feat: Audio Preview Player — browse and play WAV samples via Web Audio API
Issue: #9 Backend: - GET /api/list-wavs?dir=<path> — lists .wav files in a directory - GET /wavs/<file> — static file serving from ./output/wavs Web UI: - WAV Browser section with path input + Browse button - AudioContext-based playback (zero deps) — progress bar, time display - WAV file grid with Play buttons, active item highlighting Tests: - 3 new tests for handleListWavs (wav files, empty dir, nonexistent dir) - Fix TestFindAkaiutil: add t.Chdir(tmp) so relative path lookups don't accidentally find the repo's third_party/akaiutil/akaiutil binary
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+123
@@ -183,6 +183,129 @@ async function doExtract() {
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}
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}
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// ─── WAV Browser ──────────────────────────────────────────────────
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let audioCtx = null;
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let currentSource = null;
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let currentAudioBuffer = null;
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let startTime = 0;
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let pauseOffset = 0;
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let isPlaying = false;
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let animationFrame = null;
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document.getElementById('wav-browse-btn').addEventListener('click', browseWavs);
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async function browseWavs() {
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const dir = document.getElementById('wav-dir').value;
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const list = document.getElementById('wav-list');
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list.innerHTML = 'Loading...';
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try {
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const resp = await fetch(`${API}/list-wavs?dir=${encodeURIComponent(dir)}`);
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const data = await resp.json();
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if (data.error) {
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list.innerHTML = '<span class="no-files">Error: ' + data.error + '</span>';
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return;
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}
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if (!Array.isArray(data) || data.length === 0) {
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list.innerHTML = '<span class="no-files">No WAV files found</span>';
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return;
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}
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list.innerHTML = data.map(f => `
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<div class="wav-item" data-file="${esc(f)}">
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<span class="wav-name" title="${esc(f)}">${esc(f)}</span>
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<button class="wav-play-btn" onclick="playWav('${esc(f)}')">Play</button>
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</div>
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`).join('');
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} catch (e) {
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list.innerHTML = 'Failed: ' + e.message;
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}
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}
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async function playWav(filename) {
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if (!audioCtx) {
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audioCtx = new AudioContext();
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}
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if (currentSource) {
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currentSource.stop();
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currentSource = null;
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}
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if (animationFrame) {
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cancelAnimationFrame(animationFrame);
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animationFrame = null;
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}
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const nowPlaying = document.getElementById('wav-now-playing');
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nowPlaying.textContent = 'Loading: ' + filename;
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try {
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const resp = await fetch(`/wavs/${encodeURIComponent(filename)}`);
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if (!resp.ok) throw new Error('HTTP ' + resp.status);
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const arrayBuffer = await resp.arrayBuffer();
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currentAudioBuffer = await audioCtx.decodeAudioData(arrayBuffer);
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currentSource = audioCtx.createBufferSource();
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currentSource.buffer = currentAudioBuffer;
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currentSource.connect(audioCtx.destination);
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currentSource.onended = () => {
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if (isPlaying) {
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isPlaying = false;
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pauseOffset = 0;
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nowPlaying.textContent = '';
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document.getElementById('wav-progress-fill').style.width = '0%';
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document.getElementById('wav-time').textContent = formatTime(0);
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clearActiveItem();
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}
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};
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startTime = audioCtx.currentTime - pauseOffset;
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currentSource.start(0, pauseOffset);
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isPlaying = true;
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pauseOffset = 0;
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nowPlaying.textContent = '▶ ' + filename;
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setActiveItem(filename);
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updateProgress();
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} catch (e) {
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nowPlaying.textContent = 'Error: ' + e.message;
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}
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}
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function updateProgress() {
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if (!isPlaying || !currentAudioBuffer) return;
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const elapsed = audioCtx.currentTime - startTime;
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const duration = currentAudioBuffer.duration;
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const pct = Math.min((elapsed / duration) * 100, 100);
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document.getElementById('wav-progress-fill').style.width = pct + '%';
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document.getElementById('wav-time').textContent = formatTime(elapsed);
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if (elapsed < duration) {
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animationFrame = requestAnimationFrame(updateProgress);
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}
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}
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function formatTime(secs) {
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const m = Math.floor(secs / 60);
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const s = Math.floor(secs % 60);
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return m + ':' + s.toString().padStart(2, '0');
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}
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function setActiveItem(filename) {
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document.querySelectorAll('.wav-item').forEach(el => {
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el.classList.toggle('playing', el.dataset.file === filename);
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});
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}
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function clearActiveItem() {
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document.querySelectorAll('.wav-item').forEach(el => {
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el.classList.remove('playing');
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});
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}
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// ─── Helpers ──────────────────────────────────────────────────────
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function esc(s) {
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