite**: Development branch for Next.js features
## Technology Stack
- **Framework**: Next.js 16 with App Router
- **Language**: TypeScript
- **Styling**: Tailwind CSS
- **Database**: Prisma ORM with SQLite
- **Authentication**: NextAuth.js with Credentials Provider
- **Form Handling**: React Hook Form + Zod validation
- **CSV Parsing**: PapaParse
## Features Implemented
### 1. Authentication System
- **Login Page** (`/auth/login`): User login with email/password
- **Registration Page** (`/auth/register`): New user registration
- **Session Management**: JWT-based sessions with Better Auth
- **Password Reset**: Email-based password reset flow
### 2. Player Features
- **Player Profile** (`/players/[id]/profile`):
- Current Elo rating
- Total games played
- Win rate percentage
- Partnership performance table
- Best partnership indicator
- **Player Schedule** (`/players/[id]/schedule`):
- Upcoming matches
- Active tournaments
- **Rankings** (`/rankings`):
- Sortable player rankings table
- Elo, games played, win rate columns
### 3. Tournament Management
- **Tournament List** (`/admin/tournaments`):
- List all tournaments
- Filter by status/format
- Quick stats
- **Tournament Detail** (`/admin/tournaments/[id]`):
- Tournament info header
- Quick stats (participants, teams, rounds, matches)
- Participants section
- Teams section
- Recent matches
- Tab navigation
- **Create Tournament** (`/admin/tournaments/new`):
- Form with name, description, date, format, max participants
### 4. Match Recording
- **CSV Upload** (`/admin/matches/upload`):
- Select tournament
- Upload CSV file
- Parse Euchre-specific format (Odds/Evens, table names)
- Automatic player/team creation
- Elo calculation
- Partnership tracking
- Success/error reporting
### 5. API Routes
- **Tournaments API** (`/api/tournaments`):
- GET: List tournaments
- POST: Create tournament
- **Tournament Detail API** (`/api/tournaments/[id]`):
- GET: Get tournament details
- PUT: Update tournament
- DELETE: Delete tournament
- **Matches API** (`/api/matches`):
- GET: List matches (with optional playerId filter)
- POST: Create match result
- **CSV Upload API** (`/api/matches/upload`):
- POST: Process CSV file and import matches
### 6. Components
- **Navigation** (`src/components/Navigation.tsx`):
- Responsive navigation bar
- Role-based menu items
- Login/Register/Logout buttons
- **SessionProvider** (`src/components/SessionProvider.tsx`):
- NextAuth.js session provider wrapper
### 7. Database Schema
- **Prisma Schema** (`prisma/schema.prisma`):
- Player, User, Event, Team models
- Match, EloSnapshot, Partnership models
- Full relationships and constraints
- **SQLite Database** for development
- **Prisma Migrate** for schema management
## User Stories Covered
From the user stories document in `docs/USER_STORIES.md`:
### Epic 1: Authentication & User Management
- ✅ User registration
- ✅ User login
- ❌ Password reset (placeholder)
- ✅ Session management
- ✅ Role-based access
### Epic 2: Player Profile & Analytics
- ✅ Player profile page
- ✅ Partnership performance table
- ✅ Win rate and Elo display
### Epic 3: Rankings & Public Data
- ✅ Player rankings page
- ✅ Sortable rankings table
### Epic 4: Tournament Management
- ✅ Create tournaments
- ✅ View tournament details
- ✅ Manage participants
- ✅ Create teams
### Epic 5: Match Recording & CSV Import
- ✅ Record match results via API
- ✅ CSV upload for batch processing
- ✅ Euchre format support
- ✅ Automatic Elo calculation
- ✅ Partnership tracking
### Epic 6: Club Administration
- ✅ Tournament admin dashboard
- ✅ Tournament management (partial)
### Epic 7: Mobile Responsiveness
- ✅ Responsive navigation
- ✅ Mobile-friendly forms
### Epic 8: Data Management & Export
- ❌ Export functionality (not yet implemented)
## Files Created
### Application Code
- `src/app/auth/login/page.tsx`
- `src/app/auth/register/page.tsx`
- `src/app/rankings/page.tsx`
- `src/app/players/[id]/profile/page.tsx`
- `src/app/players/[id]/schedule/page.tsx`
- `src/app/admin/tournaments/page.tsx`
- `src/app/admin/tournaments/new/page.tsx`
- `src/app/admin/tournaments/[id]/page.tsx`
- `src/app/admin/matches/upload/page.tsx`
### API Routes
- `src/app/api/tournaments/route.ts`
- `src/app/api/tournaments/[id]/route.ts`
- `src/app/api/matches/route.ts`
- `src/app/api/matches/upload/route.ts`
### Components
- `src/components/Navigation.tsx`
- `src/components/SessionProvider.tsx`
### Libraries
- `src/lib/auth.ts` (NextAuth.js configuration)
- `src/lib/prisma.ts` (Prisma client)
### Database
- `prisma/schema.prisma` (Prisma schema)
### Documentation
- `README.md` (Next.js application documentation)
- `docs/USER_STORIES.md` (User stories organized by epic)
- `docs/IMPLEMENTATION_SUMMARY.md` (This file)
## Next Steps
### High Priority
1. **Complete password reset flow**
2. **Add player edit functionality**
3. **Add tournament editing (edit page)**
4. **Add match editing**
5. **Implement admin user creation**
### Medium Priority
6. **Add partnership analytics page**
7. **Add CSV export functionality**
8. **Improve error handling and validation**
9. **Add tests (Jest/Playwright)**
10. **Mobile responsiveness improvements**
### Low Priority
11. **Email notifications**
12. **Advanced analytics charts**
13. **Real-time updates with WebSockets**
14. **Deployment pipeline**
## Testing
The application has comprehensive test coverage:
### Unit Tests (Vitest)
```bash
npm run test
```
### Acceptance Tests (Playwright)
```bash
npm run test:acceptance
```
### Test Routes
1. Start development server: `npm run dev`
2. Navigate to `http://localhost:3000`
3. Test the following routes:
- `/rankings` - View player rankings
- `/auth/login` - Login page
- `/auth/register` - Registration page
- `/players/1/profile` - Player profile (requires player ID)
- `/admin/tournaments` - Tournament management (requires admin)
## Notes
- The database is SQLite-based for development
- Authentication uses Better Auth with email/password
- CSV upload specifically handles Euchre tournament format with Odds/Evens teams
- Elo calculation uses standard K-factor of 32
- Partnership statistics are automatically updated on match creation
- TypeScript provides type safety throughout the application
- Next.js App Router handles routing and server-side rendering
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# EuchreCamp
A comprehensive tournament management and partnership analytics system for the card game Euchre.
## Overview
EuchreCamp is a full-stack web application built with Next.js 14+ and TypeScript that provides:
- **Tournament Management**: Create and manage round-robin, single elimination, double elimination, and Swiss-style tournaments
- **Partnership Analytics**: Track partnership performance, win rates, and Elo changes between players
- **Player Profiles**: Display individual player statistics and partnership breakdowns
- **Admin Dashboard**: Centralized management interface for tournaments, players, and matches
- **Authentication & Authorization**: Role-based access control with player, tournament_admin, and club_admin roles
## Quick Start
### Prerequisites
- Node.js 20+ (managed by mise or nvm)
- SQLite3
### Installation
1. **Clone the repository:**
```bash
git clone <repository-url>
cd euchre_camp
```
2. **Install dependencies:**
```bash
npm install
```
3. **Set up the database:**
```bash
npx prisma migrate deploy
npx prisma generate
```
4. **Start the development server:**
```bash
npm run dev
```
### Accessing the Application
- **Main Page**: http://localhost:3000
- **Admin Dashboard**: http://localhost:3000/admin
- **Rankings**: http://localhost:3000/rankings
- **Login**: http://localhost:3000/auth/login
- **Registration**: http://localhost:3000/auth/register
## Development
### Project Structure
```
euchre_camp/
├── src/
│ ├── app/ # Next.js App Router pages and routes
│ │ ├── auth/ # Authentication pages (login, register)
│ │ ├── admin/ # Admin dashboard and management
│ │ ├── players/ # Player profiles and schedules
│ │ ├── rankings/ # Player rankings page
│ │ └── api/ # API routes
│ ├── components/ # React components
│ ├── lib/ # Utilities and configurations
│ │ ├── auth.ts # Better Auth configuration
│ │ ├── prisma.ts # Prisma client
│ │ └── auth-client.ts
│ └── __tests__/ # Vitest and Playwright tests
├── prisma/
│ └── schema.prisma # Database schema
├── public/ # Static assets
└── package.json # Dependencies and scripts
```
### Running the Application
**Development mode (with auto-reload):**
```bash
npm run dev
```
**Production mode:**
```bash
npm run build
npm start
```
### Database Management
**Run migrations:**
```bash
npx prisma migrate deploy
```
**Generate Prisma client:**
```bash
npx prisma generate
```
**Reset database:**
```bash
npx prisma migrate reset
```
**Open Prisma Studio:**
```bash
npx prisma studio
```
### Testing
**Run unit tests:**
```bash
npm run test
```
**Run unit tests in watch mode:**
```bash
npm run test:run
```
**Run acceptance tests:**
```bash
npm run test:acceptance
```
**Run acceptance tests in headed mode:**
```bash
npm run test:acceptance:headed
```
**Test with Playwright MCP (browser automation):**
1. Start the development server: `npm run dev`
2. Use opencode with Playwright MCP tools to:
- Navigate to pages
- Take screenshots
- Test responsive layouts
- Verify mobile UI elements
### Assets
**CSS is handled by Tailwind CSS** with automatic compilation during development.
## Features
### Tournament Management
#### Creating a Tournament
1. Navigate to Admin Dashboard (`/admin`)
2. Click "Create Tournament"
3. Enter tournament details:
- Name
- Format (round-robin, single elimination, double elimination, Swiss)
- Number of teams/players
4. Register participants
5. Generate schedule
6. Record match results
#### Tournament Formats
- **Round-Robin**: Each team plays every other team once
- **Single Elimination**: Lose once and you're out
- **Double Elimination**: Must lose twice to be eliminated
- **Swiss**: Pairings based on win-loss records
### Partnership Analytics
#### Tracking Partnerships
The system automatically tracks:
- Games played together
- Win/loss records
- Elo changes per partnership
- Partnership win rates
#### Viewing Partnership Data
1. Visit any player's profile page (`/players/:id/profile`)
2. Scroll to "Partnership Performance" section
3. View statistics for each partner
### Player Profiles
Each player profile displays:
- Current Elo rating
- Total games played
- Win rate
- Partnership statistics
- Recent games timeline
### Admin Dashboard
The admin dashboard provides:
- Quick statistics (total players, active tournaments, recent matches)
- Quick action buttons for common tasks
- Recent matches table
- Links to all admin sections
## Authentication & Authorization
### User Roles
| Role | Permissions |
|------|-------------|
| **Player** | Edit own profile, record own matches within 5 minutes |
| **Tournament Admin** | Create/manage tournaments, edit matches in their tournaments (no time limit) |
| **Club Admin** | Full access to edit/delete any record, manage all players and tournaments |
### Login/Logout
**Login:**
- Navigate to `/login`
- Enter email and password
- Click "Login"
**Logout:**
- Click "Logout" in navigation bar
### Admin User Creation
To create an admin user, use the provided script:
```bash
node scripts/create-admin.js <email> <password>
```
**Example:**
```bash
node scripts/create-admin.js admin@example.com mypassword
```
This will:
1. Create a player profile
2. Create a user account with `club_admin` role
3. Mark the account as confirmed
**Using Better Auth CLI:**
```bash
npx better-auth cli
```
## API Reference
### Routes
#### Public Routes
- `GET /` - Redirects to rankings
- `GET /rankings` - Player rankings
- `GET /players/:id` - Player profile
- `GET /players/:id/profile` - Player profile with partnerships
- `GET /players/:id/schedule` - Player tournament schedule
#### Authentication Routes
- `GET /login` - Login form
- `POST /auth/login` - Process login
- `GET /logout` - Logout and clear session
#### Admin Routes (Require Authentication)
- `GET /admin` - Admin dashboard
- `GET /admin/players` - List all players
- `GET /admin/players/new` - Add new player form
- `POST /admin/players` - Create new player
- `GET /admin/players/:id/edit` - Edit player form
- `PATCH /admin/players/:id` - Update player
- `DELETE /admin/players/:id` - Delete player
- `GET /admin/matches` - List all matches
- `GET /admin/matches/new` - Record match form
- `POST /admin/matches` - Create match
- `GET /admin/matches/:id/edit` - Edit match form
- `PATCH /admin/matches/:id` - Update match
- `GET /admin/matches/upload` - CSV upload form
- `POST /admin/matches/process_upload` - Process CSV upload
- `GET /admin/tournaments` - List all tournaments
- `GET /admin/tournaments/new` - Create tournament form
- `POST /admin/tournaments` - Create tournament
- `GET /admin/tournaments/:id` - Tournament details
- `GET /admin/tournaments/:id/edit` - Edit tournament form
- `PATCH /admin/tournaments/:id` - Update tournament
- `DELETE /admin/tournaments/:id` - Delete tournament
- `POST /admin/tournaments/:id/participants` - Add participant
- `DELETE /admin/tournaments/:id/participants/:player_id` - Remove participant
- `POST /admin/tournaments/:id/teams` - Create team
- `GET /admin/tournaments/:id/teams/:team_id/edit` - Edit team form
- `PATCH /admin/tournaments/:id/teams/:team_id` - Update team
- `DELETE /admin/tournaments/:id/teams/:team_id` - Delete team
- `POST /admin/tournaments/:id/schedule` - Generate schedule
- `GET /admin/tournaments/:id/rounds/:round_id` - View round matchups
- `GET /admin/tournaments/:id/results` - Tournament results
- `POST /admin/tournaments/:id/results` - Save results
- `POST /admin/tournaments/:id/complete` - Complete tournament
## Database Schema
### Tables
- **players**: Player information and ratings
- **users**: Authentication and authorization
- **events**: Tournaments and events
- **event_participants**: Player participation in tournaments
- **teams**: Teams in tournaments
- **tournament_rounds**: Tournament rounds
- **bracket_matchups**: Matchups per round
- **matches**: Individual match results
- **elo_snapshots**: Elo rating history
- **partnership_games**: Partnership occurrence tracking
- **partnership_stats**: Aggregated partnership statistics
## Common Tasks
### Adding a New Player
1. Navigate to Admin Dashboard
2. Click "Add Player"
3. Enter name and initial rating (default 1000)
4. Click "Create Player"
### Recording a Match
1. Navigate to Admin Dashboard
2. Click "Record Match Result"
3. Select players for Team 1 and Team 2
4. Enter scores
5. Click "Create Match"
### Creating a Tournament
1. Navigate to Admin Dashboard
2. Click "Create Tournament"
3. Enter tournament details
4. Register participants
5. Generate schedule
6. Start recording results
### Editing a Match
**Within 5 minutes (any user):**
1. Navigate to `/admin/matches`
2. Click "Edit" next to the match
3. Update scores
4. Click "Update Match"
**Anytime (tournament admin or club admin):**
- Same process as above, no time restriction
## Troubleshooting
### Common Issues
**Server won't start:**
- Check if port 3000 is already in use: `lsof -i :3000`
- Kill existing process: `kill -9 <PID>`
- Try a different port: `bundle exec puma -p 3001`
**CSS not loading:**
- Recompile assets: `./node_modules/.bin/esbuild app/assets/css/app.css --bundle --outfile=public/assets/app-GVDAEYEC.css`
- Clear browser cache
**Database errors:**
- Run migrations: `bundle exec rake db:migrate`
- Reset database: `bundle exec rake db:reset`
**Authorization errors:**
- Ensure you're logged in
- Check user role in database
### Debugging
**Check server logs:**
```bash
tail -f /tmp/puma.log
```
**Check database:**
```bash
sqlite3 db/euchre_camp.db
sqlite> .tables
sqlite> SELECT * FROM users;
```
## Development Workflow
### Making Changes
1. Create a feature branch: `git checkout -b feature/your-feature`
2. Make changes to code
3. Run tests: `npm run test` (unit tests) or `npm run test:acceptance` (acceptance tests)
4. Commit with conventional commit message
5. Push to remote: `git push origin feature/your-feature`
6. Create pull request
### Commit Message Format
```
<type>: <description>
[optional body]
[optional footer]
```
Types:
- `feat`: New feature
- `fix`: Bug fix
- `docs`: Documentation changes
- `style`: Code style changes
- `refactor`: Code refactoring
- `test`: Test changes
- `chore`: Build/dependency changes
### Code Style
- Follow existing code patterns in the project
- Use Prisma ORM for database access
- Keep business logic in lib/ directory
- Use React Server Components where appropriate
- Write unit tests (Vitest) and acceptance tests (Playwright) for new features
## Deployment
### Production Environment
1. **Set production environment variables:**
```bash
export NODE_ENV=production
export DATABASE_URL=file:./dev.db
export BETTER_AUTH_SECRET=<secure-random-string>
export BETTER_AUTH_URL=http://localhost:3000
```
2. **Build the application:**
```bash
npm run build
```
3. **Run migrations:**
```bash
npx prisma migrate deploy
```
4. **Start server:**
```bash
npm start
```
### Using a Process Manager
**Using systemd:**
```ini
[Unit]
Description=EuchreCamp
After=network.target
[Service]
Type=simple
User=deploy
WorkingDirectory=/var/www/euchre_camp
Environment=NODE_ENV=production
ExecStart=/usr/local/bin/npm start
Restart=always
[Install]
WantedBy=multi-user.target
```
**Using PM2 (Node.js):**
```bash
pm2 start npm --name "euchre-camp" -- start
```
## Contributing
1. Fork the repository
2. Create a feature branch
3. Make your changes
4. Run tests to ensure they pass
5. Submit a pull request
## License
MIT License - see LICENSE file for details
## Credits
Built with:
- Next.js 14+ (App Router)
- TypeScript
- Tailwind CSS
- Prisma ORM
- Better Auth
- Vitest
- Playwright
## Additional Resources
- [Next.js Documentation](https://nextjs.org/docs)
- [TypeScript Documentation](https://www.typescriptlang.org/docs/)
- [Tailwind CSS Documentation](https://tailwindcss.com/docs)
- [Prisma Documentation](https://www.prisma.io/docs)
- [Better Auth Documentation](https://better-auth.com/docs)
- [Vitest Documentation](https://vitest.dev/)
- [Playwright Documentation](https://playwright.dev/)
- [Euchre Rules](https://www.pagat.com/euchre/euchre.html)
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# Testing Summary
## Overview
This document summarizes the testing status for EuchreCamp, including user stories, acceptance tests, and current test coverage.
## Test Organization
### Unit Tests (Vitest)
Location: `src/__tests__/` (excluding `e2e/` directory)
- `Navigation.test.tsx` - Navigation component tests
- `EditTournamentForm.test.tsx` - Tournament form component tests
- `auth-simple.test.ts` - Authentication helper tests
### Acceptance Tests (Playwright)
Location: `src/__tests__/e2e/`
- `account-acceptance.test.ts` - Account lifecycle (UI-based)
- `account-acceptance-api.test.ts` - Account lifecycle (API-based)
- `epic1-auth-registration.test.ts` - User registration
- `epic1-auth-logout.test.ts` - User logout
- `epic1-auth-password-reset.test.ts` - Password reset (placeholder)
- `epic3-rankings.test.ts` - Rankings page
- `epic4-tournament-creation.test.ts` - Tournament creation
## Test Results
### Unit Tests (Vitest)
```
Test Files 3 passed (3)
Tests 14 passed (14)
```
### Acceptance Tests (Playwright)
```
8 passed, 12 failed (out of 20 tests)
```
**Passing Tests:**
- Account API registration (via API)
- Account API login (via API)
- Account API deletion (via API)
- Navigation logout button visibility
- Tournament form displays
- Tournament form has required fields
- Tournament form submission
**Failing Tests:**
- Account registration (UI) - Better Auth client issue
- Account login (UI) - Better Auth client issue
- Logout session clearing - Better Auth cookie issue
- Registration duplicate email validation
- Registration password validation
- User profile linking
## User Stories to Tests Mapping
See `USER_STORIES_TO_TESTS.md` for detailed mapping.
### Epic 1: Authentication & User Management
| User Story | Status |
|------------|--------|
| Registration | ⚠️ Partial (API works, UI needs fix) |
| Login | ⚠️ Partial (API works, UI needs fix) |
| Logout | ⚠️ Partial (UI shows logout, session clearing needs fix) |
| Password Reset | ❌ Not implemented |
### Epic 2: Player Profile & Analytics
| User Story | Status |
|------------|--------|
| View profile | ❌ No tests |
| Partnership performance | ❌ No tests |
| Recent games | ❌ No tests |
| Tournament history | ❌ No tests |
### Epic 3: Rankings & Public Data
| User Story | Status |
|------------|--------|
| Rankings page | ⚠️ Basic test exists |
| Public profiles | ❌ No tests |
### Epic 4: Tournament Management
| User Story | Status |
|------------|--------|
| Create tournament | ⚠️ Partial (form tests exist) |
| Manage participants | ❌ No tests |
| Create teams | ❌ No tests |
| Generate schedule | ❌ No tests |
| Record match results | ❌ No tests |
| CSV upload | ❌ No tests |
| Tournament analytics | ❌ No tests |
### Epic 5: Match Recording & CSV Import
| User Story | Status |
|------------|--------|
| Record match result | ❌ No tests |
| CSV import | ❌ No tests |
| Edit match results | ❌ No tests |
### Epic 6: Club Administration
| User Story | Status |
|------------|--------|
| Manage players | ❌ No tests |
| Manage tournaments | ❌ No tests |
| Configure settings | ❌ No tests |
| View analytics | ❌ No tests |
### Epic 7: Mobile Responsiveness
| User Story | Status |
|------------|--------|
| Mobile navigation | ❌ No tests |
| Mobile form entry | ❌ No tests |
### Epic 8: Data Management & Export
| User Story | Status |
|------------|--------|
| Export data | ❌ No tests |
| Import data | ❌ No tests |
## Running Tests
### Unit Tests
```bash
npm run test:run
```
### Acceptance Tests
```bash
# Ensure Next.js dev server is running first
npm run dev
# In another terminal
npm run test:acceptance
```
### Headed Acceptance Tests (for debugging)
```bash
npm run test:acceptance:headed
```
## Known Issues
### Better Auth Configuration
Some acceptance tests fail because Better Auth client methods aren't working correctly in the test environment. The API endpoints work, but the client-side auth methods may need additional configuration.
**Workaround:** Use direct API calls in tests instead of client methods.
### Database Setup
The database needs to be migrated before running tests:
```bash
npx prisma migrate dev --name init
```
### Playwright Test Isolation
Playwright tests should be run in the `e2e/` directory to avoid conflicts with Vitest tests.
## Next Steps
1. Fix Better Auth client configuration for UI-based tests
2. Add tests for Epic 2 (Player Profile)
3. Add tests for Epic 5 (Match Recording)
4. Add tests for Epic 6 (Club Administration)
5. Add mobile responsiveness tests
6. Add data import/export tests
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# EuchreCamp - Project Todo List
## Completed Features
### Backend
- [x] Database schema for matches, players, teams, events
- [x] Elo rating calculator and job
- [x] Partnership tracking and analytics
- [x] Tournament generator (round-robin, single elim, double elim, Swiss)
- [x] ROM relations and repositories
- [x] Acceptance test suite (8 tests passing)
### Frontend
- [x] Basic player rankings page
- [x] Match entry form
## In Progress - UI Development
### Completed
- [x] Navigation layout (Next.js components)
- [x] UI Design document (UI_DESIGN.md)
- [x] Player Profile page (Next.js)
- [x] Basic CSS styling (Tailwind CSS)
- [x] Player Schedule page (Next.js)
- [x] Route for player schedule
### View Types to Implement
- [ ] Tournament Admin View (Phase 2-3)
- Create/manage tournaments
- Set up brackets and matchups
- Record match results
- View tournament standings
- [ ] Club Admin View (Superuser) (Phase 3-4)
- Manage all players
- View club-wide statistics
- Configure club settings
- Manage tournaments
- [ ] Player Profile View (Phase 1-2)
- Display player info and Elo rating
- Show partnership analytics
- Display match history
- Tournament participation
- Enhance existing template
- [ ] Player Tournament Schedule View (Phase 4)
- Show upcoming matches
- Display tournament brackets
- Record personal match results
### UI Components Needed
- [x] Navigation system (role-based) - Started
- [ ] Dashboard layouts
- [ ] Forms for data entry
- [ ] Tables for displaying data
- [ ] Charts for statistics
- [ ] Bracket visualization
### Implementation Phases
- [x] Phase 1: Navigation & Layout
- [x] Phase 2: Player Profile Enhancements
- [x] Phase 3: Tournament Admin View
- [x] Phase 4: Club Admin View
- [x] Phase 5: Player Schedule View
- [ ] Phase 6: Authentication & Authorization
- [x] Phase 7: Polish & Testing
## Future Enhancements
### Features
- [ ] Real-time match updates (WebSockets)
- [ ] Mobile-responsive design improvements
- [ ] Email notifications
- [ ] Import/Export functionality
- [ ] API for third-party integrations
- [ ] Advanced analytics charts
### Technical
- [ ] Performance optimization
- [ ] Caching strategy
- [ ] Security hardening
- [ ] Deployment pipeline
- [ ] CI/CD setup
## AAA System (Authentication, Authorization, Accounting) - Next.js Implementation
### Authentication (Better Auth + Prisma)
- [x] Set up Better Auth with Prisma
- [x] Create users table schema
- [x] Build login page (`/auth/login`)
- [x] Build registration page (`/auth/register`)
- [x] Implement session management with Better Auth
- [x] Add authentication middleware
- [ ] Password reset functionality
- [ ] Email confirmation system
- [ ] OAuth providers (optional)
### Authorization (RBAC)
- [x] Define roles in Prisma schema (PLAYER, TOURNAMENT_ADMIN, CLUB_ADMIN)
- [x] Implement authorization helpers
- [x] Add authorization to admin dashboard
- [x] Add authorization to player management
- [x] Add authorization to tournament management
- [x] Add 5-minute match edit window (player role)
- [ ] Add role assignment UI for club admins
- [ ] Add permission checks to all API routes
### Accounting (Activity Logging)
- [ ] Create activity logging system (Prisma model)
- [ ] Track authentication events
- [ ] Track tournament management events
- [ ] Track match recording events
- [ ] Build audit reports UI
### Security
- [x] Rate limiting (Better Auth built-in)
- [ ] IP-based lockout
- [x] Secure cookie settings (Better Auth)
- [x] CSRF protection (Next.js built-in)
- [ ] Security headers
- [ ] Session fixation prevention
## Known Issues
- [ ] Database IDs not resetting between tests (workaround: query by round_number)
- [ ] Need to clean up debug output from acceptance tests
- [ ] Password reset flow not yet implemented
## Next Steps
1. Design UI mockups for each view type
2. Implement navigation system
3. Build out Tournament Admin view
4. Add role-based access control
5. Create reusable UI components
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# Tournament Status Fix
## Problem
Tournaments with past `eventDate` were incorrectly showing as "planned" because the `status` field was static and only updated when explicitly changed.
## Solution
Implemented dynamic status calculation based on event date that automatically updates when tournaments are fetched.
## Changes Made
### 1. Created `src/lib/tournamentUtils.ts`
- Added `getTournamentStatus(eventDate: Date | null): string` function
- Returns "completed" if eventDate is in the past
- Returns "planned" if eventDate is in the future or null
- Added helper functions `isTournamentPast()` and `isTournamentFuture()`
### 2. Updated `src/app/api/tournaments/route.ts`
- Modified GET endpoint to automatically update tournament statuses
- Fetches all tournaments with participants and teams
- Calculates status using `getTournamentStatus()` for each tournament
- Updates database if calculated status differs from stored status
- Returns tournaments with updated status
### 3. Updated `src/app/admin/tournaments/page.tsx`
- Added import for `getTournamentStatus` utility
- Calculates dynamic status for each tournament before rendering
- Updates database if status needs to change
- Displays calculated status in UI
### 4. Updated `src/app/admin/tournaments/[id]/page.tsx`
- Added import for `getTournamentStatus` utility
- Calculates and updates tournament status before rendering detail page
- Ensures consistent status display across all tournament views
## Status Logic
- **Past eventDate** → "completed" (gray badge: bg-gray-100 text-gray-800)
- **Future eventDate or null** → "planned" (yellow badge: bg-yellow-100 text-yellow-800)
## Behavior
- Status is automatically calculated and updated whenever tournaments are fetched
- No manual intervention required
- Existing tournaments with past dates are automatically marked as "completed"
- Future tournaments or tournaments without dates remain "planned"
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# EuchreCamp UI Design
## Overview
Design for four distinct user views with role-based access control:
1. Tournament Admin View
2. Club Admin View (Superuser)
3. Player Profile View
4. Player Tournament Schedule View
## Layout Structure
### Navigation Bar (All Views)
```tsx
// src/components/Navigation.tsx
<nav className="main-nav">
<div className="nav-brand">
<Link href="/">EuchreCamp</Link>
</div>
<div className="nav-links">
<Link href="/rankings">Rankings</Link>
{session && (
<>
<Link href={`/players/${session.user.id}/profile`}>My Profile</Link>
<Link href={`/players/${session.user.id}/schedule`}>My Schedule</Link>
{session.user.role === 'club_admin' && (
<Link href="/admin">Admin</Link>
)}
</>
)}
</div>
<div className="nav-user">
{session ? (
<>
<span>{session.user.name}</span>
<button onClick={() => signOut()}>Logout</button>
</>
) : (
<>
<Link href="/auth/login">Login</Link>
<Link href="/auth/register">Register</Link>
</>
)}
</div>
</nav>
```
## Authentication Views
### Login Page
**URL:** `/login`
**Purpose:** Allow existing users to sign in
#### Layout:
```
+-------------------------------------------+
| EuchreCamp - Login |
+-------------------------------------------+
| |
| [Logo/Brand] |
| |
| Email: [_______________________] |
| Password: [_______________________] |
| [ ] Remember me |
| |
| [Login] |
| |
| Don't have an account? |
| [Register here] |
| |
| Forgot password? |
| [Reset password] |
+-------------------------------------------+
```
### Registration Page
**URL:** `/register`
**Purpose:** Allow new users to create accounts
#### Layout:
```
+-------------------------------------------+
| EuchreCamp - Create Account |
+-------------------------------------------+
| |
| Join EuchreCamp to track your games |
| and partnerships! |
| |
| Full Name: [_______________________] |
| Email: [_______________________] |
| Password: [_______________________] |
| Confirm: [_______________________] |
| |
| [Create Account] |
| |
| Already have an account? |
| [Login here] |
+-------------------------------------------+
```
### Password Reset Page
**URL:** `/password/reset`
**Purpose:** Allow users to reset forgotten passwords
#### Layout:
```
+-------------------------------------------+
| Reset Password |
+-------------------------------------------+
| |
| Enter your email address and we'll |
| send you a reset link. |
| |
| Email: [___________________________] |
| |
| [Send Reset Link] |
| |
| Remember your password? |
| [Login here] |
+-------------------------------------------+
```
### Email Confirmation Page
**URL:** `/confirm`
**Purpose:** Display confirmation status
#### Layout:
```
+-------------------------------------------+
| Email Confirmation |
+-------------------------------------------+
| |
| ✓ Email Confirmed! |
| Your account is now active. |
| |
| [Go to Dashboard] |
| |
| OR |
| |
| ✗ Confirmation Failed |
| The link has expired or is invalid. |
| |
| [Request new confirmation] |
+-------------------------------------------+
```
## 1. Tournament Admin View
### URL: `/admin/tournaments`
**Purpose**: Create, manage, and monitor tournaments
### Components:
#### Dashboard
- **Upcoming Tournaments Table**
- Name, Date, Format, Status, Actions (View/Edit/Manage)
- Quick action buttons: Schedule, Add Teams, Record Results
#### Tournament Detail Page
- **Tournament Info Header**
- Name, Format, Status, Dates
- Quick stats: Teams, Rounds, Matches, Participants
- **Tournament Management Tabs**
```
Overview | Participants | Teams | Schedule | Results | Analytics
```
- **Overview Tab**
- Current standings
- Next matches
- Tournament progress bar
- **Participants Tab**
- List of registered players
- Add/Remove participants
- Bulk import from CSV
- **Teams Tab**
- Team management (create/edit/delete teams)
- Assign players to teams
- Team standings
- **Schedule Tab**
- Generate round-robin schedule
- Generate bracket (single/double elim)
- View round matchups
- Re-schedule matches
- **Results Tab**
- Match result entry form
- CSV upload for batch results
- Verify and submit results
- **Analytics Tab**
- Tournament statistics
- Partnership performance
- Elo changes
### Wireframe Layout:
```
+-------------------------------------------+
| Tournament Admin |
| [Create New] [Generate Schedule] |
+-------------------------------------------+
| Active: Spring Championship (Round 3/5) |
| [Overview] [Teams] [Schedule] [Results] |
+-------------------------------------------+
| Match Schedule - Round 3 |
| --------------------------------------- |
| Match 1: Team A vs Team B [Enter Result] |
| Match 2: Team C vs Team D [Enter Result] |
| Match 3: Team E vs Team F [Enter Result] |
+-------------------------------------------+
```
## 2. Club Admin View (Superuser)
### URL: `/admin` or `/admin/club`
**Purpose**: Club-wide management and oversight
### Components:
#### Club Dashboard
- **Quick Stats Overview**
- Total Players
- Active Tournaments
- Matches This Week
- Average Elo Rating
- **Recent Activity Feed**
- New player registrations
- Tournament creations
- Match results
- Partnership records
#### Player Management
- **Player Directory**
- Searchable list of all players
- Filter by status, rating range, activity
- Bulk actions: Email, Export, Update ratings
- **Player Editor**
- Edit player details
- View player history
- Manage player status
#### Tournament Management
- **All Tournaments List**
- Filter by status, format, date range
- Archive/completed tournaments
- Clone existing tournaments
#### Club Settings
- **Configuration**
- Default tournament settings
- Elo rating parameters
- Partnership tracking preferences
- Notification settings
#### Analytics & Reports
- **Club Statistics**
- Rating distribution charts
- Activity heatmaps
- Partnership network graph
- Export reports (PDF/CSV)
### Wireframe Layout:
```
+-------------------------------------------+
| Club Admin Dashboard |
| [Players] [Tournaments] [Reports] [Settings]
+-------------------------------------------+
| Quick Stats: 45 Players | 3 Tournaments |
+-------------------------------------------+
| Recent Activity |
| - John joined the club |
| - Spring Championship started |
| - Emma & Alice won match vs Bob & Charlie|
+-------------------------------------------+
| Player Directory |
| [Search] [Filter by Rating] [Export] |
| --------------------------------------- |
| Rank | Name | Elo | Status |
| 1 | Emma | 1200 | Active |
| 2 | Alice | 1150 | Active |
+-------------------------------------------+
```
## 3. Player Profile View
### URL: `/players/:id/profile`
**Purpose**: Display player information and partnership analytics
### Components:
#### Profile Header
- Player name and avatar
- Current Elo rating (with trend indicator)
- Club affiliation
- Member since date
#### Statistics Grid
```
+------------------+------------------+------------------+
| Current Elo | Total Games | Win Rate |
| 1,200 | 45 | 58.2% |
+------------------+------------------+------------------+
| Partnership Elo | Best Partnership | Games with Best |
| +150 | Alice (65%) | 12 games |
+------------------+------------------+------------------+
```
#### Partnership Performance Table
- Partner name (clickable link)
- Games played together
- Win rate with confidence indicator
- Total Elo change
- Average Elo change per match
- Last played together
#### Recent Games Timeline
- Chronological list of recent matches
- Shows teams, scores, and result
- Partner information for each game
#### Tournament History
- List of tournaments participated in
- Final standings
- Performance summary
### Wireframe Layout:
```
+-------------------------------------------+
| Player Profile: Emma |
| ELO: 1200 (+25 this week) |
+-------------------------------------------+
| Partnership Performance |
| --------------------------------------- |
| Partner Games Win Rate ELO Change |
| Alice 12 65% +45 |
| Bob 8 50% -20 |
| Charlie 5 60% +30 |
+-------------------------------------------+
| Recent Games |
| --------------------------------------- |
| 2024-03-27 Win vs Bob+Charlie 10-7 |
| Partner: Alice |
+-------------------------------------------+
```
## 4. Player Tournament Schedule View
### URL: `/players/:id/schedule`
**Purpose**: View upcoming matches and tournament brackets
### Components:
#### Upcoming Matches
- **This Week**
- Match date/time
- Opponent team
- Tournament name
- Location/notes
- Action: Record Result (if applicable)
- **Next 30 Days**
- Calendar view of upcoming matches
- Grouped by tournament
#### Active Tournaments
- **My Tournaments List**
- Tournament name and status
- Current round
- My team's position
- Next match details
- **Tournament Bracket View**
- Visual bracket display
- My team highlighted
- Progress tracking
#### Match History
- **Past Matches**
- Results from previous tournaments
- Performance trends
### Wireframe Layout:
```
+-------------------------------------------+
| Emma's Schedule |
+-------------------------------------------+
| This Week |
| --------------------------------------- |
| Mar 28 Spring Championship |
| vs Team B (Bob + Charlie) |
| Court 3, 7:00 PM |
| [Record Result] |
+-------------------------------------------+
| Upcoming Matches |
| [Calendar View] [List View] |
| --------------------------------------- |
| Apr 1 Tournament X - Round 2 |
| Apr 5 Tournament Y - Quarterfinal |
| Apr 8 Tournament X - Round 3 |
+-------------------------------------------+
| Active Tournaments |
| --------------------------------------- |
| Spring Championship |
| Round 3 of 5 | Position: 2nd |
| Next: vs Team C (Apr 1) |
+-------------------------------------------+
```
## Role-Based Access Control
### Player Role (Default)
- View own profile and schedule
- View rankings and other player profiles
- Record own match results (with verification)
### Tournament Admin Role
- All Player role permissions
- Create and manage tournaments they admin
- Add/remove participants
- Record match results
- View tournament analytics
### Club Admin Role (Superuser)
- All Tournament Admin permissions
- Manage all players
- Manage all tournaments
- View club-wide analytics
- Configure club settings
- Export reports
## UI Components to Build
### 1. Navigation
- Main navigation bar
- Breadcrumb navigation
- Tab navigation for multi-view pages
### 2. Data Display
- Data tables with sorting/filtering
- Statistics cards
- Charts (using Chart.js or similar)
- Calendar views
### 3. Forms
- Player registration/edit forms
- Tournament creation/edit forms
- Match result entry forms
- CSV upload forms
### 4. Interactive Elements
- Modal dialogs for quick actions
- Dropdown menus
- Search/filter controls
- Pagination controls
### 5. Visual Elements
- Elo rating indicators (with trends)
- Win/loss badges
- Partnership confidence indicators
- Tournament bracket visualization
## Implementation Plan
### Phase 0: Authentication (Week 0)
- [ ] Create login page
- [ ] Create registration page
- [ ] Implement session management
- [ ] Add navigation for logged-in users
- [ ] Protect admin routes
### Phase 1: Navigation & Layout (Week 1)
- [ ] Add navigation bar to all templates
- [ ] Implement role-based navigation links
- [ ] Create consistent layout structure
### Phase 2: Player Profile Enhancements (Week 1-2)
- [ ] Improve profile header with stats grid
- [ ] Enhance partnership table with confidence indicators
- [ ] Add recent games timeline
### Phase 3: Tournament Admin View (Week 2-3)
- [ ] Build tournament dashboard
- [ ] Implement management tabs
- [ ] Add match result entry forms
### Phase 4: Club Admin View (Week 3-4)
- [ ] Create superuser dashboard
- [ ] Build player directory with search
- [ ] Add club settings page
### Phase 5: Player Schedule View (Week 4)
- [ ] Build upcoming matches view
- [ ] Implement calendar integration
- [ ] Add bracket visualization
### Phase 6: Polish & Testing (Week 5)
- [ ] Mobile responsiveness
- [ ] Accessibility improvements
- [ ] Cross-browser testing
- [ ] User feedback incorporation
## Technical Considerations
### Next.js App Router Structure
```
src/
app/
auth/
login/page.tsx
register/page.tsx
admin/
tournaments/
page.tsx
[id]/page.tsx
new/page.tsx
page.tsx
players/
[id]/
profile/page.tsx
schedule/page.tsx
rankings/page.tsx
components/
Navigation.tsx
SessionProvider.tsx
EditTournamentForm.tsx
lib/
auth.ts
prisma.ts
```
### CSS Architecture
- Use Tailwind CSS or custom CSS
- Consistent color scheme (green for wins, red for losses)
- Responsive breakpoints for mobile
- Accessibility: color contrast, focus states
### JavaScript Interactions
- Calendar navigation
- Modal dialogs
- Form validation
- Real-time updates (optional)
## Success Metrics
- User satisfaction with navigation
- Time to complete common tasks
- Mobile usage statistics
- Accessibility compliance score
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# EuchreCamp User Stories
## Epic 1: Authentication & User Management
### As a new user, I want to register for an account so that I can participate in tournaments and track my games
- Acceptance Criteria:
- Registration form with name, email, password, password confirmation
- Email validation and uniqueness check
- Password strength requirements (8+ chars, uppercase, lowercase, number, special char)
- Account confirmation via email
- Auto-create player profile upon registration
### As a registered user, I want to log in to my account so that I can access my data
- Acceptance Criteria:
- Login form with email and password
- Session management with secure cookies
- "Remember me" functionality
- Error handling for invalid credentials
- Account lockout after 5 failed attempts
### As a logged-in user, I want to log out so that I can secure my account
- Acceptance Criteria:
- Logout button in navigation
- Session cleared on logout
- Redirect to home page
### As a user who forgot my password, I want to reset it so that I can regain access
- Acceptance Criteria:
- "Forgot password" link on login page
- Email input for reset request
- Unique token generation (expires in 1 hour)
- Email with reset link
- Password update form with validation
## Epic 2: Player Profile & Analytics
### As a player, I want to view my profile so that I can see my statistics
- Acceptance Criteria:
- Profile header with name and avatar
- Current Elo rating with trend indicator
- Total games played
- Win rate percentage
- Member since date
### As a player, I want to see my partnership performance so that I can identify my best partners
- Acceptance Criteria:
- Table showing all partners
- Games played with each partner
- Win rate with each partner
- Total Elo change per partnership
- Last played together date
### As a player, I want to see my recent games so that I can track my performance
- Acceptance Criteria:
- Timeline of recent matches
- Date, opponents, scores, and results
- Partner information for each game
- Pagination for loading more games
### As a player, I want to see my tournament history so that I can review past performances
- Acceptance Criteria:
- List of tournaments participated in
- Final standings in each tournament
- Performance summary per tournament
## Epic 3: Rankings & Public Data
### As a visitor, I want to view player rankings so that I can see top players
- Acceptance Criteria:
- Sortable rankings table
- Columns: Rank, Name, Elo, Win Rate, Games Played
- Search/filter functionality
- Pagination
### As a visitor, I want to view player profiles so that I can learn about other players
- Acceptance Criteria:
- Public profile pages (read-only for non-admins)
- Basic stats: Elo, games played, win rate
- Partnership performance (if public)
- Recent games (limited)
## Epic 4: Tournament Management
### As a tournament admin, I want to create a new tournament so that I can organize events
- Acceptance Criteria:
- Tournament creation form
- Fields: Name, Format (round-robin, single elim, double elim, Swiss), Date, Status
- Default settings for each format
- Validation for required fields
### As a tournament admin, I want to manage tournament participants so that I can control who plays
- Acceptance Criteria:
- Add participants from player list
- Remove participants
- Bulk import from CSV
- View participant list with status
### As a tournament admin, I want to create teams so that I can organize players into pairs
- Acceptance Criteria:
- Team creation form
- Select two players per team
- Auto-generate team names
- Edit/delete teams
### As a tournament admin, I want to generate a schedule so that matches are organized
- Acceptance Criteria:
- Round-robin schedule generation
- Single/double elimination bracket generation
- View schedule by round
- Re-schedule matches if needed
### As a tournament admin, I want to record match results so that I can track tournament progress
- Acceptance Criteria:
- Match result entry form
- Select teams and enter scores
- Auto-determine winner from scores
- Validation for score formats
### As a tournament admin, I want to upload results via CSV so that I can batch process matches
- Acceptance Criteria:
- CSV upload form with tournament selection
- Parse CSV with specific format (Event, Round, Table, Seats, Scores, Winner)
- Validate player names exist in system
- Create teams automatically if needed
- Import matches and update Elo ratings
### As a tournament admin, I want to view tournament analytics so that I can assess performance
- Acceptance Criteria:
- Tournament statistics (total matches, average score, etc.)
- Partnership performance within tournament
- Elo changes for participants
- Visual charts for key metrics
## Epic 5: Match Recording & CSV Import
### As a user, I want to record a match result so that I can track my games
- Acceptance Criteria:
- Match creation form
- Select Team 1 and Team 2 (each with 2 players)
- Enter scores for each team
- Auto-calculate winner
- Update Elo ratings for all players
- Update partnership statistics
### As a user, I want to upload match results via CSV so that I can process multiple matches at once
- Acceptance Criteria:
- CSV upload form
- Support for Euchre format (Event, Round, Table, Seat 1-4, Odds/Evens Points, Winner)
- Map table names (Clubs, Hearts, Diamonds, Spades, Stars) to numeric IDs
- Handle player name variations
- Create teams automatically
- Import matches and calculate Elo
- Show import summary with success/error count
### As a user, I want to edit match results so that I can correct mistakes
- Acceptance Criteria:
- Edit form for existing matches
- Validation for time limits (5 minutes for players, unlimited for admins)
- Update Elo ratings on change
- Log changes in activity feed
## Epic 6: Club Administration
### As a club admin, I want to manage all players so that I can maintain the player database
- Acceptance Criteria:
- Player directory with search and filter
- Create, edit, delete players
- Bulk actions (export, update ratings)
- View player activity
### As a club admin, I want to manage all tournaments so that I can oversee club events
- Acceptance Criteria:
- Tournament list with filters
- Clone existing tournaments
- Archive completed tournaments
- View tournament analytics
### As a club admin, I want to configure club settings so that I can customize the system
- Acceptance Criteria:
- Elo rating parameters
- Partnership tracking preferences
- Notification settings
- Default tournament settings
### As a club admin, I want to view club analytics so that I can assess overall performance
- Acceptance Criteria:
- Rating distribution charts
- Activity heatmaps
- Partnership network graph
- Export reports (PDF/CSV)
## Epic 7: Mobile Responsiveness
### As a mobile user, I want to navigate the site so that I can access features on my phone
- Acceptance Criteria:
- Responsive navigation bar
- Bottom navigation for mobile
- Touch-friendly buttons and links
- Optimized layouts for small screens
### As a mobile user, I want to record match results so that I can log games on the go
- Acceptance Criteria:
- Mobile-optimized forms
- Quick entry for common actions
- Offline support (optional)
## Epic 8: Data Management & Export
### As a club admin, I want to export data so that I can backup or analyze externally
- Acceptance Criteria:
- Export players to CSV
- Export tournaments to CSV
- Export matches to CSV
- Export partnership data to CSV
### As a club admin, I want to import data so that I can migrate from other systems
- Acceptance Criteria:
- Import players from CSV
- Import tournaments from CSV
- Import matches from CSV
- Data validation and error reporting
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# User Stories to Acceptance Tests Mapping
## Epic 1: Authentication & User Management
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a new user, I want to register for an account | Registration form, email validation, password requirements, email confirmation, auto-create player profile | `account-acceptance.test.ts` (partially) | ⚠️ Partial |
| As a registered user, I want to log in to my account | Login form, session management, remember me, error handling, account lockout | `account-acceptance.test.ts` | ✅ Covered |
| As a logged-in user, I want to log out | Logout button, session cleared, redirect to home | `Navigation.test.tsx` (partial) | ⚠️ Partial |
| As a user who forgot my password, I want to reset it | Forgot password link, email input, token generation, reset email, password update form | - | ❌ Missing |
## Epic 2: Player Profile & Analytics
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a player, I want to view my profile | Profile header, Elo rating, games played, win rate, member since | - | ❌ Missing |
| As a player, I want to see my partnership performance | Partnership table, games with partner, win rate, Elo change, last played | - | ❌ Missing |
| As a player, I want to see my recent games | Timeline of matches, date/opponents/scores, partner info, pagination | - | ❌ Missing |
| As a player, I want to see my tournament history | Tournament list, final standings, performance summary | - | ❌ Missing |
## Epic 3: Rankings & Public Data
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a visitor, I want to view player rankings | Sortable table, columns, search/filter, pagination | - | ❌ Missing |
| As a visitor, I want to view player profiles | Public profile pages, basic stats, partnership performance, recent games | - | ❌ Missing |
## Epic 4: Tournament Management
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a tournament admin, I want to create a new tournament | Tournament creation form, format selection, validation | `EditTournamentForm.test.tsx` (partial) | ⚠️ Partial |
| As a tournament admin, I want to manage tournament participants | Add/remove participants, bulk import, participant list | - | ❌ Missing |
| As a tournament admin, I want to create teams | Team creation form, select two players, auto-generate names, edit/delete | - | ❌ Missing |
| As a tournament admin, I want to generate a schedule | Round-robin, elimination brackets, view by round, re-schedule | - | ❌ Missing |
| As a tournament admin, I want to record match results | Match entry form, select teams, enter scores, auto-determine winner | - | ❌ Missing |
| As a tournament admin, I want to upload results via CSV | CSV upload, parse format, validate players, create teams, import matches | - | ❌ Missing |
| As a tournament admin, I want to view tournament analytics | Tournament stats, partnership performance, Elo changes, charts | - | ❌ Missing |
## Epic 5: Match Recording & CSV Import
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a user, I want to record a match result | Match creation form, select teams, enter scores, auto-calculate winner, update Elo, update partnerships | - | ❌ Missing |
| As a user, I want to upload match results via CSV | CSV upload, Euchre format support, table mapping, player name variations, import summary | - | ❌ Missing |
| As a user, I want to edit match results | Edit form, time limit validation, update Elo, log changes | - | ❌ Missing |
## Epic 6: Club Administration
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a club admin, I want to manage all players | Player directory, create/edit/delete, bulk actions, view activity | - | ❌ Missing |
| As a club admin, I want to manage all tournaments | Tournament list, clone, archive, analytics | - | ❌ Missing |
| As a club admin, I want to configure club settings | Elo parameters, partnership preferences, notifications, default settings | - | ❌ Missing |
| As a club admin, I want to view club analytics | Rating distribution, activity heatmaps, partnership network, export reports | - | ❌ Missing |
## Epic 7: Mobile Responsiveness
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a mobile user, I want to navigate the site | Responsive navigation, bottom nav, touch-friendly, small screen layouts | - | ❌ Missing |
| As a mobile user, I want to record match results | Mobile-optimized forms, quick entry, offline support | - | ❌ Missing |
## Epic 8: Data Management & Export
| User Story | Acceptance Criteria | Test File | Status |
|------------|---------------------|-----------|--------|
| As a club admin, I want to export data | Export players, tournaments, matches, partnership data to CSV | - | ❌ Missing |
| As a club admin, I want to import data | Import players, tournaments, matches, validation, error reporting | - | ❌ Missing |
## Summary
- **Total User Stories:** 32
- **Fully Covered:** 1 (Epic 1 - Login)
- **Partially Covered:** 3 (Epic 1 - Registration, Logout; Epic 4 - Tournament creation)
- **Missing:** 28
## Recommended Test Files to Create
### Epic 1: Authentication
- `auth-registration.test.ts` - Registration flow
- `auth-logout.test.ts` - Logout functionality
- `auth-password-reset.test.ts` - Password reset flow
### Epic 2: Player Profile
- `player-profile.test.ts` - Profile viewing
- `player-partnerships.test.ts` - Partnership analytics
- `player-games.test.ts` - Recent games timeline
- `player-tournaments.test.ts` - Tournament history
### Epic 3: Rankings
- `rankings.test.ts` - Rankings page
- `public-profiles.test.ts` - Public player profiles
### Epic 4: Tournament Management
- `tournament-creation.test.ts` - Create tournament
- `tournament-participants.test.ts` - Manage participants
- `tournament-teams.test.ts` - Team management
- `tournament-schedule.test.ts` - Schedule generation
- `tournament-results.test.ts` - Record match results
- `tournament-csv-upload.test.ts` - CSV upload
- `tournament-analytics.test.ts` - Tournament analytics
### Epic 5: Match Recording
- `match-recording.test.ts` - Record match results
- `match-csv-import.test.ts` - CSV import
- `match-editing.test.ts` - Edit match results
### Epic 6: Club Administration
- `admin-players.test.ts` - Player management
- `admin-tournaments.test.ts` - Tournament management
- `admin-settings.test.ts` - Club settings
- `admin-analytics.test.ts` - Club analytics
### Epic 7: Mobile Responsiveness
- `mobile-navigation.test.ts` - Mobile navigation
- `mobile-forms.test.ts` - Mobile form entry
### Epic 8: Data Management
- `data-export.test.ts` - Export functionality
- `data-import.test.ts` - Import functionality
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import { defineConfig, globalIgnores } from "eslint/config";
import nextVitals from "eslint-config-next/core-web-vitals";
import nextTs from "eslint-config-next/typescript";
const eslintConfig = defineConfig([
...nextVitals,
...nextTs,
// Override default ignores of eslint-config-next.
globalIgnores([
// Default ignores of eslint-config-next:
".next/**",
"out/**",
"build/**",
"next-env.d.ts",
]),
]);
export default eslintConfig;
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#!/usr/bin/env python3
"""
Generate 100+ games to test ELO rating calculations
"""
import sqlite3
import random
from datetime import datetime, timedelta
DB_PATH = "prisma/prisma/dev.db"
def get_players():
"""Get all players from the database"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
cursor.execute("SELECT id, name, currentElo FROM players")
players = cursor.fetchall()
conn.close()
return players
def generate_game(players, game_num, base_date):
"""Generate a single game with random players and scores"""
# Randomly select 4 different players
selected_players = random.sample(players, 4)
p1, p2, p3, p4 = selected_players
# Randomly assign teams (Team 1 vs Team 2)
team1_p1 = p1
team1_p2 = p2
team2_p1 = p3
team2_p2 = p4
# Generate realistic scores (Euchre games typically 10 points max)
# Team 1 wins 60% of the time for variety
team1_wins = random.random() < 0.6
if team1_wins:
# Team 1 wins - generate scores
team1_score = random.randint(10, 15)
team2_score = random.randint(0, 9)
else:
# Team 2 wins - generate scores
team2_score = random.randint(10, 15)
team1_score = random.randint(0, 9)
# Generate random date in the past 30 days
days_ago = random.randint(0, 30)
game_date = base_date - timedelta(
days=days_ago, hours=random.randint(0, 23), minutes=random.randint(0, 59)
)
return {
"team1P1Id": team1_p1[0],
"team1P2Id": team1_p2[0],
"team2P1Id": team2_p1[0],
"team2P2Id": team2_p2[0],
"team1Score": team1_score,
"team2Score": team2_score,
"playedAt": game_date.isoformat() + "Z",
"status": "completed",
"eventId": None,
}
def insert_games(games):
"""Insert games into the database"""
conn = sqlite3.connect(DB_PATH)
cursor = conn.cursor()
for game in games:
cursor.execute(
"""
INSERT INTO matches
(team1P1Id, team1P2Id, team2P1Id, team2P2Id, team1Score, team2Score, playedAt, status, eventId, createdAt, updatedAt)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
""",
(
game["team1P1Id"],
game["team1P2Id"],
game["team2P1Id"],
game["team2P2Id"],
game["team1Score"],
game["team2Score"],
game["playedAt"],
game["status"],
game["eventId"],
datetime.now().isoformat() + "Z",
datetime.now().isoformat() + "Z",
),
)
conn.commit()
conn.close()
def main():
print("Generating 150 games to test ELO ratings...")
print("=" * 60)
players = get_players()
print(f"Found {len(players)} players in database")
# Generate 150 games
num_games = 150
base_date = datetime.now()
games = []
for i in range(num_games):
game = generate_game(players, i, base_date)
games.append(game)
print(f"Generated {len(games)} games")
# Insert games into database
print("Inserting games into database...")
insert_games(games)
print("Games inserted successfully!")
# Show sample games
print("\nSample games:")
print("-" * 80)
for i, game in enumerate(games[:3]):
print(
f"Game {i + 1}: Team 1 ({game['team1Score']}) vs Team 2 ({game['team2Score']})"
)
print(f" Team 1: Player {game['team1P1Id']} + Player {game['team1P2Id']}")
print(f" Team 2: Player {game['team2P1Id']} + Player {game['team2P2Id']}")
print(f" Date: {game['playedAt']}")
print()
print("=" * 60)
print(f"Total games generated: {num_games}")
print("Now check the ELO ratings by running the application!")
if __name__ == "__main__":
main()
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import { scrypt } from "@noble/hashes/scrypt";
import { hex } from "@better-auth/utils/hex";
const config = { N: 16384, r: 16, p: 1, dkLen: 64 };
function hashPassword(password) {
const salt = hex.encode(crypto.getRandomValues(new Uint8Array(16)));
const key = scrypt(password.normalize("NFKC"), salt, {
N: config.N, p: config.p, r: config.r, dkLen: config.dkLen,
maxmem: 128 * config.N * config.r * 2
});
return `${salt}:${hex.encode(key)}`;
}
const hashed = hashPassword("admin");
console.log("Hash for 'admin':", hashed);
@@ -1,9 +0,0 @@
module EuchreCamp
module Persistence
module Relations
class Players < ROM::Relation[:sql]
schema(:players, infer: true)
end
end
end
end
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# frozen_string_literal: true
require "dry/types"
module EuchreCamp
Types = Dry.Types
module Types
# Define your custom types here
end
end
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[tools]
node = "latest"
npm = "latest"
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/** @type {import('next').NextConfig} */
const nextConfig = {};
module.exports = nextConfig;
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{
"name": "euchre_camp",
"version": "0.1.0",
"private": true,
"type": "module",
"scripts": {
"dev": "next dev",
"build": "next build",
"start": "next start",
"lint": "eslint",
"test": "vitest",
"test:run": "vitest run",
"test:acceptance": "playwright test src/__tests__/e2e/",
"test:acceptance:headed": "playwright test src/__tests__/e2e/ --headed"
},
"dependencies": {
"hanami-assets": "^2.1.1"
"@hookform/resolvers": "^5.2.2",
"@prisma/client": "^6.19.2",
"@types/bcryptjs": "^2.4.6",
"bcrypt": "^6.0.0",
"bcryptjs": "^3.0.3",
"better-auth": "^1.5.6",
"jose": "^6.2.2",
"next": "^14.2.28",
"papaparse": "^5.5.3",
"prisma": "^6.19.2",
"react": "^18.3.1",
"react-dom": "^18.3.1",
"react-hook-form": "^7.72.0",
"zod": "^4.3.6"
},
"devDependencies": {
"@playwright/test": "^1.58.2",
"@tailwindcss/postcss": "^4",
"@testing-library/jest-dom": "^6.9.1",
"@testing-library/react": "^16.3.2",
"@testing-library/user-event": "^14.6.1",
"@types/bcrypt": "^6.0.0",
"@types/node": "^20",
"@types/papaparse": "^5.5.2",
"@types/react": "^18",
"@types/react-dom": "^18",
"@vitejs/plugin-react": "^6.0.1",
"argon2": "^0.44.0",
"eslint": "^8.57.1",
"eslint-config-next": "14.2.28",
"jsdom": "^29.0.1",
"tailwindcss": "^4",
"typescript": "^5",
"vitest": "^4.1.2"
}
}
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import { defineConfig, devices } from '@playwright/test';
export default defineConfig({
testDir: './src/__tests__/e2e',
timeout: 30000,
expect: {
timeout: 5000
},
// Run tests sequentially to avoid database conflicts with SQLite
fullyParallel: false,
// Fail the build on CI if you accidentally left test.only in the source code.
forbidOnly: !!process.env.CI,
// Retry on CI only.
retries: process.env.CI ? 2 : 0,
// Always run with 1 worker to avoid database conflicts with SQLite
workers: 1,
// Reporter to use
reporter: 'html',
// Global setup and teardown
globalSetup: require.resolve('./src/__tests__/e2e/global.setup'),
// Use base URL for relative navigation
use: {
baseURL: 'http://localhost:3000',
// Collect trace when retrying the failed test.
trace: 'on-first-retry',
// Capture screenshot only on failure
screenshot: 'only-on-failure',
},
// Configure projects
projects: [
// Setup project - runs before all other projects
{
name: 'setup',
testMatch: /global\.setup\.ts/,
},
// Main Chromium project with regular user authentication
{
name: 'chromium',
use: {
...devices['Desktop Chrome'],
// Use prepared auth state for regular user tests
storageState: 'playwright/.auth/user.json',
},
dependencies: ['setup'],
},
// Admin user project
{
name: 'chromium-admin',
use: {
...devices['Desktop Chrome'],
// Use prepared auth state for admin tests
storageState: 'playwright/.auth/admin.json',
},
dependencies: ['setup'],
},
// Unauthenticated project - for tests that don't require login
{
name: 'chromium-unauth',
use: {
...devices['Desktop Chrome'],
// No authentication state
storageState: undefined,
},
dependencies: ['setup'],
},
],
// Run your local dev server before starting the tests
webServer: {
command: 'npm run dev',
url: 'http://localhost:3000',
timeout: 120000,
reuseExistingServer: !process.env.CI,
},
});
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const config = {
plugins: {
"@tailwindcss/postcss": {},
},
};
export default config;
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// This file was generated by Prisma and assumes you have installed the following:
// npm install --save-dev prisma dotenv
import "dotenv/config";
import { defineConfig, env } from "prisma/config";
export default defineConfig({
schema: "prisma/schema.prisma",
migrations: {
path: "prisma/migrations",
},
engine: "classic",
datasource: {
url: env("DATABASE_URL"),
},
});
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-- CreateTable
CREATE TABLE "players" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"name" TEXT NOT NULL,
"rating" INTEGER NOT NULL DEFAULT 0,
"currentElo" INTEGER NOT NULL DEFAULT 1000,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL
);
-- CreateTable
CREATE TABLE "users" (
"id" TEXT NOT NULL PRIMARY KEY,
"email" TEXT NOT NULL,
"emailVerified" BOOLEAN NOT NULL DEFAULT false,
"name" TEXT,
"image" TEXT,
"role" TEXT NOT NULL DEFAULT 'player',
"playerId" INTEGER,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "users_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "players" ("id") ON DELETE SET NULL ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "events" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"event_id" INTEGER,
"name" TEXT NOT NULL,
"description" TEXT,
"eventDate" DATETIME,
"eventType" TEXT NOT NULL DEFAULT 'tournament',
"format" TEXT NOT NULL DEFAULT 'round_robin',
"status" TEXT NOT NULL DEFAULT 'planned',
"maxParticipants" INTEGER,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL
);
-- CreateTable
CREATE TABLE "event_participants" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"eventId" INTEGER NOT NULL,
"playerId" INTEGER NOT NULL,
"teamId" INTEGER,
"seed" INTEGER,
"status" TEXT NOT NULL DEFAULT 'registered',
"registrationDate" DATETIME,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "event_participants_teamId_fkey" FOREIGN KEY ("teamId") REFERENCES "teams" ("id") ON DELETE SET NULL ON UPDATE CASCADE,
CONSTRAINT "event_participants_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "event_participants_eventId_fkey" FOREIGN KEY ("eventId") REFERENCES "events" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "teams" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"eventId" INTEGER NOT NULL,
"teamName" TEXT,
"player1Id" INTEGER NOT NULL,
"player2Id" INTEGER NOT NULL,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "teams_player2Id_fkey" FOREIGN KEY ("player2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "teams_player1Id_fkey" FOREIGN KEY ("player1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "teams_eventId_fkey" FOREIGN KEY ("eventId") REFERENCES "events" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "tournament_rounds" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"eventId" INTEGER NOT NULL,
"roundNumber" INTEGER NOT NULL,
"status" TEXT NOT NULL DEFAULT 'pending',
"scheduledStart" DATETIME,
"actualStart" DATETIME,
"completedAt" DATETIME,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "tournament_rounds_eventId_fkey" FOREIGN KEY ("eventId") REFERENCES "events" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "bracket_matchups" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"roundId" INTEGER NOT NULL,
"eventId" INTEGER NOT NULL,
"team1Id" INTEGER,
"team2Id" INTEGER,
"matchId" INTEGER,
"tableNumber" INTEGER,
"bracketPosition" INTEGER,
"winnerTeamId" INTEGER,
"loserTeamId" INTEGER,
"status" TEXT NOT NULL DEFAULT 'pending',
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "bracket_matchups_matchId_fkey" FOREIGN KEY ("matchId") REFERENCES "matches" ("id") ON DELETE SET NULL ON UPDATE CASCADE,
CONSTRAINT "bracket_matchups_team2Id_fkey" FOREIGN KEY ("team2Id") REFERENCES "teams" ("id") ON DELETE SET NULL ON UPDATE CASCADE,
CONSTRAINT "bracket_matchups_team1Id_fkey" FOREIGN KEY ("team1Id") REFERENCES "teams" ("id") ON DELETE SET NULL ON UPDATE CASCADE,
CONSTRAINT "bracket_matchups_eventId_fkey" FOREIGN KEY ("eventId") REFERENCES "events" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "bracket_matchups_roundId_fkey" FOREIGN KEY ("roundId") REFERENCES "tournament_rounds" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "matches" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"eventId" INTEGER,
"playedAt" DATETIME,
"team1P1Id" INTEGER NOT NULL,
"team1P2Id" INTEGER NOT NULL,
"team2P1Id" INTEGER NOT NULL,
"team2P2Id" INTEGER NOT NULL,
"team1Score" INTEGER NOT NULL,
"team2Score" INTEGER NOT NULL,
"status" TEXT NOT NULL DEFAULT 'completed',
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "matches_team2P2Id_fkey" FOREIGN KEY ("team2P2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_team2P1Id_fkey" FOREIGN KEY ("team2P1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_team1P2Id_fkey" FOREIGN KEY ("team1P2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_team1P1Id_fkey" FOREIGN KEY ("team1P1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_eventId_fkey" FOREIGN KEY ("eventId") REFERENCES "events" ("id") ON DELETE SET NULL ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "elo_snapshots" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"playerId" INTEGER NOT NULL,
"matchId" INTEGER NOT NULL,
"ratingBefore" INTEGER NOT NULL,
"ratingAfter" INTEGER NOT NULL,
"ratingChange" INTEGER NOT NULL,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "elo_snapshots_matchId_fkey" FOREIGN KEY ("matchId") REFERENCES "matches" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "elo_snapshots_playerId_fkey" FOREIGN KEY ("playerId") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "partnership_games" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"player1Id" INTEGER NOT NULL,
"player2Id" INTEGER NOT NULL,
"matchId" INTEGER NOT NULL,
"teamNumber" INTEGER,
"wonMatch" INTEGER,
"player1EloChange" INTEGER,
"player2EloChange" INTEGER,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
CONSTRAINT "partnership_games_matchId_fkey" FOREIGN KEY ("matchId") REFERENCES "matches" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "partnership_games_player2Id_fkey" FOREIGN KEY ("player2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "partnership_games_player1Id_fkey" FOREIGN KEY ("player1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "partnership_stats" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"player1Id" INTEGER NOT NULL,
"player2Id" INTEGER NOT NULL,
"gamesPlayed" INTEGER NOT NULL DEFAULT 0,
"wins" INTEGER NOT NULL DEFAULT 0,
"losses" INTEGER NOT NULL DEFAULT 0,
"totalEloChange" INTEGER NOT NULL DEFAULT 0,
"lastPlayed" DATETIME,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "partnership_stats_player2Id_fkey" FOREIGN KEY ("player2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "partnership_stats_player1Id_fkey" FOREIGN KEY ("player1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "session" (
"id" TEXT NOT NULL PRIMARY KEY,
"expiresAt" DATETIME NOT NULL,
"token" TEXT NOT NULL,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
"ipAddress" TEXT,
"userAgent" TEXT,
"userId" TEXT NOT NULL,
CONSTRAINT "session_userId_fkey" FOREIGN KEY ("userId") REFERENCES "users" ("id") ON DELETE CASCADE ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "account" (
"id" TEXT NOT NULL PRIMARY KEY,
"accountId" TEXT NOT NULL,
"providerId" TEXT NOT NULL,
"userId" TEXT NOT NULL,
"accessToken" TEXT,
"refreshToken" TEXT,
"idToken" TEXT,
"accessTokenExpiresAt" DATETIME,
"refreshTokenExpiresAt" DATETIME,
"scope" TEXT,
"password" TEXT,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "account_userId_fkey" FOREIGN KEY ("userId") REFERENCES "users" ("id") ON DELETE CASCADE ON UPDATE CASCADE
);
-- CreateTable
CREATE TABLE "verification" (
"id" TEXT NOT NULL PRIMARY KEY,
"identifier" TEXT NOT NULL,
"value" TEXT NOT NULL,
"expiresAt" DATETIME NOT NULL,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL
);
-- CreateIndex
CREATE UNIQUE INDEX "players_name_key" ON "players"("name");
-- CreateIndex
CREATE UNIQUE INDEX "users_email_key" ON "users"("email");
-- CreateIndex
CREATE UNIQUE INDEX "users_playerId_key" ON "users"("playerId");
-- CreateIndex
CREATE INDEX "session_userId_idx" ON "session"("userId");
-- CreateIndex
CREATE UNIQUE INDEX "session_token_key" ON "session"("token");
-- CreateIndex
CREATE INDEX "account_userId_idx" ON "account"("userId");
-- CreateIndex
CREATE INDEX "verification_identifier_idx" ON "verification"("identifier");
@@ -0,0 +1,61 @@
-- RedefineTables
PRAGMA defer_foreign_keys=ON;
PRAGMA foreign_keys=OFF;
CREATE TABLE "new_events" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"event_id" INTEGER,
"name" TEXT NOT NULL,
"description" TEXT,
"eventDate" DATETIME,
"eventType" TEXT NOT NULL DEFAULT 'tournament',
"format" TEXT NOT NULL DEFAULT 'round_robin',
"status" TEXT NOT NULL DEFAULT 'planned',
"maxParticipants" INTEGER,
"ownerId" TEXT,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "events_ownerId_fkey" FOREIGN KEY ("ownerId") REFERENCES "users" ("id") ON DELETE SET NULL ON UPDATE CASCADE
);
INSERT INTO "new_events" ("createdAt", "description", "eventDate", "eventType", "event_id", "format", "id", "maxParticipants", "name", "status", "updatedAt") SELECT "createdAt", "description", "eventDate", "eventType", "event_id", "format", "id", "maxParticipants", "name", "status", "updatedAt" FROM "events";
DROP TABLE "events";
ALTER TABLE "new_events" RENAME TO "events";
CREATE TABLE "new_matches" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"eventId" INTEGER,
"playedAt" DATETIME,
"team1P1Id" INTEGER NOT NULL,
"team1P2Id" INTEGER NOT NULL,
"team2P1Id" INTEGER NOT NULL,
"team2P2Id" INTEGER NOT NULL,
"team1Score" INTEGER NOT NULL,
"team2Score" INTEGER NOT NULL,
"status" TEXT NOT NULL DEFAULT 'completed',
"createdById" TEXT,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "matches_team2P2Id_fkey" FOREIGN KEY ("team2P2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_team2P1Id_fkey" FOREIGN KEY ("team2P1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_team1P2Id_fkey" FOREIGN KEY ("team1P2Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_team1P1Id_fkey" FOREIGN KEY ("team1P1Id") REFERENCES "players" ("id") ON DELETE RESTRICT ON UPDATE CASCADE,
CONSTRAINT "matches_eventId_fkey" FOREIGN KEY ("eventId") REFERENCES "events" ("id") ON DELETE SET NULL ON UPDATE CASCADE,
CONSTRAINT "matches_createdById_fkey" FOREIGN KEY ("createdById") REFERENCES "users" ("id") ON DELETE SET NULL ON UPDATE CASCADE
);
INSERT INTO "new_matches" ("createdAt", "eventId", "id", "playedAt", "status", "team1P1Id", "team1P2Id", "team1Score", "team2P1Id", "team2P2Id", "team2Score", "updatedAt") SELECT "createdAt", "eventId", "id", "playedAt", "status", "team1P1Id", "team1P2Id", "team1Score", "team2P1Id", "team2P2Id", "team2Score", "updatedAt" FROM "matches";
DROP TABLE "matches";
ALTER TABLE "new_matches" RENAME TO "matches";
CREATE TABLE "new_players" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"name" TEXT NOT NULL,
"rating" INTEGER NOT NULL DEFAULT 0,
"currentElo" INTEGER NOT NULL DEFAULT 1000,
"gamesPlayed" INTEGER NOT NULL DEFAULT 0,
"wins" INTEGER NOT NULL DEFAULT 0,
"losses" INTEGER NOT NULL DEFAULT 0,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
"updatedAt" DATETIME NOT NULL
);
INSERT INTO "new_players" ("createdAt", "currentElo", "id", "name", "rating", "updatedAt") SELECT "createdAt", "currentElo", "id", "name", "rating", "updatedAt" FROM "players";
DROP TABLE "players";
ALTER TABLE "new_players" RENAME TO "players";
PRAGMA foreign_keys=ON;
PRAGMA defer_foreign_keys=OFF;
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# Please do not edit this file manually
# It should be added in your version-control system (e.g., Git)
provider = "sqlite"
Binary file not shown.
+284
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generator client {
provider = "prisma-client-js"
}
datasource db {
provider = "sqlite"
url = env("DATABASE_URL")
}
model Player {
id Int @id @default(autoincrement())
name String
rating Int @default(0) // Historical rating (used for rankings)
currentElo Int @default(1000) // Current Elo rating
gamesPlayed Int @default(0) // Total games played
wins Int @default(0) // Total wins
losses Int @default(0) // Total losses
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
eloSnapshots EloSnapshot[]
eventParticipants EventParticipant[]
matchesAsP4 Match[] @relation("MatchPlayer4")
matchesAsP3 Match[] @relation("MatchPlayer3")
matchesAsP2 Match[] @relation("MatchPlayer2")
matchesAsP1 Match[] @relation("MatchPlayer1")
partnershipGames2 PartnershipGame[] @relation("PartnershipPlayer2")
partnershipGames PartnershipGame[] @relation("PartnershipPlayer1")
partnershipStats2 PartnershipStat[] @relation("StatPlayer2")
partnershipStats PartnershipStat[] @relation("StatPlayer1")
teamsAsPlayer2 Team[] @relation("TeamPlayer2")
teamsAsPlayer1 Team[] @relation("TeamPlayer1")
user User?
@@map("players")
}
model User {
id String @id @default(cuid())
email String @unique
emailVerified Boolean @default(false)
name String?
image String?
role String @default("player") // player, tournament_admin, club_admin
// Session and account references for Better Auth
sessions Session[]
accounts Account[]
// Link to EuchreCamp player (optional)
playerId Int? @unique
player Player? @relation(fields: [playerId], references: [id])
// Tournaments owned by this user
ownedTournaments Event[] @relation("TournamentOwner")
// Matches created by this user
createdMatches Match[] @relation("MatchCreator")
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
@@map("users")
}
model Event {
id Int @id @default(autoincrement())
event_id Int?
name String
description String?
eventDate DateTime?
eventType String @default("tournament")
format String @default("round_robin")
status String @default("planned")
maxParticipants Int?
ownerId String? // User ID of the tournament owner (for tournament_admin)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
bracketMatchups BracketMatchup[]
participants EventParticipant[]
matches Match[]
teams Team[]
rounds TournamentRound[]
owner User? @relation("TournamentOwner", fields: [ownerId], references: [id])
@@map("events")
}
model EventParticipant {
id Int @id @default(autoincrement())
eventId Int
playerId Int
teamId Int?
seed Int?
status String @default("registered")
registrationDate DateTime?
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
team Team? @relation(fields: [teamId], references: [id])
player Player @relation(fields: [playerId], references: [id])
event Event @relation(fields: [eventId], references: [id])
@@map("event_participants")
}
model Team {
id Int @id @default(autoincrement())
eventId Int
teamName String?
player1Id Int
player2Id Int
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
bracketMatchups2 BracketMatchup[] @relation("BracketTeam2")
bracketMatchups1 BracketMatchup[] @relation("BracketTeam1")
eventParticipants EventParticipant[]
player2 Player @relation("TeamPlayer2", fields: [player2Id], references: [id])
player1 Player @relation("TeamPlayer1", fields: [player1Id], references: [id])
event Event @relation(fields: [eventId], references: [id])
@@map("teams")
}
model TournamentRound {
id Int @id @default(autoincrement())
eventId Int
roundNumber Int
status String @default("pending")
scheduledStart DateTime?
actualStart DateTime?
completedAt DateTime?
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
bracketMatchups BracketMatchup[]
event Event @relation(fields: [eventId], references: [id])
@@map("tournament_rounds")
}
model BracketMatchup {
id Int @id @default(autoincrement())
roundId Int
eventId Int
team1Id Int?
team2Id Int?
matchId Int?
tableNumber Int?
bracketPosition Int?
winnerTeamId Int?
loserTeamId Int?
status String @default("pending")
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
match Match? @relation(fields: [matchId], references: [id])
team2 Team? @relation("BracketTeam2", fields: [team2Id], references: [id])
team1 Team? @relation("BracketTeam1", fields: [team1Id], references: [id])
event Event @relation(fields: [eventId], references: [id])
round TournamentRound @relation(fields: [roundId], references: [id])
@@map("bracket_matchups")
}
model Match {
id Int @id @default(autoincrement())
eventId Int?
playedAt DateTime?
team1P1Id Int
team1P2Id Int
team2P1Id Int
team2P2Id Int
team1Score Int
team2Score Int
status String @default("completed")
createdById String? // User ID of the match creator (for tournament_admin)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
bracketMatchups BracketMatchup[]
eloSnapshots EloSnapshot[]
team2P2 Player @relation("MatchPlayer4", fields: [team2P2Id], references: [id])
team2P1 Player @relation("MatchPlayer3", fields: [team2P1Id], references: [id])
team1P2 Player @relation("MatchPlayer2", fields: [team1P2Id], references: [id])
team1P1 Player @relation("MatchPlayer1", fields: [team1P1Id], references: [id])
event Event? @relation(fields: [eventId], references: [id])
partnershipGames PartnershipGame[]
createdBy User? @relation("MatchCreator", fields: [createdById], references: [id])
@@map("matches")
}
model EloSnapshot {
id Int @id @default(autoincrement())
playerId Int
matchId Int
ratingBefore Int
ratingAfter Int
ratingChange Int
createdAt DateTime @default(now())
match Match @relation(fields: [matchId], references: [id])
player Player @relation(fields: [playerId], references: [id])
@@map("elo_snapshots")
}
model PartnershipGame {
id Int @id @default(autoincrement())
player1Id Int
player2Id Int
matchId Int
teamNumber Int?
wonMatch Int?
player1EloChange Int?
player2EloChange Int?
createdAt DateTime @default(now())
match Match @relation(fields: [matchId], references: [id])
player2 Player @relation("PartnershipPlayer2", fields: [player2Id], references: [id])
player1 Player @relation("PartnershipPlayer1", fields: [player1Id], references: [id])
@@map("partnership_games")
}
model PartnershipStat {
id Int @id @default(autoincrement())
player1Id Int
player2Id Int
gamesPlayed Int @default(0)
wins Int @default(0)
losses Int @default(0)
totalEloChange Int @default(0)
lastPlayed DateTime?
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
player2 Player @relation("StatPlayer2", fields: [player2Id], references: [id])
player1 Player @relation("StatPlayer1", fields: [player1Id], references: [id])
@@map("partnership_stats")
}
model Session {
id String @id
expiresAt DateTime
token String
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
ipAddress String?
userAgent String?
userId String
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
@@unique([token])
@@index([userId])
@@map("session")
}
model Account {
id String @id
accountId String
providerId String
userId String
user User @relation(fields: [userId], references: [id], onDelete: Cascade)
accessToken String?
refreshToken String?
idToken String?
accessTokenExpiresAt DateTime?
refreshTokenExpiresAt DateTime?
scope String?
password String?
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
@@index([userId])
@@map("account")
}
model Verification {
id String @id
identifier String
value String
expiresAt DateTime
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
@@index([identifier])
@@map("verification")
}
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const { PrismaClient } = require('@prisma/client');
const bcrypt = require('bcryptjs');
const prisma = new PrismaClient();
async function main() {
try {
// Hash password using bcrypt (Better Auth compatible)
const password = 'admin';
const salt = await bcrypt.genSalt(12);
const passwordHash = await bcrypt.hash(password, salt);
// Generate cuid-like ID
const cuid = `clx_${Date.now()}_${Math.random().toString(36).substring(2, 8)}`;
// Check if user exists
const existing = await prisma.user.findUnique({
where: { email: 'david@dhg.lol' }
});
if (existing) {
await prisma.user.delete({ where: { id: existing.id } });
console.log('🗑️ Deleted existing user');
}
// Create admin user with Better Auth compatible password hash
const user = await prisma.user.create({
data: {
id: cuid,
email: 'david@dhg.lol',
emailVerified: true,
role: 'club_admin',
name: 'David Admin',
accounts: {
create: {
id: `${cuid}_acc`,
accountId: `${cuid}_acc`,
providerId: 'credential',
password: passwordHash, // bcrypt hash
}
}
}
});
console.log('✅ Admin user created successfully!');
console.log(' Email:', user.email);
console.log(' Role:', user.role);
console.log(' Password: admin');
console.log(' Name:', user.name);
} catch (error) {
console.error('❌ Error:', error.message);
} finally {
await prisma.$disconnect();
}
}
main();
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const { PrismaClient } = require('@prisma/client');
const { betterAuth } = require('better-auth');
const { prismaAdapter } = require('better-auth/adapters/prisma');
const prisma = new PrismaClient();
// Create Better Auth instance
const auth = betterAuth({
database: prismaAdapter(prisma, {
provider: 'sqlite',
}),
emailAndPassword: {
enabled: true,
},
baseURL: process.env.BETTER_AUTH_URL || 'http://localhost:3000',
});
async function main() {
try {
// Check if user exists
const existing = await prisma.user.findUnique({
where: { email: 'david@dhg.lol' }
});
if (existing) {
console.log('User exists, deleting...');
await prisma.user.delete({ where: { id: existing.id } });
}
// Create user using Better Auth's internal method
// Better Auth uses bcrypt internally for password hashing
const signUpResult = await auth.api.signUpEmail({
body: {
email: 'david@dhg.lol',
password: 'adminadmin',
name: 'David Admin',
},
});
console.log('✅ Admin user created via Better Auth API!');
console.log(' Email:', signUpResult.user.email);
console.log(' Name:', signUpResult.user.name);
console.log(' Password: adminadmin');
// Update the user to have club_admin role
await prisma.user.update({
where: { id: signUpResult.user.id },
data: { role: 'club_admin' }
});
console.log('✅ User role updated to club_admin');
} catch (error) {
console.error('❌ Error:', error.message);
if (error.errors) {
console.error(' Details:', error.errors);
}
} finally {
await prisma.$disconnect();
}
}
main();
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const { PrismaClient } = require('@prisma/client');
const crypto = require('crypto');
const prisma = new PrismaClient();
async function main() {
try {
// Use built-in crypto for quick hash (we'll update with proper one after)
const salt = crypto.randomBytes(16).toString('hex');
const hash = crypto.pbkdf2Sync('admin', salt, 10000, 64, 'sha256').toString('hex');
const fullHash = `${salt}:${hash}`;
// Generate cuid-like ID
const cuid = `clx_${Date.now()}_${Math.random().toString(36).substring(2, 8)}`;
// Check if user exists
const existing = await prisma.user.findUnique({
where: { email: 'david@dhg.lol' }
});
if (existing) {
await prisma.user.delete({ where: { id: existing.id } });
}
// Create admin user
const user = await prisma.user.create({
data: {
id: cuid,
email: 'david@dhg.lol',
emailVerified: true,
role: 'club_admin',
name: 'David Admin',
accounts: {
create: {
id: `${cuid}_acc`,
accountId: `${cuid}_acc`,
providerId: 'credential',
password: fullHash,
}
}
}
});
console.log('✅ Admin user created successfully!');
console.log(' Email:', user.email);
console.log(' Role:', user.role);
console.log(' Password: admin');
} catch (error) {
console.error('❌ Error:', error.message);
} finally {
await prisma.$disconnect();
}
}
main();
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const { PrismaClient } = require('@prisma/client');
const prisma = new PrismaClient();
async function listUsers() {
try {
const users = await prisma.user.findMany({
include: {
player: true,
},
orderBy: {
id: 'asc',
},
});
console.log('Users in database:');
console.log('='.repeat(80));
users.forEach(user => {
console.log(`ID: ${user.id}`);
console.log(` Email: ${user.email}`);
console.log(` Role: ${user.role}`);
console.log(` Player: ${user.player.name}`);
console.log(` Created: ${user.createdAt}`);
console.log('');
});
console.log(`Total users: ${users.length}`);
} catch (error) {
console.error('Error listing users:', error);
} finally {
await prisma.$disconnect();
}
}
listUsers();
+27
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#!/bin/bash
# Start the dev server in background
echo "Starting dev server..."
npm run dev > /tmp/next-auth-test.log 2>&1 &
SERVER_PID=$!
# Wait for server to start
sleep 8
# Try to register via API
echo "Attempting to register admin user..."
curl -X POST http://localhost:3000/api/auth/sign-up/email \
-H "Content-Type: application/json" \
-d '{
"email": "david@dhg.lol",
"password": "admin",
"name": "David Admin"
}' \
2>/dev/null
echo ""
echo "Checking if user was created..."
sqlite3 prisma/dev.db "SELECT email, role FROM users;"
# Cleanup
kill $SERVER_PID 2>/dev/null
+51
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const { PrismaClient } = require('@prisma/client');
const bcrypt = require('bcryptjs');
const prisma = new PrismaClient();
async function main() {
try {
const newPassword = 'adminadmin';
// Find the admin user
const user = await prisma.user.findUnique({
where: { email: 'david@dhg.lol' }
});
if (!user) {
console.log('❌ Admin user not found');
return;
}
// Find the account
const account = await prisma.account.findFirst({
where: { userId: user.id }
});
if (!account) {
console.log('❌ Account not found for user');
return;
}
// Hash new password using bcrypt
const salt = await bcrypt.genSalt(12);
const passwordHash = await bcrypt.hash(newPassword, salt);
// Update the password
await prisma.account.update({
where: { id: account.id },
data: { password: passwordHash }
});
console.log('✅ Admin password updated successfully!');
console.log(' Email:', user.email);
console.log(' New Password:', newPassword);
} catch (error) {
console.error('❌ Error:', error.message);
} finally {
await prisma.$disconnect();
}
}
main();
-10
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@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Admin::Players::Create do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Admin::Players::Destroy do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
-10
View File
@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Admin::Players::Edit do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
-10
View File
@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Admin::Players::Index do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
-10
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@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Admin::Players::New do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
-10
View File
@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Admin::Players::Update do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
-10
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@@ -1,10 +0,0 @@
# frozen_string_literal: true
RSpec.describe EuchreCamp::Actions::Players::Show do
let(:params) { Hash[] }
it "works" do
response = subject.call(params)
expect(response).to be_successful
end
end
-11
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@@ -1,11 +0,0 @@
# frozen_string_literal: true
RSpec.describe "Root", type: :request do
it "is not found" do
get "/"
# Generate new action via:
# `bundle exec hanami generate action home.index --url=/`
expect(last_response.status).to be(404)
end
end

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